Google Earth: 36 Years of Human Influence (Ocean, Forest, Cities – From 1984 to 2020)

https://www.geeksaresexy.net/2021/04/16/google-earth-36-years-of-human-influence-ocean-forest-cities-from-1984-to-2020/

The team over at Google Earth have just released 3 time-lapse videos (Ocean, Forest, Cities) showing the influence humanity had on our planet and its climate since 1984. Watch:

Cities – 1984 – 2020

Oceans – 1984 – 2020

Forests – 1984 – 2020

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April 16, 2021 at 12:15PM

Epic Games’ MetaHuman Creator Now In Early Access

https://www.gamespot.com/articles/epic-games-metahuman-creator-now-in-early-access/1100-6490224/

After "decades in the making," Epic Games’ MetaHuman Creator has entered early access. Powered by Unreal Engine, the cloud-based app allows anyone to create photorealistic digital humans in minutes, regardless of prior design experience. As of right now, users must apply for early-access to the program, with wait times dependent upon how much traffic the cloud can support.

Once accepted, users can select from a diverse range of starting characters, before sculpting and refining them to create near-infinite variations of MetaHumans. Best of all, Epic Games’ says the "MetaHuman Creator is so easy to use, you may not even need to open the user guide" to do so. However, if you’re still feeling a bit intimidated by the character creation process, Unreal Engine has also provided over 50 premade MetaHumans, ready to be downloaded for free through Quixel Bridge.

In the MetaHuman creator, users can customize everything from a character’s complexion to the size of their teeth. The program’s only limitations are what is "physically plausible," as the creator derives data from real-world scans and is constrained to that database. While what is "physically possible" could potentially lead to issues in terms of diversity within the program, according to Unreal Engine’s website these constraints help ensure accuracy in traits such as skin tone and hair color.

Continue Reading at GameSpot

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April 15, 2021 at 05:34PM