Warframe Removed A Microtransaction Because A Player Used It Too Much

Warframe Removed A Microtransaction Because A Player Used It Too Much

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A Warframe player petting their lovely, blue Kubrow.
Screenshot: Imgur

In a new documentary about Warframe, the game’s developers discuss what they’ve learned about building a free-to-play multiplayer game over the years. It includes the story of how someone paying for a microtransaction 200 times helped them realize they’d accidentally created a slot machine.

In the most recent episode of Danny O’Dwyer’s Noclip documentary series on 2013’s third-person shooter Warframe, studio manager Sheldon Carter talks about designing the game’s economy. “The guiding tenant is try not to push them so that they’re going to grind their face off to get something but also give them enough variance so that getting those resources is interesting,” said Carter. In one of the more interesting examples of a studio being candid about when it does microtransactions wrong, picked up by PCGamesN, Carter mentioned the time a microtransaction had to be removed from the game because it was being used too much.

Back when Kubrows, virtual pets that help you on missions, were first introduced into Warframe, players could pay a premium currency called platinum to randomly generate a new fur pattern and different colors for it. The price was 10 platinum or about $0.67. “We had a lever, basically, for all intents and purposes,” Carter said in the interview. Players could pay the fee and then pull the lever to change their pet’s appearance. The idea was to offer players the option to pay for more customization options, and then also give them the ability to trade the prints they’d received for their pets with others. Customizing cosmetics was one alternative to simply going further down the pay-to-win route of having microtransactions help players grind faster or give them rare, more powerful items. Unfortunately, the randomness element had unintended consequences.

“And we saw, you know, a guy pull the lever like 200 times,” Carter said. “And it’s just like, ‘oh my dear god, what have we done? We’ve created a slot machine.’ And so you know, it was a couple days I think it took us to take it out—a day, day and a half. That one is a big regret.” He added that while the feature turned out to be extremely lucrative for the studio in this particular case, it completely went against what the intent of the Kubrows, and Warframe itself, was supposed to be.

While paying platinum to randomly scramble your pet’s appearance until you got something you liked was controversial among the more dedicated parts of the game’s fan base, it’s interesting to know that it was specifically whale behavior (a few players spending a lot of money on a game) that drove studio Digital Extremes to quickly rethink the feature and patch it out with Hotfix 14.0.5 in the summer of 2014, a year after the game’s official launch.

Mistakes like these and what the studio’s learned from them are at least partly responsible for why the game has one of the better free-to-play economies out there. You can grind for everything or spend a few dollars here or there to speed things up, but the variety of customization and possible items you can discover and craft helps keep it from feeling like a rat race to keep up with other players, something plenty of other games are still struggling with. 

Games

via Kotaku http://kotaku.com

March 22, 2018 at 04:21PM

New lithium-air battery survives hundreds of cycles

New lithium-air battery survives hundreds of cycles

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Batteries supply electrons by undergoing reversible chemical reactions. That has meant that all the reactants have to be inside the battery, which adds to its weight and volume. Lithium-air batteries could potentially change that. At one electrode, they have pure lithium metal, rather than a lithium-containing chemical. At the other, the lithium reacts with oxygen in the air. When the battery is charged, this reaction is reversed, and the oxygen is returned to our atmosphere.

With far fewer chemicals permanently inside the battery, it’s possible to achieve a much higher energy density—there have been demonstrations of lithium-air batteries with an energy density five times that of current lithium-ion tech. The only drawback? They have a lifespan of about a month, in part because both oxygen and metallic lithium are pretty reactive and in part because air offers a lot of things other than oxygen that can react.

Now, a team of researchers has figured out a way to protect against many of these reactions and showed that the resulting battery can survive hundreds of charge/discharge cycles in an air-like atmosphere. Which probably means the researchers are ready to figure out what goes wrong when this material meets actual air. The hope is that will be an easier issue to solve.

Side reactions

The work was done by a US-based collaboration between academics and Argonne National Lab. The focus was on blocking what are termed side reactions, or chemical reactions that don’t contribute to the functioning of the battery and/or destroy some of its components. These can affect the electrodes, the lithium that carries charge, and the electrolyte that allows the lithium to transit between the electrodes. Complicating matters further, air contains a variety of chemicals—nitrogen, oxygen, water, and more—that can potentially participate in these side reactions.

To limit them, the researchers used a combination of computer simulations (using density functional theory) and building actual hardware. To simplify matters, they tested the hardware under an air-like atmosphere, with realistic percentages of oxygen, nitrogen, carbon dioxide, and water, but without any further potential complications.

The battery design they used had a lithium-metal anode. To protect that, the researchers coated it with lithium carbonate. That was extremely easy to do: they simply ran a few charge/discharge cycles under a pure carbon dioxide atmosphere. This formed a dense mesh of crystals on the surface of the lithium, and the simulations showed that these were sufficient to block the transit of oxygen, carbon dioxide, and nitrogen. Getting these molecules across that barrier is energy expensive, which ensures that no reactions take place at the anode. Reactions with water are also energetically unfavorable. As a result, cycling the battery through a charge/discharge cycle returned 99.97 percent of the lithium to the anode, where it started.

For the electrolyte, the researchers used a mixture of organic chemicals that had been demonstrated in earlier work (1-ethyl-3-methylimidazolium tetrafluoroborate mixed with dimethyl sulfoxide). This turned out to provide a big contribution to the battery’s stability by dispersing any gas or water molecules that ended up dissolved in it. Most of the reactions with the battery components required two or more molecules of water or carbon dioxide, but the simulations indicated that the electrolyte ensured that only single molecules were typically available at any surfaces.

Waiting for air

Finally, the researchers made their cathode out of molybdenum disulfide. This material forms a surface that’s compatible with the product of the lithium-oxygen reaction, Li2O2, allowing it to form a thin film over the cathode. This film is inert in the presence of water and carbon dioxide, preventing unwanted reactions. Even when this film is dissociated into the electrolyte, it doesn’t react efficiently with the water dispersed there.

The resulting battery showed stable behavior over hundreds of cycles—the authors tested one out to 700 cycles without a failure, although the potential gap gradually increased from 1.3V to 1.6V. They conclude that “the protected lithium anode, electrolyte blend, and high-performance air cathode all work in synergy to provide a lithium–oxygen battery with a long cycle life under simulated air conditions.”

That last bit—the “simulated air conditions”—is kind of critical. There’s no reason that the researchers wouldn’t also have tested this battery using actual air and no reason they wouldn’t have reported the results if it had done well. So, the lack of these results in the paper suggests it might not have performed as well when presented with actual air. But this work has clearly solved some of the biggest and most obvious problems with lithium-air batteries. There’s a good chance that any remaining issues are comparatively minor.

Nature, 2017. DOI: 10.1038/nature25984  (About DOIs).

Tech

via Ars Technica https://arstechnica.com

March 22, 2018 at 01:29PM

Utah passes first-ever Free Range Kids bill

Utah passes first-ever Free Range Kids bill

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The new bill recognizes that it is not neglectful for parents to allow kids to have some independence.

The state of Utah has just passed a bill legalizing free range parenting. The purpose of the bill is to foster self-sufficiency in children and to recognize that it is not neglectful to allow children to engage in certain activities independently, such as walking to school alone, playing in a park or playground, and staying home or in the car while a parent goes into a store.

It is the first such law in the United States. Even though Utah has no history of parents being investigated by child protective services under the circumstances described above, according to Rep. Brad Daw, House sponsor of the bill, it has happened in many other states. The new legislation, Daw says, “seeks to ensure it never will [happen in Utah].”

The bill offers a beacon of hope in a society that is currently far too quick to punish parents for allowing their children any freedom at all. Stories such as the Maryland couple whose 10- and 6-year-old kids were held by police after their parents let them walk home alone from a park have frightened other parents into feeling as though they can never leave their children unattended. This, however, has a damaging effect on kids, who never learn how to handle themselves, and it is exhausting for parents.

The Deseret News reports:

“Republican Sen. Lincoln Fillmore of South Jordan has said allowing kids to try things alone helps prepare them for the future… The law states the child must be mature enough to handle those things but leaves the age purposely open-ended so police and prosecutors can work on a case-by-case basis.”

The bill specifically redefines the term “neglect,” stating that neglect does not include:

“permitting a child, whose basic needs are met and who is of sufficient age and maturity to avoid harm or unreasonable risk of harm, to engage in independent activities, including:
(A) traveling to and from school, including by walking, running, or bicycling;
(B) traveling to and from nearby commercial or recreational facilities;
(C) engaging in outdoor play;
(D) remaining in a vehicle unattended
(E) remaining at home unattended; or
(F) engaging in a similar independent activity.”

On one hand, it’s rather sad that common sense needs to be prescribed in this way; it’s indicative of a loss of judgement and perspective, and a disintegration of community connection when neighbors and passersby are so quick to report unattended children, rather than speaking to their parents directly. On the other hand, if this is what it takes to break out of that harmful mentality, then it’s a wonderful thing, and hopefully other states will follow in a similar direction.

The law takes effect on May 8, 2018.

via TreeHugger http://ift.tt/2v7tbJp

March 22, 2018 at 09:10AM

Google hopes blockchain tech will help it win the cloud war

Google hopes blockchain tech will help it win the cloud war

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Google hopes blockchain tech will help it win the cloud war

Tech

via Technology Review Feed – Tech Review Top Stories http://ift.tt/1XdUwhl

March 22, 2018 at 09:26AM

Beijing is letting its first driverless cars take to the roads

Beijing is letting its first driverless cars take to the roads

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Beijing is letting its first driverless cars take to the roads

Tech

via Technology Review Feed – Tech Review Top Stories http://ift.tt/1XdUwhl

March 22, 2018 at 12:17PM

New Zealand just took care of a $3.6 million mouse infestation

New Zealand just took care of a $3.6 million mouse infestation

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Compared to New Zealand, we are all terrible at getting rid of mice. They just totally eradicated the 200,000 or so rodents scurrying around the subantarctic Antipodes island.

Unlike most of the mouse traps around the world, this was not about helping humans. In fact, humans won’t benefit from this mission at all. There are no people on Antipodes island and there never will be. It’s a remote nature reserve and World Heritage site, because it’s home to an enormous number of plants and animals found nowhere else in the world. Four land birds, 21 uncommon plant species, and a couple dozen insects are unique to the island.

You’ll notice that mice are not listed. Mice are not native to Antipodes island, just as they’re not native to any other part of New Zealand. So when they arrived by ship (alongside whalers and sealers and explorers) they invaded. Mice are excellent invaders. They’re small, they breed fast, they eat a broad diet—they’ll infiltrate anywhere, anytime. In the last few decades, though, New Zealand’s Department of Conservation realized that mice and other mammals were decimating native plants and animals, especially on islands like Antipodes. They were eating everything, including baby chicks of rare birds that hadn’t evolved any protection from rodents. They’d already wiped out two insect taxa, and had forced two bird species from the main island to smaller ones offshore.

And so the New Zealand government started systematically eliminating the mice.

They had some experience in this area, because New Zealand is an island nation with no native land mammals whatsoever. Sheep, mice, cats, stoats, hedgehogs, deer—they all arrived with humans in the last few hundred years. That means the Department of Conservation (DOC) has had to figure out effective ways to get rid of mammalian predators before. They had previously eradicated mice from some smaller islands near to the mainland, but the Antipodes effort—dubbed the Million Dollar Mouse project—is one of the largest ever attempts to rid an area of mice. Antipodes island is about 2,100 hectares, which is roughly 1.5 times the size of Los Angeles International Airport (that sounds small, but just go on Google Maps and look how huge it is).

To eradicate mice on the entire island, though, you first have to get a whole team of people there. That means a three-day boat ride from the southern tip of New Zealand, down into the subantarctic zone, bringing all the supplies they’d need with them (you can read about The Chorizo Affair, in which they accidentally got 382 packages of chorizo instead of 35, on their brilliant blog). There’s no harbor, so the 13-person crew had to climb up sea cliffs to get onto the island, and they slept in small huts with no electricity. They stayed for several months in winter 2016, spreading poison bait over the entire island in two separate treatments—144,400 pounds in all.

In between, they got down to some other conservation work. They tagged birds and collected insects. They surveyed animal populations. They ate loads of chorizo, sometimes on pizza.

The whole mission didn’t take long to set in motion, but then they had to return to the mainland and wait. Part of the problem with eradicating mice is that they’re so darned hard to find. You can’t kill them off and then immediately look for evidence that they’ll all dead. You’ll probably never find two lone mice on a 2,100 hectare island, and two mice can do a lot of damage once they start getting it on. So you have to leave, wait, and see whether the population rebounds in a couple years. If any mice survived in 2016, there’d be plenty of offspring by 2018.

A team went back to the island at beginning of the year to check, and spent weeks trying to find any sign at all of the little critters. They checked the chewing papers left behind for evidence of mouse bites. They took two adorable dogs out to sniff for the buggers. And they found nothing. No mice.

This is, to put it bluntly, huge. Yeah, it’s only 1.5 times the size of a large airport. And yes, it’s just one island, and a remote one at that. It’s only a tiny fraction of the world’s fragile ecosystems, and an even tinier percent of the world’s at-risk species, that they’ve saved. And it took $3.6 million to do it.

But the point is: they did it. It can be done. This is, as the BBC wrote, considered “one of the most sophisticated pest eradications project ever carried out in the world.” It’s basically proof that in at least some cases, we can save ecosystems from invasive species. Other island nations might be able to follow in New Zealand’s footsteps, and though larger land areas might be impossible to entirely rid of pests, the techniques they used here could inform how other countries approach pest management.

The Kiwis are basically the world’s leading experts on invasive species eradication—their methods are the gold standard now. They’ve had more successful projects than almost any other country in the world. And they’re going to need a lot more. The New Zealand government has pledged to rid the whole country of invasive species by 2050, which for a country with no native mammals will be quite a challenge. But this is exactly how you have to do it: one island at a time.

Tech

via Popular Science – New Technology, Science News, The Future Now http://ift.tt/2k2uJQn

March 22, 2018 at 07:17AM

MIT Developed a Way For Cars To See Through Fog When Human Drivers Can’t

MIT Developed a Way For Cars To See Through Fog When Human Drivers Can’t

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GIF: MIT (https://www.youtube.com/watch?v=CkR1UowJF0w)

Bad weather can make driving extremely dangerous, no matter who’s behind the wheel. But when it comes to dense fog, which makes it all but impossible for human drivers to see more than a few feet ahead of a vehicle, MIT researchers say they have developed a new imaging system that could eventually let autonomous cars see right through the obstruction.

Most autonomous navigation systems use cameras and sensors that rely on images and video feeds generated by visible light. Humans work the same way, which is why fog and mist have been equally problematic for cars with or without a driver in the front seat.

To solve this problem, MIT researchers Guy Satat, Ramesh Raskar, and Matthew Tancik created a new laser-based imaging system that can accurately calculate the distance to objects, even through a thick fog. The system, which is officially being presented in a paper at the International Conference on Computational Photography in Pittsburgh this May, uses short bursts of laser light that are fired away from a camera, and timed for how long it takes them to bounce back.

When the weather’s nice and the path is clear for the laser lightwaves to travel, this time-of-flight approach is a very accurate way to measure the distance to an object. But fog, which is made up of countless tiny water droplets hanging in the air, scatters the light in all directions. The disrupted laser bursts eventually arrive back at the camera at different times, throwing off the distance calculations that are dependent on accurate timing info.

To solve this problem, the MIT researchers say they have developed a new processing algorithm. They discovered that no matter how thick the fog might be, the arrival times of the scattered laser light always adhered to a very specific distribution pattern. A camera counts the number of photons bouncing back to its sensor every trillionth of a second, and when those results are graphed, the system is able to apply specific mathematical filters revealing data spikes that in turn reveal actual objects hidden in the fog.

In an MIT laboratory, the imaging system was tested in a small chamber measuring about a meter long, and it was able to clearly see objects 21 centimeters further away than human eyes could discern. When scaled up to real world dimensions and conditions, where fog never gets as thick as what the researchers had artificially created, the system would be able to see objects far enough head for a vehicle to have plenty of time to safely react and avoid them.

[MIT]

Tech

via Gizmodo http://gizmodo.com

March 21, 2018 at 05:54PM