PSN, Steam Are Down Along With Big Chunks Of The Internet

https://www.gamespot.com/articles/psn-steam-are-down-along-with-big-chunks-of-the-internet/1100-6494280/

A host of websites and video games–including the PlayStation Network, Steam, and Warframe–are experiencing a Domain Name System (DNS) failure, resulting in pages that won’t load and games that can’t be played.

It’s not just Steam and Warframe. Other parts of the internet, like Home Depot and Newegg, have also been affected. Even wholesaler Costco has been hit, as well as HBO Max and the PSN, according to Down Detector.

Warframe developer Digital Extremes issued a statement regarding the connectivity issues, saying it’s aware of the situation and actively looking into solutions.

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July 22, 2021 at 11:48AM

Indiana to test highways that can charge moving EVs

https://www.autoblog.com/2021/07/22/indiana-wireless-highway-charging/


One day, the best way to charge an EV on a cross-country drive could be to get in the vehicle and make the cross-country drive. That future depends on successfully incorporating wireless charging infrastructure into highways, the state of Indiana being the latest to make the attempt. The Indiana Department of Transportation (INDOT) and Purdue University have signed up to the ASPIRE Initiative, the acronym standing for Advancing Sustainability through Power Infrastructure for Road Electrification. Funded by the National Science Foundation, the consortium of government, university, and business is devoted to working up new charging technologies for battery-electric vehicles. In this case, INDOT and Purdue are working with German firm Magment, which makes magnetized cement called magment (small “m”). The three-phase project will test whether Magment’s product is capable of charging moving vehicles at greater than 200 kilowatts. 

We don’t know much about the product, but Magment’s site says the concrete medium filled with magnetic particles has “record-breaking wireless transmission efficiency … up to 95%,” “standard road-building installation costs,” enables universal charging, is all-weather, has a high thermal conductivity, and is vandalism-proof. The first two phases of the experiment will have Purdue’s Joint Transportation Research Program conducting testing, analysis, and optimization research on the special cement in the lab to verify its usability. The testing is meant to begin sometime before the end of summer. 

If those phases show promise, INDOT will build a quarter-mile stretch of magment highway at an undisclosed location for real-world testing on heavy trucks at 200 kilowatts and above. And if that’s successful, INDOT will build another section of magment highway, this time on one of the state’s public roads.

INDOT, Purdue, and Aspire aren’t the only boffins toiling over hot concrete. Outfits like IPT Prime in Germany, U.S. universities Stanford and Cornell, and other groups in places like California, Sweden and Israel are all trying to get roads to refill batteries, an effort that began at least 20 years ago. Making EV charging as easy as driving one’s EV would certainly help battery-electric vehicle adoption. The price tag for replacing and powering huge chunk of a country’s road system might be a little steep, though.

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July 22, 2021 at 12:19PM

Epic Games buys 3D asset platform Sketchfab

https://www.engadget.com/epic-games-3d-asset-platform-sketchfab-unreal-engine-153014312.html

Epic Games seems determined to give developers everything they need to make games in Unreal Engine without having to look elsewhere for parts. The company has bought Sketchfab, a 3D asset platform.

"By joining forces, Epic and Sketchfab will be able to make 3D, AR and VR content more accessible and grow the creator ecosystem, which are critical to an open and interconnected Metaverse," Epic wrote in a blog post. "Sketchfab will continue to operate as an independently branded service while collaborating closely with the Unreal Engine team."

Sketchfab hosts more than 4 million 3D assets. Users can edit, buy and sell content on the platform. Epic has dropped Sketchfab’s store fees to 12 percent (which matches the Epic Games Store cut) so people making 3D assets receive a larger slice of sales revenue. Epic also says it will maintain Sketchfab’s integrations with 3D creation and publishing platforms. The assets will still work elsewhere, including in rival game engines such as Unity.

The Sketchfab Plus plan — which allows users to upload more assets with larger file sizes — is now free to everyone. Current Plus subscribers are being bumped up to the Pro plan at no extra cost, and Sketchfab is increasing the monthly upload limit on the Pro tier from 30 to 50.

The Sketchfab deal follows Epic’s acquisition of ArtStation, a hub where CGI- and game-focused artists can host their portfolios and sell work. Epic slashed that marketplace’s fees from 30 percent to 12 percent as well.

via Engadget http://www.engadget.com

July 21, 2021 at 10:39AM

Google Maps Helps You Avoid Transit Crowds, Leave Better Reviews, Reminisce on the Good Old Days

https://www.droid-life.com/2021/07/21/google-maps-3-new-features/

We still very much live in a world where a global pandemic is alive and well. Depending on where you reside and whether or not the community you live in cares about one another, your day may be quite different from those in the state, county, or country over. To help everyone find ways to navigate this current time, help your local businesses stay alive, or to look back at a pre-pandemic world that let you vacation, Google Maps has some new features for you.

The first new feature is an expansion of transit crowdedness to more than 10,000 transit agencies and 100 countries. When you decide to leave the house and take a bus or train, you’ll be able to see whether or not that particular line is busy. The hope is to be able to clearly show you if there will be lots of open seats, a full car, or whether or not you’ll have to wait.

Additionally, Google is piloting a program in Sydney and New York where you’ll be able to see crowdedness down to the car. With this information, you could see which cars tend to be the busiest and can then plan to wait for the next or jump on now.

Next up, Google Maps plans to show you more Insights about your life and how you move with a new Timeline feature, assuming you have location tracking on. This area will show you how you get around, whether that’s walking or by car, the types of places you visit, and highlights. Why is any of this important? I have no idea. It really seems like Google flexing its data muscles a bit for those who like visuals on their life movements.

Where you might find meaningful information is the the Trips area of the Timeline. Trips will show not only all of your previous trips, it’ll help you plan new ones. For many of us, this area hasn’t changed much in the past year and a half. Hopefully, we can all add new memories to it soon.

Google Maps Timeline

Finally, Google Maps is getting a more detailed review form to let you leave reviews more easily, but also provide a bit more detail if you wish. Whether you are just grabbing takeout or lunch, you’ll be able to select those options without much effort. And yes, you should leave reviews for the spots you visit on the regular, as it really helps those businesses in the eye of Google.

// Google

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July 21, 2021 at 09:58AM

Netflix Will Add Games To The Service And Won’t Charge For Them

https://www.gamespot.com/articles/netflix-will-add-games-to-the-service-and-wont-charge-for-them/1100-6494192/?ftag=CAD-01-10abi2f

Streaming giant Netflix has confirmed in a shareholders letter that it’s not only expanding into games but also won’t charge users extra to play them.

Netflix said it plans to build on the company’s earlier efforts around "interactivity." Think Black Mirror: Bandersnatch or the Stranger Things games. In doing so, the offering of games Netflix adds to its library will come at "no additional cost [to users] similar to films and series." However, the company said these titles will only be available on mobile devices for now.

"We’re also in the early stages of further expanding into games, building on our earlier efforts around interactivity (eg. Black Mirror Bandersnatch) and our Stranger Things games," the company said. "We view gaming as another new content category for us, similar to our expansion into original films, animation, and unscripted TV. Games will be included in members’ Netflix subscription at no additional cost similar to films and series. Initially, we’ll be primarily focused on games for mobile devices. We’re excited as ever about our movies and TV series offering and we expect a long runway of increasing investment and growth across all of our existing content categories, but since we are nearly a decade into our push into original programming, we think the time is right to learn more about how our members value games."

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July 20, 2021 at 03:46PM

Blue Origin takes its first passengers to space

https://www.technologyreview.com/2021/07/20/1029769/blue-origin-takes-first-passengers-space/

This time, there was a blastoff.  

Blue Origin founder Jeff Bezos and three other civilians watched the sky turn from blue to black this morning as the company’s reusable rocket and capsule system New Shepard passed the Kármán line, the boundary between Earth’s atmosphere and outer space.  

Around 9:25 a.m. US Eastern time, Bezos and his fellow passengers landed safely, successfully completing the company’s first crewed suborbital flight—a major step in Blue Origin’s efforts to provide commercial space flights to paying customers.  

Compared with the launch earlier this month of Virgin Galactic’s SpaceShipTwo, a type of spaceplane that carried founder Richard Branson to space, Bezos’s trip was more reminiscent of a NASA mission, with a vertical takeoff, parachutes, and a soft landing. 

Ramon Lugo III, an aerospace engineer and director of the Florida Space Institute, says that although this is the second crewed launch by people not considered astronauts in the classical sense, Blue Origin’s mission represents a bigger opportunity for commercial space tourism.  

The main difference was how the two missions got to space. Virgin Galactic’s took about an hour and involved an aircraft that carried the spaceplane with the crew to a specific altitude before releasing it. The spaceplane then ignited its rocket engines to travel even higher before gliding back to Earth.  

“If you look at Branson’s spacecraft, he’s really creating a transportation system that is very much like a commercial airline. You’re going to take off at an airport and you’re going to land at an airport,“ says Lugo.  

Bezos’s is what most aerospace engineers would call a more traditional take on crewed spacecraft, Lugo says. Blue Origin’s entire launch and reentry took about 10 minutes. The crew launched from within a capsule attached to the nose of a rocket, which detached and returned to Earth as the crew capsule continued into space, reaching ??a maximum height of 351,210 feet before beginning its fall back to Earth and then deploying parachutes to land. 

Regardless of their differences, experts say, both flights represent major milestones in the future of spaceflight.  

“These vehicles are reimagining travel just as the pioneers of early airplanes did,” says Elaine Petro, a professor of mechanical and aerospace engineering at Cornell.  

Beyond getting humans closer to orbit, Petro says, both Virgin Galactic and Blue Origin could advance new approaches to faster cross-continental travel, since both vehicles can reach speeds four to five times those of a regular airplane.  

Petro is encouraged by the pace of progress she’s seen in the industry. “Ten years ago, the Obama administration was pushing for the expansion of the commercial launch vehicle industry. Now two public space travel platforms have flown crews in the last week, and SpaceX is contracted to ferry astronauts to the moon,” she says. 

And what’s next for Blue Origin? Although commercial space tourism is just getting started, Bezos hopes that launching more flights could bring down the cost so that in the next few decades, everyone can have a chance to experience the beauty of life above Earth. 

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July 20, 2021 at 01:08PM

Mobileye tests fleet of self-driving cars in NYC, including Manhattan

https://www.autoblog.com/2021/07/20/mobileye-testing-self-driving-cars-in-nyc/


Intel Corp unit Mobileye on Tuesday said it was testing self-driving vehicles in New York City, including the bustling Manhattan borough, in an effort to prove its technology can handle jaywalkers, construction zones and even horse carriages.

Mobileye Chief Executive Amnon Shashua said at a news briefing the company has begun testing camera-only vehicles in the city in the past weeks, calling the driving environment “very challenging.”

“It’s really a huge headache to test here in New York City,” Shashua said, listing a range of driving challenges in the Big Apple, including light pollution at night, aggressive driving, double-parked cars and pedestrians ignoring traffic rules.

Shashua said the ability to navigate NYC streets was a crucial step towards commercializing autonomous vehicles that can handle a range of driving environments.

Mobileye had received a testing permit by New York state after supplying officials with all the data from self-driving programs the company has previously launched in other cities, Shashua said.

General Motors‘ self-driving unit Cruise in 2017 received a similar permit but ultimately abandoned its plans to test vehicles in NYC after Mayor Bill de Blasio expressed concerns over safety.

The mayor’s office and the city’s transportation department did not immediately respond to a request for comment on Tuesday.

Reporting by Tina Bellon; Editing by Bernadette Baum

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July 20, 2021 at 12:17PM