From Geeks are Sexy Technology News: Nintendo Loses Half a Billion Bucks

Nintendo has made a whopping loss of, depending on the precise measure used, around half a billion dollars. It’s the company’s worst performance since before the NES first launched.

There are two different figures in media reports, both technically accurate. The company’s operating income, which is effectively its profit or loss from doing business, was minus 37.3 billion yen (US$460 million.) Its net income, which takes into effect interest payments, taxes and miscellaneous transactions not connected to the core business (such as buying or selling property) was minus 43.2 billion yen (US$533 million.)

The loss, the worst for three decades, was actually lower than the company had expected. It was a drop in revenue rather than cost increases that caused the problem, with major factors including:

  • A strong yen on the currency market making prices outside of Japan comparatively more expensive.
  • A major price cut to the 3DS (which looks to have taken it below cost price) to compete with other devices.
  • An overall drop in sales of the DS range from 21.1 million to 18.6 million.
  • A major drop in Wii sales from 15.1 million to 9.8 million.

The biggest problem seems to be that the type of customers Nintendo was able to win over with the DS and Wii are the very people who are now more likely to splash a few bucks on smartphones and tablets rather than pay higher prices for console games, let alone buy new hardware.

Analysts are suggesting Nintendo may have to make the decision to allow its own software onto other systems — a decision current management don’t appear keen on.

[Via BBC News | 3DS Picture Source: Minhimalism – Flickr (CC)]

 

from Geeks are Sexy Technology News

From Ars Technica: Valve looking to hire hardware engineers for unknown project


Those of you who reload the Valve job postings page every morning hoping to find a way out of your meaningless, dead-end career may have noticed that the esteemed game developer is now looking for a couple of hardware engineers to “conceive, design, evaluate, and produce new types of input, output, and platform hardware.”

The job postings don’t go into any specifics on what kind of hardware Valve is looking for help with exactly, but the company says it wants to “invent whole new gaming experiences” that can “enhance” the kinds of software it’s already making. Some might immediately try to connect the job postings to recent rumors of a PC-based “Steam Box” game console designed to run Valve’s digital distribution service. But it’s just as likely that the company is looking for people to further develop the kind of biofeedback devices it talked about at last year’s Game Developers Conference, or even work on its patent for a “pivotally translatable handle” controller that came to light last year. Or maybe it’s something the company hasn’t spoken about publicly at all.

In any case, it seems clearer than ever that Valve has its sights set on expanding out of the software business, even as it says it’s “a long way from… shipping any sort of hardware.”

 

from Ars Technica

From Engadget: Gaikai brings its cloud gaming to Facebook, launches beta application

Gaikai brings its cloud gaming to Facebook, launches beta application
Gaikai’s certainly grown leaps and bounds since its early days, and today the cloud gaming firm takes another step by joining the largest social networking platform on the globe. For starters, this first beta of Gaikai’s Facebook application is available to North American / European gamers, offering support for browsers such as Internet Explorer, Chrome, Safari and Firefox on Windows, OS X or Linux machines. Gamers who’ve fiddled around with the outfit’s previous betasor Walmart’s Gaikai powered Gamecenter will know the drill: streaming game demos in the frame of your web browser.Ready to try before you buy? The setup is serving up samples of Saints Row: The Third, Dead Rising 2, Magicka, Sniper: Ghost Warrior, The Witcher 2, Orcs Must Die! and Farming Simulator 2011. Gaikai CEO and co-founder David Perry told us that while the outfit’s current Facebook rigging is still centered around demos, it’s primed to push full titles if and when a publisher requests it. “Our goal is to get games as accessible as movies and music,” he told us “so games get the chance to compete.” Gaikai v1.0 is live on Zuck’s site now, so click the source link below, pop in your Facebook credentials and you should be all set.

Sean Buckley contributed to this post.

Continue reading Gaikai brings its cloud gaming to Facebook, launches beta application

 

from Engadget