A Netflix Series Explores the Brave New World of Crispr

https://www.wired.com/story/a-netflix-series-explores-the-brave-new-world-of-crispr

Perhaps nowhere is this access more arresting than in the show’s third installment, which explores the concept of gene drive—a technique that uses Crispr to “drive” a genetic change through a population at evolutionary warp speed. Its inventor, an MIT engineer named Kevin Esvelt, spends the episode flying around the world, pitching it as a was to erase lyme disease, say, from the tick-infested islands of Massachusetts or to exterminate invasive rodents in New Zealand. At a meeting with Maori elders, Esvelt is attacked for taking funding from DARPA, the Defense Advanced Research Projects Agency. “We’ve heard lots and lots of nice words from the colonizers over the millennia that have proven to be hollow” said one man. “You’re a little bit like the missionary who comes along with a good story but behind you is a whole lot of men with rifles.”

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The WIRED Guide to Crispr

These moments of suspicion and fear arise throughout the episode, including in street protests in Burkina Faso, where thousands marched against a proposal to release gene drive mosquitoes in that country as a way to eradicate malaria. But just when Unnatural Selection has you convinced that this technology is too new, too dangerous to be let loose on the world, it drops you into a clinic in a rural village, where every person comes down with malaria at least once a year, sometimes taking their lives, especially the young ones. “At the human level, we are the ones suffering from this thing,” says Abdoulaye Diabate, a medical entomologist who grew up in Burkina Faso and is leading some gene drive experiments there. Bearing the burden of malaria no longer has to be the fate of Africa, he says. Not when the technology to eliminate the disease exists.

Yet the episodes can also seem frenetic without a narrator at the helm, as when the first episode jumps between the labs of various scientists and the Oakland garage of The Odin’s Josiah Zayner. If you were looking for a School House Rock explanation of how Crispr works, or a deep dive on the history of its discovery, Unnatural Selection won’t deliver. And it can muddy the distinctions between various technologies, as Crispr, gene editing, gene therapy, and genetic engineering all get thrown around. The second episode, for example, features two families seeking astronomically expensive new gene therapies. Neither are Crispr-based medicines, though the families’ struggle for access offer a hint of what’s to come when such medicines eventually arrive.

Like any good series, the most compelling moments come in the final episode, which examines the most controversial use of Crispr—editing human embryos to pass changes on to future generations. The couples who bring the specter of designer babies to life do so using today’s fertility techniques. In one scene, a fertility doctor helps his patients pick out embryos that are likely to become babies boasting the same blue eyes as their mother. In another, a Ukrainian couple delivers a healthy baby boy—with 23 chromosomes from his mother, 23 chromosomes from his father, and mitochondrial DNA from another woman, the product of 3-parent IVF.

It’s in this episode too that Ishee emerges as more than a pony-tailed dog semen savant. As he sees his biohacking friends accelerate a reckless attempt to create and commercialize a home HIV cure using Crispr, his confidence in their altruistic ambitions begins to erode. Egender and Kauffman’s cameras capture these moments of fracture and ultimately, failure, with unsentimental lucidity. It’s a refreshing dose of reality after so much spectacle.

That’s not to say that the show’s subjects completely avoid falling into sci-fi tropes. All the requisite references will be made—to Gattaca, to Huxley, to “Life, uh, finds a way.” But in the end, watching them confront their hopes and fears for what kind of world Crispr might make is a humbling and grounding experience. After watching Unnatural Selection you might not have a better understanding of how Crispr-Cas9 differs from Crispr-Cas12e, a, or b, but you’ll definitely have something to talk about on the subway.


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October 18, 2019 at 07:12AM

Nintendo’s New Exercise Adventure Game Is Ingenious, Even If It Makes Me Look Ridiculous

https://kotaku.com/nintendo-s-new-exercise-adventure-game-is-ingenious-ev-1839133470

Nintendo’s newest Switch game, Ring Fit Adventure, is an amusing generator of unusual, unprecedented experiences. Never before have I lost a 20-minute video game boss battle because my form could have been better in one or two yoga stretches. Never before have I opened an in-game treasure chest by doing squats. Never before have I found anything—not a playlist, not a personal trainer, not a disappointed glance in the mirror—that has made me actually look forward to exercising my core. That last one alone designates Ring Fit Adventure as genius software.

Ring Fit Adventure is a hybrid of a workout routine and a stat- and story-driven video game in which you attack your enemies with exercise. You team up with a talking ring to save the world from evil monsters, some of which are shaped like dumbbells, and you’re going to sweat, at least a little, to save the day.The surprisingly enjoyable Nintendo creation is no gym replacement, but it’s a fascinating experiment that will likely impact users differently depending on their level of fitness. It’s more of a traditional video game than Nintendo’s blockbuster 2008 exercise game Wii Fit. There’s a world map! There’s leveling up! There’s a story! It’s smartly designed with trademark Nintendo ingenuity, while still limited in the way even the best-intentioned home exercise offerings tend to be.

Have you fought through turn-based battles using exercise? Watch our video to see how in the world that works.

The game is packaged with two key items: a frozen-pizza-sized plastic tension ring into which the player snaps the system’s right Joy-Con controller and a leg strap into which the player slips the left one. The ring can be squeezed and stretched, as the controller’s sensor tracks tension and tilt. That enables the game to challenge you to squeeze the ring overhead to work your deltoids, for example, and to detect if you’ve squeezed, how hard you squeezed, if you’re holding that squeeze and how fast you’re releasing it. The sensors can keep track of your hands during a squat or the tilt of your body as you do a yoga pose while holding the ring. The sensor in the Joy-Con on your leg tracks tilt, which can detect the depth of a squat or your pace as you run in place. It can also track the angle of your thigh and therefore some of the quality of your form as you lay on the floor, ring set aside, doing leg lifts.

The sensors are limited in what they can detect and the exercises they can orchestrate, which makes the game as prone to cheating as any other exercise gear unaccompanied by a well-compensated personal trainer. The game does try to simulate one, at least with animated experts demonstrating good technique and a lot of voicework urging the same. The game’s verbal prompting, not the Joy-Cons’ sensors, is what’ll keep your back straight or your shoulders down or your knees bent as you attempt good form in a given exercise.

More significantly, the game’s structure—its video-gameness, for lack of a better way of putting it—is its prime motivational tool. Workouts are integrated into a lengthy adventure, which is broken into levels that each involve about a dozen minutes of exercise. Playing those levels involves a mix of running in place, which makes your in-game character run through an obstacle course or outdoor pathway toward a goal, squeezing the ring to shoot bursts of air at destructible boxes and pulling it outward to vacuum coins. (You can switch to a quiet mode that replaces running with knee bends, if you have downstairs neighbors who are sensitive to noise.)

Ring Fit Adventure comes with a leg strap and a tension ring which combine with the Switch’s Joy-Con controllers to track the user’s workout movements.

As you jog through a level, you encounter enemies who pull you into turn-based battles in which you choose specific exercises to use for attacks, drink attack-boosting or health-buffing smoothie power-ups to keep yourself alive and accrue experience points to level up and unlock new exercises. These battles are the part of the game that provide the most rigorous exercise and are engagingly presented as strategic combat in which you’re picking the right exercises to do the most damage.

Proper form helps. If you don’t squat deeply enough or don’t engage your core long enough during a leg lift, you’ll do less damage. This is very much subject to what the sensors can detect and makes the game prone to cheating.

Regardless, clearing a level means narrative progress and the accrual of experience points which will level you up to increase your attack and defense stats.

The more you play, the more you unlock new exercises and strategic possibilities. The game is actually motivating its player to target certain muscle groups from workout to workout, but it so effectively works this into the mental process of strategic turn-based combat that I was barely conscious of that as I played. For example, I’m not a person who normally wants to do stomach exercises, but then I played deep enough into Ring Fit Adventure to unlock the ability to target color-coded enemies with color-coded attacks. Suddenly I was looking forward to clearing out yellow enemies with some solid core work. I was eager to get on the floor and do some leg lifts, because I knew they’d do added damage. I wanted to exploit weaknesses and clear the fight.

The middle guy is weak to yoga. His buddies take extra damage if you do ab exercises.

In tougher battles, I’ve been motivated to pick exercises that don’t just target color-coded weaknesses but focus on one enemy or target a group. I’ve also started to use boosts, which can give, say, leg-based exercises more potency for a few turns.

To really get into Ring Fit Adventure, you don’t just need the game, though. You also need the power to not care how ridiculous you will look playing this game. After all, you play a lot of this game by running in place while squeezing a plastic ring. This is not something that will make you look cool.

Play it alone or with understanding spectators and you’re fine. Will you get buff? I’m not sure how effective the workouts in the game can be, if they can significantly sculpt your body rather than simply motivate you to enjoy feeling some burn and getting active each day. I’ve played the game for 10 days, raising the game’s workout difficulty a couple of notches a few days ago. I’ve played more to proceed through the game world than to really knock myself out, and so I’ve generally gotten a light sweat and a little muscle burn from each workout, but, other than when we shot some clips of me playing under hot studio lights, nothing really wiped me out. The moments in each workout when I would run in place to propel my character through a level elevated my pulse a little, but they provided little more labor than a brisk walk. The exercise combat was where I’d find any burn.

A person’s fitness level will play a big factor in this. I’ve got a small paunch of a belly and I don’t lift weights, but I do run three times a week, about 40 minutes per run, at, according to the Runkeeper app, a 7:33 mile pace so far this year. A couple of minutes of cardio in this game is a breeze for me, but I could certainly use more work on my core, which I’m at least grateful for the game to motivate me to do. It’s one reason I plan to play more and could be one of many fitness goals that Ring Fit could help a player pursue.

These were all the exercises I did in a failed attempt to beat one of the game’s world bosses. He had a sliver of health remaining.

The other reason I plan to keep playing Ring Fit Adventure is because I’m a sucker for novel game design. This thing is like no game I’ve experienced before, and I badly want to see how it plays out. What happens when Nintendo’s designers marry exercise to action-adventure video game mechanics? Where does a game like this go?

The game starts with a silly narrative set-up. You’re a man or woman who finds a talking ring. You’ team up with it to, at least initially, fight a buff dragon who is terrorizing the world. The ring acts mostly as a personal trainer, motivating you through your exercises and making this the most voice-acted game Nintendo has ever put out, for better or worse. Sample line: “Your sweat is so shiny and beautiful!” Uh, thanks, game.

As you work out, you’re working your way through an in-game map that even includes a town with a shop that sells new outfits and smoothie-based power-ups. Each level has a little story behind it. You’re rescuing a character or helping them find something or fighting the big dragon again.

The one town I’ve found so far is very basic. There’s a shop staffed by side characters who are selling smoothies and stat-altering outfits. After I cleared one level, I unlocked a new power for my ring and can now combine ingredients I discover into new smoothies.

I want to see more and more of this kind of thing, but I can’t rush it. You can’t binge-play a game like this, not without passing out or cheating at the exercises. I’m happier to just play it naturally and marvel at what the game might show me next. I’ve been amused, for example, to see how exercises are used to trigger some simple things. My favorite, so far, is opening a treasure chest with a trio of squats.

Where will the story go? How many other outfits can I unlock? Which power-ups must I collect to help me conquer another boss battle? I want to keep playing to find out. That’s a win for the game and for my health, because it means I want to keep exercising.

The cleverness of Nintendo’s design extends beyond the main exercise adventure. A “multi-task” mode tracks squeezes and pulls of the ring while your Nintendo Switch system is in sleep mode, the idea being that you could use the ring for arm workouts while talking to someone on the phone or watching TV. Any exercise you do that way provides a boost the next time you play the game. Nintendo’s designers also utilize the right Joy-Con controller’s infrared sensor to track your pulse after a workout, which, just, wow, that’s really clever, Nintendo.

Ring Fit Adventure is no replacement for just going to the gym or taking up swimming or otherwise thoroughly committing to exercise. It is, at least, simple to set up, entertaining to play and therefore easy to keep using. It’s Nintendo being weird, which, for some of us, is a draw unto itself. Maybe this isn’t the game you were hoping Nintendo would make next, but it’s the kind of experiment I’m glad the company sometimes tries. And it’s fun, even, miraculously, when it’s asking me to exercise my abs.

via Lifehacker https://lifehacker.com

October 17, 2019 at 03:49PM

Fat Can Build Up in the Lungs, Study Finds, Which May Explain Obesity-Asthma Link

https://gizmodo.com/fat-can-build-up-in-the-lungs-study-finds-which-may-e-1839145563

For people living with obesity and excess weight, fat around the belly may not be the only thing to worry about. A new study out Thursday seems to show that fat can build up in a person’s lung airways, too. The discovery may help explain why some health problems like asthma are more common or worse in obese and overweight people.

Researchers from Australia, New Zealand, and Canada teamed up for the study. They looked at data from an earlier project that collected lung tissue samples from people in Alberta, Canada who had been diagnosed with asthma and had died recently. This set included people who died because of their asthma as well as those who died of unrelated causes. Then they compared these samples to a control group taken from people without asthma who had died of other causes.

All told, more than 1,300 samples of the lung’s airway walls were looked at under a microscope, taken from 52 people. The authors found fat tissue in the lungs of all three groups, but those who were overweight and obese had, on average, greater levels of lung fat than everyone else. As BMI increased, the chances of more fat in the lung also increased, and both greater BMI and lung fat was linked to greater thickness and inflammation of the lung airways.

There have been various theories to explain why people who are overweight or obese are more likely to have asthma, or to have worse asthma symptoms. Some have argued that excess fat can physically constrict the lungs, making it even harder for them to work when someone has an asthma attack. Others have theorized that the chronic inflammation linked to obesity can affect a person’s chances or severity of asthma, since it’s also often caused by inflammation.

According to the authors, their findings don’t rule out those theories. But the study, published Thursday in the European Respiratory Journal, might add a new explanation to the list.

“We’ve found that excess fat accumulates in the airway walls where it takes up space and seems to increase inflammation within the lungs,” co-author Peter Noble, an associate professor at the University of Western Australia in Perth, said in a statement released by the study’s publishers. “We think this is causing a thickening of the airways that limits the flow of air in and out of the lungs, and that could at least partly explain an increase in asthma symptoms.”

The authors say theirs is the first study to go looking for fat inside people’s lungs. But there are known conditions linked to obesity and a build-up of fat in other organs, such as non-alcoholic fatty liver disease.

At this point, however, there’s still a lot more research that has to be done to confirm this link. The authors say they’re already underway with a study looking for fatty tissue in the lungs of living people. Future research could also test whether weight loss can reduce people’s severity or risk of asthma.

According to the Centers for Disease Control and Prevention, over 25 million adults and kids in the U.S. have asthma currently, while more than two-thirds of adults and one-third of children are overweight or obese.

via Gizmodo https://gizmodo.com

October 17, 2019 at 06:06PM

Google Voice users can start calls and send messages with Siri

https://www.engadget.com/2019/10/17/google-voice-siri-support-assistant/

Following its latest iOS update, Google Voice now works with Siri. You can use Apple’s assistant to start calls or send messages through the service. You can enable Siri control by going to the Google Voice options and marking a default account for calls outside the app. Then, you’ll have to activate the Use with Siri option for the app in the iOS device settings.

It’ll surely be a welcome update for Google Voice users who have an iPhone or iPad, particularly since Siri can learn your calling and messaging preferences, but it leaves the service in a strange place on the voice assistant front. Sure, it works with Siri, but you still can’t send messages or start Google Voice calls with Google Assistant. Perhaps the Siri support is a bellwether for Google enabling Assistant control for the service in the near future, but for now, Voice has a curious dichotomy going on.

Via: 9to5 Google, VentureBeat

Source: App Store

via Engadget http://www.engadget.com

October 17, 2019 at 11:34AM

Pandora now works in Spanish on Alexa and Google Assistant

https://www.engadget.com/2019/10/17/pandora-spanish-support-alexa-google-assistant/

Pandora can now respond to requests en español in the US via Alexa and Google Assistant. You can activate Spanish voice controls by adding the language through the Alexa or Assistant settings.

The music streaming service added Spanish support during Latinx Heritage Month — it recently added a station called El Detour to highlight artists at the forefront of Latin music. Along with requesting a song, album, artist, genre or station with your voice, you can thumbs up/thumbs down a track and use the typical playback controls.

If the move seems like it was a long time coming, it’s worth noting Amazon only added Spanish language support to Alexa in the US this month.

Source: Pandora

via Engadget http://www.engadget.com

October 17, 2019 at 10:27PM

US military will no longer use floppy disks to coordinate nuke launches

https://www.engadget.com/2019/10/18/us-military-nuclear-missiles-floppy-disks/

As we alarmingly learned in 2014, the US military has been using 8-inch floppy disks in an antiquated ’70s computer to receive nuclear launch orders from the President. Now, the US strategic command has announced that it has replaced the drives with a "highly-secure solid state digital storage solution," Lt. Col. Jason Rossi told c4isrnet.com.

The storage is used in an ancient system called the Strategic Automated Command and Control System, or SACCS. It’s used by US nuclear forces to send emergency action messages from command centers to field forces, and is unhackable precisely because it was created long before the internet existed. "You can’t hack something that doesn’t have an IP address. It’s a very unique system — it is old and it is very good," Rossi said.

The Defense Department planned to replace the old IBM Series/1 SACCS computer and "update its data storage solutions, port expansion processors, portable terminals, and desktop terminals by the end of fiscal year 2017," it said in 2016. The Air Force hasn’t revealed whether that project is complete, but did say that it has enhanced the speed and connectivity of SACCS.

Despite the age of the system, the Air Force is confident in its security and has a pretty good handle on maintaining it. By contrast, installing an all-new system isn’t as easy as it sounds. "You have to be able to certify that an adversary can’t take control of that weapon, that the weapon will be able to do what it’s supposed to do when you call on it," said Air Force Scientific Advisory Board chair Dr. Werner JA Dahm back in 2016.

Source: C4ISRNET

via Engadget http://www.engadget.com

October 18, 2019 at 04:30AM

NASA Reminds Us Why Space is Hard [Video]

https://www.geeksaresexy.net/2019/10/18/nasa-reminds-us-why-space-is-hard-video/

Space travel is hard and unforgiving, but we have never been more ready to meet the unknown.

Team members from NASA’s #Artemis program share the risks and rewards of this next era of exploration. Artemis will push the boundaries of human exploration and send the first woman and next man to the Moon by 2024, preparing for missions to Mars and beyond.

[NASA]

The post NASA Reminds Us Why Space is Hard [Video] appeared first on Geeks are Sexy Technology News.

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October 18, 2019 at 11:00AM