The Intel-powered MSI Claw is challenging AMD’s handheld gaming monopoly

https://www.engadget.com/the-intel-powered-msi-claw-is-challenging-amds-handheld-gaming-monopoly-ces-2024-171643042.html?src=rss

Between the ASUS ROG Ally, the Lenovo Legion Go and the Steam Deck, AMD has a virtual monopoly over the chips powering high-end gaming handhelds. But for the Claw, MSI is partnering up with Intel to bring a little more balance to the portable PC performance wars.

On paper and in its design, MSI’s Claw shares a lot with the ROG Ally. It has a 7-inch full HD LCD screen with 500 nits of brightness and a 120Hz refresh rate. (I asked an MSI rep if the Claw also supports VRR, but they didn’t have an immediate answer, so stay tuned.) Even its case looks very familiar, with both handhelds sporting almost identical chassis, button layouts and power buttons with built-in fingerprint sensors, except that the Claw is black and has much bigger grips, which makes it way more comfortable to hold.

But that’s where the similarities come to an end, because on the inside, the Claw is powered by either an Intel Core Ultra 7 or Core Ultra 5 chip depending on the configuration. That’s a pretty big departure amongst the sea of AMD-based alternatives, and may have some people wondering if Intel’s first foray into high-end gaming handhelds can keep up. That’s because in addition to a new chip, developers will be relying on Intel’s integrated Arc graphics and a library of drivers that simply aren’t as deep or as well tested as AMD’s. It’s also unclear how much the NPU inside Intel’s latest chip will help with things like XeSS super sampling, which is sure to play a big part in the Claw’s capabilities.

On top of RGB lighting, the Claw features hall effect sensors for both its buttons and joysticks.
Photo by Sam Rutherford/Engadget

However, even on the pre-production models with unfinished software (including beta drivers) that I tested things were surprisingly smooth. Launching games was snappy and I only ran into a small handful of hitches. Unfortunately, I wasn’t able to pull up MSI’s built-in performance monitor, as its MSI Center game launcher is still a work in progress. A spokesperson I talked to claimed that, during internal testing, the Claw delivered 20 to 25 percent higher frame rates than an equivalent AMD-based handheld in 14 out of 15 popular titles. That’s a pretty big claim but, if those figures carry over to a larger library of modern games, AMD might soon find itself playing catch-up. But, that’s a big if.

Another benefit of going with an Intel chip is that it allows MSI to include a Thunderbolt 4 port (Thunderbolt is a proprietary connector owned by Intel), which brings super fast data speeds and the option of hooking up an external graphics dock if you want even more performance. MSI is even using one of Intel’s Killer modems that includes support for Wi-Fi 7 and Bluetooth 5.4, so wireless connectivity is pretty much as good as it gets.

Along the top, the Claw features a power button with a built-in fingerprint sensor, a Thunderbolt 4 port, 3.5mm audio jack and a microSD card reader.
Photo by Sam Rutherford/Engadget

Also, while I didn’t have enough time to test its longevity, the 53Whr battery should give the Claw some significant advantages over the ROG Ally, which has just a40Whr pack. There’s huge mesh vents on its back too, which should help keep MSI’s handheld and your hands from getting too sweaty. Also, both the Claw’s buttons and joysticks use precise hall effect sensors, compared to the Ally whose sticks relies on potentiometers. In a lot of ways, the Claw feels like what a mid-life refresh for the Ally might look like, assuming ASUS felt like switching from AMD to Intel.

Even this early there’s a lot to like about MSI’s new Intel-based handheld. And when you factor in that the Claw starts at $699 with a Core Ultra 5 chip, 16GB of RAM and 512GB of storage, $749 for a faster model with a Core Ultra 7 CPU or $799 for one with a 1TB SSD, it looks to be pretty competitive regarding pricing as well.

Almost the entire back of the Claw is an intake vent to help keep the device and your hands from getting too sweaty.
Photo by Sam Rutherford/Engadget

Unfortunately, there’s no word on an official release, though MSI says it’s shooting for a window closer to the end of Q1 instead of Q2. And as someone who loved the huge wave of gaming handhelds we got last year, it’s really encouraging to see MSI carry that momentum into 2024 with the Claw.

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January 9, 2024 at 11:24AM

OpenAI admits it’s impossible to train generative AI without copyrighted materials

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OpenAI and its biggest backer, Microsoft, are facing several lawsuits accusing them of using other people’s copyrighted works without permission to train the former’s large language models (LLMs). And based on what OpenAI told the House of Lords Communications and Digital Select Committee, we might see more lawsuits against the companies in the future. It would be "impossible to train today’s leading AI models without using copyrighted materials," OpenAI wrote in its written evidence (PDF) submission for the committee’s inquiry into LLMs, as first reported by the The Guardian.

The company explained that it’s because copyright today "covers virtually every sort of human expression — including blog posts, photographs, forum posts, scraps of software code, and government documents." It added that "[l]imiting training data to public domain books and drawings created more than a century ago might yield an interesting experiment, but would not provide AI systems that meet the needs of today’s citizens." OpenAI also insisted that it complies with copyright laws when it trains its models. In a new post on its blog made in response to the The New York Times’ lawsuit, it said the use of publicly available internet materials to train AI falls under fair use doctrine. 

It admitted, however, that there is "still work to be done to support and empower creators." The company talked about the ways it’s allowing publishers to block the GPTBot web crawler from being able to access their websites. It also said that it’s developing additional mechanisms allowing rightsholders to opt out of training and that it’s engaging with them to find mutually beneficial agreements. 

In some of the lawsuits filed against OpenAI and Microsoft, the plaintiffs accuse the companies of refusing to pay authors for their work while building a billion-dollar industry and enjoying enormous financial gain from copyrighted materials. The more recent case filed by a couple of non-fiction authors argued that the companies could’ve explored alternative financing options, such as profit sharing, but have "decided to steal" instead.

OpenAI didn’t address those particular lawsuits, but it did provide a direct answer to The New York Times’ complaint that accuses it of using its published news articles without permission. The publication isn’t telling the full story, it said. It was already negotiating with The Times regarding a "high-value partnership" that would give it access to the publication’s reporting. The two parties were apparently still in touch until December 19, and OpenAI only found out about the lawsuit on December by reading about it on The Times.

In the complaint filed by the newspaper, it cited instances of ChatGPT providing users with "near-verbatim excerpts" from paywalled articles. OpenAI accused the publication of intentionally manipulating prompts, such as including lengthy excerpts of articles in its interaction with the chatbot to get it to regurgitate content. It’s also accusing The Times of cherry picking examples from many attempts. OpenAI said the lawsuit filed by The Times has no merit, but it’s still hopeful for a "constructive partnership" with the publication. 

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January 9, 2024 at 04:36AM