11 hidden Steam features that PC gamers shouldn’t overlook

https://www.pcworld.com/article/2442173/9-cool-steam-features-you-probably-didnt-know-about.html

For PC gamers, Steam has been such a mainstay for so long now that it’s practically melded into the operating system itself. The thing is, Steam is more than just a market — it can do a lot more.

Just because you’ve used Steam a lot doesn’t mean you know everything about it. Valve has continued to update its flagship product over the years with several intriguing and downright useful features, and it’s a real shame that many of those features fly under the radar.

So, I dug through some of Valve’s recent announcements and explored the software from end to end. Here are some cool Steam features I found that you might’ve overlooked.

Play Steam games on your TV or phone

Steam is a PC gaming platform, but you aren’t limited to your PC. With Valve’s own Steam Link app, you can stream games from your PC to compatible devices including phones, tablets, and TVs.

All you have to do is install Steam Link on the device you want to play on (e.g., your TV or phone) and connect via Steam Link to your gaming PC. This connection can be made over local network or the internet, meaning you can actually play your games even when away from home.

What actually happens is that your inputs are sent to your PC, which runs the actual game, and the game’s visual output is streamed to your device in real time. It’s basically a cloud gaming setup, except your own PC is the cloud service in this case.

Related: Which cloud gaming service is right for you?

If you want to get even more technical with a full-blown DIY project, you can even build your own Steam gaming console for your TV, which is what PCWorld’s own Will Smith did just for funsies. I won’t pretend to know exactly how he did it, but the end result is impressive.

See how much you’ve spent on Steam

Bragging about how many unplayed games you have in your Steam backlog is so 2010s. How about bragging about the ungodly amount you’ve spent on games, played or not?

If you want to pull back the veil and find out how much of your future retirement fund you’ve frittered away on your gaming library, then Steam has the stat loaded and ready for you.

Navigate to Help > Steam support > My account > Data related to your Steam account > External funds used and you’ll see a breakdown of your total spend over the life of the account. Ouch.

Take rich notes for each game

Jon Martindale / IDG

Have you used the relatively new Notes feature in Steam? Valve introduced it in a big update last year and I’ve fallen in love with it.

It’s basically a notepad that you can access through the Steam overlay (open the overlay using the Shift + Tab shortcut), and you can keep notes on a per-game basis. It’s where I store my strategic plans for complicated games on Tabletop Simulator, and it’s where I leave myself reminders for what I want to do next in Kerbal Space Program.

And Steam Notes can hold more than just text. You can make links to webpages, you can write code, and you can even paste images. (Copy the image you want and paste it in using Ctrl + V.)

You can then access Steam Notes outside of the game itself. Navigate to the game in your library, then scroll down and look at the right-hand side of the Steam window. You’ll find the Notes tab with everything you’ve written and/or pasted there.

Share Steam games with friends and family

Valve

Do you ever feel like the games in your Steam library are going to waste, either because you’ve yet to play them or you’ve completed them and have no intention of ever playing them again? Consider sharing those games with friends and family so they can play them!

Steam Family is a nifty feature that lets you share your game library with up to five other people. Games are shareable on a game-to-game basis (must be enabled by each developer), and a shared game can only be played by one person at a time. Each person in your Steam Family is designated as either an Adult or Child, with special parental controls that can limit access to certain games and Steam features for Children.

To share Steam games with someone, both of you need Steam Guard enabled on your accounts. Then, go to Steam > Settings > Family, enable Activate family library on this device, then select the account you want to share your library with from the list. To play a shared game, the borrower must select Borrow on the game in their library, and then the owner must approve the borrow request.

Use custom controller configs per game

If you prefer to game on your PC with a gaming controller instead of keyboard and mouse, you should know that you can download and use custom controller presets created by the community on a per-game basis. These presets may be better than the defaults.

To use these controller configs, go to Steam > View > Big Picture Mode. Then, in your game library, select a game and click on the controller icon beside it. Click on the current controller layout and you’ll be able to browse both official and community-made configs.

Customize your Steam library art

Don’t like the logo of a particular game? Wish the background wasn’t so ugly and want to tweak it? Or maybe you want to revamp the art for every game in your Steam library as a form of creative expression? You can!

All you have to do is open your Steam library, select the game you want to change the art for, then right-click the background image in the main window and choose the image you want to replace it with.

This can be a great way to, say, add your favorite personal screenshots as a backdrop or simply to customize logos for readability. SteamGridDB has some amazing fan-made artwork you can use to replace the defaults, if you aren’t creative and/or want something professional-looking.

Sell Steam Trading Cards for wallet funds

Jon Martindale / IDG

Frankly, I don’t care about Steam Trading Cards, and I know I can’t be the only one. There’s nothing wrong if you like them, of course — and it’s actually better for me that people want them because it allows me the opportunity to sell them for money.

If you want to get rid of your Steam Trading Cards, simply click on your account name in Steam and select Inventory. Then, select all of the trading cards you don’t want (for me, that’s all of them) and hit the Sell button to sell them on the open market at a fair price.

They might not sell straight away, but they should go eventually — and before you know it, you’ll have a few extra dollars to spend on a new game or DLC that’s sitting in your wishlist.

Record video footage of your sessions

If you want to record video of your gameplay, you have options as far as what software to use — but why not just use Steam itself? Earlier this year, Valve released a useful game recording feature that’s free to use and built right into the Steam client for ultimate convenience.

To enable it, you’ll need to be running the beta version of Steam (at least at the time of this writing). To switch to the beta version of Steam, you can simply go to Steam > Settings > Interface, then select one of the beta options from the drop-down menu.

After Steam restarts in the beta branch, navigate to Steam > Settings > Game Recording, then select either Background (to record constantly in the background, up to the limits you set for time and storage) or On Demand (to only record when you manually toggle it).

You can add timeline markers to help you keep track of important moments, you can clip the footage, and you can share those clips, all from within the Steam interface. Just open the Steam overlay (again, that’s Shift + Tab in game) and start cutting up your highlights.

More on this: Hands-on with Steam’s game recording beta

Check your FPS in games

Jon Martindale / IDG

This particular feature has been in Steam for a while, but I’ve written enough “How to check your in-game FPS” guides to know that it’s still something that many aren’t aware of. Steam may not be the best tool for checking frame rates, but it is the quickest and most straightforward.

Navigate to Steam > Settings > In game, then enable the In-game FPS counter. It’ll display a simple average frame rate at the top of your screen, which is good enough for most cases. (If you don’t see it, make sure you haven’t disabled the Steam overlay from showing in-game.)

Change Steam’s start page

Suppose you find yourself spending way too much on Steam games and you want to eliminate as many temptations as you can. One thing you can do is change Steam’s start page so you aren’t bombarded with sales, offers, and new releases.

To change Steam’s start page, go to Steam > Settings > Interface, then select one of the options for how you want Steam to start up. The options include News, Library, Community Home, and (if Steam is a crucial aspect of your online social life) Friend activity.

Scroll to find hidden gems you’d like

After Steam’s latest user interface overhaul, Valve introduced a lot more recommendations for your next purchase — and this is a great way to find hidden gems, even if you have an expansive wishlist already.

All you have to do is navigate to the Store page, scroll down, and just keep scrolling down. You’ll see the usual special offers and featured games at the top, but keep going and you’ll enter into the weeds where you can find all sorts of lesser-known titles.

These recommendations are based on various factors, including the games you actually play, the games your friends have been playing lately, games from your wishlist that were recently updated, and some truly niche picks from niche categories that Steam thinks you’d like.

While writing this article, I kept scrolling just to see what Steam thinks I’d like and ended up finding a bunch of “underwater games” and “wholesome games,” which I apparently have a penchant for!

Further reading: Must-know Steam tips to level up your PC gaming

via PCWorld https://www.pcworld.com

September 13, 2024 at 05:34AM

Tesla Semi fire required 50,000 gallons of water to extinguish

https://www.engadget.com/transportation/evs/tesla-semi-fire-required-50000-gallons-of-water-to-extinguish-120006477.html?src=rss

California firefighters needed to spray 50,000 gallons of water to extinguish a roadside Tesla Semi fire, the US National Transportation Safety Board (NTSB) announced in a preliminary report. Crews also used an aircraft to drop fire retardent in the "immediate area as a precautionary measure," according to the agency.

The crash happened at 3:13 AM on August 19 on the I80 freeway east of Sacramento. The tractor-trailer departed the roadway while navigating a curve, struck a traffic delineator and eventually hit a tree. The driver was uninjured but taken to hospital as a precaution.

Tesla Semi fire required 50,000 gallons of water to extinguish
California Highway Patrol

The Tesla Semi’s large 900kWh battery caught fire and reached a temperature of 1,000 degrees F while spewing toxic fumes. It continued to burn into the late afternoon as firefighters dowsed it with water to cool it down (Tesla sent a technical expert to assess high-voltage hazards and fire safety). It wasn’t until 7:20 PM (over 16 hours after the crash) that the freeway was reopened. 

All of that caught the attention of the NTSB, which sent a team of investigators, mainly to examine the fire risks posed by large lithium-ion battery packs. The agency — which can only make safety recommendations and has no enforcement authority — said that "all aspects of the crash remain under investigation while the NTSB determines the probable cause." 

Given the long road shutdown time, dangerously hot fire and toxic fumes, the accident is likely to provoke a lot of discussion in and out of government. The NTSB concluded in 2021 that battery fires pose a risk to emergency responders and that manufacturers’ guidelines around such fires were inadequate. 

This article originally appeared on Engadget at https://ift.tt/gloYcD6

via Engadget http://www.engadget.com

September 13, 2024 at 07:03AM

Gemini Live Goes Free to Use for Android Users

https://www.droid-life.com/2024/09/12/gemini-live-goes-free-to-use-for-android-users/

Gemini Live, the feature that allows you to have a live conversation with AI, is going to free to use for Android users via the Gemini app. Initially launched exclusive to Gemini Advanced users, now even those not paying for advanced features can get in on the fun.

We won’t make any assumptions as to why Google has made this decision, but could it be possible that it’s because the company feels there aren’t enough people willing to pay for it? Who knows. The only important thing is that it’s now free to use in the Android app and that’s pretty sweet.

According to Google, “people are finding this natural way of conversing with Gemini so much more engaging that since launching, we’ve seen that Live conversations are 2.5x longer than text-based conversations.”

I myself will be giving this a try as son as it’s live in my Gemini app. Thanks, Google!

Google Play Link

Read the original post: Gemini Live Goes Free to Use for Android Users

via Droid Life: A Droid Community Blog https://ift.tt/H0G5kRo

September 12, 2024 at 01:54PM

Steam Families Is Available Now, Lets You And Five People Merge Your Game Libraries Into One–Here’s How

https://www.gamespot.com/articles/steam-families-is-available-now-lets-you-and-five-people-merge-your-game-libraries-into-one-heres-how/1100-6526453/?ftag=CAD-01-10abi2f

Valve has updated its old Steam Family Sharing program and replaced it with Steam Families, a new and improved way to share games across multiple accounts that is available now.

Steam Families allows up to six users to essentially link their accounts into one, with each user gaining access to all of the games on each of the linked accounts. Whereas the old Steam Family Sharing system (first introduced in 2013) required the owner of a game to be offline in order for those sharing the account to play, that isn’t the case with Steam Families. Multiple users can access a family member’s game library and play different games at the same time.

Each user will have their own save files and Steam achievements. However, in order to play the same game together, multiple users on the Steam Family will need a copy. Once two copies of the same game are accessible via the shared accounts, any two members of the Steam Family will be able to play.

Those looking to create a Steam Family will want to put some thought into it. While it is possible to leave a Steam family once you’ve joined, doing so comes with a one-year wait time before you are able to join another Steam Family, as well as a one-year wait before that slot in the Steam Family you left can be filled. The owner of the Steam Family can also kick out unwanted family members. If someone playing a game on your account gets banned, the owner of the game will be banned as well, so make sure everyone in your Steam Family is playing nice.

The new and improved Steam Families also comes with a plethora of Parental Control features, allowing parents to block off access to specific games, restrict certain content, set playtime limits, approve or deny requests from child accounts, and easily approve game purchases requested by child members.

To set up a Steam Family, find your Account Details on Steam, then click on the Family Management section. From there you can "Create a Family," invite members, and choose whether added members will be Adult or Child accounts. Invited users will then need to accept the Steam Family invitation to join.

Valve notes that not all games will support Family Sharing, as developers can opt out of the program. Some games, like those that require subscriptions, can’t be shared between accounts.

"We want as many games as possible to be accessible via Family Sharing, but we realize some games might have special cases where this feature isn’t feasible or doesn’t give users a good experience," Valve writes in a blog post. "Developers who have these concerns can reach out to us via the partner support page to get help with options and solutions."

Got a news tip or want to contact us directly? Email news@gamespot.com

via GameSpot’s PC Reviews https://ift.tt/DuYTJvP

September 12, 2024 at 12:21PM

Man with AI song catalog ‘defrauds’ streaming services of $10 million

https://www.popsci.com/technology/music-streaming-ai-scam/

Musicians have long criticized streaming services for their abysmal revenue sharing programs. In 2021, for example, as much as 97 percent of Spotify’s over 6 million listed artists earned less than $1,000. Last year, the company announced a new system offering fractions of a cent per track, all of which is now based on even more stringent rules. But there was apparently a way to earn some real dividends from those songs—provided you have access to thousands of bots, hundreds of thousands of AI-generated songs, and are willing to risk receiving a federal grand jury indictment for wire fraud and money laundering.

That’s what a man named Michael Smith in North Carolina is currently facing, according to a DOJ announcement on September 4. Unsealed filings from US prosecutors accuse Smith of scamming digital streaming platforms including Spotify, Apple Music, Amazon Music, and YouTube Music of over $10 million in royalty payouts between 2017 and 2024. To accomplish this, however, Smith purchased “hundreds of thousands of songs that were created by artificial intelligence” from an unnamed co-conspirator, uploaded them to the music services, then eventually tasked over 10,000 bot accounts to simultaneously boost streaming numbers for each track around the clock. Both streaming platforms and music distributions companies explicitly prohibit streaming fraud through artificially boosting play and follow counts, content promotion, or the use of automated bots and programs.

While the exact amounts vary across platforms and plans, the DOJ notes that it often amounts to “less than one cent per stream.” Because of this, it allegedly took Smith’s bot army to play the trove of AI songs “billions of times” over nearly 8 years to amass the payout.

[Related: Spotify considered axing white noise podcasts to save $38 million.]

Although the bots’ streaming protocols were largely automated, it reportedly is a “labor-intensive” project to get up and running. The DOJ charges that Smith enlisted help both domestically and abroad to manually sign up bots for streaming services, usually grouped under family plans due to discounted subscription fees and using vast numbers of debit cards through a service typically reserved for issuing corporate cards. Once the revenue started to roll in, Smith allegedly then used an estimated $1.3 million to continue funding the debit cards, thus creating a cyclical system.

As far back as 2017, Smith allegedly even emailed himself a financial breakdown illustrating how the whole scheme worked on any given day. For example, 1,040 bots spread over 52 VPN-shielded cloud service accounts streaming around 636 songs per day added up to an estimated 661,440 streams every 24 hours. Estimating that an average royalty was half-a-cent per stream, Smith purportedly tallied the whole enterprise out to $3,307.20 per day, $99,216 per month, and ultimately $1,207,128 per year.

Here’s where it got even craftier—any random song racking up a billion streams would likely flag a streaming platform’s monitoring systems. But if you spread those streams out across tens of thousands of songs, each garnering only a couple of plays, then you could likely fly under the radar. Hence the alleged need for a mountain of AI-generated tracks with titles like “Zygophyceae,” “Zygophyllaceae,” “Zygophyllum,” and “Zygopteraceae” from non-existent artists such as Calliope Bloom, Calliope Erratum, and Camel Edible. And although 2017-era songs generated by AI apparently weren’t the best quality, the landscape looked very different in just a few years’ time.

“Song quality is 10x-20x better now, and we also have vocal generation capabilities,” a third party allegedly wrote to Smith in 2020. “… Have a listen to the attached [song] for an idea of what I’m talking about.”

“Keep in mind what we’re doing musically here… this is not ‘music,’ it’s ‘instant music’” another participant reportedly messaged Smith during a separate conversation, along with a winking emoticon.

The conspiracy wasn’t entirely foolproof, however. Streaming platforms apparently contacted Smith as early as 2018 regarding songs that their systems thought were either artificial and/or receiving playcount boosts. “This is absolutely wrong and crazy!… There is absolutely no fraud going on whatsoever!” Smith allegedly responded at one point via email, adding “How can I appeal this?”

Despite these occasional issues, prosecutors say the plan continued until at least February 2024. By then, Smith reportedly told a partner they managed to generate over 4 billion streams raking in $12 million since 2019 alone.

“The defendant’s alleged scheme played upon the integrity of the music industry by a concerted attempt to circumvent the streaming platforms’ policies,” FBI Acting Assistant Director Christie M. Curtis said in Wednesday’s statement.

If convicted, Smith faces a maximum of 20 years in prison per charge of wire fraud conspiracy, wire fraud, and money laundering conspiracy. As for the millions of dollars in payouts, prosecutors maintain “those funds ultimately should have been paid to the Songwriters and Artists whose works were streamed legitimately by real consumers.”

The post Man with AI song catalog ‘defrauds’ streaming services of $10 million appeared first on Popular Science.

via Popular Science – New Technology, Science News, The Future Now https://www.popsci.com

September 5, 2024 at 02:06PM

New Discord feature feels a lot like spying. Here’s how to disable it

https://www.pcworld.com/article/2447821/new-discord-feature-feels-a-lot-like-spying-heres-how-to-disable-it.html

Discord started off as just a chatroom with voice chat features, but it has since grown into the de facto communication and community building tool for gamers, games, and organizations. The company has made plenty of missteps since Discord first debuted almost a decade ago, with some more egregious than others.

Here’s one recent change that some gamers may find unpleasant: your list of Discord contacts will no longer just show what games your friends are playing but also how long they’ve been playing each game and how often they’ve played in the last 30 days.

Related: The beginner’s guide to using Discord

The new overview might show, for example, that one of your contacts has been playing Call of Duty for 13 days in a row while another contact has been playing World of Warcraft for over 100 hours, which is then advertised with a marathon badge.

You can also react directly to individual in-game time displays or activities using emojis on the tiles displayed for your Discord friends.

More noteworthy is that you can poke and prod and review any contact’s activities over the last 30 days, even when they’re offline.

And that’s precisely the problem. Not everyone wants their Discord contacts to be able to see, for example, that they played Counter-Strike three days ago. It might sound benign and not something worth hiding, but that’s beside the point.

Suppose you cancelled a meetup with friends because you just want to play solo for a while. This would make it extremely easy for someone to see that you’re playing alone, thus opening the floodgates for confrontations, interrogations, or hurt feelings.

Or maybe you don’t want your friends to know that you have beta access to an unreleased game. Or maybe you’re playing a lewd game that you don’t want others to know you’re playing. All reasons are valid here.

How to disable the new feature

Fortunately, the developers of Discord haven’t made this feature mandatory, allowing you to deactivate the feature if you don’t want your activities to be tracked and recorded.

Go to Settings and navigate to the Privacy and security section. Here, you can deactivate the feature under Activity status.

Further reading: Is a Discord Nitro subscription worth it?

via PCWorld https://www.pcworld.com

September 4, 2024 at 11:41AM

What to Know About the Quantum Network Buried Under New York City

https://gizmodo.com/what-to-know-about-the-quantum-network-buried-under-new-york-city-2000490947

For 15 days last December, a complex quantum operation took place deep under New York City. Photons of light streamed around an area stretching from the Brooklyn Navy Yard to Corona, Queens, forming a 21-mile-long (34-kilometer-long) quantum network beneath the metropolis.

Quantum hardware company Qunnect ran the experiment on its GothamQ testbed. The quantum network operated on existing optical fibers that make up some of New York’s telecommunications infrastructure. The key difference between traditional subterranean telecoms and the recent experiment is that, instead of ordinary photons traveling through the cables, the Qunnect team transmitted entangled, polarized photons—that is, photons in a quantum state. The team’s research is currently hosted on the preprint server arXiv.

“It’s always hard to explain what a next-generation infrastructure is going to do for you. Often the people inventing the infrastructure don’t know,” said Mehdi Namazi, a quantum physicist and the Chief Science Officer at Qunnect, in a video call with Gizmodo. “It’s very hard to say what will be the use case, because that’s like defining what would’ve been the application of the internet.”

Namazi said that much of the team’s work was “by far the state-of-the-art in quantum networking.” To run its quantum network, the team generated pairs of photons—particles of light—using a vapor cell of rubidium-87. The photon pairs were entangled, meaning that the properties of one of the photons was defined by the other, and vice versa. Entanglement is a quantum property; therefore, the team used photons as a quantum bit (or qubit) for communication. Qubits are the bedrock of quantum computers. Often made up of atoms in an array, the qubits are kept very cold so that they can enter a quantum state, which endows them with properties that make them useful for complex computations.

The recent project sent half a million photon pairs per second through the cable infrastructure, meaning 648 billion photon pairs were shot through the system over the course of the 15-day experiment. Previous experiments using similar infrastructure only achieved rates of about 10,000 to 20,000 photon pairs per second.

Unlike quantum computers, which need to be kept at supercooled temperatures to remain in a quantum state, photons can carry quantum information at ambient temperatures. Thanks to this unique property of light particles, the team was able to use existing, large-scale infrastructure under New York for their work instead of a smaller experiment in a carefully managed laboratory setting.

The network remained operational for 99.84% of the experiment’s duration, which merely ended because there were other fish to fry. In other words, the network showed no signs of losing its entangled state if the experiment were to continue.

Part of the team’s innovation was pausing the operation for very short spans of time (we’re talking milliseconds) to send pulses of classical light through the system as a reference to gauge the system and check for perturbations that could disrupt the quantum operation of the photons. Those interruptions—a process called time multiplexing—only took the operation offline for 0.16% of the 15-day experiment, leading to the previously noted 99.84% uptime.

“Our work paves the way for practical deployment of 24/7 entanglement-based networks with rates and fidelity adequate for many current and future use-cases,” the team wrote in its paper.

“Everything we’ve been trying to develop is around this idea of ‘is it practical?’,” Namazi said. “Can it practically distribute entanglement in a way that is so robust, stable, and high-quality that you can always be sure it’s useful in applications, whether it’s for cybersecurity or a larger vision of what the quantum internet could look like?”

A map showing the GothamQ testbed and the experimental apparatus prior to photons entering (top left) and exiting (bottom right) the GothamQ fiber.
A map showing the GothamQ testbed and the experimental apparatus prior to photons entering (top left) and exiting (bottom right) the GothamQ fiber. Graphic: Craddock et al. 2024

The most immediate applications of the tech, he said, are in cybersecurity. “If you can use these to send your 0s and 1s, or use them as a way to create a key for your encryption, it’s much, much harder to hack them,” Namazi said. “If something happened to one of your photons, the other one immediately knows. And there’s nothing a hacker can do about that because there is no way to replicate this kind of connection.”

There’s still a long way to go towards practical applications, and even longer for still-abstract concepts like a quantum internet. Namazi said the photon transmission rate was “not 5G, nowhere close” but at least “10 times better than dial-up internet.”

Though many of the applications—indeed, some of the most far-reaching and significant implications of the work—are still beyond the horizon, the experiment is a great reminder of the science being done all around us. The next time you’re stuck on the subway, at least you’ll be able to ponder the remarkable physics happening, also underground, somewhere near you. Of course, the photons are getting to where they’re going way faster than you are.

via Gizmodo https://gizmodo.com/

September 5, 2024 at 10:45AM