This AI Bookmark Might Actually Help You Finish Reading Books

https://gizmodo.com/this-ai-bookmark-might-actually-help-you-finish-reading-books-2000569596

The problem: You don’t read physical books through to completion. The solution? According to the two developers behind it, it is a bookmark that helps you pick up where you left off. The AI-powered Mark does not yet exist but is suddenly available for pre-order with one objective: to help you remember what you just read.

Mark is a bookmark you place into a book when you are finished reading to mark your spot. Once you close the book, the gadget does the hefty lifting. It sends a summary of the pages you just read to your smartphone and then concocts a generalized summary based on information already associated with that title. The idea is that when you come back to it later, your brain will catch up with the breadcrumbs left behind.

For $130, Mark hopes to address those who feel like their attention is constantly “fragmented” and the books they’re reading remain “underutilized.” Specifically, this product is for “Americans who prefer physical books to e-readers and tablets,” or at least that’s what it claims in its manifesto.

“Just like Strava keeps you motivated in fitness, Mark keeps you inspired in reading,” says the Mark Twitter/X account. This refers to the social media element of the bookmark, which lets your friends know you’ve made a dent in your reading once you’ve shut the book. Mark will measure your reading pace and summarize key themes as you progress. A “Mark Wrapped” feature even keeps track of what you read, similar to services like Goodreads.

As I’ve repeatedly mentioned, I’m a millennial, which means I’m of the generation that got through school essays with the help of CliffsNotes. Eventually, they were replaced by Wikipedia summaries. I don’t see Mark offering groundbreaking technology, especially since I’m not sure how it does what it purports to do. While I appreciate the idea of being caught up on what I was reading before I abandoned the story, this whole practice is taking the onus off of the reader to keep track of what they’re reading.

I get the premise of being an inconsistent reader. I switched to audiobooks because they were easier to pick up and catch on with the plot, even if it was weeks before I could get to it. But $130 to pick up reading where you last left is a grotesque amount for something that doesn’t perform other functions. It is much cheaper to buy a packet of sticky notes and stay engaged with your reading instead of relying on the computer to do the heavy lifting.

You can sign up for the waitlist if you’re morbidly curious about Mark. I did because I wanted to know what the heck was going on here.

via Gizmodo https://gizmodo.com/

February 28, 2025 at 08:27AM

Citigroup Briefly Makes Customer the Richest Person in History With Mistaken $81 Trillion Transfer

https://gizmodo.com/citigroup-briefly-makes-customer-the-richest-person-in-history-with-mistaken-81-trillion-transfer-2000570240

Last year, an employee at Citigroup accidentally initiated a fund transfer to a customer’s account that would have made them the wealthiest person in the history of human existence. The incident, which took place last April, credited a client’s account with a whopping $81 trillion instead of the intended amount (a mere $280), the Financial Times first reported.

Citigroup itself only has a market capitalization of about $150 billion, and the entire U.S. GDP is only worth about $27 trillion. The GDP of the European Union is some $17 trillion. The GDP of China is close to $18 trillion. So, to be clear, the transfer amount would have been more money than most of the economies of the developed world combined. It’s not clear where the bank planned to get the money, and, unfortunately, the customer in question did not get to keep the funds (not that they ever existed).

It’s also unclear whether the person who initiated the transfer got to keep their job. In communications with the Federal Reserve and the Office of the Comptroller of the Currency, Citi referred to the incident as a “near miss” which, you know, is probably an understatement. No funds ever left the bank, the FT reports.

Actually, “near misses” seem to happen quite a lot and are a formal category of screwup in the banking industry. The said category applies to incidents that do not qualify for regulatory scrutiny, according to FT reporting:

A total of 10 near misses — incidents when a bank processes the wrong amount but is ultimately able to recover the funds — of $1bn or greater occurred at Citi last year, according to an internal report seen by the FT. The figure was down slightly from 13 the previous year. Citi declined to comment on this broader set of events. Near misses do not need to be reported to regulators, meaning there is no comprehensive public data on how often these incidents occur across the sector. Several former regulators and bank risk managers said near misses of greater than $1bn were unusual across the US bank industry.

Ultimately, automated systems at the bank were responsible for halting the impossibly massive transfer, while two human employees initially missed the gargantuan outflow of money.  A third employee finally caught wind that something was amiss approximately 90 minutes after the transfer was initiated, the FT writes. “Despite the fact that a payment of this size could not actually have been executed, our detective controls promptly identified the inputting error between two Citi ledger accounts and we reversed the entry,” the company told the New York Times.

The Times notes that Citi has made some massive fuckups before. Some two years ago, an accounting error for a trade inspired a huge selloff of stocks in Europe that ultimately obliterated some $322 billion in value. For having caused such significant economic chaos, Citigroup was fined $79 million.

Gizmodo reached out to Citigroup for comment and will update this story if it responds.

via Gizmodo https://gizmodo.com/

February 28, 2025 at 03:27PM

Aerospace company Firefly released fantastic POV footage of Blue Ghost landing on the Moon

https://www.engadget.com/science/space/aerospace-company-firefly-released-fantastic-pov-footage-of-blue-ghost-landing-on-the-moon-195821368.html?src=rss

We already knew that the aerospace company Firefly successfully maneuvered its Blue Ghost lander onto the surface of the Moon, but now we have some gorgeous video proof. The lander captured footage throughout the touchdown, complete with a cinematic finale. Check it out below.

The POV footage shows the lander descending toward the Moon and the subsequent landing. It ends with a striking view of Blue Ghost emerging from a cloud of dust as its shadow stretches across the lunar surface. It’s pretty darn cool, with surprisingly-crisp HD visuals.

The touchdown happened Sunday at 3:30 AM ET and Blue Ghost made its home in a region known as Mare Crisium. This isn’t the first commercial lander to make its way to the Moon, but was the first one to land properly. The mission was a joint effort between Firefly and NASA’s Commercial Lunar Payload Services (CLPS) program, an organization that hopes to pave the way for an increased commercial presence on good ‘ole Luna.

Since landing, Blue Ghost has begun its surface operations. These include deploying payloads, sampling local regolith and capturing a bevy of images. The stationary lander will spend around two weeks on the lunar surface as it conducts various tests. It’s packed with ten NASA instruments designed to probe the ground and to test subsurface drilling methods.

This article originally appeared on Engadget at https://ift.tt/f1tFCsq

via Engadget http://www.engadget.com

March 5, 2025 at 02:03PM

LEGO Crimes and Misdemeanors: The “Illegal” Builds That’ll Get You Sent to Brick Jail

https://www.geeksaresexy.net/2025/02/26/lego-crimes-and-misdemeanors-the-illegal-builds-thatll-get-you-sent-to-brick-jail/

Lego Jail

Did you know there are strict rules for how LEGO bricks can be used? And no, we’re not talking about laws, but official design principles that dictate how sets are built and why some techniques are considered illegal!

LEGO designers follow precise guidelines to ensure every piece fits perfectly, remains sturdy, and can be endlessly reused. These rules prevent bricks from warping, getting permanently stuck, or becoming too fragile over time. Ever wondered why LEGO never tells you to wedge a tile between studs or jam a peg into the wrong hole? It’s all about keeping your bricks in top shape!

This video dives into the fascinating world of LEGO engineering, from why every set starts as a price point to the literal oven test they go through before release. Check it out!

Click This Link for the Full Post > LEGO Crimes and Misdemeanors: The “Illegal” Builds That’ll Get You Sent to Brick Jail

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February 26, 2025 at 07:54AM

The Odds of a City-Killing Asteroid Hitting Earth Keep Rising

https://arstechnica.com/space/2025/02/the-odds-of-a-city-killer-asteroid-impact-in-2032-keep-rising-should-we-be-worried/

An asteroid discovered late last year is continuing to stir public interest as its odds of striking planet Earth less than eight years from now continue to increase.

Two weeks ago, when Ars first wrote about the asteroid, designated 2024 YR4, NASA’s Center for Near Earth Object Studies estimated a 1.9 percent chance of an impact with Earth in 2032. NASA’s most recent estimate has the likelihood of a strike increasing to 3.2 percent. Now that’s not particularly high, but it’s also not zero.

Naturally the prospect of a large ball of rock tens of meters across striking the planet is a little worrisome. This is large enough to cause localized devastation near its impact site, likely on the order of the Tunguska event of 1908, which leveled some 500 square miles (1,295 square kilometers) of forest in remote Siberia.

To understand why the odds from NASA are changing and whether we should be concerned about 2024 YR4, Ars connected with Robin George Andrews, author of the recently published book How to Kill an Asteroid. Good timing with the publication date, eh?

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Ars: Why are the impact odds increasing?

Robin George Andrews: The asteroid’s orbit is not known to a great deal of precision right now, as we only have a limited number of telescopic observations of it. However, even as the rock zips farther away from Earth, certain telescopes are still managing to spy it and extend our knowledge of the asteroid’s orbital arc around the sun. The odds have fluctuated in both directions over the last few weeks, but overall, they have risen; that’s because the amount of uncertainty astronomers have as to its true orbit has shrunk, but Earth has yet to completely fall out of that zone of uncertainty. As a proportion of the remaining uncertainty, Earth is taking up more space, so for now, its odds are rising.

Think of it like a beam of light coming out of the front of that asteroid. That beam of light shrinks as we get to know its orbit better, but if Earth is yet to fall out of that beam, it takes up proportionally more space. So, for a while, the asteroid’s impact odds rise. It’s very likely that, with sufficient observations, Earth will fall out of that shrinking beam of light eventually, and the impact odds will suddenly fall to zero. The alternative, of course, is that they’ll rise close to 100 percent.

What are we learning about the asteroid’s destructive potential?

The damage it could cause would be localized to a roughly city-sized area, so if it hits the middle of the ocean or a vast desert, nothing would happen. But it could trash a city, or completely destroy much of one, with a direct hit.

The key factor here (if you had to pick one) is the asteroid’s mass. Each time the asteroid gets twice as long (presuming it’s roughly spherical), it brings with it 8 times more kinetic energy. So if the asteroid is on the smaller end of the estimated size range—40 meters—then it will be as if a small nuclear bomb exploded in the sky. At that size, unless it’s very iron-rich, it wouldn’t survive its atmospheric plunge, so it would explode in mid-air. There would be modest-to-severe structural damage right below the blast, and minor to moderate structural damage over tens of miles. A 90-meter asteroid would, whether it makes it to the ground or not, be more than 10 times more energetic; a large nuclear weapon blast, then. A large city would be severely damaged, and the area below the blast would be annihilated.

via Wired Top Stories https://www.wired.com

February 20, 2025 at 09:03AM

Microsoft Claims Quantum-Computing Breakthrough—but Some Physicists Are Skeptical

https://www.nature.com/articles/d41586-025-00527-z

February 20, 2025

3 min read

Microsoft Claims Quantum-Computing Breakthrough—but Some Physicists Are Skeptical

With its ‘topological’ quantum computers, Microsoft aims to reach useful scales faster than competing technologies

By Davide Castelvecchi & Nature magazine

Close-up of Majorana 1, the first quantum chip powered by a Topological Core.

Microsoft has unveiled its Majorana 1 quantum chip.

© John Brecher for Microsoft

Microsoft has announced that it has created the first ‘topological qubits’ — a way of storing quantum information that the firm hopes will underpin a new generation of quantum computers. Machines based on topology are expected to be easier to build at scale than competing technologies, because they should better protect the information from noise. But some researchers are sceptical of the company’s claims.

The announcement came in a 19 February press release containing few technical details — but Microsoft says it has disclosed some of its data to selected specialists in a meeting at its research centre in Santa Barbara, California. “Would I bet my life that they’re seeing what they think they’re seeing? No, but it looks pretty good,” says Steven Simon, a theoretical physicist at the University of Oxford, UK, who was briefed on the results.

At the same time, the company published intermediate results — but not the proof of the existence of topological qubits — on 19 February in Nature.


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Superconducting wire

Topological states are collective states of the electrons in a material that are resistant to noise, much like how two links in a chain can be shifted or rotated around each other while remaining connected.

The Nature paper describes experiments on a superconducting ‘nanowire’ device made of indium arsenide. The ultimate goal is to host two topological states called Majorana quasiparticles, one at each end of the device. Because electrons in a superconductor are paired, an extra, unpaired electron will be introduced, forming an excited state. This electron exists in a ‘delocalized’ state, which is shared between the two Majorana quasiparticles.

The paper reports measurements suggesting that the nanowire does indeed harbour an extra electron. These tests “do not, by themselves” guarantee that the nanowire hosts two Majorana quasiparticles, the authors warn.

According to the press release, the team has carried out follow-up experiments in which they paired two nanowires and put them in a superposition of two states — one with the extra electron in the first nanowire, and the other with the electron in the second nanowire. “We’ve built a qubit and shown that you can not only measure parity in two parallel wires, but a measurement that bridges the two wires,” says Microsoft researcher Chetan Nayak.

“There’s no slam dunk to know immediately from the experiment” that the qubits are made of topological states, says Simon. (A claim of having created Majorana states, made by a Microsoft-funded team based in Delft, the Netherlands, was retracted in 2021.) The ultimate proof will come if the devices perform as expected once they are scaled up, he adds.

Early announcement

Some researchers are critical of the company’s choice to publicly announce the creation of a qubit without releasing detailed evidence. “If you have some new results not connected to this paper, why don’t you wait until you have enough material for a separate publication?" says Daniel Loss, a physicist at the University of Basel, Switzerland. “Without seeing the extra data from the qubit operation, there is not much one can comment,” says Georgios Katsaros, a physicist at the Institute of Science and Technology Austria in Klosterneuburg.

“We are committed to open publication of our research results in a timely manner while also protecting the company’s IP [intellectual property],” says Nayak.

Microsoft has also shared a roadmap for scaling up its topological machines and demonstrating that they can perform quantum calculations2. Vincent Mourik, a physicist at the Helmholtz Research Centre in Jülich, Germany, whose concerns helped to lead to the earlier retraction, is sceptical of the whole concept. “At a fundamental level, the approach of building a quantum computer based on topological Majorana qubits as it is pursed by Microsoft is not going to work.”

“As we perform more types of measurements, it will become harder to explain our results with non-topological models,” says Nayak. “There may not be one single moment when everyone will be convinced. But non-topological explanations will require more and more fine-tuning.”

This article is reproduced with permission and was first published on February 19, 2025.

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February 20, 2025 at 10:19AM

Microsoft is replacing human gamers (and even games) with AI

https://www.pcworld.com/article/2612235/microsoft-is-replacing-human-gamers-and-even-games-with-ai.html

In the future, Microsoft suggests, you may be playing AI. No, not on the battlefield, but on games that actually use AI to simulate the entire game itself.

As a first step, Microsoft has developed an AI model, called WHAM, that “beta tests” games early in the development cycle using AI instead of human players.

Gamers know that realistic AI can turn a good game into something great, like how the older F.E.A.R. games would realistically model how soldiers might react to a hostile, armed player. Microsoft’s World and Human Action Model (WHAM) takes the opposite approach — it tries to figure out how human players will react in a given situation, right down to a specific frame or setup within the existing game world. Microsoft calls this WHAM by the name “Muse.”

The point of Muse’s WHAM, Microsoft said, wasn’t to improve the way NPCs or in-game monsters necessarily reacted to players. Instead, WHAM was developed to make a game “feel right” — not too hard, not too easy, with interactions that felt realistic. That’s something that normally takes hours upon hours of beta testing and evaluating how gamers interact with the environment. WHAM was designed to help automate that, the company said.

Simulating video games with Muse’s WHAM

Microsoft said Wednesday that it has released the WHAM model to huggingface.com, alongside a “WHAM Demonstrator” to essentially place the AI player in a specific spawn location, and then test and evaluate what would happen if the AI made different decisions. Microsoft also published a paper describing WHAM to the Nature scientific journal, which was made available to PCWorld before publication.

To develop the model, Microsoft used about 500,000 anonymized gaming sessions (over all seven of the game’s maps) from Ninja Theory’s Bleeding Edge, a 4×4 multiplayer combat game that Ninja Theory released in 2020 but halted development on less than a year later. Each frame of the session was reduced to 300×180 resolution, then encoded into 540 AI tokens. Likewise, each motion on the Xbox controller, including the buttons, was reduced to 16 different inputs based on the stick direction and button input.

Microsoft said that the GIF below was generated by the Muse WHAM.

Microsoft

Microsoft encoded all of this gameplay into a 1.6-billion parameter model, condensing essentially seven entire years of gameplay into a single transformer. The company also developed smaller models based upon a single map, Skygarden, with 128×128 images used instead, with parameters ranging from 15 million to 894 million. (In AI, a larger number of parameters usually generates more realistic outcomes, at the cost of additional computing resources.)

Microsoft then built a concept prototype, known as the “WHAM Demonstrator” — sort of the AI chatbot based upon the WHAM model. In this case, the user was able to “place” the AI player upon a map, in relation to various objects around it. When enabled, the WHAM Demonstrator then sketched out how the “human” player was likely to respond. In this case, the developer could run and then re-run the Demonstrator to see various outcomes, then select an outcome to continue to see how the AI “human” would respond.

Microsoft

From its training, Demonstrator understood the gameplay rules and physics, though it took more training iterations to understand that some players could achieve flight, depending upon game conditions.

The idea is that the WHAM Demonstrator could be used to run different scenarios from the same starting point. In the Nature paper, Microsoft showed how WHAM, beginning with the same eight frames, could produce 16 widely divergent endpoints, based on the AI decisions that WHAM made. Even more interestingly, WHAM was developed so that users could add additional enemies or objects, and the AI would react accordingly.

Microsoft

Forget fake frames: Is the future of gaming entirely AI?

Draw a line through WHAM/Muse into the future, and you arrive at a “game” which is generated more and more in real time using AI. According to Microsoft’s vice president of gaming AI, Fatima Kardar, that’s where Microsoft hopes to go — apparently following Google, which has already demonstrated consistent game worlds from a prompt.

“Today, countless classic games tied to aging hardware are no longer playable by most people,” Kardar said in a statement. “Thanks to this breakthrough, we are exploring the potential for Muse to take older back catalog games from our studios and optimize them for any device. We believe this could radically change how we preserve and experience classic games in the future and make them accessible to more players. To imagine that beloved games lost to time and hardware advancement could one day be played on any screen with Xbox is an exciting possibility for us.”

Microsoft is also exploring the idea of “modding” games using AI, and making those early experiences available to players via Copilot Labs.

Microsoft said, however, that it does not necessarily plan on using AI as part of game development. That will be up to the company’s creative leaders, Kardar said, and any AI work will be shared “earlier on” with players and creators.

via PCWorld https://www.pcworld.com

February 19, 2025 at 10:02AM