Baldur’s Gate III has been unveiled, featuring a turn-based combat system and some powerful cinematics. Now, with the game being shown at PAX East, more information is coming to light about the game as outlets talk to the creative forces behind it. One that that has come up a few times is the fact that the game is skipping PlayStation 4 and Xbox One, but will be available for Google Stadia.
Talking to Eurogamer, design producer David Walgrave says that he isn’t convinced the game would run efficiently on the other consoles. “I don’t think that current-gen consoles would be able to run it,” Walgrave says. “There’s a lot of technical upgrades and updates that we did to our engine, and I don’t know if it would be capable of being able to actually run on those things.”
He concedes that it might work if they tweaked the textures, but “It wouldn’t look as cool anymore.” He also says that the game will come to PC and Stadia simultaneously in early access; although Stadia does not have an official term for Early Access as of yet, he says that it will largely be the same as it is on PC.
Meanwhile, speaking to USGamer, Walgrave has spoken further on working with the Stadia platform. “We know where they’re going, we know what to implement with their API, so we just implement that,” he told the site. He says that the team “follow(s) the news” and is aware that not everyone loves the system, but that’s okay–“”We also think that there are certain features that we’re building thanks to Stadia.”
For more on the game, check out GameSpot’s own interview with Larian creative director Swen Wincke about how the game will continue on the series’ legacy.
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February 27, 2020 at 10:30PM