Light-based Quantum Computer Exceeds Fastest Classical Supercomputers

https://www.scientificamerican.com/article/light-based-quantum-computer-exceeds-fastest-classical-supercomputers/


For the first time, a quantum computer made from photons—particles of light—has outperformed even the fastest classical supercomputers.

Physicists led by Chao-Yang Lu and Jian-Wei Pan of the University of Science and Technology of China (USTC) in Shanghai performed a technique called Gaussian boson sampling with their quantum computer, named Jiŭzhāng. The result, reported in the journal Science, was 76 detected photons—far above and beyond the previous record of five detected photons and the capabilities of classical supercomputers.

Unlike a traditional computer built from silicon processors, Jiŭzhāngis an elaborate tabletop setup of lasers, mirrors, prisms and photon detectors. It is not a universal computer that could one day send e-mails or store files, but it does demonstrate the potential of quantum computing.

Last year, Google captured headlines when its quantum computer Sycamore took roughly three minutes to do what would take a supercomputer three days (or 10,000 years, depending on your estimation method). In their paper, the USTC team estimates that it would take the Sunway TaihuLight, the third most powerful supercomputer in the world, a staggering 2.5 billion years to perform the same calculation as Jiŭzhāng.

This is only the second demonstration of quantum primacy, which is a term that describes the point at which a quantum computer exponentially outspeeds any classical one, effectively doing what would otherwise essentially be computationally impossible. It is not just proof of principle; there are also some hints that Gaussian boson sampling could have practical applications, such as solving specialized problems in quantum chemistry and math. More broadly, the ability to control photons as qubits is a prerequisite for any large-scale quantum internet. (A qubit is a quantum bit, analogous to the bits used to represent information in classical computing.)

“It was not obvious that this was going to happen,” says Scott Aaronson, a theoretical computer scientist now at the University of Texas at Austin who along with then-student Alex Arkhipov first outlined the basics of boson sampling in 2011. Boson sampling experiments were, for many years, stuck at around three to five detected photons, which is “a hell of a long way” from quantum primacy, according to Aaronson. “Scaling it up is hard,” he says. “Hats off to them.”

Over the past few years, quantum computing has risen from an obscurity to a multibillion dollar enterprise recognized for its potential impact on national security, the global economy and the foundations of physics and computer science. In 2019, the the U.S. National Quantum Initiative Act was signed into law to invest more than $1.2 billion in quantum technology over the next 10 years. The field has also garnered a fair amount of hype, with unrealistic timelines and bombastic claims about quantum computers making classical computers entirely obsolete.

This latest demonstration of quantum computing’s potential from the USTC group is critical because it differs dramatically from Google’s approach. Sycamore uses superconducting loops of metal to form qubits; in Jiŭzhāng, the photons themselves are the qubits. Independent corroboration that quantum computing principles can lead to primacy even on totally different hardware “gives us confidence that in the long term, eventually, useful quantum simulators and a fault-tolerant quantum computer will become feasible,” Lu says.

A LIGHT SAMPLING

Why do quantum computers have enormous potential? Consider the famous double-slit experiment, in which a photon is fired at a barrier with two slits, A and B. The photon does not go through A, or through B. Instead, the double-slit experiment shows that the photon exists in a “superposition,” or combination of possibilities, of having gone through both A and B. In theory, exploiting quantum properties like superposition allows quantum computers to achieve exponential speedups over their classical counterparts when applied to certain specific problems.

Physicists in the early 2000s were interested in exploiting the quantum properties of photons to make a quantum computer, in part because photons can act as qubits at room temperatures, so there is no need for the costly task of cooling one’s system to a few kelvins (about –455 degrees Fahrenheit) as with other quantum computing schemes. But it quickly became apparent that building a universal photonic quantum computer was infeasible. To even build a working quantum computer would require millions of lasers and other optical devices. As a result, quantum primacy with photons seemed out of reach.

Then, in 2011, Aaronson and Arkhipov introduced the concept of boson sampling, showing how it could be done with a limited quantum computer made from just a few lasers, mirrors, prisms and photon detectors. Suddenly, there was a path for photonic quantum computers to show that they could be faster than classical computers.

The setup for boson sampling is analogous to the toy called a bean machine, which is just a peg-studded board covered with a sheet of clear glass. Balls are dropped into the rows of pegs from the top. On their way down, they bounce off of the pegs and each other until they land in slots at the bottom. Simulating the distribution of balls in slots is relatively easy on a classical computer.

Instead of balls, boson sampling uses photons, and it replaces pegs with mirrors and prisms. Photons from the lasers bounce off of mirrors and through prisms until they land in a “slot” to be detected. Unlike the classical balls, the photon’s quantum properties lead to an exponentially increasing number of possible distributions.

The problem boson sampling solves is essentially “What is the distribution of photons?” Boson sampling is a quantum computer that solves itself by being the distribution of photons. Meanwhile, a classical computer has to figure out the distribution of photons by computing what’s called the “permanent” of a matrix. For an input of two photons, this is just a short calculation with a two-by-two array. But as the number of photonic inputs and detectors goes up, the size of the array grows, exponentially increasing the problem’s computational difficulty.

Last year the USTC group demonstrated boson sampling with 14 detected photons—hard for a laptop to compute, but easy for a supercomputer. To scale up to quantum primacy, they used a slightly different protocol, Gaussian boson sampling.

According to Christine Silberhorn, an quantum optics expert at the University of Paderborn in Germany and one of the co-developers of Gaussian boson sampling, the technique was designed to avoid the unreliable single photons used in Aaronson and Arkhipov’s “vanilla” boson sampling.

“I really wanted to make it practical,” she says “It’s a scheme which is specific to what you can do experimentally.”

Even so, she acknowledges that the USTC setup is dauntingly complicated. Jiŭzhāng begins with a laser that is split so it strikes 25 crystals made of potassium titanyl phosphate. After each crystal is hit, it reliably spits out two photons in opposite directions. The photons are then sent through 100 inputs, where they race through a track made of 300 prisms and 75 mirrors. Finally, the photons land in 100 slots where they are detected. Averaging over 200 seconds of runs, the USTC group detected about 43 photons per run. But in one run, they observed 76 photons—more than enough to justify their quantum primacy claim.

It is difficult to estimate just how much time would be needed for a supercomputer to solve a distribution with 76 detected photons—in large part because it is not exactly feasible to spend 2.5 billion years running a supercomputer to directly check it. Instead, the researchers extrapolate from the time it takes to classically calculate for smaller numbers of detected photons. At best, solving for 50 photons, the researchers claim, would take a supercomputer two days, which is far slower than the 200-second run time of Jiŭzhāng.

Boson sampling schemes have languished at low numbers of photons for years because they are incredibly difficult to scale up. To preserve the sensitive quantum arrangement, the photons must remain indistinguishable. Imagine a horse race where the horses all have to be released from the starting gate at exactly the same time and finish at the same time as well. Photons, unfortunately, are a lot more unreliable than horses.

As photons in Jiŭzhāng travel a 22-meter path, their positions can differ by no more than 25 nanometers. That is the equivalent of 100 horses going 100 kilometers and crossing the finish line with no more than a hair’s width between them, Lu says.

QUANTUM QUESTING

The USTC quantum computer takes its name, Jiŭzhāng, from Jiŭzhāng Suànshù, or “The Nine Chapters on the Mathematical Art,” an ancient Chinese text with an impact comparable to Euclid’s Elements.

Quantum computing, too, has many twists and turns ahead. Outspeeding classical computers is not a one-and-done deal, according to Lu, but will instead be a continuing competition to see if classical algorithms and computers can catch up, or if quantum computers will maintain the primacy they have seized.

Things are unlikely to be static. At the end of October, researchers at the Canadian quantum computing start-up Xanadu found an algorithm that quadratically cut the classical simulation time for some boson sampling experiments. In other words, if 50 detected photons sufficed for quantum primacy before, you would now need 100.

For theoretical computer scientists like Aaronson, the result is exciting because it helps give further evidence against the extended Church-Turing thesis, which holds that any physical system can be efficiently simulated on a classical computer.

“At the very broadest level, if we thought of the universe as a computer, then what kind of computer is it?” Aaronson says. “Is it a classical computer? Or is it a quantum computer?”

So far, the universe, like the computers we are attempting to make, seems to be stubbornly quantum.

via Scientific American https://ift.tt/n8vNiX

December 3, 2020 at 01:45PM

The most significant security innovations of 2020

https://www.popsci.com/story/technology/most-important-security-innovations-2020/

The year's most important developments in the world of security.

The year’s most important developments in the world of security. (Textron Systems/)

Who gets access? That’s the question that drives every security measure and innovation that’s landed on PopSci’s annual compendium since we launched the category in 2008. Every year, that question gets bigger and bigger. In 2020, the world quaked under a global pandemic that took 1.4 million lives, the US saw a rebirth in its civil rights movement, and a spate of record-breaking wildfires forced entire regions to evacuate. And those are just the new scares. A buildup of angst against ad trackers and app snooping led to major changes in hardware and software alike. It was a year full of lessons, nuances, and mini revolutions, and we strive to match that with our choices.

Virginia launched COVIDWISE, the first US app using the Exposure Notifications System, this summer.

Virginia launched COVIDWISE, the first US app using the Exposure Notifications System, this summer. (Virginia Department of Health/)

Innovation of the Year: Exposure Notifications System by Apple and Google

A virus tracker that doesn’t track you, too

Of all the tools missing from the US’s pandemic response, digital contact tracing, which maps the local spread of a virus through the movements and interactions of people who are infected, felt the most within reach. A handful of countries, including Taiwan and Ireland, have curbed COVID-19 with apps that keep tabs this way. But privacy tradeoffs and stigmas abound. So, two of the biggest smartphone makers—and fierce rivals—came up with a solution. Google and Apple’s application programming interface, a type of device-agnostic code, ducks the biggest Big Brother concerns by directly alerting anyone at risk of infection instead of storing individuals’ locations in a centralized database. First adopted by European countries like Switzerland and Austria, and now in play in more than 20 US states and territories, the Exposure Notifications System sends a ping every time it senses another phone’s Bluetooth signal, usually within a 6-foot radius. If someone with whom you’ve exchanged beacons reports a positive coronavirus test, the system alerts you so you can get checked yourself. Every step of the process requires user consent, and apps built over the interface block other devices from accessing your personal info. Getting folks to self-report is a challenge, but with medical resources stretched so thin, it helps to have tech that reminds us to do our part—during this public health crisis and the next.

WireGuard combines cryptographic techniques with smart coding for a lighter VPN protocol.

WireGuard combines cryptographic techniques with smart coding for a lighter VPN protocol. (Jason A. Donenfeld/)

WireGuard by Jason A. Donenfeld

The safest VPN for virtual workspaces

At the heart of every modern office lives a virtual private network (VPN), a shared access point that connects computer to server, worker to coworker. Most of these encrypted services rely on hundreds of thousands of lines of code, which can gum up security. Not WireGuard. Created by a single developer, the client taps less than 4,000 lines of code to fire up speedy connections and defend against hackers. The programming is so streamlined, a one-person crew can review it for vulnerabilities in an afternoon. And while VPN demand surged by as much as 40 percent early in the pandemic, popular operating systems like Linux, Windows, MacOS, Android, iOS, and OpenBSD snapped up the protocol in just the past few months.

The subscription email service Hey lets you thwart emailers before their messages hit your inbox.

The subscription email service Hey lets you thwart emailers before their messages hit your inbox. (Hey/)

Hey by Basecamp

The ultimate spam-blocking email

Every time you open an email, you risk becoming a marketing data point. By embedding invisible images known as spy pixels in the message, senders can find out when you opened it, where you were, what device you were on, and how much time you spent scrolling through the contents. The subscription email service Hey not only blocks these snoops, it also tattles on trackers and tells you exactly what kind each message in your inbox is using. And, unlike leading platforms like Gmail, Hey doesn’t serve ads or mine and sell user data.

The Signal blur tool finds faces in photos both algorithmically and manually.

The Signal blur tool finds faces in photos both algorithmically and manually. (Signal/)

Blur tool by Signal

An extra coat of armor for activists

While historic numbers of people marched against racial injustice in the US this year, the nation also saw an uptick in vigilante violence. To protect the identities of activists and other users on its messaging app, Signal added a simple-to-wield blur tool that automatically reads faces on images and pixelates them. It also includes a manual brush feature, in case it misses a spot or needs to scrub out other giveaways like a street sign. If you snap the photo through Signal, it won’t save the original version, so the blurring magic is truly irreversible.

An unmanned submersible covers just one piece of Thales’s new mine-detonation system.

An unmanned submersible covers just one piece of Thales’s new mine-detonation system. (Thales Group/)

Maritime Mine Countermeasures by Thales Group

Defusing underwater bombs the safe way

Earth’s oceans are littered with hundreds of thousands of unrecovered mines dating back as far as World War I. So the aerospace company Thales Group created a robotic maritime bomb squad for the French and British navies that can detect, identify, and destroy these explosives—all while keeping humans out of harm’s way. Uncrewed ships equipped with sonar spot suspicious objects from different angles, and an extended telescopic arm wields a nail gun to attach an explosive charge. Crews at a portable operations center up to 35 miles away then detonate the charge, destroying the mine for good.

The Linksys Aware hardware syncs to your existing triband Wi-Fi network.

The Linksys Aware hardware syncs to your existing triband Wi-Fi network. (Linksys/)

Linksys Aware by Belkin International

The first home-security system without a camera

If you want to keep an eye on your home without generating a ton of video footage, now you can put your mesh router to work detecting movement. Because nodes in its Wi-Fi system are constantly beaming radio waves back and forth, Linksys Aware can spot changes in intensity of those waves caused by an object moving through the network’s coverage area—a first. Alerts ping the Linksys app, and you can set sensitivity levels to avoid false positives from, say, your dog chasing its tail in the kitchen.

iOS 14 now tips users off when apps try to read their copy-and-paste history.

iOS 14 now tips users off when apps try to read their copy-and-paste history. (Yael Grauer/)

Clipboard notification in iOS 14 by Apple

Copy and pasting with no regrets

Over the summer, two developers revealed that many iOS apps like TikTok, Zillow, and Twitter were quietly accessing users’ clipboards, which temporarily store passwords and other sensitive information, without people’s knowledge or consent. Apple took note and unfurled some changes with an iOS update that debuted a few months later. Phones will now send their owners a pop-up message when an app or widget saves text from the clipboard. What’s more, the feature has discouraged developers from spying in the first place: LinkedIn and Reddit are among the apps that have since removed code that mooched off Apple users’ copy-and-pastes.

Developed for the US Air Force a decade ago, the Team Awareness Kit app could be a gamechanger for wildfire control.

Developed for the US Air Force a decade ago, the Team Awareness Kit app could be a gamechanger for wildfire control. (TAK Product Center/)

Team Awareness Kit by Air Force Research Laboratory/Colorado Center of Excellence for Advanced Technology Aerial Firefighting

Mapping dangers in real time for wildfire crews

Even with wildfires growing more intense each season, overtaxed firefighting crews still depend on 1950s technology like walkie talkies to stay connected. The Team Awareness Kit app, which became widely available on the Google Play Store this past summer, piggybacks off of GPS on Android phones to help first responders track team members without relying on cellular networks that sometimes cut out in the field. First used by firefighters at Grizzly Creek this August, the app has both online and offline maps, and lets users mark and share their locations, files, photos, and videos while also communicating via chat or livestream. The Colorado Center of Excellence is now working with the US Forest Service to develop a national real-time database for wildfires through the app.

Don’t call the Ripsaw a tank—the stealthy vehicle now runs on battery power and algorithms.

Don’t call the Ripsaw a tank—the stealthy vehicle now runs on battery power and algorithms. (Textron Systems/)

Ripsaw M5 by Howe & Howe, Textron Systems, and FLIR Systems

Giving an old army favorite a robotic renovation

In its fifth generation, the so-called Ripsaw is set to become the US Army’s first fully autonomous ground vehicle if it passes field tests in the next two years. In addition to speeding along silently on batteries in all terrains and conditions, it also comes with a couple other sneaky bonuses: A nested robot can scout ahead and neutralize improvised explosive devices, and an unmanned tethered aircraft can run recon with a barely detectable heat signature. But most impressive is the vehicle’s AI sensory system, lifted from FLIR’s self-driving car tech. An array of four cameras provides 360-degree image composites, while an AI IDs objects surrounding the vehicle—discerning attackers from civilians and armed from unarmed threats.

via Popular Science – New Technology, Science News, The Future Now https://www.popsci.com

December 2, 2020 at 08:25AM

China’s Chang’e 5 lands on the moon to collect the 1st fresh lunar samples in decades

https://www.space.com/china-chang-e-5-lands-on-moon-to-collect-lunar-samples


China has apparently landed on the moon again — and this time the country plans to bring home some souvenirs,.

Chang’e 5, China’s first-ever sample-return mission, apparently successfully touched down today (Dec. 1), according to state media reports. Details on the landing were not immediately available from the China National Space Administration, but the state-run CGTN news channel announced the landing success in a single-sentence statement. 

Chang’e 5’s landing was expected to occur at about 10:13 a.m. EST (1513 GMT) near Mons Rümker, a mountain in the Oceanus Procellarum (“Ocean of Storms”) region of the moon.

Two pieces of the four-module, 18,100-lb. (8,200 kilograms) Chang’e 5 mission hit the gray dirt today — a stationary lander and an ascent vehicle. If all goes according to plan, the lander will spend the next few days collecting about 4.4 lbs. (2 kg) of lunar material, some of it dug from up to 6.5 feet (2 meters) beneath the lunar surface. 

In pictures: China on the moon! A history of Chinese lunar missions

The sample will then be transferred to the ascent vehicle, which will launch to lunar orbit and meet up with the other two Chang’e 5 elements — an orbiter and an Earth-return craft. The return vehicle will haul the moon dirt and rocks to our planet, with a touchdown planned in Inner Mongolia in mid-December. 

That will be a landmark event; pristine lunar samples have not been delivered to Earth since 1976, when the Soviet Union’s Luna 24 mission came home with about 6 ounces (170 grams) of material.

This illustration shows the components of China’s ambitious Chang’e 5 lunar sample-return mission. (Image credit: All About Space//Future)

Chang’e 5 just launched on Nov. 23, so it’s packing a lot of action into a few short weeks. The compressed timeline is driven largely by the mission’s energy needs: The Chang’e 5 lander is solar powered, so it must get all of its work done in two Earth weeks at most, before the sun sets at Mons Rümker. (One lunar day lasts about 29 Earth days, so most moon sites receive two weeks of continuous sunlight followed by two weeks of darkness.)

Chang’e 5 is the latest mission in the Chang’e program of robotic lunar exploration, which is named after a moon goddess in Chinese mythology. The Chang’e 1 and Chang’e 2 orbiters launched in 2007 and 2010, respectively, and Chang’e 3 put a lander-rover duo down on the moon’s near side in December 2013.

The Chang’e 5 T1 mission sent a prototype return capsule around the moon and back to Earth in October 2014 to help prepare for Chang’e 5. And in January 2019, the Chang’e 4 lander-rover duo pulled off the first-ever soft touchdown on the moon’s mysterious, largely unexplored far side. Both Chang’e 4 robots remain operational today, as does the Chang’e 3 lander.

Though Chang’e 5 has a very short operational life, the mission is designed to have a long-lasting impact. After all, scientists are still studying the 842 lbs. (382 kg) of lunar material brought to Earth by NASA’s Apollo missions from 1969 to 1972.

Some of the Apollo material came from Oceanus Procellarum, a huge volcanic plain that Apollo 12 explored in late 1969. But Mons Rümker rocks formed just 1.2 billion years ago, whereas all of the samples collected by the Apollo astronauts are more than 3 billion years old.

Chang’e 5 therefore “will help scientists understand what was happening late in the moon’s history, as well as how Earth and the solar system evolved,” the nonprofit Planetary Society wrote in its description of the mission.

Chang’e 5 isn’t the only sample-return game in town. Japan’s Hayabusa2 mission is scheduled to deliver pieces of the asteroid Ryugu to Earth on Dec. 5, and NASA’s OSIRIS-REx probe collected samples of the space rock Bennu in late October. The Bennu samples are scheduled to come home in September 2023.

Mike Wall is the author of “Out There” (Grand Central Publishing, 2018; illustrated by Karl Tate), a book about the search for alien life. Follow him on Twitter @michaeldwall. Follow us on Twitter @Spacedotcom or Facebook. 

via Space.com https://ift.tt/2CqOJ61

December 1, 2020 at 09:54AM

MIT project generates custom robots to navigate different terrains

https://www.engadget.com/mit-robogrammar-computer-design-robots-adaptation-130507277.html

Researchers at MIT have developed a way for a computer to essentially design its own robotic body, based on the available parts and the local terrain. Dubbed RoboGrammar, the system knows what obstacles it’ll need to cover and what equipment is available, and work everything else out from there. The paper’s lead author, Allan Zhao, told MIT News said that despite the variety of tasks robots are used for, their designs tend to be “all very similar in their shape or design.”

Robots are frequently designed to mimic people, animals (with four legs) or vehicles, with wheels and tracks to move around. But that may not be the most useful or efficient form, which is why RoboGrammar’s only limitation is the practical limits around building robots. For instance, in one simulation where the terrain was rough with lots of slaloms, the best design looks more like a crocodile than anything else. The robot is then put into a simulation of the terrain to ensure it operates in a way that makes sense.

Naturally, the system isn’t yet ready to enable computers to design their own robots without any human input. But this stands as an interesting first step on the road to being able to make devices that are better suited to their environments, and more efficient, than we can currently dream up. The team’s next step is to actually build some of the robots the system has cooked up to see if the simulation’s promise matches the reality. Zhao added that the system could benefit engineers as well as the designers of procedurally-generated video games that need to build populated environments quickly and efficiently. 

via Engadget http://www.engadget.com

December 1, 2020 at 07:12AM