Stanford has developed a roadside breathalyzer for weed

Blood, breath and urine. These are the holy trinity of determining alcohol intoxication but are virtually useless when measuring the amount of THC in your system thanks the the molecule’s ability to remain present in bodily fluids for up to a month after consumption. However, a technological breakthrough from Stanford University could soon enable law enforcement to accurately determine how blunted you are as soon as they pull you over.

Rather than the three standard fluids, Stanford’s "potalyzer" measures the amount of THC present in your saliva. It’s reportedly accurate enough to detect as little as 0 to 50 nanograms of THC per milliliter of spit. The system, developed by Dr. Shan Wang and his team, uses magnetic biosensors to detect the THC molecules present in saliva. The technology actually grew out of Wang’s earlier research into in vitro cancer diagnostics and magnetic information storage.

The test itself involves first mixing the saliva sample with antibodies that bind to the THC molecules and act as markers. The sample is then spread on a test strip that’s been pre-coated in THC and loaded into a handheld measuring device. The more THC that’s present in the sample, the fewer antibodies will be free to bind with the THC on the test strip. By measuring the amount of unbound THC on test strip, the system can accurately estimate how much THC was present in the initial sample. This estimate is then confirmed by applying magnetic nanoparticles that are precisely engineered to only bind with the THC-antibodies and measuring the electrical differential. The meter’s results are then displayed on a Bluetooth-connected mobile device.

Interestingly, this technology could easily be applied to almost any small molecule including morphine, heroin, meth or any number of illicit or prescription substances. Of course, even if the potalyzer works as advertised, we’re still going to have to wait for existing laws to catch up to the technology. In Colorado, for example, where recreational cannabis use is perfectly legal, there are no strict limits on the amount of THC you can have in your system that determines DWI culpability — the entire process is left up to the officer’s discretion. While devices like this can help curb discretionary abuses by law enforcement, more research into how one’s tolerance impacts their ability to handle different amounts of THC will be necessary to prevent the establishment of unfair arbitrary legal limits.

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I drove around Pittsburgh in a self-driving Uber

"Did you do that, or did the car do that?" I first asked that of my self-driving Uber’s "safety driver" when the car pulled out of the lane it was in to go around a pedestrian on the side of the road. I then asked it another half-dozen times throughout the 30 minutes I spent as a passenger in one of Uber’s autonomous cars that are hitting the streets of Pittsburgh today. Nearly every time, the answer came back: "the car did that."

Indeed, my time as a passenger in the self-driving Uber as it drove around downtown Pittsburgh was blessedly uneventful — and in that relative safety and peace, I got an up-close look at what the challenges will be in making autonomous vehicles a widespread reality. I even got behind the wheel to "not drive" the car for myself.

For starters, it’s important to note that I never once felt like the car made any unsafe maneuvers. It obeyed the speed limit, left plenty of space between it and the car in front of it, took turns slowly and smoothly and generally behaved like an excellent citizen in vehicular society. It decides on speed first by determining a safe driving distance from the vehicle in front of it, and then by going as fast as the speed limit when it was able to. Uber’s engineers are also able to call out roads in which the car can exceed the speed limit to drive safely with the flow of traffic.

All told, it was a pretty boring ride — aside from the fact that a freaking computer was driving me around downtown Pittsburgh. That’s all the more impressive when you consider how much harder making a self-driving car operate around a city is compared to on the highway (like Tesla’s autopilot feature does).

A freaking computer drove me around downtown Pittsburgh.

The times when my safety driver had to take control were less about the car doing something unsafe and more about it being confused about what its many sensors and cameras were recording. For example, the car didn’t know how to deal with a truck that was double-parked very well. It read the truck as a vehicle stopped in the road, but it didn’t have the context to know that it wasn’t going to move any time soon, so we just sat behind it until the driver pulled around it.

The car also had a tough time dealing with a four-way intersection — while an autonomous car will obey the letter of the law, humans don’t. So, with safety as a top priority, the car sat at the stop sign, waiting for crossing cars to come to a complete stop before it would enter the intersection. But most people out there don’t come to a complete stop at a stop sign, so we just sat and waited while multiple cars crossed in front of us, glancing curiously at the strange bed of sensors on top of the vehicle.

Uber’s cars will likely learn these intricacies sooner than later, and I got to see examples of that learning on display in my drive. Apparently, when you’re stopped at a red light in Pittsburgh, it’s customary to let the first car across from you take a left turn if they need to before continuing straight through the intersection (it’s called the "Pittsburgh left," appropriately). The autonomous cars thus are programmed to take a little pause before continuing through an intersection when a car across from it has its left blinker on. That’s not about driving "right" or "wrong" — it’s about knowing local rules of the road and respecting them. Every area these cars go into will have their own quirky rules like this they’ll need to learn.

The few hiccups we encountered didn’t really detract from the experience; the overall ride was a smooth as I’ve ever had with a human driver behind the wheel. The autonomous system is finely tuned to provide a smooth and safe ride, and it never accelerated or decelerated in a way that made me feel uncomfortable. If you’ve taken a cab around any major city, you’ve probably experienced some car sickness from a driver with a heavy foot on both the brake and gas, but there was none of that here.

I’m someone with a rather sensitive stomach, but I felt fine for the rather lengthy ride I went on. In fact, the ride almost felt too smooth, too in control. Like a computer was driving — which, of course, it was. That’s not a bad thing, but you can definitely tell the difference between a human behind the wheel and the autonomous system.

While sitting in the back of the Uber, I could look at an iPad mounted to show the riders some details on the car. You can see how far you’ve driven autonomously, the current speed and a graphic showing the movements of the steering wheel and when the brakes are applied. But most interesting was a view of what the car’s radar system is seeing at any given moment. You can see cars, buildings, pedestrians and anything else in range of the car. It’ll satisfy the curiosity of people interested in how the car works as well as provide some transparency and possible security to people skeptical about the system.

After cruising around Pittsburgh for a bit, I was offered my own chance to get behind the wheel. At first, I thought I was just getting a look at what the driver sees while they’re behind the wheel, but nope — I was getting a chance to sit up front while the car drove me around. The most interesting thing about that experience was the strange awareness I needed to keep while letting the car do its thing. I was tempted to look around and take in the sights of the city, because I felt totally comfortable letting the car do its thing.

Getting behind the wheel wasn’t any more nerve-wracking than riding in the back, because I was in complete control of the car.

Of course, the system is not even close to ready to have a driver totally check out, so I kept my hands touching the wheel and a foot ready to tap the gas or brake so I could take over. Fortunately, it’s dead simple to take control of the car: moving the steering wheel or applying any pressure to the brake or gas will deactivate the autonomous driving system. I took over the car a few times, mostly just to see how it worked, and it was dead-simple to both drive as normal and then hit a button near the shifter to put the car back into autonomous mode.

It’s not surprising that full manual control is so easy to activate, but it makes sense that Uber would want the press to see firsthand how easy it is to snap the car into your control. That said, I could definitely see a situation in which a "safety driver" couldn’t help but tune out a bit during a long shift behind the wheel. It’s also not the easiest thing to keep your foot hovering over a pedal and hands lightly gripping the wheel without accidentally engaging with them.

The fundamentals appear to be in place for Uber, here in Pittsburgh at least. But there’s a long way to go before its cars can navigate all of the city, let alone other cities. A number of Uber engineers and spokespeople I talked to made it clear the focus was to build out Pittsburgh first, both in terms of increasing the area that autonomous cars could travel as well as fixing little oddities like its performance at four-way stop signs. Other cities will likely come in the future, depending on how the pilot goes, but right now all thoughts are focused on Pittsburgh.

One of the big challenges for Uber will be learning more about how the cars deal with inclement weather. That’s one of the reasons they’re testing in Pittsburgh — between the complexity of the old city’s layout (small streets, lots of one-way roads, lots of congestion) and the fact that it sees all kinds of weather, there will be a lot to learn from testing here. Uber engineers feel that if they can master Pittsburgh, they can make the system work pretty much anywhere. (I’m thinking both Boston and Manhattan will make for a serious challenge.)

Good luck mapping out Boston and Manhattan, Uber.

But it’s not clear exactly how Uber will deal with bad weather. The team said they’ve tested in rain and had good success thus far, but I wasn’t able to get a straight answer when I asked about how it’ll recognize and account for snow. It seems that it’ll be up to the safety driver to decide when to engage the autonomous features, and I have a feeling that in the winter these cars will be operated in traditional fashion to be on the safe side.

As much as the pilot is to gauge Uber’s technical prowess, it’ll also be a judge to how the public reacts to self-driving cars. In some ways, it’s like Google’s very public beta of Glass — except that no one was going to die if Glass went horribly wrong. Consumers will understandably be a bit nervous the first time they get into one of these vehicles. But with a human being behind the wheel and the cars operating at relatively low speeds around the city, the potential for true disaster seems pretty low.

The 1.3 million who Uber said die every year in car accidents is a big part of why they’re doing this in the first place. The company says that 94 percent of those accidents are caused by some variety of human error, and it believes that self-driving cars can see and process more than humans, making them safer. There’s a lot to be done before that’s a reality, and Uber’s definitely starting small. But right now, they have a lead on just about every other company working on self-driving cars.

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Proterra’s electric bus can travel 350 miles before recharging

A startup called Proterra has been working on electric buses for years, and its latest model has a pretty impressive range. Its Catalyst E2 Series buses can drive up to 350 miles on a single charge, which means it can go a quite a bit further than Tesla’s top-tier Model S that already boasts a 300-plus-mile range. The vehicle can also outlast its predecessor that can only go for 258 miles. As Wired notes, electric buses might even be better than cars, since they don’t need a huge network of charging stations. They drive a set route, so cities can simply install some where they’re bound to pass — the E2 might not even need to recharge until the end of the day. Further, not everyone can afford an electric vehicle, but most people can afford to ride a bus.

The Catalyst E2 Series buses are powered by two gargantuan batteries the size of mattresses that can store up to 660 kWh. Its lightweight frame, along with its regenerative breaking system, also helps it achieve that impressive range. The only thing that might hold cities and companies back from purchasing E2 is that one will set them back $799,000, over twice the amount of a typical diesel bus. Proterra is probably hoping that government subsidies, coupled with the fuel and maintenance savings they’ll get, can convince them to buy the vehicle. If you’re in Los Angeles, you might be able to ride one of the first E2 buses scheduled to hit the road in 2017.

Source: Wired, Proterra

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How to master computer science, minus the student loans

These days, you don’t need to spend a fortune on college tuition to gain valuable professional skills. The Complete Computer Science Bundle gives students a full programming education without having to spend the next ten years of your life in debt. Right now, Engadget readers can get this 8-course bundle for nearly 90 percent off retail price—just $39.

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‘League of Legends’ will keep adding new champs for ‘many years’

League of Legends studio Riot Games is 10 years old, and like a fifth-grader riding his first two-wheeler, it’s just getting started. Riot announced this week that League of Legends boasts 103 million monthly active players, up from 67 million in 2015. Compare that with Dota 2, which had 13.5 million players in the past month, or Overwatch, which has a total player pool of about 15 million. League of Legends is a massive phenomenon, helping pave the way for eSports as it enters mainstream consciousness and partnering with universities to kick off the next generation of competitive gaming.

The game itself is also huge. There are 132 champions in League of Legends, each with individual abilities, personalities, backstories, voice acting and costume choices, and Riot is constantly adding more. Just today, the company teased a new champion, bringing the revised total to 133.

That number is going to keep growing for a long while, Lead Game Designer Greg Street tells Engadget.

"We don’t have to worry about the ‘too many champions’ problem for some time," Street says. "If you asked me, ‘Is there a magic max number of champions that League can support?’ I’d admit that there probably is, but it’s probably a pretty large number, and we won’t reach it for many, many years. For the next few years, releasing a new champion is one of the most exciting moments for League players and I’d hate to lose that feeling."

Over the past couple of years, Riot has slowed down its release cadence, Street says. However, this isn’t an attempt to limit the number of champions; instead, it’s a conscious effort to improve the quality of each new playable character.

"I can’t imagine us ever overhauling the game from scratch," Street says. "We make updates all the time, and that includes updating old champions in need of new visuals, new sound, new backstories or those that just don’t deliver on the depth of gameplay of more modern champions."

Street hesitates to complain about League of Legends‘ massive popularity. After all, the goal of many game designers is to create something that millions, if not billions, of people around the world regularly play. But, with a huge player base comes unique difficulties.

League of Legends is a global game. There are people playing right now across Brazil, Vietnam, Turkey, the United States, South Korea, Denmark, South Africa and dozens of other countries, and each of these regions has its own quirks. Finding a balance among all of these spaces is one of the toughest aspects of Street’s job.

For example, the champion Jinx riffs on an archetype of the badass female anarchist, something that Western audiences understand. However, that archetype doesn’t really exist in other places of the world, Street says. These are the strange inconsistencies that he has to think about when implementing new champions or mechanics.

"Even within a single region, we have players of vastly different skill levels, going from a true beginner all the way to a professional eSports team member, but they all expect a relatively balanced game," Street says. "League players tend to be pretty hardcore, so it may be weird to consider how diverse the community can be, but with 100 million players, the diversity is pretty mind-boggling."

Riot has offices around the world and Street relies on these employees to offer insights about the local atmosphere. Plus, Riot regularly asks its players what they want to see fixed or added to the game. In the end, it’s all about balance.

"As a developer, it’s easy to become paralyzed by fear that your change might ruin the night of so many players," Street says. "But on the other hand, those players have high expectations, so they aren’t going to accept you not addressing problems. You have to be mindful of the ramifications of the changes you make, but you do have to keep making them."

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UC Irvine debuts the first public college eSports arena in the US

The University of California, Irvine is serious about eSports. This fall it will officially launch a competitive gaming initiative, complete with scholarships and an already-decorated League of Legends team, and it’s just finished construction on a 3,500 sqft eSports arena that’s set to open on Friday, September 23rd. The arena is packed with 80 gaming PCs loaded with top eSports titles, a webcasting studio and viewing screens.

The arena will serve as a home base for the university’s gaming community and a place for its competitive players to train. It also represents another step forward for collegiate eSports across the country.

"I think eSports is the future of competition. Period," UCI’s acting director of eSports Mark Deppe says. "It transcends language, geography, race, age, religion, gender identity, sexual orientation, physical ability and many other identities. In five years many more schools will official programs and more structure will be in place to regulate and provide guidance to schools. I think eSports also has a huge opportunity to learn from the successes and shortcomings of traditional sports and provide a model for collegiate competition in the 21st century."

Deppe hopes the arena will be 100 percent cost-neutral. UCI spent $250,000 to build it over the summer, and it will be open to the public and students for $4 per hour; UCI hopes the revenue from its hourly use will cover administrative costs. The arena will host twenty-five student staff members, while other students can volunteer to assist in coaching, analysis, streaming and production roles.

UCI’s arena is backed by iBUYPOWER, which provided all of the space’s gaming PCs, and Riot Games, the studio behind League of Legends. As part of its eSports initiative, UCI is offering 10 scholarships, valued at $15,000 each, to its competitive League of Legends players.

The global eSports market is valued at $612 million with an audience of 134 million, according to SuperData, and it’s only predicted to grow. Universities across the United States are diving into this emerging market with scholarship programs and competitive teams.

Student players bring home some real prizes when they win: Heroes of the Storm‘s college tournament offers the winners free tuition, while the League of Legends North American collegiate championship grants $30,000 to each winning player and $15,000 each for second place. At UCI, players get to keep any earnings from competitions.

UCI understands the significance of video games in mainstream culture, Deppe says. There hasn’t been any resistance to the university’s eSports expansion, he says, and students have been overwhelmingly supportive.

"Many of them are gamers themselves, and those that aren’t know lots of gamers and how important video games are to the campus community," Deppe says.

Still, there’s work to be done. The professional eSports scene is dominated by male players, coaches and commentators, and the same is true in collegiate competition.

"We think that eSports has the potential to be the most inclusive competitive environment ever," Deppe says. "However, If you look at the top professional teams, there are very few women represented."

UCI worked with Anykey.org, an organization that aims to create inclusive spaces in eSports, to craft its arena rules and scholarship agreements. However, the first five recipients of UCI’s League of Legends scholarships are all male. Deppe says this is because UCI is pulling in players from the top echelons of competitive gaming, which are still male-dominated.

There are five more scholarships up for grabs and Deppe says some highly ranked women "may try out and will have a legitimate shot." The League of Legends team still needs to fill its "Top" role and tryouts are the week of September 26th.

"Outside of the competitive team, UCI has a long history of women representation in our community," Deppe says. "Our arena coordinator and past president of The Association of Gamers is female. The club estimates that about 30 percent of the gaming club is female with several in leadership roles. Additionally, 50 percent of our board of advisers are women and we’re working hard to welcome ladies and underrepresented groups into the eSports scene."

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Scanner ‘Reads’ Pages Of Closed Books

letters

A variant on X-rays could scan the pages of a closed book according to MIT researchers. Tests already show the technique working on a bundle of nine sheets of paper.

The research is detailed in the snappily-titled Nature Communications article “Terahertz time-gated spectral imaging for content extraction through layered structures.”

It’s based around using T-rays, the letter coming from terahertz radiation, which is the band between microwave and infrared. The researchers have taken advantage of the fact that ink and paper absorb different frequencies of this radiation in different ways.

They also benefited from the way that even when book pages are closed, there’s a tiny air pocket between them. That’s enough for a T-ray camera to distinguish between paper and air and in turn distinguish individual pages.

After developing an algorithm to exploit these characteristics, the researchers tested it on a stack of nine sheets of paper, each 300 microns (thousandths of a millimeter) thick. That’s actually bulkier than printer paper or most book pages and is more akin to a cheap business card.

Each sheet had one capital letter written on it, around eight millimeters high, which is roughly equivalent to writing with a 24-point typeface. The scanning process produced an image for each sheet that made it possible to correctly identify the letter in each case. The image above is of a sheet with an L. The faint traces of H and Z are shadows cast from sheets on top of this, which is why the system has to be set up so precisely to distinguish the letters.

While this particular set-up would be of fairly limited use, the researchers say it was more of a proof of concept and that it should be possible to scale the principle up to deal with more sheets of paper and/or smaller text.

The most likely use of the technology would be to speed up bulk scanning of documents and books. The Metropolitan Museum of Art has also said its interested in using the concept to scan antique books that are too fragile to open. It could also be used for analyzing structures with lots of thin layers such as paint and coatings.

More excitable responses to the study have suggested spies using it to read intercepted letters without opening them, though the researchers note that this could be countered by using specific types of ink that couldn’t be “seen” this way.

The post Scanner ‘Reads’ Pages Of Closed Books appeared first on Geeks are Sexy Technology News.

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