From Popular Science – New Technology, Science News, The Future Now: Russian Robotic Spacecraft Completes First Same-Day Docking at ISS, Just Six Hours After Launch

Progress 48 on Approach to the ISS Just Hours After Launching NASA TV

Russia just set a speed record for a sprint that took place a long way from London. An unmanned Russian Progress cargo ship launched from Baikonur Cosmodrome in Kazakhstan yesterday and docked with the International Space Station just six hours later, marking the first same-day docking ever performed at the ISS.

Launched aboard a Russian Soyuz rocket, the robotic Progress 48 performed additional firings of its own onboard engines early in the mission to boost it toward the ISS in a shorter period of time. This isn’t a completely novel maneuver–back in the Gemini days NASA docked spacecraft together on obit on the same day they were launched, and Russia has done the same. But it does require more precise calculations and a tighter margin of error.

Spacecraft usually spend two days catching up to the ISS in orbit, making the approach much slower (and safer). For same-day docking, spaceflight engineers have to execute that famous “striking a speeding bullet with a speeding bullet” math and physics. But it does come with unique benefits, especially if the maneuver is extended to manned Soyuz capsule missions as it is expected to be.

With manned missions, docking at the station within hours reduces the amount of food and water that must be packed aboard a spacecraft and provides for far greater crew comfort (spacious the Soyuz capsule is not). And of course, while no one is saying it out loud, it also could prove an important capability if something should go wrong aboard the station. Though there’s really no such thing as an emergency space launch–it takes time to fuel up a rocket and place a mission on a launchpad–the ability to shave two days off the arrival time of people or supplies at the ISS could make a difference should things ever get hairy up there.

[SPACE]

 

from Popular Science – New Technology, Science News, The Future Now

From Popular Science – New Technology, Science News, The Future Now: India Will Launch Probe to Mars Next Year

India’s PSLV-C12 India’s space program successfully launched the PSLV-C12 satellite in 2009. EPA/ISRO/HO

While we in the U.S. wait with bated breath for Mars Rover Curiosity‘s August 5 landing on the red planet, India’s space program, the Indian Space Research Organisation, has confirmed that it plans to send an orbiter to Mars in 2013. It’s one small step in a program that’s been making giant leaps in recent years, including multiple satellite launch missions.

The total price tag for the project could wind up between $70 and $90 million, a source told AFP, which would go toward a 320-ton rocket carrying the orbiter. Once in place, it would study the planet’s climate and geology. That would already be a pretty big success for the program, but the ISRO is trying to go even further, planning to launch a fully manned mission by 2016.

India’s space program has been in place since the ’60s, but it’s in more recent years that its gained notoriety. In 2009, the country successfully launched seven satellites on a single rocket and it has been providing a cost efficient means of transporting satellites into space, but it was the Chandrayaan-1 lunar probe that brought the program global attention. Officials took criticism for spending on the space program, which intensified when the ISRO lunar probe lost radio contact with the probe after ten months. But Chandrayaan-1 was deemed a major success when it discovered water and a protective magnetic field on the moon.

Of course, a mission to Mars is a whole new beast, and they’ll be up against a lot of rough history when it launches.

[AFP]

 

from Popular Science – New Technology, Science News, The Future Now

From Engadget: SLIPS liquid repeller is inspired by carnivorous plants, enemy to insects and graffiti artists alike

SLIPS synthetic liquid repeller is inspired by carnivorous, enemy to insects and graffiti artists alike

When a team of Harvard researchers wanted to create the ultimate liquid- and solid-repelling surface, they looked toward the Nepenthes pitcher plant, where curious insects check in and never check out, thanks to slippery walls that lead to their tiny, horrific fate. The tropical plant inspired the creation of SLIPS (Self-healing, Slippery Liquid-Infused Porous Surface), a synthetic material that utilizes nano/ microstructured substrates, capable of repelling just about anything you can throw at it. During a visit to the hallowed Crimson halls, the team was kindly enough to show off the material through a series of messy, messy demos, dropping water, motor oil, liquid asphalt and newly-mixed concrete on aluminum and glass. The team even went crazy with a can of black spray paint, comparing the results to a Teflon surface. The outcome was the same in all case — an amazingly repellent material.

The team has published a number of papers on the stuff, including ones that demonstrate its ice- and bacteria-repelling properties. Oh, and like its natural inspiration, SLIPS does a great jobs keeping bugs off its surface. You can check out our demos and one unhappy ant filmed by the SLIPS team. No insects were harmed in the making of our video, at least — and the lab assures us that ant had a good life before learning the hard way why it shouldn’t mess with Harvard scientists.

 

from Engadget

From Engadget: Samsung demos its take on LTE Broadcast, edges closer to TV over 4G

Samsung demos its take on LTE Broadcast, edges closer to 4G TV

There must be a resurgence of mobile TV in the works at Samsung. Just hours after it brought out the TV-equipped Galaxy S Lightray 4G, the company has confirmed (through partner Anritsu) that it’s successfully testing LTE Broadcast technology. As the name implies, the standard and its evolved Multimedia Broadcast Multicast Service (eMBMS) pipe software-independent services like TV over a 4G network’s ample bandwidth rather than requiring dedicated networks and the costs that come with them — we all know how that last strategy panned out in the US. Unsurprisingly, Samsung isn’t saying what its long-term plans might be at this early stage, although we’d note that it isn’t alone. Qualcomm was showing LTE Broadcast back at Mobile World Congress, for example. While it’s far too soon to tell if there will be any American revival, Samsung’s help puts the writing on the wall for conventional mobile TV formats like T-DMB.

 

from Engadget

From Engadget: Google takes one giant leap: now lets you Street View the Kennedy Space Center

Google takes one giant leap: now lets you Street View the Kennedy Space Center

Today’s a stupendous day for lovers of the one and only National Aeronautics Space Administration — nearly half as great as when we took you inside Kennedy Space Center shortly after it had opened its fascinating doors to the public. At any rate, Google announced earlier that its captivating (and sometimes troubling) Street View technology had made its way into NASA’s KSC, allowing people to check out what the compound is all about and what sort of sensational machinery lies inside. With Mountain View’s doings, you can now find your way around different spots within the Space Center, including the Launch Firing Room, Vehicle Assembly Building and, as seen above, the Space Shuttle Launch Pad. There’s a video past the break if you’re interested in a quick preview, otherwise you can give it a go yourself by clicking the more coverage link below.

 

from Engadget

From Engadget: ARM claims new GPU has desktop-class brains, requests OpenCL certificate to prove it

ARM claims new GPU has desktopclass brains, requests OpenCL certificate to prove it

It’s been a while since ARM announced its next generation of Mali GPUs, the T604 and T658, but in the semiconductor business silence should never be confused with inactivity. Behind the scenes, the chip designers have been working with Khronos — that great keeper of open standards — to ensure the new graphics processors are fully compliant with OpenCL and are therefore able to use their silicon for general compute tasks (AR, photo manipulation, video rendering etc.) as well as for producing pretty visuals.

Importantly, ARM isn’t settling for the Embedded Profile version of OpenCL that has been “relaxed” for mobile devices, but is instead aiming for the same Full Profile OpenCL 1.1 found in compliant laptop and desktop GPUs. A tall order for a low-power processor, perhaps, but we have a strong feeling that Khronos’s certification is just a formality at this point, and that today’s news is a harbinger of real, commercial T6xx-powered devices coming before the end of the year. Even the souped-up Mali 400 in the European Galaxy S III can only reign for so long.

 

from Engadget

From Ars Technica: Oculus Rift head-mounted display finds funding from developers

Oculus Rift

The idea of a mass-market virtual reality headset that totally immerses players in a game world died out pretty quickly in the ’90s, a time when the technology wasn’t quite up to the heady concept. Now, a hardware designer named Palmer Luckey thinks that technology has finally caught up with the dream, and seems to have done a good job convincing a lot of game designers that he’s right.

Luckey’s head-mounted display, the Oculus Rift, launched on Kickstarter today after first being previewed at E3. The device quickly surpassed it’s $300,000 funding goal (approaching $600,000 at the time of this writing), primarily by selling $300 development kits to thousands of backers. Those developers include id Software’s John Carmack, (who’ll be bringing Doom 3 BFG as the first game to support the headset), Epic Games’ Cliff Bleszinski, Unity CEO Dave Helgason and Valve president and owner Gabe Newell, who offered up supportive quotes on Rift’s potential for truly immersive virtual reality.

What makes Oculus Rift different from the failed consumer head-mounted displays of the past (and present)? The creators tout a 110-degree diagonal field of vision that eliminates the “tunnel vision” effect of some displays with smaller screens, and an “ultra low latency” head tracking system that prevents the nausea that can come when the image lags slightly behind your craning neck. The Oculus Rift SDK will support games created in both the Unreal and Unity engines, which should make it relatively easy to convert a wide variety of games to the stereoscopic headset when it’s finally ready for release.

 

 

from Ars Technica