Crippling crypto weakness opens millions of smartcards to cloning

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Millions of smartcards in use by banks and large corporations for more than a decade have been found to be vulnerable to a crippling cryptographic attack. That vulnerability allows hackers to bypass a wide range of protections, including data encryption and two-factor authentication.

The critical vulnerability, which researchers disclosed last week, allows attackers to derive the private portion of any vulnerable key using nothing more than the corresponding public portion. The so-called factorization attack can be completed in minutes or days, and the price can range from nothing, depending on the key size and type of computer an attacker uses. The vulnerability stems from a widely deployed library developed by German chipmaker Infineon, which in turn sells its hardware and software to third-party smartcard and device manufacturers.

The defect has now been confirmed to affect the first line of Gemalto IDPrime.NET smartcards. The cards have been on the market since 2004 at the latest, when Gemalto predecessor Axalto announced Microsoft employees were using the card to secure access to the software maker’s network, by among other things providing two-factor authentication to company employees worldwide. During the 12 years the cards are known to have been in use, Netherlands-based Gemalto has shipped cards numbering in the millions or even the tens or hundreds of millions.

Gemalto stopped selling the product in September, but it has pledged to support them for 24 to 48 months after that, depending on how the cards are used. Third-party distributors continue to sell the cards online. A Gemalto representative referred Ars to this company advisory that says: “Our investigation has determined that End-of-sale IDPrime.NET products may be affected.”

Cryptography experts, however, said there is little doubt the line of Gemalto cards. Dan Cvrcek, CEO of Enigma Bridge, said he examined 11 IDPrime.NET cards issued from 2008 through earlier this year. All of them used an underlying public key that tested positive for the crippling weakness. By running the public keys through an attack hosted on Amazon Web Services or a similar cloud computing platform, the private portions could be computed in a matter of hours for 1024-bit keys and in a matter of days for 2048-bit keys. Once attackers know the secret key, they could cryptographically clone the card. Attackers could also compromise any other keys that were generated by the smartcards.

Keys to the kingdom

Cvrcek said members of the research team that discovered the flaw went on to obtain two RSA keys with a length of 512 bits that were generated by separate IDPrime.NET cards. His team was able to calculate the secret key for both of them, one in about three minutes and the other in about 10 minutes, using a general-purpose computer. He said the results are alarming, because they confirm the weakness affects a card that forms the basis for a public key infrastructure many companies use to encrypt e-mail, secure network logins, and authenticate employees.

“These card were primarily used for enterprise and medium-sized company PKI systems, Cvrcek said. “They are protecting e-mail communication, remote access (VPN), they are used to sign and decrypt sensitive documents. The documents would likely be highly sensitive ones—whatever an enterprise gives maximum confidentiality level.”

Gemalto’s IDPrime.net card is only the latest smartcard to be confirmed vulnerable to ROCA, and it’s almost certainly won’t be the last one. Estonia’s government has already said that 750,000 electronic IDs it has issued are vulnerable, and researchers have uncovered evidence ID cards issued by Slovakia and Spain may be vulnerable, too. Several models of Trusted Platform Modules protecting computers sold by a variety of manufacturers are also known to be affected, as are Javacards.

The vulnerability resides in all RSA keys generated by the faulty Infineon library. To optimize speed, the library uses a structure of underlying prime numbers that makes the keys much more susceptible to a mathematical process known as factorization. Identifying affected keys is quick and inexpensive and requires only access to a public key. Attackers can then run all vulnerable public keys through an attack dubbed Return of the Coppersmith Attack, or ROCA, for the type of factorization method it uses.

Once the longer factorization is completed, attackers have access to the private key that’s used for a variety of sensitive tasks, including decrypting data, digitally signing software, and providing a cryptographically robust second authentication factor. The attack and the vulnerability it exploits were discovered by Slovak and Czech researchers from Masaryk University in the Czech Republic, Enigma Bridge in Cambridge, UK, and Ca’ Foscari University in Italy. Cvrcek said other lines of Gemalto smartcards, including the IDPrime MD, aren’t vulnerable.

Now that the IDPrime.NET has been confirmed to be affected, organizations that use the smartcard should carefully assess how their networks and employees can be exploited. A Microsoft spokeswoman said company officials are investigating the vulnerable cards and will take appropriate steps if they determine there’s a risk to the company’s network or employees. Gemalto officials declined to say how many smartcards have been sold over the years or how many remain in active use. Cvrcek estimated sales total in the millions at a minimum and possibly in the hundreds of millions. It’s not hard to find case studies naming specific companies that use the Gemalto cards. This one, for instance, shows that British Sky Broadcasting Group recently deployed vulnerable cards to 4,000 employees.

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Self-driving startup nuTonomy bought by Delphi for $400 million

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nuTonomy was spun out of MIT and has stayed true to its New England roots.

nuTonomy


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On Tuesday we learned that Boston-based nuTonomy is being bought by tier-one auto supplier Delphi. Delphi is paying $400 million for the startup, plus about $50 million more in earn-outs. In return, it gets an extra bow in its self-driving quiver. Four-year-old nuTonomy is developing an automated driving “stack”—the combined software programs that do everything from fusing sensor inputs that perceive the environment around a vehicle to facilitating the decision-making of where to actually drive.

“Our mission has always been to radically improve the safety, efficiency, and accessibility of transportation worldwide,” said nuTonomy cofounder and CEO Karl Iagnemma. “Joining forces with Delphi brings us one step closer to achieving our goal with a market-leading partner whose vision directly aligns with ours. Together, we will set the global standard for excellence in autonomous driving technology.”

Automotive suppliers like Delphi and Bosch are just as heavily committed to self-driving technology as OEMs like General Motors, Tesla, and Volvo. Last year, Delphi and Mobileye revealed plans for a production-grade autonomous system planned for 2019.

nuTonomy has been testing its driverless cars in Singapore and Boston (where Delphi has also been testing autonomous vehicle technology). The addition of nuTonomy’s 70-odd engineers and scientists almost doubles Delphi’s self-driving research team, and Delphi says that combining efforts in those two cities (and others) will see it deploy 60 self-driving vehicles in three continents by the end of the year.

It’s yet another domino falling in the driverless car space, which has seen several acquisitions with hefty price tags of late. Last year, GM paid $1 billion for Cruise. In February, Ford splashed out a similar amount on Argo AI. And in March, Intel coughed up $15.3 billion for Mobileye. It almost makes Delphi’s purchase look cheap.

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Your old GameCube controllers now work with the Nintendo Switch

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If you have these lying around, dig them out of the closet for some Switch action!


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Classic Nintendo GameCube controllers can now work with the Nintendo Switch via a USB adapter, following a version 4.0.0 system update released late last week. While Nintendo didn’t list the feature in its official release notes, the new controller support was discovered and spread on Twitter yesterday, then quickly confirmed by others.

GameCube controllers show up on the Switch controller-calibration screen with a “USB” label when plugged into the system dock via Nintendo’s official GameCube controller adapter, which was first released years ago alongside Super Smash Bros. for Wii U (third-party adapters may not work as well, from reports). The controllers seem to work with every available Switch game, though the GameCube controller lacks an equivalent for the Switch’s “minus” and “ZL” buttons, limiting the functionality in some titles. Other USB controllers, such as wired Xbox 360 game pads, still aren’t recognized when plugged into the Switch.

The surprise controller addition will be welcome news for the many longtime Nintendo fans who think Nintendo never really improved on the oddly shaped GameCube controller design and for those who want to use bigger analog sticks on the system without having to invest in the Switch Pro Controller.

The feature’s stealth launch is already fueling speculation that Nintendo may be planning support for downloadable GameCube games on the Switch’s still-pending Virtual Console. GameCube controller support would also practically be a prerequisite for getting serious players to support any upcoming Super Smash Bros. game for the Switch, should Nintendo ever see fit to announce one. Hmm…

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Balloon navigation breakthrough helps extend cell service in Puerto Rico

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A balloon launches from Nevada on its way to Puerto Rico.


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One of Puerto Ricans’ most basic needs in the wake of Hurricane Maria is communication with the outside world. Cell phone companies on the island are still working to repair infrastructure after the hurricane took 95 percent of the island’s cell phone towers out of service.

So X, Google’s company devoted to technological “moonshots,” is sending a fleet of balloons to serve as cell phone towers in the sky. “We are now collaborating with AT&T to deliver emergency Internet service to the hardest hit parts of the island,” writes Alastair Westgarth, who leads the company’s balloon-based Internet efforts.

The idea of providing Internet service via balloons sounds crazy—indeed it has sounded crazy since Google first announced the effort, dubbed Project Loon, in 2013. But Google—now X—is deadly serious about making balloon-powered Internet access a real thing.

Westgarth acknowledges that “Project Loon is still an experimental technology and we’re not quite sure how well it will work.” But the company has been making steady progress over the last four years. The company can keep its balloons in the air for more than three months at a time, powered by solar energy. It has figured out how to efficiently steer flocks of balloons to keep them over an area that needs service.

How Project Loon works

Fundamentally, the balloons are a way to extend the range of an existing cellular network. A terrestrial cell phone tower communicates with a balloon soaring as much as 20 kilometers overhead. At that height, a balloon has a clear line of sight to a large area of the ground below. A single balloon can serve an area the size of Rhode Island. Phones on the ground communicate with the balloon the same way they would communicate with any other cell phone tower. X says that one balloon can serve thousands of customers simultaneously.

There’s a big, obvious challenge, of course: wind. If you send a balloon up 20 kilometers in the air, it will quickly blow away from the desired coverage zone. Past balloon-based transmission schemes have tethered balloons with a cable, but that limits how high the balloons can go and it increases the cost and complexity of the system.

The company’s original plan was to just release a steady stream of balloons and have them slowly float around the world. As one balloon floated out of range for any given customer, there would be another one behind it. With enough balloons, people at certain latitudes would be within range of at least one balloon at all times.

But as X experimented with its balloons, the company realized that it could use wind to steer them. The balloons have on-board pumps that allow them to move up and down.

“From our millions of kilometers of test flights, we’ve been able to develop sophisticated models that allow us to more accurately predict the wind patterns at different altitudes,” a Project Loon post said in 2016. “Using this data, our software algorithms are able to determine which altitude has a wind pattern that gives us the best chance of keeping our balloons close to the areas where we want them.”

“We figured out how to cluster balloons in teams, dancing in small loops on the stratospheric winds, over a particular region,” wrote X CEO Astro Teller.

In one 2016 test, a balloon took 12 days to travel from Puerto Rico to Peru and then spent 14 weeks hovering in Puerto Rican airspace.

The technique wasn’t perfect; the balloon would occasionally get blown out over the Pacific Ocean before being steered back over Peru.

The Peruvian experiment proved useful earlier this year when the country suffered from serious flooding. Because X had already done work in the country, X was able to quickly get its balloons aloft and provide connectivity to thousands of Peruvians who had been cut off from conventional communications infrastructure.

The company has developed other technologies to make this whole system practical. For example, an early challenge was that balloons would get blown away before they had been fully prepped for release. The team designed a balloon launchpad, depicted at the top of this article. The launchpad rotates so its open side is always pointed downwind, shielding the balloon from direct wind as it’s prepared for release.

Bringing balloon Internet to Puerto Rico

X has solved a number of thorny technical problems for getting balloon Internet technology working. But using that technology to quickly provide service to ordinary Puerto Ricans was still a big challenge.

First and foremost, X needed on-the-ground partners. Project Loon’s technology is fundamentally a way to extend the range of an existing cellular network, so X needed to partner with an existing Puerto Rican cellular provider. That local provider needed to modify some of its towers to communicate with the Project Loon balloons and correctly route customer traffic that came back from them. AT&T agreed to partner with X on the project.

X also needed approval from the Federal Communications Commission to operate in the area, which it got earlier this month. X says it also worked with the Federal Aviation Administration—presumably to get the rights to operate in the airspace above Puerto Rico.

“Project Loon is now supporting basic communication and Internet activities like sending text messages and accessing information online for some people with LTE enabled phones,” Loon reported in a Friday blog post.

Puerto Rico is about three times as large as Rhode Island, so (in principle) you should be able to cover most of the island with three balloons. In practice, of course, X needs more than that since steering the balloons with air currents is far from an exact science. At any given time, some balloons will be drifting off-course or working to get back on-course. More balloons will be needed to provide reasonable levels of reliability.

Disclosure: My brother works at Google.

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How Often Do You Really Need to Shower? (Hint: Not Every Day) [Video]

Do you really need a daily shower to stay clean, or is it doing more harm than good? Some scientists have recommendations based on what we know about our skin — and what might be living on top of it.

[SciShow]

The post How Often Do You Really Need to Shower? (Hint: Not Every Day) [Video] appeared first on Geeks are Sexy Technology News.

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How Netflix Made ‘Stranger Things’ a Global Phenomenon

Not quite two years ago, Netflix launched simultaneously in 130 new countries. It now operates nearly everywhere in the world. With that expansion has come explosive international growth—along with the challenge of how best to introduce its homegrown favorites, like Stranger Things, to an audience that spans all the way to the Upside Down and back.

It’s hard to overstate how important it is to Netflix’s long-term ambitions that shows like Stranger Things “travel.” The streaming service needs to maintain a library that users will pay for year-round, and even with an original content budget pegged at $8 billion for 2018 it has to spend wisely to ensure it’s producing content that plays as well in Canada as it does in Cameroon. Or, from another angle: Not even Netflix has the budget to invest heavily in hyperlocal content for Estonia.

Making movies or series that play well overseas depends to a certain extent on quality, of course, and Netflix has long maintained that geography is a poor indicator of what people will actually watch. But for a show like Stranger Things—which is an Emmy-nominated and critically-praised show in the US—to succeed abroad, Netflix has to translate its genius to as many markets as possible. Literally.

Found in Translation

The world contains thousands of languages. Figuring out the proper translation for “Demogorgon” in each of them would be singularly impractical. But for the 20 languages in which Netflix does provide subtitles—and the large number in which it dubs shows—it sweats the small stuff.

That means the creation of a Key Names and Phrases tool, a sprawling spreadsheet in which teams of freelancers and vendors input translations in the name of consistency. Does the show include a fictional location? A catchphrase? A sci-fi item that has no real-world corollary? All those things go in the KNP, allowing Netflix to know how they read in Greek, Spanish, Swedish, Vietnamese, and so on.

Some translations are fairly straightforward; a university becomes a universidad for Spanish-language audiences, for example. Others, though, require substantially more legwork. Especially for a ’80s-reference-heavy series like Stranger Things that is fairly out of step with the present.

To ensure it transcended language barriers, Netflix dug into old Dungeons & Dragons materials to nail down how various cultures translated ‘Demogorgon’ in the mid-1970s. Similar efforts were made to track down decades-old marketing materials for, yes, Eggo waffles.

“It’s a really deep dive into what are the elements of the story, what are the specifics of the story, that we need to make sure we are translating the same way that things were translated, say, 30 years ago,” says Denny Sheehan, the director of Netflix’s content localization and quality control efforts. “We compile all of that into essentially a show bible, and we give that to all of our translators, all of our dub studios, so they can reference that.”

Take that Demogorgon, the big bad the Stranger Things kids named after a Dungeons & Dragons demon prince. To ensure that connection transcended language barriers, Sheehan’s team dug into old D&D materials to nail down how various cultures translated “Demogorgon” in the mid-1970s. Similar efforts were made to track down decades-old marketing materials for, yes, Eggo waffles, which play an outsized role in Season 1.

That focus on consistency goes beyond the words themselves to the voice actors saying them. Netflix says it looks for people who sound like the original cast but also, as Sheehan puts it, “embody the spirit of the character and tone.” No real surprise there. But the company also aims for voices that can work across titles. The actress who voices Winona Ryder’s Joyce Byers in Stranger Things, for instance, also provides the dubs for Lydia Deetz in Beetlejuice, and Mina Harker in Bram Stoker’s Dracula.

“We think of the subtitles and dubs as enabling access to the story,” Sheehan says. “Our goal is to use creative intent as the North Star, to really create culturally relevant and resonant translations for the continent that have a wide global appeal.”

A Global Concern

That’s increasingly a business imperative as well.

“Localization is very important internationally,” says Tony Gunnarsson, a streaming analyst with Ovum who follows Netflix closely. “European audiences are very familiar with US television and movies but the expectation is always to have local-language subtitles. This is a must-have everywhere.”

Netflix has already reaped some of those gains, says Todd Yellin, the company’s VP of product innovation.

“Before you localize it, you have the early adopters who speak English well enough that they can use the service in those countries,” Yellin says. “But after you localize you see substantially more growth in those countries.”

Netflix’s global accommodations go beyond subtitles and dubs, of course. The company has advanced efforts in recent years to make its service more usable in emerging markets, countries where bandwidth may be limited or unreliable. That includes the recent introduction of downloadable content, which lets users grab an episode while on Wi-Fi to watch on the go.

“What we’re doing is trying to do things like, when people are watching over a cellular network, how to get better quality for fewer bits of data, how to avoid rebuffering in more challenging internet scenarios, like you often hit in India or Malaysia or the Philippines and so forth,” says Yellin. “Those markets are very important for the expansion of Netflix.”

Of course, those technological and linguistic solutions don’t mean much if it’s a show people don’t want to watch in the first place. It’s no accident that Netflix has a multi-series deal with Marvel, whose stable of comic book characters has built-in international cache. Or that this year it invested heavily in anime, a genre that demonstrably transcends both geography and demographics.

As a Spielbergian genre throwback, Stranger Things seems similarly built for international success. The stars and creators may have been relative unknowns before the series debuted, but its tropes are universal. And it’s not just Spielberg; fans of David Lynch and Stand By Me will find familiar nuggets as well.

“My hunch is that the commercial success results from attracting several different audiences for each of which it is a cult show,” says Nigel Morris, author of The Cinema of Spielberg: Empire of Light and a film studies professor at the University of Lincoln. “All of the allusions make it a kind of interactive game as people ‘spot the references’, feel flattered by their ability to do so but also curious about those they realize they must be missing, and share them through social networking, together with speculation about what is going on and what the various clues might mean.”

The result? A show that went viral first in Canada, and gradually spread to find enthusiasts around the world. In one month, Netflix users in 190 countries watched Stranger Things, and viewers in 70 of those nations became devoted fans. A handful of people tuned in from Bhutan, and from Chad. In a first for the streaming service, someone watched Season 1 in Antarctica.

Stranger Things, too, is just one show. The process repeats itself across thousands of hours of content. Netflix already made shows based on what the world wanted to watch; the hard part, now, is presenting it in a way that people can understand, no matter where they live or what language they speak.

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How Federal Law Protects Online Sex Traffickers

It is a stain on our national character that sex trafficking is increasing in this country, in this century, and experts say it is happening because of the internet and the ruthless efficiency of online sex trafficking.

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Senator Rob Portman (@senrobportman) (R-Ohio) is a member of the Committee on Homeland Security & Governmental Affairs, where he chairs the Permanent Subcommittee on Investigations.

Sex trafficking has moved from the street corner to the smartphone, and online sex trafficking has predominately occurred through one website: Backpage.com.

Headlines tell the tragic stories: In March 2013, police reported that a Miami pimp forced a teen to tattoo his name on her eyelids. In June 2017 in Chicago, feds charged a man for prostituting a 16-year-old girl before her murder. That same month, three people were accused of pimping a pregnant teen for sex.

These heinous crimes, and countless others, involve Backpage, and yet the website has repeatedly evaded justice for its role in child sex trafficking.

The Senate Permanent Subcommittee on Investigations, which I chair, investigated Backpage for nearly two years. The committee’s groundbreaking report, released in January, found that the company knowingly facilitated online sex trafficking, coached its users on how to post so-called “clean” ads for illegal transactions, and covered up evidence of these crimes in order to increase its own profits.

Despite these facts, courts have consistently ruled that a federal law called the Communications Decency Act protects Backpage from liability for its role in sex trafficking. This 21-year-old law was designed to ensure websites aren’t held liable for crimes others commit using their website. The legislation has an important purpose, but now, because of broad legal interpretations, it is used as a shield by websites that facilitate the sale of women and children for sex.

The Communications Decency Act should not protect sex traffickers who prey on the most innocent and vulnerable among us. I do not believe those in Congress who supported this bill in 1996 ever thought that 21 years later, their vote would allow websites to knowingly traffic women and children over the internet with immunity.

However, courts and attorneys generals have made it clear that their hands are tied. In the most recent example, in August, a Sacramento judge threw out pimping charges against Backpage because of the liability protections afforded by this 1996 law, and he invited Congress to fix this injustice. The court opinion stated, “If and until Congress sees fit to amend the immunity law, the broad reach of section 230 of the Communications Decency Act even applies to those alleged to support the exploitation of others by human trafficking.”

This injustice is why I, along with more than two dozen of my colleagues from both sides of the aisle, introduced the Stop Enabling Sex Traffickers Act.

The bill would do two things. First, it would allow sex trafficking victims to get the justice they deserve by removing the law’s unintended liability protections for websites that knowingly facilitate online sex trafficking. Second, it would allow state and local law enforcement to prosecute websites that violate federal sex trafficking laws.

The bill will achieve these ends without threatening the years of progress we have made in creating a free and open internet. The standard for liability in our bill is a high bar to meet. It will protect good tech actors while targeting rogue online traffickers like Backpage. At a recent Senate Commerce Committee hearing on this bill, California attorney general Xavier Becerra testified to this point, stating, “The legislation that you have before you is very narrowly tailored. It goes only after sex trafficking.” I urge the committee to pass this bill soon, so that it can be voted on by the full Senate.

Some in the tech community incorrectly claim that this bill will expose innocent websites to frivolous lawsuits. But my Senate colleagues and I carefully crafted this legislation to remove immunity only for websites that can be proven to have intentionally facilitated online sex trafficking. There are already exemptions in the Communications Decency Act’s liability protections for intellectual property violations that exist without undermining the fundamental intentions of the law. It is unreasonable to suggest the result of a narrowly tailored exemption against knowing sex traffickers would be any different.

This bill’s common-sense changes will help bring the 21-year-old Communications Decency Act into the 21st century. Thirty-five senators—more than one-third of the Senate, from wide-ranging ideological backgrounds—are cosponsors of this legislation. Additionally, Oracle, Hewlett-Packard Enterprise, 21st Century Fox, the Walt Disney Company, and IBM, as well as the National Urban League all recently endorsed this legislation, in addition to dozens of anti-human trafficking, faith-based, and law enforcement groups. I’m hopeful that more in the tech community will partner with us to hold these online sex traffickers accountable and protect the vulnerable women and children who are bought and sold online.

We have a moral responsibility to protect the most vulnerable among us and combat this injustice. Every day we wait is too late for countless vulnerable women and children.

WIRED Opinion publishes pieces written by outside contributors and represents a wide range of viewpoints. Read more opinions here.

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