SpaceX wants to launch 4,425 internet satellites

SpaceX has just asked the FCC for permission to launch 4,425 satellites that can provide high-speed (1 Gbps) internet around the globe. That’s more than thrice the current number of active satellites orbiting our planet, based on the data posted by the Union of Concerned Scientists. SpaceX chief Elon Musk first talked about the project back in 2015, wherein he revealed that it would cost the company $10 billion and that it will operate out of the private space corp’s new Seattle office. One of its earliest investors is Google, which contributed $1 billion to the initiative.

The satellites the company plans to launch will be much bigger than CubeSats at 850 pounds each and will be designed to last five to seven years before they decay. They’ll be orbiting our planet from 714 to 823 miles above the surface, higher than the space station that typically maintains an altitude of around 268 miles. According to the FCC filing, the project has two phases: SpaceX will initially launch 800 satellites that can provide internet services in the US and other locations. Once all 4,425 satellites are in orbit — it could take five years to launch them all — the array will be able to provide 1 Gbps connection to users across the globe.

Besides providing details about the project, the FCC filing has also revealed the kind of power Elon Musk wields over SpaceX. Apparently, Musk has a 54 percent stake in the space corporation, more than twice his 22 percent stake in Tesla.

Source: FCC, Business Insider, SpaceX

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Microsoft’s Surface Studio proves desktops can still be cool

The most interesting computer released this year isn’t an ultrathin laptop. It’s a desktop made by Microsoft. Seriously. The Surface Studio is Microsoft’s bigger and bolder follow-up to its Surface hybrid laptops. And while it might look at first like a typical all-in-one, it hides a unique ability. Give the screen a bit of a nudge and it starts bending — all the way down to a 20-degree angle, in fact. Try doing that with an iMac. Like Microsoft’s previous Surface devices, the $3,000 Studio is an attempt at evolving how we use computers. And together with the new Surface Dial accessory, it might just be the powerful modern rig creative professionals have been waiting for. But of course, there are a few first-gen stumbling blocks to deal with.

Hardware

This is one gorgeous computer. And that’s not just my opinion: Many people who walked by my office desk commented on the the Surface Studio’s good looks. Its design is one of elegant simplicity. The focus is entirely on its 28-inch screen, which is connected to the short aluminum base with a pair of chrome hinges. That’s pretty much it. But what’s really intriguing about this computer isn’t readily apparent at first glance.

Those chrome hinges, for example, house an elaborate 80-spring mechanism that makes bending the Studio’s display up and down practically effortless. The display outputs a sharp 4,500 x 3,000 (13-million-pixel) resolution — 63 percent more than 4K, and 1.2 million fewer pixels than 5K. And all of the Studio’s hardware is located in its slim base, which is basically just a mini-PC with some serious specs. There’s also touchscreen support, as you’d expect, and the Surface Pen once again makes an appearance.

And, just so we can get this out of our systems: Yes, this is a desktop computer that transforms. Yes, it’s more than meets the eye. Let’s move on.

Practically everything about the Surface Studio’s build screams refinement. The aluminum used around the sides and back of the screen, as well as the base, feels smooth to the touch. The chrome hinges reflect their surrounding environment, almost disappearing into your desk. And, despite having a delicate bending mechanism in its hinges, the Studio felt sturdy as I lugged it to different locations in our office. There was no flexing or creaking to be found.

At around 21 pounds, it’s easy to move the Surface Studio around your home. (I wouldn’t call it portable; more like relocatable.) While the base mostly gets out of the way, it might seem a bit chunky if you’re used to all-in-ones that shove their hardware behind their screens.

Around back, there are four USB 3.0 ports (one of which is high-powered), a gigabit Ethernet jack, a Mini DisplayPort connection, a full-size SD card reader and, of course, a headphone jack. I realize Microsoft is basically following in the footsteps of Apple and most other all-in-one PC makers, but it would have been nice to have a few ports along the sides of the Studio’s base. At the very least, I would have liked to connect headphones without blindly fishing around the rear ports. (Though I suppose I should be grateful the 3.5-millimeter jack is there at all.)

There’s a 5-megapixel camera for videoconferencing along the front face, right near an IR camera for fast logins using Windows Hello. You’ll also find volume and power buttons on the right side. Beyond that, the Studio is a pretty minimalist device. The only bit of branding on the machine is a mirrored Windows logo on the back.

Accompanying the Studio are the new Surface Keyboard and Mouse. Both sport the same gray aesthetic as Microsoft’s computers, and they’re basically just minor refreshes of the company’s existing wireless input devices. Microsoft doesn’t really get enough credit as a keyboard and mouse maker, but I’ve been a fan of their hardware for years. These new devices don’t disappoint either: The Surface Keyboard has some satisfying feedback in its island-style keys, and it easily kept up with my angry post-election typing. The mouse curves into your hands well, and it works smoothly across a wide variety of surfaces. Its scroll wheel is also fairly smooth, though I wish it included horizontal scrolling like some of Microsoft’s other mice.

Display

With its PixelSense displays on the Surface Pro 4 and Book, Microsoft proved it could build some truly vibrant LCD screens. For the Studio, the company applied that concept on a larger scale. The result is a 28-inch screen that’s among the sharpest and most colorful I’ve ever seen. It makes just about everything look good, be it 4K video, photos or simple Office documents. Its 3:2 aspect ratio feels a bit awkward now that we’re used to widescreen monitors everywhere, but the display itself is also a mere 12.5 millimeters thick. It’s honestly a bit hard to see from the side.

Artists will likely appreciate the Surface Studio’s ability to switch from SRGB and wider DCI-P3 color gamuts on the fly. Apple made a big deal about the iMac’s support for the P3 gamut last year, and the same benefits apply here. Simply put, it’ll let you view an even wider variety of colors. And since it’s a standard backed by Digital Cinema Initiatives (DCI), it’s particularly helpful for editing digital video. Typical consumers will likely just notice that some photos and videos will appear much richer than before.

Mostly, I appreciate the Surface Studio simply for having a big freaking screen. After spending years writing on ultraportables and reading news apps on smartphones and tablets, I sometimes forget how nice it is to use a large screen where you can have a pile of windows thrown about, or simply view a full-size webpage next to a document for note taking. It might just be me, but I’ve found that bigger displays simply let me be more creative.

Surface Dial

On the face of it, the $100 Surface Dial seems like an oddity. We’ve already grown used to keyboards, mice, touchscreens and even styluses like the Surface Pen; who has time for another accessory? Artists, that’s who. Wacom has already gotten plenty of digital illustrators used to the notion of remote accessories, which let them quickly access tools they use often. But those remotes have generally been hard to use, with far too many buttons.

The Dial simplifies that concept. It’s a small metallic puck that resembles a large volume button on an AV receiver. Give it a spin and you’ll be able to control things like the volume or zoom. You can also click the Dial to select options and move between its functions. But the coolest thing? Plop it on the Surface Studio’s screen and a ring of contextual options immediately appears. It’s up to developers to bake in support for the Dial, but at launch you’ll be able to change tracks in Spotify, zoom and rotate in Microsoft Maps and access a wide variety of settings in Sketchable.

Performance

I tested the top-of-the-line $4,200 Surface Studio, which packs in a 2.7GHz Core i7 6820HQ CPU, 32GB of RAM (!), a hybrid drive consisting of a 128GB SSD and 2TB HDD, and NVIDIA GTX 980M graphics with 4GB of VRAM. As you can imagine, it was one of the most powerful PCs I’ve ever tested. I was able to juggle dozens of browser tabs, 4K video playback and Minecraft running with high-quality settings all at once without breaking a sweat. The massive screen size practically encourages extreme multitasking. The only major downside is the Studio’s slow disk speeds, which stem from its hybrid SSD/mechanical hard drive approach to storage.

PCMark 7 PCMark 8 (Creative Accelerated) 3DMark 11 3DMark (Sky Diver) ATTO (top reads/writes)
Surface Studio (2.7GHz Core i7-6820HQ, 4GB NVIDIA GeForce GTX 980M) 6,762 6,168 E11,338 / X4,302 14,306 294 MB/s / 299 MB/s
Surface Book (2016, 2.6GHz Core i7-6600U, 2GB NVIDIA GeForce GTX 965M) 5,452 4,041 E8,083 / P5,980 / X2,228 11,362 1.71 GB/s / 1.26 GB/s
HP Spectre x360 (2016, 2.7GHz Core i7-7500U, Intel HD Graphics 620) 5,515 4,354 E2,656 / P1,720 / X444 3,743 1.76 GB/s / 579 MB/s
Surface Book (2.4GHz Core i5-6300U, Intel HD 520) 5,412 3,610

E2,758 / P1,578 / X429

3,623 1.6 GB/s / 571 MB/s
Surface Book (2.6GHz Core i7-6600U, 1GB NVIDIA GeForce graphics) 5,740 3,850

E4,122 / P2,696

6,191 1.55 GB/s / 608 MB/s
ASUS ZenBook 3 (2.7GHz Intel Core-i7-7500U, Intel HD 620) 5,448 3,911 E2,791 / P1,560 3,013 1.67 GB/s / 1.44 GB/s
HP Spectre 13 (2.5GHz Intel Core i7-6500U, Intel HD 520) 5,046 3,747 E2,790 / P1,630 / X375 3,810 1.61 GB/s / 307 MB/s
Dell XPS 13 (2.3GHz Core i5-6200U, Intel Graphics 520) 4,954 3,499 E2,610 / P1,531 3,335 1.6GB/s / 307 MB/s
Razer Blade Stealth (2.5GHz Intel Core i7-6500U, Intel HD 520) 5,131 3,445 E2,788 / P1,599 / X426 3,442 1.5 GB/s / 307 MB/s
Microsoft Surface Pro 4 (2.4GHz Core i5-6300U, Intel HD 520) 5,403 3,602

E2,697/ P1,556/ X422

3,614 1.6 GB/s / 529 MB/s

Since it’s limited to notebook graphics cards, though, the Studio doesn’t perform as well in high-end games as larger desktops do. In 3DMark, it scored around 20 percent lower than the $200 Radeon RX 480 GPU on my home rig. Oddly, it also got some weird scores in 3DMark 11’s "Performance" test, which I’m attributing to driver issues. I was able to run Overwatch at around 60 frames per second in 1080p with high settings, and Gears of War 4 around 50 frames per second with medium settings. The latter title, perhaps because it was so new and demanding, sometimes dipped into much lower frame rates during more hectic scenes.

That’s all par for the course for notebook graphics, but I wish Microsoft would have been able to include NVIDIA’s more powerful 10-series GPUs instead. The company says those cards weren’t available as it was developing the Surface Studio, which makes sense given how long it takes to plan and build a whole new product.

Because of the slight underpowered nature of the Studio’s graphics, it’ll likely have trouble with VR. Microsoft says it can handle "light" virtual reality experiences, but since none of the GPUs available for the Studio are considered "VR ready," I wouldn’t plan on having it run something like Eve: Valkyrie very well. And for a computer that’s so expensive, with no foreseeable upgrade path, that’s a tough pill to swallow.

As a tool for artists

While I’ve been testing the Surface Pen for years now, it really gets to shine on the Studio. Once I pushed the screen down to its flattest orientation, I felt like I was able to "dive" more into drawing with the Pen. The resistance feels as good as it did on the Surface Pro 4, with almost pen-to-paper feedback. Given its size, though, I don’t imagine I would use the Studio to jot down notes as much as I would on the Surface Pro 4 or Book. It’s clearly meant for people who actually need to use a stylus seriously.

So for that reason, I enlisted the help of someone who could actually draw: Alexander Sapountzis, a software engineer at our sister publication The Huffington Post. He’s been illustrating for a while now with the iPad Pro, and he’s also the creator of the web comic Damn Heroes. It didn’t take long for him to adapt to the Studio’s angled orientation, and he particularly enjoyed the resistance of the pen on the screen.

On the downside, he noticed that palm rejection was worse than with the iPad Pro, and the software ring around the Dial had the annoying habit of drifting down the screen, even if the Dial was staying in place at the Studio’s lowest angle. Both of those issues ended up disrupting his creative flow, which is exactly the opposite of how Microsoft wants people to see the computer.

The Surface Studio also had difficulty recognizing when he wanted to move an image around, which often led to unwanted brushstrokes from his fingers. Overall, he was impressed with the Surface Studio’s size and form factor, but he wasn’t looking to switch anytime soon. As for the issues mentioned, hopefully it’s the sort of thing Microsoft could fix with a software update. We’ve asked the company to comment on whether it’s working on any fixes.

I couldn’t find any Wacom users to test the Studio before this review, but judging from what I’ve seen across social media and forums, they don’t seem overly excited for it online. For one, plenty of Wacom devices work off of Adobe’s RGB color spectrum, which is more widely supported than P3. That company’s styluses and other hardware also offer more control and fine-tuning than the Surface Pen does.

Configuration options

You can tell Microsoft isn’t aiming the Surface Studio at typical consumers based on its pricing: It costs $3,000 to start. That base build includes a sixth-generation Intel Core i5 processor, 8GB of RAM, a hybrid drive made up of a 64GB SSD and 1TB HDD, and an NVIDIA 965M GPU with 2GB of memory. That’s certainly a lot of money for a PC with less than 16GB of RAM and a mobile GPU. The mid-range Studio goes for $3,500 with an i7, 16GB of RAM, and a 128GB SSD with 1TB of storage. And then at the top end, you have the insanely powerful configuration I tested, which costs $4,200.

The competition

OLYMPUS DIGITAL CAMERA

Understandably, you’d probably look to Apple’s 27-inch 5K iMac if you’re considering the Surface Studio. Since that starts at $1,800, you’d still have plenty of cash left over to invest in Wacom hardware before you even reached the Studio’s starting price. Alternatively, you could consider the multitude of PC options out there. The Asus Zen AiO and HP Envy All in One start at around $1,300, while the massive 34-inch ultrawide Digital Storm Aura starts at $2,531, with desktop-grade CPUs and NVIDIA GPUs. And to make up for the lack of digital illustration tools, you can add Wacom’s new Cintiq Pro displays for $1,000 or $1,500.

Basically, you’ve got a lot of options. You could even spec out a normal-size CPU and add Wacom hardware for far less than the Surface Studio’s cost. Of course, you wouldn’t get the same polished, integrated experience with a makeshift setup as you would with Microsoft’s desktop, but if you’re a struggling artist, you’ll likely need to squeeze as much value out of every dollar as you can.

Perhaps a better market for the Surface Studio would be the Apple faithful. With no upgrade for the Mac Pro in sight, and an unfortunate update for the MacBook Pro, I wouldn’t be surprised if plenty of well-to-do creatives were looking closely at Microsoft’s hardware.

Wrap-up

The Surface Studio is both familiar and new. It empowers us to work the way we always have, while also giving us entirely new modes of productivity. Personally, that’s a philosophy I can get behind — especially when compared with Apple’s habit of pushing consumers down new roads that aren’t necessarily improvements (hello, dongle life). But the Surface Studio’s high price and lack of expandability could make it a tough sell for an already niche market, especially for people already devoted to their Wacom tablets.

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This New iPad App Makes Futuristic 3-D Scans of Your Home

When you attach Occipital’s Structure sensor to your iPad, you get a sense of what Geordi La Forge would look like if he was a tablet. The somewhat bulky 3D-scanning accessory, equipped with an infrared transmitter and sensor, clips onto the top of the iPad and plugs into its Lightning port.

From there, you can use the $380 rig to quickly create 3D scans of anything: Entire rooms, objects you’d like to 3D-print, and environments you’d like to turn into interactive AR backdrops using Occipital’s Bridge Engine. The Structure depth-sensing camera itself has been around for a couple of years, but Occipital’s been hard at work since then making it easier to use.

The result of that work is a new iOS app called Canvas, which lets you sweep the sensor rig across a room to create a raw 3D map of it instantly. The app guides you through a big scan, overlaying already-scanned areas with a paint-like filter to show you if you’ve missed a spot. When you finish capturing, you immediately see a raw 3D model of the scene in the app—and you can also see the distances between objects without having to use a tape measure at all.

But the thousands of measurements Structure makes every second get more useful when you use the Canvas app’s “Scan to CAD” feature. That part isn’t done on the iPad itself—you have to submit your scan via the app for processing by a beefier computer—but it generates a CAD file of that raw scan for hard-core DIY and remodeling projects. Because the infrared sensors on the Structure rig work in tandem with the iPad’s main camera (Occipital recommends its optional $20 wide-angle attachment for the best-quality scans), the CAD conversion is a full-color rendering.

Those CAD files take up to 48 hours to create and get emailed back to your account, but the alternative is usually much more costly in terms of time and money. According to Occipital Labs co-founder Jeff Powers, scanning an eight-room home takes about 30 minutes with Structure, while manual measurements would run around seven hours. Contracting the work would cost close to $2,000, while Occipital charges $29 per room for the “Scan to CAD” feature.

Canvas is the first app Occipital has built for its unique scanner, and the app and the Structure sensor are built specifically for use with the iPad. However, Powers and his team say it’s possible that in the future, the app could work with anything from Project Tango devices to Microsoft’s 3D-scanning tech.

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Helsinki Hopes This App Will Make People Ditch Their Cars

Helsinki, on the southern shore of Finland, has a regional population of 1.2 million. Its transportation options include buses, trams, and a metro, not to mention bike rentals in the summertime—yet plenty of people still use cars.

To encourage more of those drivers to use public transportation, the local government is working with a local tech company’s smartphone app. Called Whim, the app lets people combine public transit with car rentals, ride sharing, taxis, and other private sector services. The ultimate goal is to help the environment and ease congestion by giving residents a way to get around without having to own a car.

The app was made available for test users in October. Before you set out somewhere using Whim, you enter in a destination, and software designs the best route to get you there, whether it’s by bus, train, or car. If you’re happy with the plan, you can approve the trip and it’s automatically paid for. The app currently requires a monthly subscription, but single-trip payment could become an option in the future.

Of Helsinki’s 1.2 million people, 900,000 have used public transportation in the past six months.

Whim will soon become available in additional markets, first in Birmingham, England, possibly later in Toronto or Montreal, and a number of U.S. markets after that, says Sampo Hietanen, CEO of MaaS Global, the company that created the Whim app. (MaaS stands for “mobility as a service,” a term being used for this type of approach.)

In transportation, “we’re very focused on large, capital-intensive, fixed-rate services, and most people don’t live in places where that makes sense,” says David King, a professor of transportation and urban planning at Arizona State University. “We have to come up with flexible transit, multiple strategies of transportation.”  

Helsinki seems a good place to test the idea. It has a high rate of mobile phone use and good digital infrastructure. Public transit use is high, too: of its 1.2 million people, 900,000 have used public transportation at least once in the past six months. Strong government support for the idea has been pivotal, because transportation systems are generally fragmented among different state and city authorities and departments. 

One concern is that apps like these might leave public transit systems without a connection to their customers. Mari Flink, who runs communication and marketing for the Helsinki Transport Authority, notes that Whim—which has financial backing from car manufacturers and dealers—could promote more car sharing and thus decrease the use of public transit. To monitor that, the Helsinki Transport Authority is watching to see how many new users the app brings to public transit.

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Qualcomm’s Snapdragon 835 is its first 10-nanometer CPU

Qualcomm has unveiled its next-gen Snapdragon 835 flagship CPU and confirmed rumors that it will be built by Samsung using its 10-nanometer FinFET process. Compared to the current 14-nanometer Snapdragon 821 (also built by Samsung), the new CPU packs 30 percent more parts into the same space, yielding 27 percent better performance while drawing up to 40 percent less power, the company says. It also improved the design, which will yield "significant" improvements to battery life

Other companies, including Intel and TMSC, are working on 10-nanometer chips, but Samsung said it’s the first to start building them. Samsung VP Jong Shik Yoon says "this collaboration is an important milestone for our foundry business," and no doubt a shot of good news to distract from Samsung’s smartphone problems. Qualcomm expects devices with the first Snapdragon 835 processors, possibly including Samsung’s Galaxy S8, to arrive in the first half of 2017. It reportedly has a Snapdragon 830 coming too, but is still mum about that CPU.

The new chip comes with Quick Charge 4, which supports 20 percent faster charging than Qualcomm’s last-gen tech. That, the company says, will give you up to five hours of extra battery life with just a five minute charge. In just 15 minutes, it’ll give Snapdragon 835 phones a half-full battery.

The system uses its "INOV" (Intelligent Negotiation for Optimum Voltge) tech, and says the tech is compatible with Google’s new guidelines for USB Type-C charging. Google previously said that Qualcomm’s Quickcharge 3.0 was not, in effect, compatible with its Nougat specs (above). Mountain View was trying to avoid multiple charge standards that could make it easy to plug the wrong charger into a phone and possibly fry it, or worse, cause a fire or explosion. For instance, OnePlus released a cable that works fine on the OnePlus 2 but can damage other phones or chargers.

However, Qualcomm says its system has "advanced safety features for both the adapter and mobile device." It can gauge current, voltage and temperature to safeguard the battery, cables and connectors. "An additional layer of protection is also being added to help prevent battery overcharging and regulate current throughout every charge cycle," its press release notes.

The addition of "compatibility with USB Power Delivery" means that it should meet Google’s compatibility specs. That’s a good thing, as Google said it may take a harder line on future releases. "While this is called out as ‘STRONGLY RECOMMENDED.’ in future Android versions we might REQUIRE all type-C devices to support full interoperability with standard type-C chargers," its spec says (emphasis theirs).

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Drivers Using Reflective Scary Face Decals On Rear Window To Discourage High-Beam Users

scary-face-decals-6.jpg

Apparently drivers in some parts of China have been flocking to buy these reflective ghost/scary face decals (~$3 – $18) that are only visible when the driver behind them is using their high-beams. The idea is to discourage high-beam use/scare the driver behind you into crashing. No, seriously, I think people are actually crashing.

But traffic police in some states have warned against using the scary stickers, because they could cause traffic accidents. Police in Shandong say they’ll issue 100 yuan ($15) fines to drivers using ghoulish decals.

In Beijing, police say [Chinese] it’s not illegal to have the decals on, but the driver may have to bear responsibility of any accidents that result from scaring another driver with them.

You know what I do if somebody driving behind me has their high-beams on? Immediately pull over and get out and run because I do NOT have a license. What the hell was I thinking? I’m not going back to jail. Whose car was that anyways?

Keep going for several more shots of the possibilities. Also, no word if anybody’s seen the face in their own rearview and had a heart attack.

scary-face-decals-1.jpg

scary-face-decals-2.jpg

scary-face-decals-3.jpg

scary-face-decals-4.jpg

scary-face-decals-5.jpg

Thanks to Jenn, who agrees when you drive a monster truck, nobody’s high-beams are high enough to be a problem.

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