Xbox One Is the First Console to Support Dolby’s 3D Sound Technology, Atmos

After confirming it earlier this year, Microsoft today officially announced that bitstream audio pass-through, including Dolby Atmos, will be available on Xbox One and Windows 10 PCs next year.

Dolby Atmos is an audio feature that claims to offer more precise sound. "You can hear where your allies and enemies are in three-dimensional space, Dolby gaming director Spencer Hooks said in a post on the Xbox Wire. "Snipers on the roof? You’ll hear them over your left shoulder and know where to aim to take them out. The same goes for an attacker with a jet pack hovering behind you."

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The Xbox One is the first gaming console to support Dolby Atmos. Hooks said developers are "excited about using the new capabilities to make their games richer and more engaging." You will need a Dolby Atmos-supported speaker system or soundbar to hear the benefits. Alternatively, it will work with "virtually any pair of headphones," Hooks said.

Xbox Insiders can try out Atmos support via the Blu-ray player right now. It will become available for everyone across Xbox One and PC sometime in 2017, possibly as part of the Creators Update.

"At team Xbox, we are all gamers first, and bringing Dolby Atmos support to Xbox One and Windows 10 gaming next year will bring you even further inside the action and sound of your favorite titles," Xbox platform engineering boss Mike Ybarra said. "A big thank you to the team at Dolby for their partnership; we’re excited to share more with the Xbox community next year."

Microsoft also confirmed today that the bespoke bitstream pass-through feature is out now on Xbox One for Insiders. "This feature enables all Xbox consoles to pass Blu-ray audio data untouched to a user’s audio equipment, allowing your audio receiver or other audio device to produce a high quality, immersive sound experience," Microsoft said, adding that this was a top-requested feature.

Detailed instructions for how to enable bitstream pass-through on Xbox One are available here.

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Uber’s Robotic Taxis Are Headed to San Francisco

Uber is expanding its self-driving taxi service to San Francisco.

The ride-hailing company has announced that people hailing an UberX in San Francisco may soon find an autonomous car pulling up to greet them. The venture will be the first outing of the company’s latest autonomous vehicle—Volvo XC90s, bedecked with LIDAR systems and seven cameras to sense the world around them. According to the Wall Street Journal, just five cars will hit the city’s streets initially, with more being added over time.

Autonomous vehicles could transform the taxi industry by removing the need for human drivers. The company’s Pittsburgh trial, which has been underway for almost three months, and now this effort, are both attempts by Uber to widely deploy self-driving vehicles before its rivals. The MIT spin-off nuTonomy is also running small-scale autonomous taxi services in Singapore and Boston.

The cars are far from perfect. When MIT Technology Review’s Will Knight took a ride on one of those vehicles, he said that “the car performed admirably in many difficult situations,” but also noted that “several times the person behind the wheel needed to take control: once so the car didn’t become stuck behind a truck, and once to avoid another vehicle making a sudden turn.”

There’s another sticking point as well. According to California’s Department of Motor Vehicles, as of December 8 Uber did not hold a permit for testing its autonomous cars in the state. In a statement, Uber said that it “understand[s] that there is a debate over whether or not we need a testing permit to launch self-driving Ubers in San Francisco,” adding that it has “looked at this issue carefully” and decided that it doesn’t believe one is required. It remains to be seen if state officials will agree.

The ride-hailing firm may face more self-driving competition before long. Just yesterday, it was announced that the self-driving car technology being developed by Google will now operate as an independent company called Waymo. The news signals intent to commercialize its research, and sources tell Bloomberg that the company plans to deploy a ride-sharing service with Fiat Chrysler, using semi-autonomous Chrysler Pacifica minivans, as early as 2017.

(Read more: Uber, The Wall Street Journal, “Uber’s Pittsburgh Project Is a Crucial Test for Self-Driving Cars,” “My Self-Driving Uber Needed Human Help,” “What to Know Before You Get In a Self-driving Car”)

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Late Shift, the world’s first interactive cinema movie, reviewed

Recently I had the dubious honour of watching Late Shift, which bills itself as “the world’s first cinematic interactive movie.” As the movie unfolds, the cinema audience decides—using a smartphone app—how the protagonist responds to various situations, affecting how the story plays out on the big screen. There are about 180 different decision points that produce both big and small storyline branches, with seven different endings in total. The movie is being released at Vue cinemas in the UK in March 2017.

The actual running time of the movie is about 90 minutes, depending on the decisions you make, but the total amount of film, including all the endings and branches that you don’t get to see, is about four hours. When I watched Late Shift, the audience’s decisions led to an extremely quick and brutal ending; later, the UK distributor of the movie told me that, if we’d made another choice, the movie could’ve run for another 20 minutes.

This is what you see on your smartphone when making a decision. (CtrlMovie is the company behind the tech being used by <em>Late Shift</em>.)
Enlarge /

This is what you see on your smartphone when making a decision. (CtrlMovie is the company behind the tech being used by

Late Shift

.)

Here’s how Late Shift works. Before the film starts, you download an app from the Android or iOS app store and connect to a special Wi-Fi network. Once the film begins, a decision appears at the bottom of the screen every minute or so; at the same time, the possible responses (usually two, sometimes three) appear on your smartphone. You have about three seconds to tap on your choice. On the other end of the Wi-Fi network is a computer running some bespoke software: it collects the audience’s responses and sends the next movie clip to the cinema’s projection system.

You have to keep your phone in your hand and unlocked the entire time; if you try putting your phone down, you won’t be able to pick it up and unlock it before the decision timer runs out. Fortunately the app is mostly black, so the glare wasn’t too bad. Battery consumption was okay, too; about five percent on my iPhone 6, with power saving mode enabled.

Choose your own adventure

Being able to choose the protagonist’s decisions is entirely novel, very fun, and quite thrilling. Some of the decisions are tough: do you use your words to persuade the old man to help out, or do you just hit him over the head with a golf club? Do you capitulate to the torture and give up your friend, or do you hold on to the very end? Other decisions are more mundane: do you crack open a fortune cookie in a Chinese restaurant, or do your religious and ideological beliefs forbade the dissemination of prophetic baked goods?

It is a rather odd experience, being in complete control of the protagonist. On the one hand, it’s just a movie, and so you feel empowered to make crazy decisions that you’d never make in real life. When I decided to beat up the security guard, rather than sneak by, I definitely felt a heady pang of escapism. On the other hand, though, when you’re the one calling the shots, you feel responsible for what happens. When I chose to coerce an older man (with a golf club!) into giving up some information, there was a fleeting feeling of complicity; an awkward, uncomfortable feeling that stuck around for a few seconds until the next decision came along.

To the film’s credit, almost every decision felt like a significant branch that will affect the story in a big way—though sometimes the decision points felt laboured or telegraphed, as if the film had been constructed in such a way as to give me as many decision points as possible.

Another interesting aspect of the experience was the emergence of cinema camaraderie. For the first 10 questions or so, our decisions were distinctly cautious. As the film progressed, though, our choices became steadily more reckless, and thus so did the protagonist. Even towards the end of the film, though, as we were mowing down whoever got in our way, there was a titter of nervous laughter every time we chose the less-socially-acceptable option.

Wisdom of crowds

There are some fundamental problems with Late Shift, though. It felt very jarring when my choice was in the minority, and thus the protagonist did the exact opposite of what I wanted. There were a few cases where I felt very strongly about one choice, such as not killing the old man, but the majority voted for the other. (Later, after the tech team had crunched some numbers, I was told that 91 percent of the audience had voted to kill the old man. I guess once you’re already beating the old man up with a golf club, it’s easier to get into a murderous mindset?)

Judging by the audience’s reactions and some data shared with me by the film’s tech team, most big decisions were passed by a sizeable majority—which leads to perhaps the main problem with the “choose your own adventure” cinema idea: the audience will generally choose the same path through the movie every time. There will be some variations from country to country and city to city, but surely each cinema, with a local catchment area and regular clientele, would pick similar decisions each time.

When I spoke to the UK distributor of Late Shift after the screening, one phrase kept popping up: “you’ll just have to come and watch the movie again to find out.” Clearly, that’s a big part of the allure for distributors and cinemas: a repeat audience that wants to explore the film’s branching storylines and different endings. The distributor even spoke about some kind of special pricing model—full price for the first viewing, but discounts if you come back. Personally, that sounds like hell—what if I end up watching almost exactly the same movie because the audience votes in the same way?

A better option, I think, would be giving you a free digital copy of the film that you can explore at your leisure (and indeed, there is already an iOS version of Late Shift that costs just £4/$5). I think it would also be nice to see the voting percentages on-screen after each decision, or perhaps to receive a breakdown of how everyone voted as you leave the cinema. The current setup is clearly quite nascent; the distributor said that they’re looking into a variety of different ticketing options and tech tweaks.

The Late Shift trailer, giving you some idea of the decisions you’ll make. You see a brief glimpse of golf club vs. old man at the end.

How do you review a film with multiple endings?

Finally, there’s one other important question: is Late Shift actually any good? If you don’t have high expectations, I think you’d enjoy watching Late Shift once, though mostly for the novelty factor of deciding how the story plays out. If you expect a high-budget action film with a witty script, flashy costumes and sets, and A-list actors, you’ll be disappointed.

Rather amusingly, because each viewing of the film will be slightly different, there might be versions of the film that feature better or worse dialogue, acting, emotional payoff, or even direction and editing. So, even though Late Shift wasn’t my cup of tea, it might be yours. You just won’t know until you’ve paid your £15, bough some overpriced popcorn, and sat in a dark room for 90 minutes.

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