Why the quirky Playdate portable could succeed where Ouya failed

https://arstechnica.com/?p=1509913

Little. Yellow. Different.
Enlarge /

Little. Yellow. Different.

Remember microconsoles? Years before “the streaming era” that Sony now says is upon us, there was a period there where the conventional wisdom was that traditional consoles were dead and lower-priced microconsoles were the wave of the future.

In that time, upstarts like Ouya and established brands like Sony, Nvidia, Mad Catz, Apple, Amazon, and more jumped into the microconsole gaming market in one form or another.

Their bet was that there was an audience who wanted to play games on the TV but didn’t want to spend hundreds of dollars on a full-fledged console that was overkill for the large flood of indie games out there. But then tens of millions of people bought the PlayStation 4 and Xbox One (and later the Nintendo Switch) and the bottom largely fell out of the microconsole market (though no one has told Atari, apparently).

Yesterday marked a bit of an inflection point in the short and sordid history of the microconsole. First, Ouya owner Razer

announced

that it would finally be shutting down the system’s online game platform on June 25. The Ouya brand, and Razer’s “Forge TV” follow-up, have been on the equivalent of corporate life support

since 2015

, but the shutdown marks a distinct end point to a nearly seven-year saga that started with

unprecedented crowdfunding excitement

for Ouya’s bold microconsole idea.

Then, yesterday evening, a completely new and unexpected direction for microconsoles emerged seemingly out of nowhere. The portable, black-and-white, crank-controlled Playdate microconsole—aiming for a 2020 launch at $149—is decidedly not going to provide much competition for the kinds of gaming experiences you can get on a full-fledged console, a high-end gaming PC, or even your smartphone. And that’s why it might succeed where other microconsoles have failed.

And now for something completely different

  • Little. Yellow. Different.

  • This little device is NOT going to replace your console.

  • On the bottom: Speaker holes, headphone jack, USB-C connection.

  • On the top, a power button. And the crank folds up

  • Keita Takahashi’s Crankin’s Time Travel Adventure is the first revealed game, controlled via crank

  • A peek inside.

Panic, the company behind the Playdate, is not really known gaming hardware, or hardware of any kind, for that matter. Over two decades, the firm has made a small name for itself writing Mac and iOS productivity software and funding indie games like Firewatch and the upcoming Untitled Goose Game (that’s the game’s official name, not the basis for an Abbot and Costello routine).

But as the company puts it in a Playdate FAQ, “after 20 years of making software, we wanted to grow our skills, push us out of our comfort zone, and take us on an adventure. We love creating things, and it was time for us to level up.”

So why not spend four years developing a black-and-white handheld with a crank controller, right?

Oh yeah, in addition to two face buttons and a d-pad, the Playdate has a fold-out crank controller on the side that Panic hopes we’ll “think of… like an analog stick — but one you can turn endlessly.” Panic’s hardware design partners at Teenage Engineering write that the crank is an attempt to “break people of their touch psychosis,” which is a new, legit medical term we’ll definitely be using in everyday conversation. And no, the crank does not power the device—there’s a rechargeable battery for that.

To jumpstart the game library for this odd little system, Panic is working with indie developers like Keita Takahashi (Katamari Damacy), Bennett Foddy (QWOP), Shaun Inman (Retro Game Crunch), and Zach Gage (Ridiculous Fishing). They’ll be providing a “season” of 12 games that will be included with every Playdate console purchase, delivered via Wi-Fi on a weekly schedule after launch. The first revealed game, Takahashi’s Crankin’s Time Travel Adventure, looks a bit like a Game Boy remake of Braid mixed with Takahashi’s own Noby Noby Boy.

It all runs on a Game Boy-esque, 2.7-inch, 400×240 resolution, low-power LCD that Panic says “has no grid lines, no blurring, [and] is extremely sharp and clear…, it’s truly a ‘premium’ black-and-white screen.” Not premium enough to have a backlight, though, so get ready to break out a reading lamp to play at night.

Keeping your ambitions in check

All those details should make it apparent that Playdate is explicitly aiming for “a distinctly different experience than the one you get from your phone or TV.” And that’s key here.

Microconsoles like Ouya have always been marketed, to some extent or another, as lower-cost alternatives to buying a real, “overpowered” console for your TV. The implicit argument was that a relatively cheap, “low-end” system-on-a-chip would be enough to power the vast majority of cool indie games flooding the market.

As it turns out, the vast majority of the console-buying public was willing to spend a few hundred dollars more for a “real” console that could play those indie games and the big-budget, blockbuster exclusives that have always driven hardware sales. As argued for years, microconsoles seemed to be trying to fix a problem the console market didn’t really have.

The Ouya was trying to save the console market from itself, on some level. The Playdate is not.
Enlarge /

The Ouya was trying to save the console market from itself, on some level. The Playdate is not.

But Playdate “isn’t trying to compete with the other devices that we already play and love,” as the FAQ puts it. “It’s designed to be complementary… to deliver a jolt of fun in-between the times you spend with your phone and your home console.” Instead of trying to provide an ambitious “fix” for a gaming market that’s not broken, Playdate’s trying to add a little something that can joyfully fill in some gaming holes we didn’t even know were there.

That refreshing lack of ambition is apparent when you dig into the Playdate FAQ. There’s no discussion of specs beyond “real beefy.” There’s no mention of achievements, leaderboards, online matchmaking, cloud saves, or the other costly online ephemera that characterize a “serious” gaming platform these days. While Wi-Fi-enabled multiplayer is possible, the software will “focus on single-player gaming.” Even plans for a basic game store that provides for more than the 12 included titles is still apparently up in the air (“It all depends on interest and sales. But we hope so!” the FAQ states)

There will never be any questions about whether

Skyrim

or

Red Dead Redemption

will be ported to Playdate (but have fun

playing Portal on Nividia’s Shield TV

). No one is going to say that Playdate “remove[s] as many reservations and hurdles as possible… to give the best value proposition,” as Ouya founder Julie Uhrman

told Ars in 2012

about her microconsole. There will never be an executive arguing that “fundamentally the specs that we chose allow us to provide a maximum experience at a super reasonable price point,” as Tiffany Spencer

said for the Ouya back in 2012

.

This is the hipster microbrew of the console world, mixing in weird gaming flavors and unique controller ingredients that the Sony/Budweisers and Nintendo/Millers of the world can’t. Playdate is aiming to be the console you buy more as a statement about your refined and eclectic gaming tastes and less as a workhorse that will be a central point in your gaming life. Fashionable indie darlings like Celeste or Into the Breach might be fine for the gaming masses, Playdate seems to say, but truly experimental gamers play with a crank on a low-res black-and-white screen.

“We think—hope—that there are enough people in the world for whom the spirit and joyousness of this device will resonate clearly and loudly,” Panic says of Playdate.

We hope so, too. But by keeping the device’s ambitions and expectations in check, the quirky device has already succeeded in a way so many other microconsoles failed. The age of the microconsole-as-cheap-console-competitor is over. The age of microconsole-as-electic-boutique-experiment is upon us. It’s about time.

via Ars Technica https://arstechnica.com

May 23, 2019 at 11:06AM

Ford wants this creepy robot to bring its autonomous deliveries to your door

https://www.engadget.com/2019/05/22/ford-wants-this-creepy-robot-to-bring-its-autonomous-deliveries/

Autonomous deliveries and self-driving vehicles may be the future, but there are still a few gaps that need to be addressed — namely that it’s not always possible for people to leave their homes to retrieve deliveries from the roadside (and if you’re hungover and ordering take out, you definitely don’t want to). Ford is working on a solution for this final stretch, though, and it’s come right out of a sci-fi movie.

Agility Robotics

"Digit" is a two-legged robot created by Agility Robotics, designed to get your delivery from a car to your door. Announced earlier this year but now operational, the robot folds up in the back of a self-driving vehicle, ready to unfurl itself in a Lovercraftian manner when it arrives at the delivery destination. According to the press release, "Digit not only resembles the look of a person, but walks like one, too." We’ll let you make up your own mind on that one.

Agility Robotics

Digit can lift packages that weigh up to 40 pounds, walk up and down stairs and across uneven terrain, and can maintain its balance in the event of a bump. It makes the journey from the car to the door by tapping into data obtained by the self-driving vehicle. The car builds a detailed map of its surroundings, then wirelessly shares that with Digit. Through this data exchange, Digit and the vehicle can even work collaboratively to identify the most efficient delivery pathway.

Digit looks creepy, there’s no two ways around that. But it might not be that long before you see the robot — or some kind of iteration of it — scuttling around your neighborhood. After all, a number of US states have formally permitted the use of delivery robots on sidewalks, and numerous other companies are working on — and have launched — their own autonomous delivery solutions. None of them look quite like Digit, though.

via Engadget http://www.engadget.com

May 22, 2019 at 06:06AM

Numerous ride-hailing cars have open safety recalls, says CR

https://www.autoblog.com/2019/05/21/ride-hailing-cars-open-safety-recalls/

It’s one thing to be alarmed by

the surprising amount of germs to be found in a ride-share car

, but there’s another health and safety aspect to jumping into an

Uber

or a

Lyft

.

As Consumer Reports found out

, a significant number of ride-hailing cars have not had their recall work done.

CR

went through the records of 94,000 vehicles on both coasts, in the NYC and Seattle areas, and found out that one in six Uber or Lyft cars has unaddressed safety defects. The issues include

the notorious Takata recall

as well as fire hazards or sudden power loss, depending of the vehicle. Some vehicles have several open recall tickets simultaneously, as many as eight in one case.

The article notes that the rate of open

recalls

is roughly the same as the estimated rate for all vehicles on the road, and there is no certainty whether any open recall has caused injury to ride-hailing customers or drivers, but while it’s certainly crucial to

repair

a private car that’s not being used for Uber driving, any ride-hailing car should at the very least have the recalls addressed — just like regular taxi cabs. 1,274 of the reviewed vehicles were found to have potentially dangerous

Takata

airbags still fitted.

Consumer Reports

states that neither Uber or Lyft has taken the necessary steps to ensure open recalls are being taken care of — Uber told

CR

it encourages and reminds drivers to get their recall work done, blocking vehicles that have been issued “DO NOT DRIVE” tier

NHTSA

warnings, but

CR

says this accounts for only a thin percentage of all vehicles with open recalls.

CR

also noted that some of the vehicles it checked were older than the accepted age for ride-sharing use.

CR

quotes Jason Levine, executive director for the Center for Auto Safety: “Uber and Lyft have the ability to have zero recalled cars on their platforms at the push of a button. […] They both claim to be technology companies yet refuse to use that technology to take this obvious step to decrease the danger from unrepaired recalls on their drivers and customers.”

In addition,

CR

attempted to access the VINs of Chicago-area

cars to review

their recall statuses, but the City of Chicago denied

CR

‘s request, saying the disclosure of VIN information could cause “competitive harm.” Meanwhile, NYC publishes a list of VINs affiliated to ride-hailing, and King County in Washington had no problem giving up the data.

While it’s not extremely likely that a Uber or Lyft driver would gladly reveal whether their vehicle has an outstanding recall,

CR

recommends that passengers check the VIN via the

myCarfax app

to make sure it’s safe to ride in.

If the companies do not enforce the recalls getting taken care of, it’s only down to the drivers to make sure their vehicles are actually roadworthy — and with pressure from the platforms to keep downtime to the minimum, recalls might not be the first thing on a driver’s mind.

via Autoblog http://bit.ly/1afPJWx

May 21, 2019 at 10:31AM

Stanford students’ robot dog does backflips for (relatively) cheap

https://www.engadget.com/2019/05/20/stanford-doggo-robot/

Robots with dog-like talents are nothing new, but it’s not exactly practical to buy one that can do more than the basics. The new Aibo is cute, for instance, but not very athletic. A group of Stanford students might have a better solution. They’ve created Doggo, a four-legged bot that can dance, backflip, jump and trot without requiring exotic hardware. The mechanical canine is made of readily available supplies that achieve the intended acrobatics at minimal cost — less than $3,000. Instead of using springs to bounce around, it uses force-sensing external motors that continuously determine the levels of force and torque needed for each movement. If the robot’s ever out of position, the motors are ready to counteract.

It’s tiny, but it’s also more powerful than you might think. As it’s both very light and dense, it can jump as high as 3.5 feet in the air.

This isn’t the most sophisticated robot. It requires manual control, and it’s not about to hold the door for you. The relatively affordable off-the-shelf parts make it far more accessible than other projects, though. And more importantly, it’s open source. Anyone with enough engineering know-how could expand on what Doggo offers, whether they want to make a courier robot or a social companion. At the least, this shows that you don’t need a well-funded tech company or a huge research grant to produce an athletic robot of your own.

Source: Stanford

via Engadget http://www.engadget.com

May 20, 2019 at 10:06PM

Android’s Live Transcribe gets sound alerts and transcript saving

https://www.engadget.com/2019/05/16/android-live-transcribe-sound-alerts/

Google is making Live Transcribe, its Android app for easy voice transcription, a lot more useful. Now, in addition to jotting down spoken words, it’ll also make you aware of things like a dog barking or audience clapping. It’ll give deaf and hard of hearing users even more context around their environment. Additionally, you’ll also be able to copy and save transcripts locally for up to three days. That’ll be useful when you’re juggling several conversations, or if you’re using the app to transcribe a class or meeting. And of course, it’ll give you a bit of time to move that text to a more permanent location for safe-keeping.

Android Live transcribe
The new features will hit Live Transcribe next month, and the app is available on 1.8 billion Android devices. Google is mainly leaning on its cloud-based machine learning and speech recognition tech for the app, so it can easily run on less powerful phones.

This is an area where Google is also competing heavily with Microsoft, which reached near-human accuracy with its speech recognition engine in 2016. Since then, it’s brought similar transcription capabilities within Teams, Skype, and Office apps. Given the growing importance of voice controlled assistants and UI accessibility, expect to see tech companies focusing even more on accurate speech recognition over the next few years.

Source: Google

via Engadget http://www.engadget.com

May 16, 2019 at 04:12PM

Here is the world’s first 3D printed hypercar

https://www.autoblog.com/2019/05/15/here-is-the-worlds-first-3d-printed-hypercar/

Transcript:

The world’s first 3D printed hypercar. This sleek looking vehicle could be a glimpse at the future of manufacturing. Blade is a four-wheel drive

hybrid

that was made using 3D printing. Divergent 3D designed the hypercar to showcase its printing capabilities. Blade is printed from Divergent made aluminum alloys and aerospace grade carbon fiber. Blade’s entire 3D printed chassis only weighs 102 lbs. Inside the Blade you’ll find an inline jet fighter seating position. We have no word yet on speed or pricing for Blade.

via Autoblog http://bit.ly/1afPJWx

May 15, 2019 at 06:45PM