From Technology Review RSS Feeds: Epic Games Finds New Customers

The graphics software used to create 3-D game environments is being adapted to create better, cheaper training tools and simulations.

Software frameworks known as game engines are opening up new markets for game designers and making high-quality simulations available to companies that otherwise couldn’t afford them. With help from software based on the technology used to create the immersive virtual worlds of video games, paramedics and firefighters are finding ways to train more effectively and inexpensively, and architectural firms are showing designs to clients at an unprecedented level of detail.




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From Engadget: OUYA to get OnLive gameplay at launch, console’s full controller gets pictured

Ouya to get get OnLive at launch, console's full controller gets pictured

Some happy news for the many who’ve already plunked down their hard earned cash on OUYA — the Android-based gaming console will be getting streaming gaming courtesy of the folks at OnLive. The prospective console maker broke the news on its Kickstarter page, noting that the experience will also include 30 minute free demos of “nearly every game” in its library, including Ravaged and Darksiders II. Also, some news for those wondering if the other side of the console’s controller was a radical departure [see above]. Check out a press release detailing the OnLive partnership after the break. Oh, and for those of you keeping track: the Kickstarter page is currently at a whopping $5.5 million pledged, with a dozen days left.

 

from Engadget

From Engadget: Big Fish Unlimited lets gamers resume play on mobile, PC and TV, stay distracted at all times

Big Fish Unlimited lets gamers pick up where they left off on mobile, PC and TV, stay distracted at all times video

The perpetual crisis of casual gaming is that need for just one… more… turn. After all, those 29 levels of progress aren’t coming with you to the office, are they? Big Fish Games wants to ease our consciences (or at least our egos) with Big Fish Unlimited. By using HTML5 to constantly save progress, the cloud service remembers exactly where a player was and ports it to the next device: it’s possible to hop from a Android tablet, to a Roku box, to a Windows PC’s browser without having to replay anything. The nature of the streaming games themselves won’t give OnLive players second thoughts, but their lighter footprint won’t demand as much from an internet connection, either. Most of the intended audience will appreciate the price — the now active service costs $8 a month for access to more than 100 games from the full catalog, and free play is on tap for 20 of the games as long as you can endure periodic ads. Whether or not coworkers can endure another round of your hidden object games is another matter.

 

from Engadget