Samsung and SK Telecom reveal world’s first smartphone with quantum security tech

https://www.engadget.com/samsung-and-sk-telecom-reveal-worlds-first-smartphone-with-quantum-security-tech-143049380.html

Samsung and SK Telecom have just unveiled the world’s first 5G smartphone with a Quantum Random Number Generator (QRNG). Called the Galaxy A Quantum, the device (which is essentially a rebranded Galaxy A71 5G) offers some pretty decent smartphone features, but the QRNG sets it apart from others in that it makes some apps and services much harder to hack.

Normal random number generators are used for logging into a variety of smartphone services, such as payment platforms and two-factor authentication, which are routinely targeted by bad actors as they can be bypassed. The QRNG chipset, however — the world’s smallest at just 2.5mm by 2.5mm — instead uses an LED and CMOS image sensor. The LED emits “image noise” and the CMOS sensor captures its quantum randomness, using these unpredictable patterns to create truly random number strings. According to SK Telecom, there’s no tech out there that can hack this, which makes the Galaxy A Quantum one of the securest phones on the market (although it’s worth noting that the chip — aka the SKT IDQ S2Q000 — has been designed for use exclusively with SK services). Of course, hackers do love a challenge.

The phone itself comes with a 6.7-inch Super AMOLED Infinity-O display with full HD resolution and an in-display fingerprint reader. A rear quad-camera setup includes a 64-megapixel main camera, a 12-megapixel ultrawide-angle camera, a five-megapixel macro camera and a five-megapixel depth sensor. There’s a 32-megapixel camera on the front.

The whole device is powered by an Exynos 980 processor, runs Android 10 with One UI 2.0 and comes with 8GB of RAM and 128GB of storage. Plus it offers the whole shebang of connectivity features, including WiFi, GPS, 5G, LTE, Bluetooth 5.0, NFC, a USB-C port, a microSD card and that all-important 3.5mm headphone jack. So while its USP is certainly the QRNG chipset, the device itself is a decent all-round powerhouse. It’ll be available in black, blue and silver and will go on sale in Korea from May 22nd for KRW 649,000 (which is around $530).

This isn’t the first time Samsung and SK Telecom have partnered up for a world first. Back in September last year the pair announced they were teaming up to develop the first 8K TV with 5G speeds. Samsung has since continued its quantum crusade in a variety of other applications, although this is the first time we’ve seen it applied to smartphone technology. It certainly won’t be the last.

 

via Engadget http://www.engadget.com

May 14, 2020 at 09:36AM

Epic Games teases its new, nearly-photorealistic Unreal Engine 5

https://www.engadget.com/epic-games-unreal-engine-5-demo-150044561.html

Epic Games’ Unreal is already one of the most widely used game engines on the planet, utilized by game developers, advertisers and filmmakers alike. Fortnite wouldn’t be Fortnite without Unreal — nor would Epic be worth $15 billion. Indeed, successive versions of Unreal Engines have defined their respective gaming eras — UE3 dominated the PS3/XBox 360 era, UE4 drives the current PS4/XBox One generation. While Unreal 4 has been leveraged in recent blockbusters like Star Wars Jedi: Fallen Order and Final Fantasy VII Remake, the engine is now nearly six years old. During a demo on Tuesday, Engadget got a glimpse of its successor, the nearly-photorealistic Unreal Engine 5. 

The two biggest new features in UE5 are the engine’s Nanite and Lumen systems, which I saw in action in the real-time Lumen in the Land of Nanite walkthrough below. Nanite generates “virtualized micropolygon geometry” according to a recent Epic press release. That means “film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine — anything from ZBrush sculpts to photogrammetry scans to CAD data,” the release continued. 

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Epic Games

“Nanite frees developers from having to worry about polygon count and levels of detail. It enables you to author all the content in the game at its full, movie quality level of resolution,” Epic Games CEO Tim Sweeney told Engadget, “and then rely on the game engine to scale it down so it runs in real-time on every device.”

“We are rendering content that was sourced from billions of source polygons into a representation on screen that is indistinguishable from reality. That’s the neat principle here,” he continued. “Once you break triangles down to the size of the pixel, you can’t really achieve any more detail by rendering more of them because you’ve already achieved all the detail your screen is capable of displaying and your eyes are capable of seeing. So, we’ve hit this magical threshold where this is all the detail that can exist until you get a higher resolution monitor, until 8K or 16K comes along.”

Unreal Engine 5
Epic Games

Lumen, on the other hand, is “a fully dynamic global illumination solution that immediately reacts to scene and light changes,” per the release. It can calculate the lighting dynamics of a scene regardless of whether it’s at millimeter or kilometer scale and adjust — again, in real-time — to changes in the environment such as turning on a flashlight or due to the movement of the sun.

“The aim here is to get to a starting point with the first version of Unreal Engine 5, which enables us to build a next generation platform for completely seamless, continuous worlds of unlimited scale,” Sweeney said. “Nanite is key to achieving the geometry detail there, Lumen is key to being able to imagine the lighting, and these huge open environments.”

Currently the primary limiting factor for the gaming industry is not one of hardware performance but rather budgets, both of time and money. A title’s development budget dictates how many people can work on the game and for how long. UE5 is designed “to make it possible for small teams to create this level of content,” Sweeney said. “One of the key secrets to making this happen was using the whole Quixel Megascans library, which we’ve made available for free to our Unreal Engine developers and we’re investing heavily in growing over time.”

Unreal Engine 5
Epic Games

Unreal Engine 5 will be first available to preview early in 2021 with full access expected by the end of that year. Fortnite will migrate to the new engine at some point between those two dates. 

As Fortnite has grown in popularity since its 2017 release, the game has evolved from a dedicated 3rd-person competitive shooter to more of an online social space. Successive updates have ballooned the number of concurrent players to 100 and enabled users from around the world to interact in-game regardless of what platform they’re playing on. Now Epic wants to share that interoperability with other game developers, dubbed Epic Online Services. 

This is the same system that enabled Fortnite to work across seven console and mobile platforms. It covers everything from matchmaking and lobbies to leaderboards, stats and game analytics. It will also allow developers to quickly launch and subsequently scale their games to various app stores. The SDK is free and open to all developers. It is currently available for Windows, Mac, Linux, PlayStation, Xbox and Nintendo Switch with mobile platforms (iOS and Android) coming soon.   

“Rather than being a walled garden,” Sweeney explained, “it’s really a collaborative framework in which every game developer in the world can choose to integrate our account system and get the advantage of access to the entire Fortnite player base and their friends, adding their games, players and friends to the system.”

“It’s made us realize that the real value of these games isn’t just in providing entertainment, but it’s providing social experiences for groups of people together,” Kim Libreri, Epic’s CTO, told Engadget. These games built as a social experience are much, much more powerful than a solitary experience.”

“We’re really trying to get beyond the old 1980s view of ‘go to a closed platform and lock all the customers in so that we have an advantage over our competitors,’” Sweeney interjected. “Actually we’ve seen that when we unlocked the ability for Xbox and PlayStation and the players to play together in Fortnite, engagement of all those players on all the platforms increased, and every platform was better off as a result of that.”

via Engadget http://www.engadget.com

May 13, 2020 at 10:06AM

How to Throw a Karaoke Party on Zoom

https://www.wired.com/story/zoom-karaoke-party

Are you the kind of person who finds catharsis through singing poorly in front of friends and strangers? Do you bottle up all of the emotions of your stressful days, unleashing them in an over-the-top and off-tune performance? Do you really wish you could sing right now, shouting into a microphone as the world around you spins wildly out of control? If you answered yes to any or all of these questions, chances are the lack of karaoke in your life these days is leaving you sad and empty. But you don’t have to feel that way. There can be karaoke—even in the middle of a lockdown.

Sure, karaoke bars are closed; they’re not considered essential businesses. But this is 2020; the lack of watering holes with open mics and Sunfly on their screens can be rectified with a few friends, a couple laptops, and a lot of moxie. Karaoke during the coronavirus quarantine—Quaraoke? yeah, let’s go with that—is possible. In fact, it’ll probably be just as weird, messy, and fun as its pre-pandemic counterpart.

Actually, considering that karaoke nights often end in minor tragedies—ill-advised make-outs, lost iPhones, cuts and bruises from overzealous air-guitar windmills—doing it at home might be slightly safer, provided you’ve disaster-proofed your place. (Also, pro tip: Your phone is in the bathroom, next to the toilet. We promise.)

That said, much of the chaos of the karaoke room will remain, so before you begin any of this, make sure there’s one responsible adult who can be trusted to run the show. There will likely be drinking; there may be other substances depending on which state you call home (we trust you), so having a dedicated karaoke jockey for the night is key. They don’t have to stay sober, but they do have to keep it relatively together. The KJ doesn’t have to be you, but for the purposes of this how-to, we’ll assume you’re the one in charge.

When you’re sending out your invite, you’re going to need to include two key links. The first, obviously, is a Zoom link. Actually, it doesn’t have to be Zoom—any videoconferencing service will do—but for the purposes of this exercise, we used Zoom. (Our apologies to Microsoft Teams and Google Hangouts.) The videofeed, of course, is where the magic will happen.

You’ll also need a Watch2Gether link, which is where you’ll be assembling your queue of karaoke tracks. But before we get to how you put your song list together, you’re going to need some songs. In private-room karaoke, you can add songs on the fly; with at-home karaoke, it helps to know people’s songs in advance, solely to streamline the process up front. How you gather the track list is up to you—Google Form? email thread?—but having them ready really streamlines what comes next.

YouTube has a plethora of karaoke videos, many like what you’d find in a bar or private room. But a lot of those karaoke tracks are mislabeled, often just fan-made lyric videos with the actual song rather than an instrumental. And some YouTube karaoke videos are, unfortunately, not available to play on Watch2Gether because of licensing snags. So part of the KJ’s job will be to test these out ahead of time, just to make sure the tracks work and no extra hiccups occur during Quaraoke. (Being a KJ is really a thankless job. Tip your KJs—even if they’re just your drunk friends on a Zoom call. This is why Venmo was invented, people.)

Now, a few quick housekeeping tips for Watch2Gether. Via the settings menu in the upper left corner of your page, you’ll want to enable moderation—make sure the boxes for Selected Video, Player, and Playlists are all checked, which will limit any of your wild and crazy singers from screwing up the queue or pausing the video. (Do you want to mess up your friend’s barn-burning rendition of Aerosmith’s “Cryin’”? We didn’t think so.) Beyond that, the KJ’s only other job is to alert singers when their time is approaching and keep the songs coming. The chat room feature is the best place for this, which is where everyone should be hanging out and “talking” while a singer is going at it. Everyone’s mic should be muted, naturally—and the KJ should feel emboldened to mute anyone who doesn’t do it first.

via Wired Top Stories https://ift.tt/2uc60ci

May 13, 2020 at 08:09AM

How NASA Certifies New Spacecraft Safe Enough for Humans

https://www.wired.com/story/how-nasa-certifies-new-spacecraft-safe-enough-for-humans

During the design process, NASA and its contractors also had to agree on a flight test program that would demonstrate that each spacecraft works as intended. For some tests, NASA let the companies decide how they would be conducted. For example, SpaceX and Boeing had to prove that, in the event of an emergency, their spacecraft could abort a mission and carry its crew to safety. Both companies successfully completed pad abort tests, which involve firing the escape thrusters on a crew capsule while it’s still on the launch pad. But only SpaceX conducted an in-flight abort test and jettisoned its capsule from a rocket during flight. Boeing opted to do simulations of an in-flight abort test based on its data.

Other aspects of the flight test program were non-negotiable. For example, NASA required both companies to conduct a non-crewed demo flight, followed by a crewed demo flight, to the ISS. SpaceX successfully completed its uncrewed Demo-1 mission to the space station last year. Boeing had to end its attempt early thanks to a timer malfunction on its Starliner spacecraft and will have to try again. Although SpaceX’s uncrewed mission demonstrated the core functionality of its capsule, the company still needs to put some humans on board to show that it can do everything it’s meant to. That’s what the upcoming mission is all about.

“We got a great check-out of the whole spacecraft on Demo-1,” Steve Stich, the deputy manager of NASA’s commercial crew program, said during a press conference earlier this month. “But this time, we’re going to check on the life support systems, the spacesuits, the display system, and many other systems that Bob and Doug will need to live and work inside the Dragon on the way to the Space Station.”

The Crew Dragon will be on autopilot for most of its 19-hour journey to the space station. But just before it docks with the orbital laboratory, Behnken and Hurley will take manual control. The astronauts won’t really be “piloting” the capsule, since they aren’t changing its trajectory. Instead, they’ll use the spacecraft’s Draco thrusters to perform a few basic maneuvers that will change the capsule’s orientation. This will demonstrate that the crew can control it in the event of an emergency or if there’s an unexpected problem with the automated controls. It is one of the most important goals of the Demo-2 mission, and critical to certifying the capsule for human spaceflight.

SpaceX will continue to conduct tests while the spacecraft is docked to the station. Per NASA’s requirements, the capsule must be able to execute commands from mission control on Earth when there aren’t any crew members inside. During Behnken and Hurley’s stay on orbit, mission control operators on Earth will periodically wake Crew Dragon to run tests and make sure all its systems are in good shape.

Behnken and Hurley may spend up to three and a half months on the ISS, and once they splash down off the coast of Florida, NASA and SpaceX engineers will spend the next few months reviewing data from the mission to determine whether the capsule passed muster. If it passes this final review, SpaceX will be ready to begin operational missions carrying NASA astronauts and other paying customers to the ISS.

The extreme rigor of NASA‘s human-rating process is a product of the agency’s “failure is not an option” ethos. As detailed in the agency’s official certification documents, human rating is less of a process and more of “a mindset where each person feels personally responsible for their piece of the design and for the safety of the crew.” That’s a lot of responsibility for engineers to shoulder, but earlier this month NASA Administrator Jim Bridenstine expressed his confidence in the safety of SpaceX’s capsule during a press conference.

“This is a big day for NASA and a big day for SpaceX,” Bridenstine said. “But we should not lose sight of the fact that this is a test flight. We’re doing this to learn things.”


More Great WIRED Stories

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May 13, 2020 at 06:09AM

Kia developing 800-volt charging technology for its future electric cars

https://www.autoblog.com/2020/05/13/kia-electric-cars-800-volt-fast-charging-technology/

Porsche-grade technology will trickle down to the Kia range during the 2020s. The South Korean company is planning to launch no less than 11 electric cars globally by 2025, and it confirmed some will come with an 800-volt charging system that promises to slash charging times while reducing the drivetrain’s weight.

As of writing, the only series-produced model equipped with 800-volt technology is the Taycan; the production version of the Audi E-Tron GT concept will get it, too. Kia plans to bring it to the masses when it releases its next-generation electric cars on the European market in 2021. It hasn’t detailed the models yet, but it revealed they will be built on a platform developed specifically to underpin EVs. One will “blur the boundaries between passenger and sport utility vehicles,” a not-so-subtle hint that the segment-bending Imagine concept (pictured) unveiled in 2019 is headed to production. An earlier, unverified report claims Rimac will help Kia make it a reality.

Building electric cars on a purpose-designed platform represents a stunning about-face for the brand. Its two battery-powered models, the Niro EV and the Soul EV, are variants of gasoline-powered models. Kia is also developing battery technology that promises to unlock up to 310 miles of driving range. It hopes the investments it’s making will convince a growing number of buyers to give up gasoline once and for all.

Taking this not-inexpensive route makes integrating technology like an 800-volt charging system much easier. Kia also wants to bring electric cars to the masses, so it will also offer 400-volt charging (which is widely available in 2020) to keep costs in check. It predicted motorists who drive more will pay extra for the 800-volt system, because it will deliver “sub-20-minute high-speed” charging times when plugged into a compatible station, while those who don’t suffer from range anxiety will be able to save money by selecting a 400-volt system.

“Certain models, particularly those aimed at more cost-conscious buyers, will offer 400-volt charging capability; 800-volt charging won’t simply be reserved for Kia’s flagship models, however, but where it most closely matches the usage profile of a particular model line,” said Pablo Martinez Masip, the director of product planning and pricing for Kia’s European division. He added both systems can be charged at home or in public.

Kia called Europe “the focal point for EV sales growth worldwide,” a statement which reflects the immense pressure government regulations are putting on companies all over the automotive spectrum to reduce their fleet-wide CO2 emissions. Most of the 11 electric cars it plans to introduce worldwide will be sold across the pond, but the firm is also thinking globally. It’s targeting global annual sales of 500,000 battery-powered models by 2026. It hasn’t revealed where the United States stands in its broader electrification plans, however.

via Autoblog https://ift.tt/1afPJWx

May 13, 2020 at 08:46AM

NASA’s weird wing design could lead to futuristic, fuel-efficient airplanes

https://www.popsci.com/story/technology/nasa-boeing-truss-braced-wing-airplane/

A recent version of the transonic truss-braced wing concept in a wind tunnel at NASA's Langley Research Center. They carried out testing between September and November, 2019.

A recent version of the transonic truss-braced wing concept in a wind tunnel at NASA’s Langley Research Center. They carried out testing between September and November, 2019. (Harlen Capen / NASA /)

Back in January, Boeing flew its fancy new widebody aircraft for the first time. Called the 777x, the plane’s flashiest feature is wings that literally fold up at their tips. The wings are longer than the ones on previous versions of that airplane—a design change that helps increase the craft’s overall fuel efficiency. The tips, meanwhile, fold up when it’s on the ground so it can squeeze into the airport’s gate.

And at the end of April, Boeing flew a second 777x test plane for nearly three hours.

Besides the fact that the wings stretch out for a long distance and then hinge up at the tips when it’s on the ground, the new 777x aircraft—designed to carry as many as 426 passengers—looks basically like every other plane you’ve seen. It’s a tube with wings that stick straight out.

But since 2008, NASA and Boeing have been researching a fascinating wing design that’s more suited for smaller commercial planes, like 737s or A320s, which seat a maximum of about 220 or 240 people. And the wing shape looks different from anything you’ve flown in before. The long, slender wings of the novel design promise to create less drag—like with the 777x, the resulting fuel savings is the whole point—but added trusses below the wings support their long span. NASA has tested different versions of the design in wind tunnels in California and Virginia, and the most recent tests were at a wind tunnel at its Langley Research Center in the fall of last year.

They call the design the transonic truss-braced wing, or TTBW. While a standard 737 boasts a wingspan of about 118 feet, the wings on this craft could stretch up to a whopping 170 feet long. They also would fold at the ends to squeeze into the gate.

But you can likely imagine the problems that such a structure might create. “If the wing gets longer and more slender, it becomes more flexible,” says Richard Wahls, the strategic technical advisor for the advanced air vehicles program at NASA. No passenger wants to look out their window and see extra-long wings flapping and shimmying all around.

In fact, the disastrous situation a long, slender wing can find itself in is known as aeroelastic flutter. With the “wrong frequencies,” Wahls says, a wing or other structure experiencing flutter will catastrophically fail. A classic example is the Tacoma Narrows Bridge, which fluttered until it collapsed in 1940, but the same kind of fate can happen to a plane’s wing. Kevin James, a research aerospace engineer at NASA’s Ames Research Center, compares what can happen to such a wing to the flutter, bend, or twist you might notice a stop sign demonstrating in high winds. “Long, thin wings want to do that too, and that would be a very bad day—that’s not a good passenger experience,” James jokes.

A test at the Ames Research Center.

A test at the Ames Research Center. (Dominic Hart / NASA/)

It’s about physics

With planes like the TTBW, aerospace engineers like the idea of long slender wings because those can reduce the wing’s drag. Wings of that shape ideally produce weak, not strong, vortices at their tips. Weaker vortices can lead to less drag and hopefully more fuel savings. “Out at the tip of the wing, where there’s no more wing beyond what the air can see, the air is very clever, and it will simply just go around the tip,” James says. “The farther out we can make the wings [stretch], the more lift that we can generate, more efficiently.”

But, obviously, NASA and any future aircraft makers don’t want their long fuel-efficient wing to also, well, flex and snap off.

Large trusses provide the necessary support, giving the structure another connection point to the fuselage, and prevent runaway flutter. Another issue is weight— long skinny wings without trusses might have to be so stiff and heavy that it would negate the fuel savings. After all, you wouldn’t want to add a spoiler to your car if it had to be made of solid lead.

NASA’s Wahls says that the new wing configuration could be responsible for saving some 9 percent of fuel burn on a future TTBW plane.

Another benefit to the design is that instead of the wing attaching to the middle or bottom of the fuselage, this configuration has the wings mounted up top. That allows any aircraft maker to hang bigger engines below the wing—larger-diameter engines are also more fuel efficient—without worrying about them scraping the ground.

While airplane makers like Boeing might not ever actually build a plane with a design like this, Wahls says they’d like to get the tech to a place where it could be “legitimately considered” sometime in the 2030s.

Meanwhile, when it comes to futuristic airplanes that are as fuel efficient and sustainable as possible—after all, the more efficient a flying machine is, the more it could possibly rely on electric propulsion—James, of NASA Ames, sees a plane like the TTBW as just a “stepping stone.” The absolute best design from a fuel-use perspective, he says, would be a plane whose body and wings are blended together, so it resembles a manta ray or a B-2 Spirit bomber.

via Popular Science – New Technology, Science News, The Future Now https://www.popsci.com

May 12, 2020 at 01:37PM

Specialized’s latest e-bike is a super-light all-rounder

https://www.engadget.com/specialized-turbo-vado-sl-3350-dollars-160207435.html

Specialized has been churning out road and mountain bikes since the 70s, and developed its first electric model in 2012. Since then we’ve seen the company’s chops in action as it electrified many of its models, and the new Turbo Vado SL, in particular, seems like it could become a fan-favorite.

Fair warning to fans of e-bikes with throttles: This thing isn’t going to do it for you. It’s pedal-assist all the way here, and Specialized says that at full tilt, the ten-speed Turbo Vado SL’s custom motor will smoothly match 100% of a rider’s effort at speeds up to 28mph. (You can control just how much of an assist you want from a button on the bike’s top tube, or a set of handy thumb controls on the left handlebar.) And, if a rider exerts enough energy to outpace the bike itself, the motor just gracefully fades away. Powering everything is a 320Wh battery is wedged into the Turbo Vado’s magnesium down tube — Specialized says it’ll pack enough juice after a full charge to provide 80 miles of range. If this sounds familiar, well, you’d be right — the Vado SL leans on the same lightweight, updated motor the company used in its popular Creo SL mountain bike.

So, if it’s that similar to existing models, what’s all the fuss about? Apart from feeling like a perfectly pleasant ten-speed commuter bike, the Turbo Vado SL is quite light by e-bike standards: It’s about 33 pounds, which makes it surprisingly to lug in and out of an apartment building. 

As usual for Specialized, though, all of this will cost you. The base spec Turbo Vado SL 4.0 will set you back $3,350, while the "Equipped" model adds a tail light and a rear rack for an additional $150. If you really wanted to get serious, there’s also a more premium version of the Turbo Vado SL with better brakes and an improved "Future Shock" suspension  (among other things) starting at $4,350. Long-time cyclists might not balk at these price tags, but they’re almost certainly enough to give e-bike novices some pause. After all, the cost of e-bike ownership has started to sink noticeably. You could nab a half-decent model for around $1,500 these days, and even buzzy new bikes aren’t much more than that.  VanMoof’s stylish new S3 and X3 pack bigger batteries and theoretically longer range for over a thousand dollars less than a Turbo Vado SL.

via Engadget http://www.engadget.com

May 12, 2020 at 11:06AM