Notarize App Makes Notarizing Documents so Easy

I’ve only had to find a notary once or twice in my life, but each time, it felt like such a hassle. I was younger and the process of finding a random person to watch me sign a document and then pay them for doing so felt like a very odd thing. Regardless, it’s something that needs to be done from to time, and I’m happy to report that a newly launched app for Android, called Notarize, should make the process extremely simplistic.

The way it works is pretty straightforward. You create an account on the app, upload or scan your documents, edit and annotate the documents, validate your identity through the app, connect with a live notary with video, pay for the service, then download your legally notarized documents.

See, there’s no going anywhere or meeting anyone. It’s painless.

For pricing, Notarize charges a fee starting at $25 for documents, with additional seals costing $7 a pop. Most documents should only need one seal, though. Considering the convenience of not having to leave the house, $25 is solid for a notary.

The app is usable in all 50 US states, so if you think this app could help you out, follow the Google Play link below.

Google Play Link

// Notarize

Notarize App Makes Notarizing Documents so Easy is a post from: Droid Life

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Crazy kaiju-robot antics only hint at Nintendo Labo’s true potential

After writing up Nintendo’s Wednesday reveal of its new Labo playsets (coming April 20 to the US and Japan and April 27 to Europe), I realized I’d forgotten to add an important word to the article’s introduction: “what.”

More specifically, the drawn-out, question-marked version I shouted when the product’s reveal video played out. (“Whaaaaat?!”) I’m a big fan of Nintendo’s physical-toy era in the ’60s and ’70s, back when company legend and Game Boy creator Gunpei Yokoi came up with engineering wonders like the Ultra Hand and the Ten-Billion Barrel Puzzle. As a result, I was immediately charmed by the physicality and toy-controller possibilities of the reveal video, which included everything from a motorcycle steering chassis to a 13-key piano to a string-loaded fishing rod—all built by players with a mix of pre-cut, pre-marked cardboard, sensing stickers, plastic, string, and more.

But then I began wondering: exactly how does everything work with Nintendo Labo? In particular, what the heck is going on with Labo’s most insane offering: a full-body robot suit?

Player, piano

Nintendo has not answered precisely how the Labo Robot Kit will work, either in its reveal videos, Labo’s official sites, or hands-on impressions posted by other outlets. With the limited info I’ve gathered, I’m taking it upon myself to offer educated guesses while commenting on why I have a serious case of Labo love.

We do know quite a bit about Labo based on hands-on reports that went live at the same time as Nintendo’s Wednesday video. The Labo Variety Kit was demonstrated at length to various outlets, and the “how” of the Variety Kit’s cardboard piano—which recognizes 13 distinct keys and a number of modulating knobs—was explained as follows by The Verge:

The Joy-Con that slots into the back [of the Labo piano] has a camera, which can see the back of the keys so that it knows which ones you’re pressing and then relays that information to the Switch. The sound-modifying knobs, meanwhile, each have distinctive stripes that are associated with their respective sounds, so that the camera can tell them apart.

To be clearer: the right-side Joy-Con, which ships with every Nintendo Switch, comes with an infrared camera and four additional infrared sensors. These are apparently enough to create Labo’s distinct combination of positional and visual data. When fed by patterns on the cardboard parts and “reflective” stickers, they can individually recognize no less than 14 simultaneous points of interactivity.

We have to wait for more direct access to all of the Labo creations (which Nintendo calls Toy-Cons) to break down exactly how every single one of them works. When we get our hands on Labo later this year, we will do just that. For now, let’s focus on the Labo Robot Kit, which was not shown off during any hands-on press previews—but appeared for long enough in Labo’s debut video to reveal juicy information.

We can start by looking at the Labo video’s footage of the cardboard piano’s assembly. Labo walks its players step-by-step through the process of building a Toy-Con, and it includes see-through 3D models of the construction every step of the way to teach users (assumedly, our world’s future engineers) exactly how this stuff works. By the end, builders have gotten the piano pretty much fully built, at which point they must insert the right-side Joy-Con into the back of the piano, so that its IR camera rig can see the piano’s full innards.

The reveal video shows Labo instructing players to test the piano’s buttons and dials, in order to test the IR sensor. This screen, which includes a touchscreen option for kids to move the camera around and see how the piano is working, actually shows 19 distinct sensing positions, including 13 purple “keys,” a pair of dials (one red, one green) directly above the keys, and four larger boxes. (We still don’t have full information about exactly which of these keys, knobs, and other elements must have sensor-boosting stickers attached.)

This wealth of data, above and beyond a mere 13-key rig, is important as we transition to the Labo Robot Kit.

Go-go Labo rangers

Nintendo’s official Labo Robot Kit site includes images of the full kit’s basic, exterior design. In the first image of the above gallery, the left-side image shows two handheld wands made entirely of cardboard, while two foot clips made of plastic are shown as connected directly to the backpack, not fully extended to the floor. That’s made clearer on the model’s feet on the right-side image. Also in that right-side image, both the handheld and foot-clipped parts are connected to string that runs through the backpack itself.

If we go back to the reveal video, we see a brief shot of the backpack’s exposed innards, before a final piece of cardboard is slapped onto the back. Four apparent levers can be seen, each with a white strip at different levels. We can tell based on the official product image that each limb’s string runs through the top of the cardboard backpack, aligned with each of these levers. As you move an arm or a leg, each white strip moves up and down.

The backpack’s back-side flap of cardboard includes a holder for the right-side Joy-Con, and again, its IR sensor points at the innards, including these white strips. Should there be any doubt that these are the backpack’s primary trackable points of data, notice the video’s footage of the Robot Kit’s accompanying game. Its robot hero has four visible levers on its back, mirroring the same design that players wear.

Additionally, the non-camera Joy-Con is mounted to a small cardboard-and-plastic headset, which a player wears for some sort of control in the game itself. This could be meant for head-tracked camera movement in the game, or for directing a player’s motion or attacks. But it’s definitely not up there just to make a kid look silly.

One question remains: what other, finer points of data might Labo’s Robot Kit be equipped to handle, a la the cardboard piano’s wealth of sensing data? The fact that Nintendo didn’t demonstrate a working version to the press could mean that there’s more to the kit; the best evidence to support this guess is the backpack’s use of three large holes on both its left and right sides. These may accommodate additional connections, either by string or some other doo-dad. There’s also the possibility, of course, that this four-lever system is not yet optimized enough for public testing.

Coming soon: a “more-power” glove?

Either way, the beauty of the IR-tracked backpack is its sheer design flexibility. If you were asked to build a fully tracked four-limb robot suit from scratch, meant to interact with a video game system, you might imagine no less than four hardware-connected sensing rigs to track basic movement—or more if you want to account for, say, ball-and-socket joints. But Nintendo will only employ one IR sensor to record four distinct limbs’ movement. There’s work to be done to engineer the rest of the physical rig, of course, but this “single-sensor” system saves users the trouble of, say, ordering laser- and wire-connected parts from Alibaba.

That’s a lot of design modularity for Labo’s future. Labo essentially declares that the Nintendo Switch already includes enough sensors and electronics. From there, Nintendo, or its fans, can engineer entirely different build-it-yourself kits based on this base with nothing but cardboard and stickers. The possibilities are wild. I’ve already imagined one idea, based on my own VR experiences. With an angled, wrist-strapped glove, Labo 2.0 could aim an IR sensor at a single human hand and, at the very least, track the basic movement of individual digits, if not the fingers’ bending at knuckles. (A second Joy-Con could join the party to determine angle and rotation, which might deliver convincing spatial hand tracking.)

Our last image gallery, directly above, includes five Toy-Cons that do not appear to have announced releases yet. Since it’s advertising these preview concepts early, Nintendo clearly sees a future in the Labo line. Its control possibilities really could go in as many wacky directions as I’ve just guessed with my own Toy-Con Glove idea.

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iPhone Users Can Disable Slowdowns

iPhone Users Can Disable Slowdowns

Apple says users will soon be able to block slowdowns on older iPhones. However, it’s still warning against the move.

The announcement came from Tim Cook in an interview with ABC. Among other issues he discussed Apple’s acknowledgement late last year that it was indeed slowing down some older models but not – as was widely speculated – as part of a scheme to make upgrades seem more appealing.

Instead Apple said it was to avoid a problem in older phones where aging batteries had insufficient voltage to cope with sudden spikes in demand by the processor and would simply shut down without warning.

The company had already dropped the cost of replacement batteries and begun work on a software update that will improve the settings menus to show more detail about the health of their battery. The information will also say whether or not the phone has been slowed down (suggesting the ‘throttling’ is applied based on the actual battery status rather than simply by the model number or operating system version.)

Cook specifically confirmed for the first time that there’ll also be a user option to disable the slowdown. He added that “we don’t recommend it because we think people’s iPhones are really important to them and you can never tell when something is so urgent.”

That suggests Apple may need to be very clear in the wording of any warning messages before users disable the slowdown. That will be necessary to counter any speculative lawsuits if phones shut down and customers either lose data or are temporarily unable to make calls in an emergency situation. The logic there will be that if only Apple is proven to know about the risk of a shutdown, it could be on the hook; if Apple can prove the customer knew as well, that makes it the customer’s responsibility.

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HSBC to pay over $100 million for cheating clients

Europe’s biggest bank is coughing up cash yet again over its past misdeeds.

HSBC is paying a total of $101.5 million to end a criminal case in the United States in which the bank stood accused of using currency trades to swindle its own customers out of tens of millions of dollars.

“The company misused confidential client information for its own profit on more than one occasion,” said John Cronan, an acting assistant attorney general at the U.S. Justice Department.

“This sort of misconduct not only harmed their clients, costing the victims money, but it also ran a serious risk of undermining the public’s confidence in our financial markets.”

HSBC (HSEB) bankers executed trades in a way that drove up costs for two big corporate clients, according to the Justice Department. The scheme netted the bank more than $46 million in profits in 2010 and 2011.

Related: Deutsche Bank fined for $10 billion Russian money-laundering scheme

Bank employees traded the British pound just before executing big transactions for the clients in a way aimed at moving the currency in a direction that would benefit HSBC and hurt the clients, according to U.S. prosecutors.

HSBC has agreed to pay a $63.1 million criminal fine and also $38.4 million in restitution for one of the companies it defrauded. The company in question wasn’t identified by the Justice Department or HSBC.

The bank previously paid $8 million to settle with the other client, Cairn Energy (CRNCY).

One of the ex-bankers involved, Mark Johnson, has already been found guilty of conspiracy and wire fraud. The former head of foreign exchange cash trading at HSBC faces up to 20 years in federal prison.

Related: Trump vows to punish Wells Fargo for ‘bad acts’

HSBC “is responsible for the conduct of its employees” and “must not be permitted to benefit from the fraud committed by bank personnel,” said Inspector General Jay Lerner of the Federal Deposit Insurance Corporation.

HSBC said in a statement that it has taken a number of measures since 2011 to improve how its global markets business is run. It said it has agreed with U.S. prosecutors to take further steps to beef up its compliance program and internal controls.

The deal with the Justice Department is the latest costly settlement for HSBC.

In recent years it has agreed to pay billions of dollars in relation to cases that involved allegations of money laundering, foreclosure abuses, exchange rate manipulation and securities fraud.

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Cadillac’s CEO on Apple CarPlay: “extremely clunky”

In this new world of advanced in-car infotainment and connectivity, car and tech companies alike are creating interfaces with mixed success. Apparently one system has annoyed

Cadillac CEO Johan de Nysschen

enough he’s openly griping about it.

In an interview with our friends at Yahoo Finance

, the CEO had a number of complaints about

Apple CarPlay

, a system that, along with Android Auto, is rapidly becoming a staple of automotive infotainment.

Though he acknowledged the system’s potential, de Nysschen said CarPlay “is extremely clunky.” He highlighted issues he’s had with Apple Maps reacting too slowly for turn-by-turn navigation on the highway, app transitions that weren’t smooth, and some quirks he found when using voice commands.

While we won’t say Apple CarPlay is perfect by any means, we’re also not so sure it’s deserving of such high-profile criticism, particularly from

Cadillac

. This is because Cadillac’s own infotainment system CUE, has not been loved by those of us at

Autoblog

. And while Cadillac has announced it has

a new version of CUE that might fix our issues with it, it’s not exactly rolling it out expediently

. So before ripping on other infotainment, de Nysschen, maybe make sure your own system in order.

Related Video:

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