ShareWaste’s Compost-Finding App Makes an Internet Community Grow

ShareWaste’s Compost-Finding App Makes an Internet Community Grow

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With summer upon us, you’re no doubt tending your garden. Which hopefully means you’re composting too.

Using food waste to enrich your soil benefits the earth in a number of ways, including reducing the use of chemical fertilizers and decreasing methane emissions in landfills. And while it’s difficult to recycle things like cans and plastics yourself, composting is something you can do at home pretty easily. Collect food scraps, add some water, stir the mix to provide oxygen, let it all sit long enough to decompose, and voila: Your plants have never been happier.

But not everyone has space for keeping a compost heap, and not everyone’s got a green thumb. Some cities have mandated composting services that collect food scraps from residents and do all the dirty work at a central facility. But until composting is mandated everywhere, you might have to get creative and team up with neighbors to make and share compost.

That’s something the team behind ShareWaste wants to facilitate. Launched in 2016, the app uses a digital map to connect individuals with food scraps to nearby neighbors who have a compost system like a heap or a bin. Users accepting compost scraps can mark their compost site on the map for other users to find. Nearly 6,000 users are currently signed up for ShareWaste across the globe.

To become a user, ShareWaste asks for an email address and a first name. Next, you can add your compost station to the map. Specify if you’d like scraps for garden compost or for a chicken run (many chicken owners use the birds to help process food and yard waste), and whether your operation is for an individual household or a larger community. On the map, sites are represented by three different icons: The chicken icon means a site that uses scraps to feed animals; the flower icon stands for a larger community garden compost; and the most common icon looks like your average wooden compost bin, representing home-run composts.

Clicking an icon shows you a bit more information about that specific site, like the first name of its user, what kind of scraps it takes, and its location. To protect user privacy, the exact address of the host is hidden, so users must message hosts through the app to arrange meeting times and drop-offs.

Compost World

Whether or not you’re dealing with compost, browsing the map is pretty cool. It gives you a little insight into grassroots waste management infrastructure, and tech trends across the globe. In the United States, I counted over 100 compost sites, mostly planted on the East Coast. Some of them are lone dots, but most are clumped together around cities. In Texas, there’s one in Dallas and five others clumped in neighboring towns less than 40 miles away. There aren’t any in New York City, and only one in San Francisco—cities with municipal composting programs in place. (The user behind that San Francisco Bay area site is named Doug. He hasn’t had much luck on ShareWaste, but he does have half a million worms and is currently experimenting with rabbit droppings.)

Head south to Latin America and you’ll see a mere two sites; one in Ecuador and one in Costa Rica, two countries known for their environmental conservation policies. In Africa, you can count four. But scroll over to the UK or the Eastern coast of Australia, and you’ll find heaps of heaps.

Dirt Down Under

ShareWaste was started after founders Eliska Bramborova and Tomas Brambora relocated from Prague to Sydney. They didn’t know anyone, and it’s never easy to meet your neighbors in a new city. Unless, that is, you start bringing them your food scraps.

With a growing pile of scraps, the couple took to a community Facebook page to see if they could find any takers. Within half an hour, they had found a place to bring their waste. Better yet, they got to know their neighbors.

Now they have three compost hosts. One of them, an American guy, occasionally gives them homemade kimchi when they drop off their scraps. In return, they bring him homemade jam. “You know,” says Bramborova, “there’s like, a little economy growing.”

The meetups can be educational too. When users drop off their scraps, they see first-hand the ways a person can compost from home. After enough visits, they might want to start their own garden or their own compost site. And since chickens are frequently the recipients of collected food scraps, people get to learn about keeping those too.

“It’s sustainability,” Bramborova says, “from the people’s side. Connecting communities and encouraging them to take steps (toward) a more sustainable home.”

Speaking of sustainability, the couple is searching for ways to keep their app alive. Managing the online community—not to mention a baby—takes all of their spare time. But Bramborova is optimistic they’ll find a business partner to ease the weight of running ShareWaste. Hopefully, it’s one who shares their vision of turning compost into community, or as Bramborova says, “waste into treasure.”


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June 19, 2018 at 07:09AM

15 Cool Raspberry Pi Projects to Do as a Family

15 Cool Raspberry Pi Projects to Do as a Family

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Raspberry Pi is really just a tiny computer, but getting one up and running so you can do what you want takes some tinkering. If you’ve got a kid who is interested, but you’re feeling short on time or technical know-how, Kano is a great option. Available for $249, Kano’s complete computer kit comes with a Raspberry Pi, keyboard, monitor, power supply, and other cables and parts to build a working computer that gets 3 to 4 hours of battery life.

Building the computer takes only about 30 minutes, but then you can enjoy the kid-friendly operating system, which is filled with fun tutorials that teach children about how computers work, give them coding lessons and even turn the intricacies of the Linux command prompt into a game. If you want to bring your own monitor, you can get the basic Kano computer kit for $100 less.

Image Credit: Kano Computer

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June 18, 2018 at 08:55AM

Facebook used AI for an eye-opening trick

Facebook used AI for an eye-opening trick

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Facebook used AI for an eye-opening trick

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June 18, 2018 at 11:57AM

Facebook used AI for an eye-opening trick

Facebook used AI for an eye-opening trick

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Facebook used AI for an eye-opening trick

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June 18, 2018 at 11:57AM

Self-Taught AI Masters Rubik’s Cube in Just 44 Hours

Self-Taught AI Masters Rubik’s Cube in Just 44 Hours

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Meet DeepCube, an artificially intelligent system that’s as good at playing the Rubik’s Cube as the best human master solvers. Incredibly, the system learned to dominate the classic 3D puzzle in just 44 hours and without any human intervention.

“A generally intelligent agent must be able to teach itself how to solve problems in complex domains with minimal human supervision,” write the authors of the new paper, published online at the arXiv preprint server. Indeed, if we’re ever going to achieve a general, human-like machine intelligence, we’ll have to develop systems that can learn and then apply those learnings to real-world applications.

And we’re getting there. Recent breakthroughs in machine learning have produced systems that, without any prior knowledge, have learned to master games like chess and Go. But these approaches haven’t translated very well to the Rubik’s Cube. The problem is that reinforcement learning—the strategy used to teach machines to play chess and Go—doesn’t lend itself well to complex 3D puzzles. Unlike chess and Go—games in which it’s relatively easy for a system to determine if a move was “good” or “bad”—it’s not immediately clear to an AI that’s trying to solve the Rubik’s Cube if a particular move has improved the overall state of the jumbled puzzle. When an artificially intelligent system can’t tell if a move is a positive step towards the accomplishment of an overall goal, it can’t be rewarded, and if it can’t be rewarded, reinforcement learning doesn’t work.

On the surface, the Rubik’s Cube may seem simple, but it offers a staggering number of possibilities. A 3x3x3 cube features a total “state space” of 43,252,003,274,489,856,000 combinations (that’s 43 quintillion), but only one state space matters—that magic moment when all six sides of the cube are the same color. Many different strategies, or algorithms, exist for solving the cube. It took its inventor, Erno Rubik, an entire month to devise the first of these algorithms. A few years ago, it was shown that the fewest number of moves to solve the Rubik’s Cube from any random scramble is 26.

We’ve obviously acquired a lot of information about the Rubik’s Cube and how to solve it since the highly addictive puzzle first appeared in 1974, but the real trick in artificial intelligence research is to get machines to solve problems without the benefit of this historical knowledge. Reinforcement learning can help, but as noted, this strategy doesn’t work very well for the Rubik’s Cube. To overcome this limitation, a research team from the University of California, Irvine, developed a new AI technique known as Autodidactic Iteration.

“In order to solve the Rubik’s Cube using reinforcement learning, the algorithm will learn a policy,” write the researchers in their study. “The policy determines which move to take in any given state.”

To formulate this “policy,” DeepCube creates its own internalized system of rewards. With no outside help, and with the only input being changes to the cube itself, the system learns to evaluate the strength of its moves. But it does so in a rather ingenious, although labor intensive, way. When the AI conjures up a move, it actually jumps all the way forward to the completed cube and works its way backward to the proposed move. This allows the system to evaluate the overall strength and proficiency of the move. Once it has acquired a sufficient amount of data in regards to its current position, it uses a traditional tree search method, in which it examines each possible move to determine which one is the best, to solve the cube. It’s not the most elegant system in the world, but it works.

The researchers, led by Stephen McAleer, Forest Agostinelli, and Alexander Shmakov, trained DeepCube using two million different iterations across eight billion cubes (including some repeats), and it trained for a period of 44 hours on a machine that used a 32-core Intel Xeon E5-2620 server with three NVIDIA Titan XP GPUs.

An example of DeepCube’s strategy. On move 17 of 30, the AI has created the 2x2x2 corner while grouping adjacent edges and corners together—a technique often used by speedcubers.
Illustration: S. McAleer et al., 2018

The system discovered “a notable amount of Rubik’s Cube knowledge during its training process,” write the researchers, including a strategy used by advanced speedcubers, namely a technique in which the corner and edge cubelets are matched together before they’re placed into their correct location. “Our algorithm is able to solve 100 percent of randomly scrambled cubes while achieving a median solve length of 30 moves —less than or equal to solvers that employ human domain knowledge,” write the authors. There’s room for improvement, as DeepCube experienced trouble with a small subset of cubes that resulted in some solutions taking longer than expected.

Looking ahead, the researchers would like to test the new Autodidactic Iteration technique on harder, 16-sided cubes. More practically, this research could be used to solve real-world problems, such as predicting the 3D shape of proteins. Like the Rubik’s Cube, protein folding is a combinatorial optimization problem. But instead of figuring out the next place to move a cubelet, the system could figure out the proper sequence of amino acids along a 3D lattice.

Solving puzzles is all fine and well, but the ultimate goal is to have AI tackle some of the world’s most pressing problems, like drug discovery, DNA analysis, and building robots that can function in a human world.

[arXiv via MIT Technology Reivew]

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June 18, 2018 at 12:03PM

Nvidia Is Using AI to Perfectly Fake Slo-Mo Videos

Nvidia Is Using AI to Perfectly Fake Slo-Mo Videos

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One of the hardest video effects to fake is slow motion. It requires software to stretch out a clip by creating hundreds of non-existent in-between frames, and the results are often stuttered and unconvincing. But taking advantage of the incredible image-processing potential of deep learning, Nvidia has come up with a way to fake flawless slow motion footage from a standard video clip. It’s good thing The Slo-Mo Guys both have day jobs to fall back on.

Slowing a video clip from 30 frames per second to 24o frames per second requires the creation of 210 additional frames, or seven in-betweens for every frame originally captured. Simply blending or morphing the before and after frames to create the new interstitials just isn’t enough to keep the motion as buttery smooth as real slow-mo footage appears. This is why slow motion in sports always looks far less cinematic than it does in the movies.

Plugins for high-end visual effects applications, like RE:Vision Effect’s Twixtor, are able to improve the results of faked slow motion, but they require complex analysis of the motion in the clip, and often take hours to render. Nvidia has taken a different approach, and based on the results in the sample footage it’s released, an even better one.

Using a deep-learning AI that was trained on over 11,000 reference videos of slo-mo sports footage filmed natively at 240-frames per second, the neural network was able to predict how the 210 missing in-between frames were supposed to look, based on the preceding and following frames.

Smartphones and even high-end digital cameras are already able to capture slow-motion footage at these speeds, but as the framerate increases, the resolution drops due to the high bandwidth of data being created on the fly. Nvidia’s AI approach is a much cheaper alternative to dropping tens of thousands of dollars on a high-speed camera from the likes of Phantom because it all happens after the video is recorded. The results aren’t as instant as with a high-speed camera, even with Nvidi’s high-end graphics processors powering the AI, it still needs time to process. But as smartphones become increasingly more powerful, eventually you’ll be able to fake stunning 8K slo-mo footage with a simple button click.

[Nvidia via Prosthetic Knowledge]

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June 18, 2018 at 02:03PM

Our First Look at What Feels Like the First Star Trek Action Figures in Ages

Our First Look at What Feels Like the First Star Trek Action Figures in Ages

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Picard and Kirk, reporting for their latest station: your desk.
Photo: McFarlane

There’s plenty of Trek merchandise out there, from giant ship replicas, to fancy dolls, to actual meme statuettes. But for honest to god action figures, it feels like it’s been years since there’s been a line of Starfleet’s finest small enough to command your valuable desk space. That’s finally changing thanks to McFarlane Toys.

It’s been about a year since McFarlane announced it had acquired the rights to make new Star Trek figures, including characters from the then-upcoming CBS All Access series Discovery. After the company showed up to events like Toy Fair with little more than empty boxes, we’ve finally got our first look at the two figures that will launch the company’s new Trek line of 7″ posable toys: fan favorite Captains James T. Kirk and Jean-Luc Picard.

Picard’s ready to phaser anything that passes by your desk, including rival toys.
Photo: McFarlane

Kirk and Picard both feature a range of articulation and accessories that allow you to pose them boldly going, one stiff plastic step at a time, and feature pretty decent likenesses of William Shatner and Patrick Stewart as they appeared on their respective series (although the Stewart sculpt looks much more like him from the side rather than head-on).

This is a very good Bill Shatner “Am I squinting or acting???” face.
Photo: McFarlane

Kirk comes with a classic-style communicator, the type II phaser pistol, as well as the classic, wonderfully goofy-looking phaser rifle. Meanwhile, Picard gets a little less, thanks to Starfleet’s comms badge solving the problem of handheld communicators between Star Trek and The Next Generation—he simply gets the more modern evolution of the phaser pistol, as well as the Ressikan flute Picard acquired during the events of the beloved episode “The Inner Light.” 

As a bonus, the way Picard’s phaser-holding hand is posed makes it double as a good “make it so” ordering-hand:

Nothing says ACTION FEATURE like the ability to give orders.
Photo: McFarlane

What good’s a Star Trek action figure if it can’t look like it’s giving orders?

The line is expected to continue with a figure based on Discovery’s Michael Burnham, but first, Picard and Kirk will hit shelves this summer for around $20 each. How long until we get the dream figure we’re all waiting for, though: Captain Sisko with Avery Brooks laugh sound FX? Because I’d buy both a bald and season one-three hair variant of that.

[Toyark]

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June 18, 2018 at 10:57PM