From Engadget: SK Telecom deploys HD Voice over LTE, claims title of world’s first

SK Telecom deploys HD Voice over LTE, claims title of world's first

The little blue marble we call Earth is no stranger to HD Voice — it’s been around commercially since Orange debuted the service over its 3G network in Moldova nearly three years ago — but the technology still hasn’t been officially deployed over an LTE network. That is, until SK Telecom launches the service later today. Doing so will allow the South Korean carrier to snag the crown for world’s first before Sprint, which recently announced that its network won’t have it until later this year. It’s a win-win scenario for the company: HD Voice over LTE is meant to vastly improve call quality and reduce latency for the customers, while lessening network strain and offering new revenue-making opportunities for SK Telecom. What about devices? It hasn’t announced any brand new smartphones that can take advantage of the service, but the company’s ready to pre-load the Samsung Galaxy S III with software that enables HD Voice capability, and is planning to push an update to current owners of the flagship device. If you’re the type of person that still makes the occasional call, this kind of progress should come as pleasant news.

 

 

from Engadget

From Engadget: OUYA, XBMC sitting in a tree, media s-h-a-r-i-n-g (update: TuneIn, new pics)

OUYA and XBMC sitting in a tree, media sharing

OUYA’s slew of collaborations isn’t letting up, even with less than two days to go before its fundraising round is over. The XBMC team has just pledged that its upcoming Android app will be tailored to work with the upcoming console. While the exact customizations aren’t part of the initial details, the media center app developers will have early access to prototypes of the OUYA hardware. There’s suggestions that there won’t be much of a wait for the Android port of XBMC, whether or not you’re buying the cuboid system — XBMC’s developers note that Android work should be merged into the master path once “final sign-offs” are underway. All told, though, the OUYA is quickly shaping up into as much of a go-to media hub as it is a game system.

Update: OUYA itself has also posted word that TuneIn’s radio streaming is also on its way. And just to top off its efforts, the company has posted rendered images that better show the scale of the console: our Joystiq compatriots note that it’s really a “baby GameCube” in size, and its gamepad looks gigantic by comparison.

 

 

from Engadget

From Droid Life: Google Maps Adds Live Traffic Support for Additional 130 Cities Across America

Google announced that it is to bring live and typical traffic support to roughly 130 smaller cities across America through Google Maps. In addition, they are also including even further support for areas in China, Brazil, Canada, and many other countries. Google didn’t post a list of every supported area, but did give this chart that shows traffic lights at every area that allows for the coverage. Thanks, Google.

Click here to view the embedded video.

Via: Google Lat Long Blog

from Droid Life

From AnandTech: ARM Announces 8-core 2nd Gen Mali-T600 GPUs

In our discrete GPU reviews for the desktop we’ve often noticed the tradeoff between graphics and compute performance in GPU architectures. Generally speaking, when a GPU is designed for compute it tends to sacrifice graphics performance or vice versa. You can pursue both at the same time, but within a given die size the goals of good graphics and compute performance are usually at odds with one another.

Mobile GPUs aren’t immune to making this tradeoff. As mobile devices become the computing platform of choice for many, the same difficult decisions about balancing GPU compute and graphics performance must be made.

ARM announced its strategy to dealing with the graphics/compute split earlier this year. In short, create two separate GPU lines: one in pursuit of great graphics performance, and one optimized for graphics and compute.

Today all of ARM’s shipping GPUs fall on the blue, graphics trend line in the image above. The Mali-400 is the well known example, but the forthcoming Mali-450 (8-core Mali-400 with slight improvements to IPC) is also a graphics focused part.

The next-generation ARM GPU architecture, codenamed Midgard but productized as the Mali-T600 series will have members optimized for graphics performance as well as high-end graphics/GPU compute performance.

The split looks like this:

The Mali-T600 series is ARM’s first unified shader architecture. The parts on the left fall under the graphics roadmap, while the parts on the right are optimized for graphics and GPU compute. To make things even more confusing, the top part in each is actually a second generation T600 GPU, announced today.

What does the second generation of T600 give you? Higher IPC and higher clock speeds in the same die area thanks to some reworking of the architecture and support for ASTC (an optional OpenGL ES texture compression spec we talked about earlier today).

Both the T628 and T678 are eight-core parts, the primary difference between the two (and between graphics/GPU compute optimized ARM GPUs in general) is the composition of each shader core. The T628 features two ALUs, a LSU and texture unit per shader, while the T658 doubles up the ALUs per core.

Long term you can expect high end smartphones to integrate cores from the graphics & compute optimized roadmap, while the mainstream and lower end smartphones wll pick from the graphics-only roadmap. All of this sounds good on paper, however there’s still the fact that we’re talking about the second generation of Mali-T600 GPUs before the first generation has even shipped. We will see the first gen Mali-T600 parts before the end of the year, but there’s still a lot of room for improvement in the way mobile GPUs and SoCs are launched…

from AnandTech

From Technology Review RSS Feeds: Epic Games Finds New Customers

The graphics software used to create 3-D game environments is being adapted to create better, cheaper training tools and simulations.

Software frameworks known as game engines are opening up new markets for game designers and making high-quality simulations available to companies that otherwise couldn’t afford them. With help from software based on the technology used to create the immersive virtual worlds of video games, paramedics and firefighters are finding ways to train more effectively and inexpensively, and architectural firms are showing designs to clients at an unprecedented level of detail.




from Technology Review RSS Feeds

From Popular Science – New Technology, Science News, The Future Now: Physicists Demonstrate Working Quantum Router, a Step Toward a Quantum Internet

Quantum Computer Chip Wikimedia Commons

As much as we love our silicon semiconductors, quantum computers are very much a technology of the future. Instead of the usual string of 1s and 0s, they’ll be able to send both types of information at the same time, dwarfing their traditional counterparts. But one major problem is that they can only move through one optical fibre. To push more information through, they need a router, and Chinese physicists have unveiled the first one.

In a quantum computer, photons ferry information to other sources. It’s possible to send the photons directly through one fibre, but routing comes in when another fibre is needed. Like the router you probably own, a control signal reads the data then sends it to its destination. But dealing with unruly quantum particles is a little more complicated; when a signal is read it’s also destroyed. So even though the data can be transferred with traditional methods, that doesn’t offer the kind of data-transferring power quantum computing offers.

This new quantum router proves it’s possible to truly guide a quantum signal. The information used is encoded in two different types of polarized photons (like 1s and 0s). Scientists then create a single photon that acts as both (the combined 1s and 0s). That photon is then broken down into two photons that share the combined state. The router picks up one to determine the route, then the other photon is used to transfer the information. A simple series of half mirrors guides the photons along the correct route.

Does this mean we’re now well on our way to a globally connected, super-fast stream of information? No. The scientists say it’s just a proof of concept–we know it’s at least theoretically possible to send quantum information through a router, but it’s still a limited way of doing it. In other words, when this sort of technology is usable (and it will be), it won’t look like this.

[Technology Review via Gizmodo]

 

from Popular Science – New Technology, Science News, The Future Now