The best mobile games

Mobile gaming has come a long way. Over the past few years we’ve gone from simple distractions like Snake, Words With Friends and Doodle Jump to full-on narrative experiences crafted specifically for Android and iOS devices. What’s more, at least a few traditional console game developers have shifted entirely to mobile at this point, and, in a bit of a reversal, they’ve ported their games to consoles. By 2012, game-design toolsets like Unity and Unreal made a charming indie designed for mobile devices indistinguishable from one you’d play on a PlayStation or Xbox. As such, for the purposes of this list, we’re focusing on games that have been released within the past five years.

Console ports

While it’s impressive that Rockstar Games fit Grand Theft Auto: San Andreas onto mobile phones, you’ll need a gamepad to get the best experience. There are plenty of those available, sure, but chances are you won’t have one on you while you’re waiting in line at the grocery store. This list serves to champion the best mobile-native games that don’t require any additional hardware or accessories.


Alto’s Adventure

Everything about Alto’s Adventure is designed to help you relax. This sidescrolling snowboarding game takes a frantic mobile genre (endless runners) and slows the pace way down. Momentum from the first hill carries you forward, of course, but it never feels like you’re running a race. Instead, all you need to focus on are grinding rails, freeing llamas and busting sweet tricks over precipitous gaps. No two sessions feel quite the same either, thanks to ever-shifting goals and randomly generated slopes. It’s absolutely gorgeous too, and unlocking the diverse roster of characters — each with its own proficiencies — makes repeat trips down the mountain even more addictive.

Hidden Folks

"Slow paced, no pressure, and a lot of things to do that will wait for you." That’s how Hidden Folks designer Adriaan de Jongh describes his latest game. Basically, it’s a cross between an adult coloring book and Where’s Waldo? wherein you explore the black-and-white line drawing in front of you however you see fit. Tapping on a tent might reveal a canoodling couple, while doing the same on some seeds in the farm scene will cause stalks of corn to sprout from the ground. Each successful find gets you closer to unlocking the next diorama. Considering how intricate each level is, though, you might want to play this on a tablet instead of your phone.


Ridiculous Fishing

In Ridiculous Fishing, picking the right firearm is just as important as dropping your line in the right place. Simply cast out, tilt your device left and right to avoid hitting fish as you plumb the briny depths, and try to hook as many as possible on the frantic return trip to the surface. Then things get ridiculous and you have to shoot your catch as it flies into the air. Different species occupy different locations, and when you’ve had enough of the main event, you can upgrade your gear (dual Uzis!). Or you could always check out what people are saying about your angling skills on the game’s hilarious version of Twitter, called Byrdr.

Lara Croft Go

Developer Square Enix Montreal started life as a AAA studio, and it shows. The team’s mobile games take familiar franchises and translate them into killer games that feel appropriate for the platform rather than shoehorned to work on mobile devices. Lara Croft Go is the studio’s best work to date. Whereas its predecessor Hitman Go had a steep learning curve, the Tomb Raider spin-off nails the sweet spot in terms of difficulty. Each painterly 2D level offers fresh challenges, and figuring out the game’s myriad puzzles never feels like you need a degree in advanced logic.


Neko Atsume

Neko Atsume offers a different type of escapism than most video games. Here, you can be the crazy cat lady or dude you always wanted to be — without allergies, an aversion to litter boxes or a feline-unfriendly living situation getting in the way. Simply drop treats and toys in your ever-expanding virtual garden and watch as Joe DiMeowgio, Hermeowne and their furry friends come out to play. Yep, you can even take photos of them to share online, where hopefully no one will judge you (much).

1979 Revolution: Black Friday

While everything else on this list is fun, none of the games have aspirations beyond being a distraction. That’s what makes 1979 Revolution: Black Friday so important. You play as a photojournalist in late ’70s Iran, documenting the unrest and political upheaval that took place. Iran-born Rockstar Games alum Navid Khonsari interviewed more than 50 scholars and historians and took thousands of photos to ensure accuracy, and he even interspersed home videos into the game as a means of storytelling.


Desert Golfing

Roughly 21 holes into Desert Golfing, it hits you: It doesn’t matter how well you’re doing. There aren’t celebrations for getting a hole in one, nor is there a darker narrative hidden below its simple 2D surface. Tapping the screen to get your golf ball into the hole on the other side of a dune is where the game’s mechanics start and stop. Sure, you have to contend with the ball’s physics, but other than that, it’s just you against the sand. But the simplicity is what makes Desert Golfing so appealing; it almost feels like a relic of the MS-DOS era, not a three-year-old mobile game.

Threes!

Regardless of medium, the best puzzle games are simple to pick up and difficult to master — things like Othello or sudoku. In that sense, Threes! is no different. Here, you arrange numbered tiles on a 4×4 grid into multiples of, you guessed it, three. Apple awarded it game of the year in 2014, the game was ported to Xbox One and there’s even a free browser-based version. Oh, and to keep the flames of your high-score chase stoked, you can always check out the ThreesPorn account on Twitter.


Monument Valley

With Monument Valley and its sequel, it turns out that you actually can fit an M.C. Escher painting into your pocket — or at least something incredibly close to the surrealist’s perception-challenging works. On your path to each puzzle’s end, you’ll spin platforms to connect otherwise disparate sections; navigate around path-blocking, anthropomorphic crows; and scratch your head more than a few times. Throughout, playing feels less like competing in mental olympics and more akin to a leisurely stroll. That’s thanks to calming reactive music and a gorgeous pastel color palette.

You Must Build a Boat

You Must Build a Boat gives away its entire premise in the title. You start with a dinghy, and by the time you’re finished you have a ship that rivals the Niña, Pinta and Santa Maria pretty handily. Gorgeous pixel art and a chip-tune soundtrack make it even easier to lose track of how long you’ve been playing. Everything you do in the game facilitates upgrading your watercraft, and watching as your boat grows ever larger with each upgrade is almost as addictive as the game’s match-three puzzle system for fighting monsters. It’s the type of thing that makes trawling through dungeons so fulfilling.


Alphabear

The easiest way to describe Alphabear might be "words with bears." You form words with letters on a grid, and for each word, you create a bear. Each bear is worth a fixed number of points; the longer the word is, the bigger the bear. As the bear grows, it unlocks surrounding tiles, which you can use to build more bears. And so the cycle repeats. The whimsical art and stylized bears help entice repeat plays, but maybe it’s the adorable carnivores’ foul mouths that keep us coming back for more.

Minecraft

One of the most impressive aspects of Minecraft on mobile is that it’s pretty much full-fat Minecraft on a device that fits in your pocket. You don’t need a gamepad to play, nor do you need a keyboard and mouse. And thanks to the recent Better Together update, you can even play in realms created on PC and consoles on your mobile device. More than that, you can join up with friends for co-op exploration and building. Yeah, it’s come a long way since the original Pocket Edition.

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SpaceX shows a video flyby of its Falcon Heavy rocket

SpaceX is getting ready to launch the secret Zuma mission on January 5th, but that Falcon 9 launch is small potatoes compared to what’s to come later this month. It’s putting the Falcon Heavy through static firing tests ahead of its debut launch (possibly in January), with an early Tesla Roadster on board. To build up some hype, SpaceX has unveiled a drone video of the triple-booster craft perched on its test-firing pad.

The scale of the craft is pretty impressive, as the video clearly shows. "With more than 5 million pounds of thrust at liftoff — equal to approximately eighteen 747 aircraft at full power — Falcon Heavy will be the most powerful operational rocket in the world by a factor of two," SpaceX notes.

Details of the mission are still sketchy, but Musk has said that the rocket will go into a "billion year elliptic Mars orbit" with a cherry read Tesla Roadster onboard as dead weight. Why? For the lulz, of course. "Test flights of new rockets usually contain mass simulators in the form of concrete or steel blocks. That seemed extremely boring," Elon Musk wrote last month.

Before that happens, however, SpaceX will need to static fire all 27 of the Falcon Heavy’s Merlin 1D engines at once for the first time. A launch will only proceed if that goes perfectly, which is certainly not a given. Even if things do go to plan, there’s still a pretty good chance, Musk has said, that the Heavy and Roadster will blow up before escaping Earth’s gravity.

Source: SpaceX (Instagram)

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Nissan’s future cars could read your mind

Most automakers are figuring out how to take the "driver" out of driving, but Nissan is using tech to make it more fun. It’s researching what it calls "brain-to-vehicle" (B2V) tech that can read your brainwaves and figure out what you’re going to do next. After the driver puts on a skullcap device that can measure brain activity, an AI system can then predict if you’re going to turn or brake, and initiate the action 0.2 to 0.5 seconds before you react.

"When most people think about autonomous driving, they have a very impersonal vision of the future, where humans relinquish control to the machines," said Nissan VP Daniele Schillaci. "B2V technology does the opposite, by using signals from their own brain to make the drive even more exciting and enjoyable."

Nissan is on the cutting edge of green and autonomous tech with its Leaf EV, now packing about 150 miles of range and the semi-autonomous ProPilot system. Even when self-driving cars become the norm, however, manufacturers like Nissan say they’ll still give drivers control if they want.

Nissan Brain-to-Vehicle technology redefines future of driving

As such, it’s experimenting with ways to enhance manual driving and make it more fun. "Nissan is the very first manufacturer that is bringing real-time brain activity in vehicles as a means for enhancing driving pleasure," said Nissan senior researcher Lucian Gheorghe.

One of the more difficult, but interesting areas of self-driving research centers on the "handoff" of control from the computer to a human driver. Google’s Waymo division wants to move straight to Level 4 or 5 self-driving, where no driver intervention is required, because it found that drivers were too distracted to take control quickly enough. Nissan’s B2V system, on the other hand, is fully manual with just a minor technological assist.

In any event, automaker working on cars that allow both autonomous and manual driving will need to figure out the human factor. While Nissan says its research is focused on making driving enjoyable, its brain scanning tech could almost certainly make self-driving systems safer, too. "The potential applications of the technology are incredible," Gheorghe said. "This research will be a catalyst for more Nissan innovation inside our vehicles in the years to come."

Source: Nissan

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Roku aims to take over home audio with its wireless speaker platform

No, Roku isn’t building a wireless speaker, despite rumors hinting at that. Instead, it’s approaching home audio similar to how it tackled TVs: By offering its technology to other companies. Specifically, Roku is unveiling a new wireless audio platform, Roku Connect, that it’ll license to third parties. The company also put together a hardware reference design for a smart soundbar and speaker, which will guide partners as they develop their own hardware. The goal? To make it even easier for consumers to put together their own theater systems and spread speakers throughout their homes.

Tying it all together is the Roku Entertainment Assistant, which will let you control the company’s entire platform with voice commands. You could, for example, say "Hey Roku, play rock music in the living room," and it’ll start spitting out tunes from your soundbar. It’s not aiming to be a fully featured assistant like Siri or Alexa — it’s entirely focused on entertainment control. As you’d expect, Roku also plans to bring its assistant to most of its TVs and set top boxes, in addition to the speaker platform.

While it might seem strange for Roku — a company that’s practically synonymous with video streaming — to focus so much on audio, the move makes plenty of sense. There isn’t much room left for it to evolve its set top boxes and TVs, now that it’s supporting 4K and HDR on many models. Consumers also tend to ignore their audio setups and rely on TV speakers, and even if they do upgrade to soundbars or home theater systems, they can’t easily be controlled by voice commands. And if you want a surround sound system without stringing wires around your living room, your options are limited to an expensive Sonos setup or proprietary systems from the likes of Vizio and Sony. Simply put, there’s plenty of room for Roku to add something new to home audio.

You can think of the Roku Connect platform as something similar to Spotify’s Connect feature. It lets you broadcast music to speakers and other devices throughout your home using Wi-Fi. It’s partially powered by technology from Dynastrom, a wireless audio company it acquired in November. At the time, we speculated that Roku was building some sort of Sonos competitor, but clearly the company has even larger ambitions.

It’s not charging any licensing fees for its platform, so there isn’t much stopping hardware companies from supporting it. In fact, Roku is hoping Sonos adopts its technology, much like how it now supports Spotify Connect. TCL, the company’s premiere TV partner, will be unveiling its first Roku Connect device at CES next week. You can expect to see the more products supporting Roku Connect later this year and into 2019.

Click here to catch up on the latest news from CES 2018.

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Samsung SmartSuits help speed skaters train for the Winter Olympics

Samsung has never been quiet about promoting its partnerships with the Olympics (which extends to the 2018 Winter Games in South Korea), but now it’s trying out new gadgets in the sports world. The company’s Netherlands branch is sponsoring two Dutch short track racers and equipping them with SmartSuits — a new sensor-packed outfit intended to augment their training.

Each SmartSuit has five sensors that feed live body position metrics down to the millimeter back to the national coach’s Galaxy S8 smartphone. There, a custom app ingests the data and calculates each racer’s body position as they make turns on the ice. The coach can use the app to send a vibrating buzz to the suit’s wrist — say, as a prearranged signal to adjust position.

These are training-only suits, so you won’t see the Dutch skaters don them in PyeongChang when the Winter Games start on February 9th, 2018. They’re tailor-made for each athlete, so don’t expect them to show up in retail anytime soon — though tracking your own metrics to improve your own fitness would be a lot more useful than the NFC-packed ‘Smart Suit’ concepts that Samsung was promoting at CES last year.

Via: SamMobile

Source: Samsung

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California bill would ban new fossil fuel vehicles from 2040

Under a new bill introduced this week, every single new car sold in California after 2040 would be an emission-free vehicle. The bill, introduced by San Francisco Assemblyman Phil Ting, is in line with Governor Jerry Brown’s goal for 1.5 million zero-emission cars on the state’s roads by 2025.

In a statement, Ting said that, "We’re at an inflection point: We’ve got to address the harmful emissions that cause climate change", and noted that vehicles that run on fossil fuels are responsible for nearly 40 percent of California’s greenhouse gas emissions.

If the bill is passed, the sale of new passenger vehicles powered by fossil fuels would be banned from January 1 2040, helping the state to achieve its target of slashing greenhouse gas emissions by 80 percent from 1990 levels by 2050.

California is already home to some 300,000 electric vehicles, but eliminating the sale of fossil fuel cars — even within 22 years — seems like an ambitious target. Around 2.1 million vehicles were sold in 2016 and just 1.9 percent of those were zero-emission. However, it’s not entirely unachievable — the UK and Germany have already put similar measures in place. Cost and infrastructure remain top concerns for buyers looking at green vehicles, so legislation like this is at least giving carmakers a renewed focus on these issues.

Via: San Francisco Chronicle

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Science has a solution for that constant ringing in your ear

Apparently, around 2 million Americans can’t work because of tinnitus, and it’s also the most common service-connected disability in veterans. The condition doesn’t have a cure yet, but those suffering from it might not have to endure all the phantom ringing, clicking and hissing for life, thanks to a device developed by researchers from the University of Michigan. Their creation treats tinnitus by using precisely timed sounds and weak electrical pulses designed to persuade damaged nerves in the region of the brainstem called dorsal cochlear nucleus into working correctly again.

Team leader and U-M Medical School professor Susan Shore explained:

"When the main neurons in [the dorsal cochlear nucleus], called fusiform cells, become hyperactive and synchronize with one another, the phantom signal is transmitted into other centers where perception occurs.

If we can stop these signals, we can stop tinnitus. That is what our approach attempts to do…"

The team tested the small, box-like device on guinea pigs first before testing it on 20 tinnitus patients who used it 30 minutes every day for four weeks. It played a sound into the ears and alternated it with precisely timed, mild electrical pulses to the cheek or neck for half the patients. The other half only received sounds. They found that the loudness of the phantom sounds decreased by 12 decibels — that’s as loud as the hum of a light bulb — in some of the patients who received both sounds and electrical pulses. A couple of subjects even said their tinnitus disappeared completely. However, those who only received sounds didn’t report a change in their condition.

Due to the way their device works, it can only treat somatic tinnitus. People who have this variant can modulate the phantom ringing/hissing they hear by pressing a part of their face and forehead or clenching their jaw. Thankfully, studies say two-thirds of tinnitus patients suffer from somatic forms of the condition, making their device a promising treatment for most people. The researchers are trying to find a way to make it work just as well for nonsomatic patients, though. They’re also conducting more studies and tests to figure out how to make its effects last longer, since the testers’ symptoms came back after a couple of weeks.

Shore said:

"We’re definitely encouraged by these results, but we need to optimize the length of treatments, identify which subgroups of patients may benefit most, and determine if this approach works in patients who have nonsomatic forms of the condition that can’t be modulated by head and neck maneuvers."

Source: University of Michigan (1), (2)

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