NVIDIA RTX 4090 review: Unholy power

https://www.engadget.com/nvidia-rtx-4090-review-gpu-unholy-amounts-power-130020430.html?src=rss

How do you go about reviewing something like NVIDIA’s RTX 4090? Just looking at its specs alone, it’s obviously the fastest consumer GPU we’ve ever seen. So sure, I can tell you that I can play just about anything in 4K with ray tracing and every graphical nicety turned on. Hell, it can even scale up to 8K if you’re a masochist. For a $1,599 video card, it damn well better. But the real question is, who is this thing actually for?

Benching the RTX 4090 against NVIDIA and AMD’s older hardware is practically pointless. Of course it’s far faster. Of course it’ll make you jealous. If you’ve got the cash and you’re itching to upgrade, go with God (or NVIDIA’s leather-clad CEO Jensen Huang, as the company’s fans see him). But for anyone else who doesn’t need bleeding edge hardware, it exists purely as an object of lust. Sure, you could wait for the upcoming RTX 4080 cards, or whatever AMD has in the works, but it’s not a 4090. Just like the last generation of GPUs, NVIDIA is throwing down the gauntlet with a power-hungry card for the most hardcore gamers and creators.

If your mind isn’t made up, I assume you’re here just to see how much of a beast the 4090 is. And let me tell you, it’s a stunning thing to behold. Weighing in at 4.8 pounds, and approaching the size of the PlayStation 5, the RTX 4090 is a triple-slot GPU that will dominate whatever case it’s in. Seriously, if you’re thinking of getting it, be sure to measure your PC to ensure you can fit a nearly foot-long card that’s close to 5 inches thick.

NVIDIA RTX 4090
Devindra Hardawar/Engadget

Be prepared to upgrade your power supply too: The 4090 has a high 450W TDP (the same thermal design profile as the 3090 Ti) and it requires an 850W PSU. (Some third-party companies are pushing that demand to 1200W PSUs!) While it can be powered by a single PCIe 5.0 cable, there still aren’t many of those PSUs on the market, so most people will likely end up using four 8-pin adapters. I cursed Jensen’s name when I realized I needed to string another PSU line, after tidying up all of my cables.

Beyond its obscene power demands, though, NVIDIA hasn’t changed much about the 4090 Founder Edition’s design from its previous model: It’s still a high-end, all-metal card with a massive vapor chamber, heatsink array and two fans on opposite sides. NVIDIA claims they can push 20 percent more air than the 3090 Ti – in my testing, that meant the 4090 stayed at a relatively cool 70C under load.

What’s truly special about the RTX 4090, though, is everything under the hood. It features the company’s new "Ada Lovelace" architecture (named after the world’s first computer programmer, though I wonder if NVIDIA pays any royalties to turn her name into marketing). It has 16,384 CUDA cores (almost 6,000 more than the 3090 Ti), a base clock speed of 2.23GHz (boost to 2.52GHz), and 24GB of GDDR6X RAM. With figures like these, the upcoming RTX 4080 cards (which start with 7,680 CUDA cores) seem puny in comparison.

NVIDIA RTX 4090

And really, that seems like the point of dropping the 4090 before the rest of NVIDIA’s new GPUs. It’s like a heavenly body so massive it warps space time around it. This is the new standard. What other GPU can get you 135fps in Cyberpunk 2049 while playing in 4K with maxed out graphics and ray tracing? 

To be clear, though, the 4090 isn’t just about brute-force power. It was able to reach that killer Cyberpunk framerate by using DLSS 3, NVIDIA’s latest AI upscaling technology that can now generate entire frames of imagery on its own. (That’s in addition to upscaling lower resolution textures using AI, like earlier versions.) DLSS 3 helped A Plague Tale Requiem perform more than twice as fast while running in 4K, delivering around 175fps (up from 74fps).

None

3DMark TimeSpy Extreme

Port Royal (Ray Tracing)

Control

Blender

NVIDIA RTX 3090

16,464

25,405/117.62 fps

4K (Native) High RT: 107 fps

12,335

NVIDIA RTX 3080 Ti

8,683

12,948/59.95fps

4K (Native) 43fps Med RT

5,940

AMD Radeon RX 6800 XT

7,713

9,104/42.15fps

4K (Native) No RT 28-40

N/A

The RTX 4090 had no trouble delivering 107 fps in Control while playing in 4K with high ray tracing settings. But you know what’s even better? Getting a solid 128 fps when I flipped on an older version of DLSS. It’s just unfortunate it doesn’t support DLSS 3 yet, because I’m sure it would eke out even better performance. Even though the game was actually being rendered in 1,440p, to my eye, DLSS still does a stunning job of making that seem like 4K. (I tested the 4090 alongside Samsung’s 55-inch Arc monitor, giving me a much larger view than my typical 34-inch ultrawide screen. If there were graphical anomalies, I would have seen them.) 

I was particularly interested in stressing ray tracing performance on the 4090, because that was a feature that still managed to bring NVIDIA’s 30-series cards to their knees. It enables more realistic lighting, shadows and reflections. For most, I’d wager the graphical facelift it delivers would be more impressive than a skyrocketing framerate count. So it’s a wonder to see an NVIDIA card that can finally deliver 4K and solid ray tracing beyond 100fps. Is that worth $1,599, though? That remains unclear, especially since we don’t know how the rest of the 40-series cards will compete.

NVIDIA RTX 4090
Devindra Hardawar/Engadget

If you’re looking for a video card that can do more than just game, the 4090 may make more sense. In the Blender 3D rendering benchmark, it scored twice as high as the RTX 3090 Ti, a GPU released earlier this year for an eye-watering $1,999. (Let’s have a moment of silence for the poor souls who jumped on that card.) When it came to transcoding a short 4K clip into 1080p, the RTX 4090 was also 10 seconds faster than the 3080 Ti. That could certainly add up if you’re rendering longer clips, episodes or feature films.

It’s hard not to covet the RTX 4090, especially once you see what it’s capable of. It’s a glimpse into a world where we can finally get uncompromised ray tracing. But with the $899 and $1,199 RTX 4080 cards on the horizon, it’s tough to drop the price of an entire computer just to get the best frame rates in town There’s just so much more to consider these days. You could pair up one of those 4080s with a Steam Deck, for example, and bring the joys of PC gaming on the road and all over your home. Sure, you won’t have the prestige of being in the 4090 club, but you’ll probably end up having more fun.

via Engadget http://www.engadget.com

October 11, 2022 at 08:16AM

Google is trying to make Chromebooks built for cloud gaming

https://www.engadget.com/google-cloud-gaming-chromebooks-asus-lenovo-acer-130030080.html?src=rss

One part of Google may have given up on cloud gaming, with Stadia set to be discontinued in a few months. But on the ChromeOS team, there’s a whole new initiative to try and push back on the whole “you can’t game on a Chromebook” thing. Today, Google — along with a handful of hardware and software partners — are announcing what it calls “the world’s first laptops built for cloud gaming.” 

Stripping back the hyperbole, what does this mean in practice? After all, the whole point of cloud gaming is that you don’t need superpowered hardware to enjoy high-quality games — many existing Chromebooks can run cloud gaming services just fine. That said, the new laptops announced today are quite a bit different than your average Chromebook. 

At a high level, Google says that it focused on a handful of hardware features to differentiate these laptops, including large displays with high refresh rates, keyboards with anti-ghosting tech (and RBG keyboards in some cases), WiFi 6/6E cards and generally high specs.

Three new laptops from ASUS, Acer and Lenovo

Acer Chromebook 516 GE
Acer

ASUS, Acer and Lenovo all announced new computers today as part of this push. First, the Acer Chromebook 516 GE features a 16-inch IPS screen with a 2,560 x 1,600 resolution and 120Hz refresh rate, along with an RBG anti-ghosting keyboard and 12th-gen Intel processors (up to a Core i7). It’s also equipped with a gigabit ethernet port, two USB-C ports, a USB-A port and HDMI. Finally, it has DTS audio via two upward-facing speakers and two more downward-facing speakers on the underside of the laptop. Acer will offer a number of configurations, but the first will be at Best Buy this month for $650 — it’ll include a Core i5 processor, 8GB of RAM and 256GB of storage via its NVMe SSD.

ASUS’ offering is a little different — the Chromebook Vibe CX55 Flip has a 15.6-inch display that maxes out at 1080p, but it’s a touchscreen and it has an even higher 144Hz refresh rate. As the name suggests, the CX55 can flip around into “tablet” and “tent” modes, like many other ASUS Chromebooks. It doesn’t have RGB lighting on the keyboard, but it does have a rather distinctive orange trim, including around the crucial WASD keys; it also has 1.4mm of travel.

                               ASUS Chromebook Vibe CX55 Flip

Specs-wise, the CX55 uses 11th-generation Intel processors; you can get it with an i3, i5 or i7. The i3 model is paired with Intel UHD graphics, while the i5 and i7 models use Intel’s Iris X graphics. It’ll have either 8GB or 16GB of RAM and up to 512GB of storage. Unsurprisingly, the CX55 also has two USB-C ports as well as USB-A and HDMI ports. The laptop will come out this month as well, and Google said in a briefing that pricing would start at $399 — we don’t know what specs that includes, but it’s probably safe to assume it’s the i3 model. 

Lenovo IdeaPad Gaming Chromebook
Lenovo

Lenovo’s IdeaPad Gaming Chromebook has a fair bit in common with Acer’s device. It has a 16-inch display with a 2,560 x 1,600 resolution and 120Hz refresh rate as well as an RGB, anti-ghosting keyboard with 1.5mm of travel. Processors include 12th-generation Intel Core i3 or Core i5 options, plus 8GB of RAM and up to 512GB of storage (the base configuration starts with 128GB). The port selection is a bit more limited — it only offers two USB-C ports, one USB-A port and a MicroSD slot. Like the other two laptops, the IdeaPad Gaming Chromebook will launch this month; it starts at $599.

Software, gaming services and peripheral partnerships

Cloud gaming titles banner
Google

Naturally, software and game access is perhaps just as important as the hardware here. As such, Google has partnerships with NVIDIA, Amazon and Microsoft to ensure its devices work with GeForce Now, Luna and Xbox Game Pass out of the box. The NVIDIA partnership is probably the most significant, as the company is bringing GeForce Now’s high-performance RTX 3080 tier to Chromebooks for the first time — this means games will play in up to 1600p resolution at 120 fps with ray tracing enabled (assuming the game supports these specs, of course). NVIDIA also made a progressive web app (PWA) so you can laugh directly into GeForce Now from your Chromebook’s dock or launcher. 

Microsoft also made a PWA for Game Pass, but everything works the same as running Game Pass on a PC — assuming you have an Xbox Game Pass Ultimate subscription, you can stream any Game Pass title to your Chromebook. Similarly, an Amazon Luna subscription gives you access to a rotating selection of over 100 games. 

Google is also optimizing ChromeOS to make directly launching games easier. When you hit the “everything” search button on your Chromebook, you can just type in the name of the game you want to play and launch it directly, as if it were natively installed. For starters, this will only work with the GeForce Now catalog (as well as apps on Google Play), but Google says it wants to add this search feature for other services as well. 

To make sure that anyone checking out these Chromebooks can start playing immediately, Lenovo, Acer and ASUS are all including a three-month subscription to GeForce Now RTX 3080 tier as well as three months of Amazon Luna+. The ASUS option also includes a free SteelSeries Rival 3 gaming mouse, as well.

Speaking of mice, Google also partnered with companies like SteelSeries, Corsair and HyperX (as well as Lenovo and Acer) to make sure their gaming-focused peripherals work with Chromebooks. This includes making sure these peripherals can have their settings fine-tuned in ChromeOS, in some cases via PWAs. 

Do gaming Chromebooks have a shot?

It’s fair to wonder how much traction Google’s latest initiative will get. Chromebooks have found a lot of success in education and (to a lesser extent) enterprise settings, but the idea of a full-fledged push to get people gaming on a Chromebook is a pretty major shift. That said, I’m impressed by the pricing on these models — there aren’t a lot of Chromebooks with large, high-resolution screens with high refresh rates. Generally speaking, it sounds like you get a lot of bang for your buck with these models compared to some other premium ChromeOS devices. Naturally, these laptops are a big bigger and heavier than the standard 13-inch Chromebook, but that’s a tradeoff that might work for some people.

Google is also putting a big advertising and awareness push being this strategy, and it’s not tied to a single product like Stadia. Given that Google is being service-agnostic, these laptops should provide a very good cloud gaming experience for the foreseeable future, even if Google doesn’t stick with its cloud gaming push long term. And with other initiatives like Steam for ChromeOS moving forward (Google said it should enter beta soon), it’s fair to say the company seems focused on removing the longstanding notion that you can’t play games on a Chromebook.

via Engadget http://www.engadget.com

October 11, 2022 at 08:16AM

Leslie Nielsen in Detroit: Become Human [Video]

https://www.geeksaresexy.net/2022/10/10/leslie-nielsen-in-detroit-become-human-video/

Youtuber eli_handle_b?wav used footage of Leslie Nielsen from the Naked Gun Trilogy, Police Squad!, and Wrongfully Accused and inserted the actor in Detroit: Become Human. As you’ll see, the result is totally hilarious!

[eli_handle_b?wav]

Click This Link for the Full Post > Leslie Nielsen in Detroit: Become Human [Video]

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October 10, 2022 at 09:26AM

EVs add to electricity demand, but not as much as you might think

https://www.autoblog.com/2022/10/09/ev-charging-electricity-demand/


California recently asked homeowners to reduce electricity consumption to help avoid blackouts as temperatures soared and the power system struggled to keep up. The plea was effective, with consumers temporarily dialing back demand enough to keep the lights on across the state. But these sorts of close calls are the stuff of nightmares for system operators, and this specific brush with near-disaster had a new element that caught a lot of attention: a call to electric vehicle owners to avoid charging during peak demand hours.

Invariably, this was pounced on by critics as proof that California’s just-announced plan to phase out sales of new combustion vehicles by 2035 was doomed to fail. “How can the state electrify the vehicle fleet if it can barely keep the lights on?” went the refrain.

These types of discussions get emotional quickly, so it’s worth stepping back a bit to look at the data on how much electricity consumption EVs really add.

By the end this year, there will be about 27 million plug-in passenger vehicles on the road globally. Based on average driving distances, vehicle efficiencies in different countries, segment sales, the split between full electrics and plug-in hybrids and a few of other factors, BNEF estimates that global electricity demand from these EVs will be around 60 terawatt-hours this year.(1)

How should we best think about that number? One way is to compare it to global electricity demand, which will be somewhere around 28,000 TWh this year, so EVs will add around 0.2% to the total. Looking at this another way, the global passenger EV fleet consumes a similar amount of electricity as Singapore.

EV adoption in large parts of the world is still just getting started, so this comparison with global generation today isn’t totally fair. What about Norway, where EVs are already over 20% of all cars on the road and are covering more distance than their combustion counterparts?

There, EVs are adding around 1.4% to total electricity demand. That’s still small, but Norway is a special case. It has very high per capita electricity consumption because it’s cold, there’s a lot of electric heating and a lot of electrified industrial processes, so the denominator is big.

At BNEF, we’re expecting rapid EV adoption in the next two decades, so this picture will change. Our annual EV Outlook has two main scenarios: one that assumes market forces are the main driver of adoption and that no new policies get implemented, and another that assumes every country in the world gets on track for net-zero CO2 emissions by 2050.

In the first case, which we dubbed the Economic Transition Scenario, battery-electric vehicles represent three quarters of global passenger vehicle sales by 2040. In the Net Zero Scenario, they’ve almost completely taken over the market in the early 2030s.

People may quibble with the specific sales penetration rates in those scenarios, and that’s fine — there’s plenty of room for healthy debate. But if we use those two points as a reference, there will be around 730 million passenger EVs in 2040 — about half the total fleet — and increase global electricity demand by about 7% in the first scenario. In the Net Zero Scenario, there are over a billion EVs on the road then, adding around 9%.

Not all EVs are cars. Adding electric buses, trucks and other vehicles into the mix boosts the numbers a bit further, adding somewhere in the range of 11% and 15% to global electricity demand in 2040 under the two scenarios.(2)

It gets more interesting if we break this down to a country level. In China, where overall electricity demand is still growing quickly, EVs of all types add about 11% to demand in 2040 in the Economic Transition Scenario. For Europe, it’s closer to 22%, while for India they’re adding just a tiny sliver.

In some wealthy countries, EVs are what’s keeping electricity demand from falling, while in emerging economies they make a modest addition to steady expected increases in overall electricity demand. Playing it out even further, electrifying almost all of road transport by 2050 in the Net Zero Scenario would add around 27% to global electricity demand.

One final way to think about this: In 2021, China generated 983 TWh of electricity from wind and solar, 25 times more than the global passenger EV fleet used. China added around 255 TWh of new wind and solar generation to its energy mix in 2021, meaning its newly installed renewable generation produced more than six times what the entire global passenger EV fleet — built up over many years — consumed.

Integrating EVs into the power system will still require careful planning, incentives for off-peak charging to reduce peak demand, and localized grid reinforcement in many places. As a share of global electricity demand, though, the contribution will still be very modest for quite a few years.

(1) This is probably an overestimate, because China’s urban EVs are covering less distance than expected and doing so more efficiently. Estimates will be updated with the latest China Electricity Council data early next year.

(2) For illustration purposes, this Net Zero Scenario assumes no addition electrification of cooking, heating or industrial processes.

Related video:

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October 9, 2022 at 12:13PM