YouTuber Hiiro has been creating computer animations of soccer-playing mobile suits. Haro is the ball, while Ultraman and Kamen Rider are the refs.
The ensuing parody is delightful.
This isn’t a first. In 1992, Banpresto released a soccer game for the Super Famicom called Battle Soccer: Field no Hasha in which Gundam mecha, Kamen Rider, Ultraman, Godzilla and other kaiju played each other in soccer.
Just two weeks after Amazon pledged to radically reduce its company-wide carbon emissions, the head of its oil and gas web services subsidiary traveled to Houston, Texas, to participate in the oil industry’s “Accelerate Production 4.0” event. The event was part of a conference put on by Weatherford, a major oilfield services provider, and was billed as “the U.S. oil and gas industry’s only Production 4.0 forum.” Per Weatherford, its aim was “to discuss the role of digitalization in the near and long-term future of oil and gas production.”
According to Offshore Engineer Magazine, Amazon Web Services has—along with Microsoft and IBM—partnered with Weatherford to help build its suite of Production 4.0 technologies. As the conference title indicates, these technologies are explicitly intended to accelerate and improve oil production. AWS was a Platinum sponsor of the event.
“Weatherford Production 4.0 products … activate field-wide intelligence to maximize production,” Manoj Nimbalkar, Weatherford Global Vice President, Production Automation and Software, said in a press release. “Weatherford delivers the future of production performance through next-generation automation, IoT infrastructure and advanced optimization software to boost production, uptime and efficiency.”
Boosting production will also boost the amount of heat-trapping carbon dioxide that is released into the atmosphere at a time that scientists say that most fossil fuels must be left in the ground if we are to avoid catastrophic climate change. In no uncertain terms, accelerating oil production will accelerate the advance of the climate crisis.
Amazon won headlines around the globe when CEO Jeff Bezos announced the company’s ambitious-sounding ‘Climate Pledge.’ This, Bezos said, set the online retailer on a path to 100 percent clean energy and carbon neutral shipping. The pledge was largely seen as a response to Amazon employees’ continued agitation for their company to adopt a plan to address the climate crisis.
“We’re going to work hard for energy companies,” he continued. “And our view is we’re going to work very hard to make sure that as they transition they have the best tools possible.”
Bezos is certainly making good on his word.
Corporations typically host a presence at trade conferences like this to advertise their services and network with prospective clients in hopes of attracting new business. By sponsoring this event, and by sending David Milam, AWS’s Head of Oil & Gas Solutions, to give a keynote talk—mere weeks after Amazon made a highly publicized pledge to reduce carbon emissions and embrace clean energy, no less—the company is sending a clear signal that it will remain wide open to the business of advancing and technologically improving fossil fuel production.
It is quite literally underwriting “Accelerating Oil Production 4.0.”
Amazon may say it is dedicated to being a part of the solution to climate change—and it may yet make good on its commitments to power its own operations with clean energy and reduce its shipping emissions. But by simultaneously helping oil and gas companies develop new technologies to automate, streamline, and accelerate the extraction of fossil fuels, Amazon is undermining both its own claims to sincerity and any net carbon reductions it might make.
Worse, by helping to keep oil cheaper and more plentiful, Amazon and other tech companies assisting in oil extraction are delaying the transition they claim to want to help advance. If Amazon is serious about its climate pledge, it needs to be in the business of decelerating fossil fuel production, not the opposite.
Amazon did not respond to a request for comment, and Weatherford declined to do so.
Masters of engineering student Karly Bast shows off the scale model of a bridge designed by Leonardo da Vinci that she and her co-workers used to prove the design’s feasibility.Photo: Gretchen Ertl (MIT)
Some 500 years after his death, researchers are still discovering just how talented and brilliant Leonardo da Vinci was. Architects and civil engineers at the Massachusetts Institute of Technology used a 3D printer to create a replica of a bridge da Vinci designed, but never built. To their surprise, not only did it work, but it would have also revolutionized bridge design five centuries ago.
As the story goes, in 1502 A.D. the Sultan Bayezid II wanted to build a bridge to connect the city of Istanbul to its neighbor, Galata. One of the proposed designs came from Leonardo da Vinci, who had already made a name for himself in the arts and sciences at the time. In a letter he sent to the sultan, accompanied by a notebook full of sketches, da Vinci described a bridge that would span the proposed distance using a single, flattened arch design, supported by bases on either shore. Bridges at the time were typically made using a series of semicircular arches, and to span the distance between the two cities would have required at least 10 evenly spaced piers in between to support the entire structure. Da Vinci’s design, which would have easily allowed sailboats to pass beneath it, was radically different (and centuries ahead of its time), which is probably why the sultan decided not to take the risk. Half a millennium later, researchers were curious if it would have succeeded.
The original notes and illustrations describing the bridge didn’t specify what materials would be used to build it, or how it would actually be constructed. But the MIT researchers concluded that the only material that would have provided adequate strength was stone, and based on the building techniques commonly employed around the same time da Vinci came up with this design, the bridge would have probably been engineered to rely on gravity to hold all of its pieces together.
To test their assumptions, the team at MIT created a 1:500-scale replica, measuring about 32 inches long, that would be assembled from 126 blocks of varying shapes and sizes, created by a 3D printer. The real bridge, had it actually been built, would have required thousands of precisely chiseled stone blocks for its assembly, but the approach MIT took for the replica still allowed them to properly test the feasibility of its design.
Not only did the bridge work, remaining strong and stable without the use of any mortars or fasteners, but the team at MIT also realized that da Vinci had even engineered a way to minimize unwanted lateral movements in the structure, which would have quickly led to its collapse. The footings on either side of the arched bridge featured designs that splayed outwards to add a considerable amount of stability. The bridge would have even survived most earthquakes, which were common at the time in that area, as the MIT researchers discovered by putting their replica on two movable platforms. It wasn’t indestructible, but it would have been an ancient architectural marvel.
Steam is set to offer a new feature that’ll make multiplayer games a more communal experience. Called "Remote Play Together," the feature is designed for shared-screen and split-screen games — it streams your screen to a friend while capturing their input and streaming it back to you. As Valve’s Alden Kroll says, "You are both playing the same game, looking at the same thing." So it’s like playing together in the same room, without being in the same room.
To clarify: it really is only for shared-screen or split-screen games. The tech is streaming your screen to your friend and capturing their input and sending it back to the game, so you are both playing the same game, looking at the same thing.
— Alden Kroll ? GCAP / PAX Australia (@aldenkroll) October 10, 2019
The announcement was made on the Steamworks website — which only devs have access to — but said that Remote Play Together will enter Steam beta the week of October 21st, and that all local multiplayer, local co-op and split-screen games will be automatically included in the beta.
NASA’s X-57 Maxwell is the agency’s first all-electric airplane. It’s also the first X-plane for NASA in two decades. (Credit: NASA)
NASA is getting ready to test their first all-electric
plane, the X-57 Maxwell, at the Armstrong Flight Research Center in Edwards,
California.
This latest version of the aircraft, called Modification II
or Mod II, just arrived at Edwards from San Luis Obispo, California, where the
plane was being developed by Empirical Systems Aerospace.
Electric Air
On Monday night, professional Hearthstone player and Grandmasters tournament competitor Chung “blitzchung” Ng Wai gave an interview. At the end of his interview, Chung expressed support for the ongoing protests in Hong Kong, reciting a protest slogan and wearing a mask associated with the activists who have taken to the streets. His words set off a chain reaction that led to his year-long suspension from Hearthstone competitive play. It has also led to a sudden incursion of political debate in a space that—to its detriment—often works hard to be anything but political.
The protests in Hong Kong are in response to potential legislation that could open those in Hong Kong up to extradition by the Chinese government. There are detailedexplainers that break down the specifics, but as a “special administrative region” of China, Hong Kong’s populace have long considered the region a bastion of democracy that must be warded against the Communist mainland. As the protests, which began over the summer, escalated with dramatic measures like airport takeovers, the response from the Chinese government has been swift and often violent.
To some Hearthstone fans, this may well sound very serious but, also, not like something that’s related to Hearthstone. Except that the size and importance of the Chinese economy has begun to cause the protests and their fallout to spill over into other regions. Like video games.
Blizzard’s esports leagues have, in the past, tried to appear neutral by laying out policies for players that require them not to say anything that could be construed as controversial. The Hearthstone pro player rulebook stipulates that no player is permitted to do anything that “brings him or her into public disrepute, scandal or ridicule, or shocks or offends the community”. This week’s incident has been a reminder that people who play games do, in fact, have real lives that are impacted by real-world political events. But Blizzard is not alone in quieting down this type of political expression. The company’s decision to suspend Chung and rescind his prize money is the latest in a long line of capitulations made by American corporations that care more about profit than anything else.
Last spring, the CBS drama The Good Fight had a parody song about Chinese censorship that got, well, censored. A recent South Park episode, “Band in China”, lambasted that very practice, criticizing how Hollywood self-censors in order to appease the Chinese market—and as a result, the Chinese government scrubbed the show from the state-controlled internet. And, of course, in a situation remarkably similar to Chung’s, Houston Rockets General Manager Daryl Morey tweeted his support of the Hong Kong protests and was subject to immediate censure from the NBA, while Chinese state media and Chinese entertainment conglomerate Tencent suspended the broadcast of preseason games in China. (Tencent also owns a 5% stake in Activision Blizzard.)
From the South Park episode “Band in China.”Image: Comedy Central
The video game industry benefits from upholding the illusion that video games are an island of neutrality, a place where money can be apolitically spent, with the exception of a few dust-ups over a new storefront or microtransactions. This attitude is also supported culturally; it’s reinforced every time someone demands that developers or critics “keep their politics out of games,” and when developers and publishers insist that their video games are apolitical.
In some ways, though, the suits in charge of the games industry are right. The mainstream media does not understand games, and legislators can barely grasp what they’re supposedly planning to regulate, and although talk of unionization in games has increased, the average person working in development still has little recourse for changing industry practices. Video games are functionally isolated from the wider culture. That is, until they’re not. Like when, say, a prominent player decides to speak out in support of one of the most prominent democratic movements happening right now, one that directly affects the lives of people who play and enjoy games regularly.
In its official statement, Blizzard cited the 2019 Hearthstone Grandmasters Official Competition Rules in its censuring of Chung, which again, bar “any act that, in Blizzard’s sole discretion, brings you into public disrepute, offends a portion or group of the public, or otherwise damages the Blizzard image.”
It’s language that’s clearly meant as a get-out-of-jail-free card for handling anything that Blizzard wants handled, the sort of clause that’s ripe for abuse. It’s also vague and can rely on the goodwill of the party submitting to these terms to presume what is meant by its language instead of having to state things more plainly. In other words, the tenor of those words largely depends on how they’re implemented.
In the past, Blizzard has cracked down on pro esports players for a variety of alleged infractions, from racist gestures to sexual propositioning of underage girls. In many of these past instances, fans have deemed this fair, because they largely agreed with the punishments. In this instance, though, the fact that Blizzard can suspend or even issue a lifetime ban to any player at any time, for no reason other than the player being “controversial” in some way, has begun to feel a lot more chilling.
It’s a message: don’t get political in a way that will cost us money.
It remains to be seen whether Blizzard will reverse course given the considerable public pressure it is facing, or if it will follow its predecessors in other industries and ride it out, believing the revenue stream it’s protecting to be worth it. Again, though, this issue is not an anomaly in the games industry. Other corporations have long been accommodating of China’s authoritarian regime. Hollywood has an established practice of amending films for Chinese release; the 2011 Red Dawn remake, for example, digitally altered the movie, which was filmed to depict a Chinese invasion of America, to have its villains be North Korean instead. Apple has removed the Taiwanese flag from iOS users in Hong Kong and Macao. And, for a time, Google was reportedly working on a state-sanctioned version of their search engine for the Chinese market.
Corporations have gotten away with this because of a lack of scrutiny and felt impact. What does it matter to the average viewer if the Adam Sandler film Pixels blows up the Taj Mahal instead of the Great Wall of China, as was originally intended? And if such a thing does matter, why should a corporation listen?
Massive corporations on the scale of Activision-Blizzard do not have to care about whether decisions are popular on Reddit. Shareholders are the only real audience for a company that big, and if a decision reads to you or I as exceptionally bad, you can rest assured: they have done the math, like the NBA has, and decided it was worth it.
It’s worth it because meaningful scrutiny has not been felt. Once it is, you can see the public-facing people scramble to react. Like NBA commissioner Adam Silver, who issued a second statement yesterday that aimed to affirm the value of the Chinese market and NBA players and employees’ right to hold their own personal beliefs, while maintaining that the NBA does not necessarily endorse anyone, really. Sometimes stronger reactions are elicited, like this one from Epic Games CEO Tim Sweeney, who took Blizzard’s action as a moment to Tweet that his own company will never impinge on an individual’s right to speak out in matters of politics and human rights. (That’s despite the fact that the Chinese company Tencent owns a whopping 40% stake in Epic, which has in the past provided plenty of conspiracy theory fodder for the Epic Game Store’s detractors.) And sometimes—particularly when that scrutiny involves the government—a company will reverse course, like Google did when executive Karan Bhatia told the Senate that its Chinese search engine had been terminated.
NBA League Commissioner Adam Silver.Photo: Jamie McCarthy (Getty Images)
Video games are rarely the subject of this level of scrutiny. Companies like Blizzard can make decisions like this in part because the culture of video games—the one fostered by massive publishers, dreamed up by marketers, and shrouded in opacity by development studios—has long signaled that this illusion of neutrality will be the norm. That this industry does not go out of its way to care about marginalized people or put them in positions of authority or give them platforms to say anything other than celebratory pablum about How Great Video Games Are. Besides, no matter what happens, people usually buy the games anyway.
Blizzard currently exists in an environment that actively fosters the largesse of corporations at the expense of individuals, rolling out more protections for hoarders of wealth than for everyday citizens. The company benefits from the fact that these systems are broken in video games in the same ways that these systems are broken across our culture and our politics. These are the systems that a loud minority in video games has worked very hard to say they do not see and will not see.
And yet, the illusion of neutrality has been splintered, again and again, despite the best efforts of the video game industry. It continues to splinter, every time allegations of labor malpractice or harassment surface, every time an executive pockets bonuses worth millions while shuttering studios, every time a marginalized person is shut out of the industry and talks about it. The fog is lifting, and it’s time to confront the truth: video games have never been an island.
Facebook has rejected a request by Joe Biden’s presidential campaign to pull down or demote a Donald Trump ad it says contains misinformation. The campaign asked the company to take action against an ad which suggests that "Biden promised Ukraine $1 billion dollars if they fired the prosecutor investigating his son’s company." In a letter to Biden’s camp obtained byThe New York Times, Facebook declined to do so.
The campaign said the claim in the ad "has been demonstrated to be completely false." Politifact and Factcheck.org, organizations that Facebook works with for fact checking, debunked the 30-second ad soon after President Trump’s camp distributed it.
In a recent update to its advertising policy on misinformation, Facebook wrote that it "prohibits ads that include claims debunked by third-party fact checkers or, in certain circumstances, claims debunked by organizations with particular expertise."
However, in the letter, Facebook’s public policy director for global elections Katie Harbath underscored the company’s policy to take a hands-off approach to posts from politicians. "Our approach is grounded in Facebook’s fundamental belief in free expression, respect for the democratic process, and the belief that, in mature democracies with a free press, political speech is already arguably the most scrutinized speech there is," Harbath wrote. "Thus, when a politician speaks or makes an ad, we do not send it to third-party fact checkers."
If a politician shares "a viral hoax — like a link to an article or video that has previously been debunked, we will demote that content, display related information from fact checkers, and reject its inclusion in advertisements," Harbath noted. "That is different from a politician’s own claim or statement — even if the substance of that claim has been debunked elsewhere. If the claim is made directly by a politician on their Page, in an ad or on their website, it is considered direct speech and ineligible for our third-party fact-checking program."
The Biden campaign said Facebook’s response was "unacceptable." A spokesman said in a statement to CNN that the dissemination of "objectively false information to influence public opinion poisons the public discourse and chips away at our democracy."
Notably, the ad at the heart of the issue has also been distributed on YouTube and Twitter, both of which told the NYT it complied with their policies. However, CNN refused to air it, stating it "makes assertions that have been proven demonstrably false by various news outlets."
Senator Elizabeth Warren, one of Biden’s rivals for the Democratic presidential nomination, is among those who have urged Facebook to take down the ad. Some lawmakers, including fellow presidential candidate Sen. Amy Klobuchar, have called for an overhaul of political ad rules to cover a broader swathe of advertising platforms beyond the likes of TV and radio.