The First Trailer for STAR TREK: PICARD is Here!

https://www.geeksaresexy.net/2019/05/23/the-first-trailer-for-star-trek-picard-is-here/

via [Geeks Are Sexy] Technology News http://bit.ly/23BIq6h

May 23, 2019 at 02:05PM

Huge Amount of Water Ice Is Spotted on Mars (It Could Be Long-Lost Polar Ice Caps)

https://www.space.com/ancient-water-icecaps-discovered-on-mars.html

Scientists think they’ve stumbled on a new cache of water ice on Mars — and not just any ice but a layered mix of ice and sand representing the last traces of long-lost polar ice caps.

That’s according to new research based on data gathered by NASA’s Mars Reconnaissance Orbiter, which has been circling the Red Planet since 2006 and has just marked its 60,000th trip around Mars. On board the spacecraft is a radar instrument that can see about 1.5 miles (2.5 kilometers) below the planet’s surface — and in that data, scientists see lots and lots of ice.

“We didn’t expect to find this much water ice here,” lead author Stefano Nerozzi, a doctoral student in geology at the University of Texas Institute for Geophysics, said in a statement released by the American Geophysical Union, which published the new research. “That likely makes it the third largest water reservoir on Mars after the polar ice caps.”

Related: Mars’ South Pole May Hide a Large Underground Lake

That is a lot of water. And the sheer amount of water ice in the area is backed up by a second study done by an overlapping team of scientists. That research used gravitational data about Mars collated by NASA from several of its missions to the Red Planet. But by this technique, too, the region comes up chock-full of water ice — enough that if you melted it down and spread it evenly around the planet, it would flood Mars by about 5 feet (1.5 meters).

Even more intriguingly, it isn’t pure ice — the radar instrument picked up several different ice surfaces within the region in a pattern that suggests alternating bands of ice and sand.

If that finding holds up, these layers might represent the remains of ice caps that ornamented Mars’ poles hundreds of millions of years ago. If that, too, is the case, the layers could be evidence of how the Martian climate has warmed and cooled over the eons in response to tiny changes in the planet’s orbit and tilt.

An image from the Mars Reconnaissance Orbiter shows light layers of water ice mixed with darker layers of sand, all sprinkled with bright-white frost patches.

An image from the Mars Reconnaissance Orbiter shows light layers of water ice mixed with darker layers of sand, all sprinkled with bright-white frost patches.

(Image: © NASA/JPL/University of Arizona)

The new research also helps scientists map out where water resources can be found on Mars — and that’s vital to inform the search for life, since if there is life or its traces, they are most likely near water.

“Understanding how much water was available globally versus what’s trapped in the poles is important if you’re going to have liquid water on Mars,” Nerozzi said. “You can have all the right conditions for life, but if most of the water is locked up at the poles, then it becomes difficult to have sufficient amounts of liquid water near the equator.”

The instrument that spotted the layers isn’t the only radar instrument on the Mars Reconnaissance Orbiter. A second device on board has also peered below the Red Planet’s surface, and in July, a team of scientists published findings suggesting a lake of very salty water buried under a mile (1.6 kilometers) of ice at the south pole of Mars.

The research suggesting layered deposits and the research supporting the estimated volume of ice is described in two papers published today (May 22) in the journal Geophysical Research Letters.

Email Meghan Bartels at mbartels@space.com or follow her @meghanbartels. Follow us on Twitter @Spacedotcom and on Facebook.

Have a news tip, correction or comment? Let us know at community@space.com.

via Space.com http://bit.ly/2WPkkGi

May 23, 2019 at 06:08AM

‘League of Legends’ might be coming to smartphones

https://www.engadget.com/2019/05/22/league-of-legends-mobile-riot-games-tencent-moba/

League of Legends might eventually take up residence on fans’ iOS and Android homescreens. Developer Riot is said to be working with parent company Tencent on a mobile version of the ultra-popular MOBA.

The pair have been working on the port for over a year, according to a Reuters report, though you may have to wait until at least 2020 to play it. A mobile version might help Riot expand LoL‘s footprint in Asia, where mobile gaming tends to prove more popular than PC or console games, while fans elsewhere would be able to get their fix on the go. If Riot and Tencent do release a mobile version of LoL, it’d join a number of other major games in making the leap from PCs to pockets, following PlayerUnknown’s Battlegrounds, Hearthstone and, of course, Fortnite.

Riot is said to have turned down a suggestion from Tencent several years ago to create a mobile version of LoL. The latter then released its own mobile MOBA, Honor of Kings, in 2015. It became a huge hit in China, but failed to gain traction in the west under a different name, Arena of Valor.

Source: Reuters

via Engadget http://www.engadget.com

May 22, 2019 at 10:12AM

Why the quirky Playdate portable could succeed where Ouya failed

https://arstechnica.com/?p=1509913

Little. Yellow. Different.
Enlarge /

Little. Yellow. Different.

Remember microconsoles? Years before “the streaming era” that Sony now says is upon us, there was a period there where the conventional wisdom was that traditional consoles were dead and lower-priced microconsoles were the wave of the future.

In that time, upstarts like Ouya and established brands like Sony, Nvidia, Mad Catz, Apple, Amazon, and more jumped into the microconsole gaming market in one form or another.

Their bet was that there was an audience who wanted to play games on the TV but didn’t want to spend hundreds of dollars on a full-fledged console that was overkill for the large flood of indie games out there. But then tens of millions of people bought the PlayStation 4 and Xbox One (and later the Nintendo Switch) and the bottom largely fell out of the microconsole market (though no one has told Atari, apparently).

Yesterday marked a bit of an inflection point in the short and sordid history of the microconsole. First, Ouya owner Razer

announced

that it would finally be shutting down the system’s online game platform on June 25. The Ouya brand, and Razer’s “Forge TV” follow-up, have been on the equivalent of corporate life support

since 2015

, but the shutdown marks a distinct end point to a nearly seven-year saga that started with

unprecedented crowdfunding excitement

for Ouya’s bold microconsole idea.

Then, yesterday evening, a completely new and unexpected direction for microconsoles emerged seemingly out of nowhere. The portable, black-and-white, crank-controlled Playdate microconsole—aiming for a 2020 launch at $149—is decidedly not going to provide much competition for the kinds of gaming experiences you can get on a full-fledged console, a high-end gaming PC, or even your smartphone. And that’s why it might succeed where other microconsoles have failed.

And now for something completely different

  • Little. Yellow. Different.

  • This little device is NOT going to replace your console.

  • On the bottom: Speaker holes, headphone jack, USB-C connection.

  • On the top, a power button. And the crank folds up

  • Keita Takahashi’s Crankin’s Time Travel Adventure is the first revealed game, controlled via crank

  • A peek inside.

Panic, the company behind the Playdate, is not really known gaming hardware, or hardware of any kind, for that matter. Over two decades, the firm has made a small name for itself writing Mac and iOS productivity software and funding indie games like Firewatch and the upcoming Untitled Goose Game (that’s the game’s official name, not the basis for an Abbot and Costello routine).

But as the company puts it in a Playdate FAQ, “after 20 years of making software, we wanted to grow our skills, push us out of our comfort zone, and take us on an adventure. We love creating things, and it was time for us to level up.”

So why not spend four years developing a black-and-white handheld with a crank controller, right?

Oh yeah, in addition to two face buttons and a d-pad, the Playdate has a fold-out crank controller on the side that Panic hopes we’ll “think of… like an analog stick — but one you can turn endlessly.” Panic’s hardware design partners at Teenage Engineering write that the crank is an attempt to “break people of their touch psychosis,” which is a new, legit medical term we’ll definitely be using in everyday conversation. And no, the crank does not power the device—there’s a rechargeable battery for that.

To jumpstart the game library for this odd little system, Panic is working with indie developers like Keita Takahashi (Katamari Damacy), Bennett Foddy (QWOP), Shaun Inman (Retro Game Crunch), and Zach Gage (Ridiculous Fishing). They’ll be providing a “season” of 12 games that will be included with every Playdate console purchase, delivered via Wi-Fi on a weekly schedule after launch. The first revealed game, Takahashi’s Crankin’s Time Travel Adventure, looks a bit like a Game Boy remake of Braid mixed with Takahashi’s own Noby Noby Boy.

It all runs on a Game Boy-esque, 2.7-inch, 400×240 resolution, low-power LCD that Panic says “has no grid lines, no blurring, [and] is extremely sharp and clear…, it’s truly a ‘premium’ black-and-white screen.” Not premium enough to have a backlight, though, so get ready to break out a reading lamp to play at night.

Keeping your ambitions in check

All those details should make it apparent that Playdate is explicitly aiming for “a distinctly different experience than the one you get from your phone or TV.” And that’s key here.

Microconsoles like Ouya have always been marketed, to some extent or another, as lower-cost alternatives to buying a real, “overpowered” console for your TV. The implicit argument was that a relatively cheap, “low-end” system-on-a-chip would be enough to power the vast majority of cool indie games flooding the market.

As it turns out, the vast majority of the console-buying public was willing to spend a few hundred dollars more for a “real” console that could play those indie games and the big-budget, blockbuster exclusives that have always driven hardware sales. As argued for years, microconsoles seemed to be trying to fix a problem the console market didn’t really have.

The Ouya was trying to save the console market from itself, on some level. The Playdate is not.
Enlarge /

The Ouya was trying to save the console market from itself, on some level. The Playdate is not.

But Playdate “isn’t trying to compete with the other devices that we already play and love,” as the FAQ puts it. “It’s designed to be complementary… to deliver a jolt of fun in-between the times you spend with your phone and your home console.” Instead of trying to provide an ambitious “fix” for a gaming market that’s not broken, Playdate’s trying to add a little something that can joyfully fill in some gaming holes we didn’t even know were there.

That refreshing lack of ambition is apparent when you dig into the Playdate FAQ. There’s no discussion of specs beyond “real beefy.” There’s no mention of achievements, leaderboards, online matchmaking, cloud saves, or the other costly online ephemera that characterize a “serious” gaming platform these days. While Wi-Fi-enabled multiplayer is possible, the software will “focus on single-player gaming.” Even plans for a basic game store that provides for more than the 12 included titles is still apparently up in the air (“It all depends on interest and sales. But we hope so!” the FAQ states)

There will never be any questions about whether

Skyrim

or

Red Dead Redemption

will be ported to Playdate (but have fun

playing Portal on Nividia’s Shield TV

). No one is going to say that Playdate “remove[s] as many reservations and hurdles as possible… to give the best value proposition,” as Ouya founder Julie Uhrman

told Ars in 2012

about her microconsole. There will never be an executive arguing that “fundamentally the specs that we chose allow us to provide a maximum experience at a super reasonable price point,” as Tiffany Spencer

said for the Ouya back in 2012

.

This is the hipster microbrew of the console world, mixing in weird gaming flavors and unique controller ingredients that the Sony/Budweisers and Nintendo/Millers of the world can’t. Playdate is aiming to be the console you buy more as a statement about your refined and eclectic gaming tastes and less as a workhorse that will be a central point in your gaming life. Fashionable indie darlings like Celeste or Into the Breach might be fine for the gaming masses, Playdate seems to say, but truly experimental gamers play with a crank on a low-res black-and-white screen.

“We think—hope—that there are enough people in the world for whom the spirit and joyousness of this device will resonate clearly and loudly,” Panic says of Playdate.

We hope so, too. But by keeping the device’s ambitions and expectations in check, the quirky device has already succeeded in a way so many other microconsoles failed. The age of the microconsole-as-cheap-console-competitor is over. The age of microconsole-as-electic-boutique-experiment is upon us. It’s about time.

via Ars Technica https://arstechnica.com

May 23, 2019 at 11:06AM