U.S. Births Falls To 30-Year Low, Sending Fertility Rate To A Record Low

U.S. Births Falls To 30-Year Low, Sending Fertility Rate To A Record Low

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In 2017, birth rates fell by 4 percent both for women from 20-24 years old and for women of ages 25-29, according to the Centers for Disease Control and Prevention.

Seth Wenig/AP


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Seth Wenig/AP

In 2017, birth rates fell by 4 percent both for women from 20-24 years old and for women of ages 25-29, according to the Centers for Disease Control and Prevention.

Seth Wenig/AP

The birth rate fell for nearly every group of women of reproductive age in the U.S. in 2017, reflecting a sharp drop that saw the fewest newborns since 1978, according to a new report by the Centers for Disease Control and Prevention.

There were 3,853,472 births in the U.S. in 2017 – “down 2 percent from 2016 and the lowest number in 30 years,” the CDC said.

The general fertility rate sank to a record low of 60.2 births per 1,000 women between the ages of 15 and 44 – a 3 percent drop from 2016, the CDC said in its tally of provisional data for the year.

The results put the U.S. further away from a viable replacement rate – the standard for a generation being able to replicate its numbers.

“The rate has generally been below replacement since 1971,” according to the report from CDC’s National Center for Health Statistics.

The CDC calculates a “total fertility rate” by estimating how many babies a hypothetical group of 1,000 women would likely have over their lifetime. That measure now stands at 1,764.5 births per 1,000 women – a 3 percent drop from 2016. By contrast, the replacement rate is 2,100 births per 1,000 women.

“The decline in the rate from 2016 to 2017 was the largest single-year decline since 2010,” the CDC said.

The 2017 numbers also represent a 10-year fall from 2007, when the U.S. finally broke its post-World War Baby Boom record, with more than 4.3 million births.

Historically, the number of babies born in the U.S. has gradually risen since a sharp decline in the early 1970s. But that growth has been inconsistent, and over the same time frame, the birth rate has shown a general decline. The numbers are often subject to spikes and sudden dips, driven in large part by the country’s economic scene, generational size, and other factors.

The numbers seem to correspond with what the Census Bureau and others have been predicting for years: that America’s population growth will increasingly depend on immigrants, after decades in which the U.S. enjoyed a relatively high fertility rate when compared to other developed countries.

As the AP reports, the U.S. birth rate is “still above countries such as Spain, Greece, Japan and Italy, but the gap appears to be closing.”

Broken out by age, the 2017 birth rate fell for teenagers by 7 percent, to 18.8 births per 1,000 – a record low. That figure is for women from 15–19 years old. For that same group, the birth rate has fallen by 55 percent since 2007 and by 70 percent since the most recent peak in 1991, the CDC said.

Women in their 40s were the only group to see a higher birth rate last year. Between the ages of 40 and 44, there were 11.6 births per 1,000 women, up 2 percent from 2016, according to the CDC’s provisional data.

Birth rates fell by 4 percent both for women from 20-24 years old and for women of ages 25-29.

For women in their 30s – an age group that had recently seen years of rising birth rates – the rate fell slightly in 2017. The drop included a 2 percent fall among women in their early 30s, a group that still maintained the highest birth rate of any age group, at 100.3 births per 1,000 women.

For the third year in a row, both the preterm birth rate and the low birthweight rate rose. The CDC said the 9.93 percent rise in preterm births was due to late preterm births, and that the early preterm rate had not changed from 2016’s 2.75 percent.

Low birthweight – defined as newborns that weigh less than 5 lb. 8 oz. – rose slightly above the highest level previously recorded, with 2017’s 8.27 percent topping 2006’s 8.26 percent.

The overall cesarean delivery rate nudged upward in 2017, rising to 32 percent from 31.9 percent – still below the all-time high of 2009’s 32.9 percent.

The CDC also tallied births by race and cultural data (but it doesn’t yet have the data to compare those figures to the overall populations).

Here’s how the 2017 numbers were reported:

  • All Races and Origins: 3,853,472
  • White: 1,991,348
  • Hispanic: 897,518
  • Black: 560,560
  • Asian: 249,214
  • American Indian or Alaska Native: 29,878
  • Native Hawaiian or Other Pacific Islander: 9,418

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May 17, 2018 at 08:50AM

Fun Ideas That Keep Kids Learning Even After School’s Out

Fun Ideas That Keep Kids Learning Even After School’s Out

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For some people, summer means warmer weather and outdoor activities. But what about the kids that are out of school? What will they do all summer? For most parents, they just want their kids to do something other than video games or watching endless videos.

So for you, I’m going to give a few suggestions for summer activities—some of my favorites. These are just suggestions, this is not a to-do list. Really, it is going to depend on the child to find something they truly find interesting and exciting (that’s when the fun really starts).

Learning to Code

So, you like video games? Do you know that actual humans make video games with some type of computer code? It’s true. But even better, kids can write programs too. It might seem scary to get started, but it’s really not too bad. If you want to get started, I am going to recommend code.org. There are plenty of learning guides that are appropriate for a variety of ages. Oh, and it’s free and online.

Even the lowest level activities are very complete—they even include ideas about functions and debugging. It’s the best way to get a general idea of computer programming before moving on to a particular language.

If you want to be more creative with your programming, there is also Scratch (scratch.mit.edu). Scratch is a graphical (and free) programming language that focuses on the control of animated sprites. It’s pretty easy to pick up and it’s built so that you can share programs and modify others.

Finally, there is one more set of coding activities—physical programming. Physical programming takes some type of code but adds onto it some actual object that the code can control. If that sounds awesome, it’s only because it is. There are two physical programming platforms that I have worked with before—Raspberry Pi and Arduino. Although these devices are not free, they aren’t super expensive either. Both platforms have tons of great projects that kids (or adults) can work on. Example: https://projects.raspberrypi.org/en/ and https://create.arduino.cc/projecthub.

What About Science?

There are plenty of great science projects that kids can work on during the summer. The key to a successful project is to find something interesting. That means you are just going to have to look through lots of ideas (and even try a few) before you find something that draws your attention. Let me give you a few ideas.

  • Bird watching. Birds are all over the place—in fact you can probably see them in your back yard. Keeping track of the birds you see and identifying new birds can be a great adventure. Here is a nice site to help you get started.
  • Grow something. Again, if you have a backyard you can probably grow some type of plant. Really, it doesn’t matter what kind of plant—just something that a kid can work on. If you like, you can try multiple plants and changing the amount of water or sunlight and see what produces the most growth.
  • Tracking the sun. The sun probably doesn’t pass directly overhead at anytime during the day for your location—but how high does it get? You can track the motion of the sun by observing the shadow a vertical stick in the ground makes. If this measurement is repeated for a long enough time you should be able to notice some interesting things.

Make Stuff

This is my favorite thing—to make something. All too often kids become consumers instead of creators. Here is your chance to change that. There are bunch of things to make. These are just a few ideas to get you started.

  • Something made out of cardboard. Cardboard is everywhere and easy to work with. You can build anything from a candy dispenser to costumes. There are plenty of tutorials online—just search for what you want.
  • Hack together something like MacGyver. I’m currently a technical consultant for the CBS show MacGyver, and one of the things I do is to make short video tutorials on how to build things similar to the stuff you see on the show. You can see some of my tutorials here.
  • Stop motion animation. There are plenty of apps on your phone that will allow you to make a stop motion movie. It just takes time and some small toys that you can move to different positions.
  • Sewing. Again, you can sew things at many different levels. It’s not too difficult to make a quick stuffed animal, but maybe you are even more advanced. Sewing is not only fun, but you can make some useful stuff. Maybe this guide will help you get started.

Be Bored

In the end, remember that being bored is not really a bad thing. Boredom is just the start of an adventure. The act of trying to not be bored is the human spirit of innovation. Let the kids be bored, and see what happens. Hopefully they won’t break something.

More Great WIRED Stories

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May 17, 2018 at 07:06AM

The EPA is keeping a troubling new study on drinking water under wraps. Here’s what you need to know.

The EPA is keeping a troubling new study on drinking water under wraps. Here’s what you need to know.

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The Environmental Protection Agency has been in the news a lot lately, thanks in large part to its administrator, Scott Pruitt, who appeared before a Senate Appropriations subcommittee Wednesday as part of the 12 ongoing federal inquiries into his spending, record-keeping, and his behavior as head of the agency. But another issue may be making the headlines soon—and it’s closer to home than it is to Washington. It’s in your tap, in fact.

By now, contamination of our water supply by perchlorates—a specific class of chemical produced in industrial settings—is a given, though until early 2011 they weren’t on the EPA’s list of drinking water contaminants. Since then, the agency has established guidelines about how much of some per- and polyfluoroalkyl substances (PFASs)—namely perfluorooctane sulfonate (PFOS) and perfluorooctanoate (PFOA)—can be in drinking water before it poses a significant public health risk. But it’s muzzling another government agency whose new report gives much lower safe drinking water levels than those suggested by the EPA

This is important for a few reasons, but among them is the fact that the EPA doesn’t actually regulate the levels of PFOA and PFOS in drinking water. What it’s done is create an established “healthy advisory level” which is the same for both: 70 parts per trillion. Health advisory levels are just supposed to give information, not to actively regulate chemicals in drinking water across the country.

But there’s a strong case for regulating these two chemicals and other PFASs: a significant body of scientific research suggests that they’re bad for us, in pretty much any quantity. That’s because they stick around and accumulate in living things over time, permeating soil and water and traveling up the food chain. They’ve been associated with issues in pregnancy and birth and some cancers, but scientists are still trying to understand how precisely they impact human and environmental health, as well as what to do about it.

Drinking water advisories would be a start, but a new study suggests the current health advisory levels might not even be low enough to really address the problem. According to emails obtained as part of a Freedom of Information Act request by the Union of Concerned Scientists, the suggested levels in a study produced by the federal public health agency in charge of toxins are much, much lower for some populations of Americans.

The Agency For Toxic Substances and Disease Registry study, completed in draft form in January 2018, has not been made available to media or to the public. It was originally supposed to appear on the Federal Register in January, but the emails reveal that the EPA questioned ATSDR numbers, and the study has been stalled ever since. According to a Politico article published on Wednesday, there is no timeline for its release.

Without seeing the study itself it’s impossible to say what the exact numbers for PFOA and PFOS are. But the emails contain some pretty blunt statements about the overall direction of the report. “The [Toxicological] Profile has some very, very low ‘Minimal Risk Level’ (MRL) numbers,” an unidentified White House staffer wrote. “There are numbers for adults and children for each compound, ranging from as low as 12 ppt to 516 ppt. But the public and the media are going to go with the lowest number—12 ppt” As Politico reported Monday, the staffer went on to write that “The impact to EPA and [Department of Defence] is going to be extremely painful.” It would be a “public relations nightmare,” the staffer wrote.

The big question right now is if the EPA will release the study before the agency’s own summit on PFOAS next week. The normal procedure when studies of this type are released in the Federal Register is that stakeholders—the public, scientists, other organizations—scrutinize the draft study, question the methodology and the results, and then things proceed forward from there. But a look at the email chain shows staffers trying to do that kind of scrutiny internally, and make decisions about whether to release it based on their analysis rather than the broader and more transparent established process. That’s part of a “broader pattern” within Pruitt’s EPA, UCO spokesperson Yogin Kothari told Popular Science.

“This is a perfect example of how Scott Pruitt operates,” he said, “and how this administration operates. They should be listening to evidence and using it to help solve threats to people’s health. But they’re not. They’re sidelining science and they’re sidelining reports because they don’t want to deal with the political fallout, and that’s what the email chain really shows.”

This is also happening at an important time for the government’s perspective on PFAS. Next week, the EPA will host a summit of about 200 people to discuss what to do about these chemicals, which are found in levels of more than 70 ppt at sites across the country. Because of bioaccumulation, though, there’s no knowing where they will turn up.

The ATSDR report would add to that summit in more ways than one. “In order to have a successful summit, you need to have the information out there,” says Kothari. If the study is up for discussion at the summit, he says, it will “allow for a fuller conversation about what the solutions are.”

For now, a study drafted in the service of the American public is sitting in limbo, hidden from public eyes—which seems like the opposite of Pruitt’s drive for transparency. According to the emails, the hold-up has nothing to do with science: it’s a matter of political posturing.

You can read the full emails related to the ASTDR study on the UCO website.

Popular Science approached the EPA for comment, but had not received one by press time.

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May 16, 2018 at 05:21PM

A Lot of Work Went Into Digitally Recreating Chadwick Boseman’s Muscles in Black Panther

A Lot of Work Went Into Digitally Recreating Chadwick Boseman’s Muscles in Black Panther

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Wired sat down with Method Studios’ Visual Effects Supervisor Daryl Sawchuk to discuss the studio’s extensive post-production work on Black Panther. Included: this cool video, which includes some interesting behind-the-scenes secrets on how the artists digitally costumed actors Chadwick Boseman and Michael B. Jordan.

At this point, it’s probably no surprise that both Black Panther and Killmonger were brought to life using CG stunt doubles, as real actors simply wouldn’t have survived some of those fight sequences. But what’s interesting is seeing how the visual effects artists relied on each actor’s performance on set to know how to accurately recreate each character’s movements, right down to how their muscles flex.

Creating convincing visual effects isn’t just about sitting behind a monitor in a dark office for eight months. The VFX studios are on-set during the entire production, shooting reference footage, and working with actors and stunt people to ensure that they have all the material they need to make digital magic in post-production. It’s a proactive process, not just about fixing what was captured on-set afterward.

[YouTube via Art of VFX]

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May 16, 2018 at 10:33PM

Hyper-realistic racing game ‘Project Cars’ is coming to mobile

Hyper-realistic racing game ‘Project Cars’ is coming to mobile

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Slightly Mad Studios

Project Cars is the hit racing sim from Slightly Mad Studios and Bandai Namco that focuses on making driving a race car as realistic as possible. Now, Slightly Mad Studios has teamed up with GAMEVIL to bring Project Cars to mobile devices.

The game, and its sequel, has been on the PC and consoles since 2015. However, this will mark the first time the franchise has a presence on mobile. The game will be called Project Cars Go. “Alongside GAMEVIL, Project CARS GO puts players in the driver’s seat to experience the adrenaline pumping racing game in a whole new way,” said Ian Bell, the CEO of Slightly Mad Studios, in a release. “The racing genre has a large, dedicated fan base, who are going to be stomping the gas pedal and burning rubber very soon.”

It’s unlikely that the mobile version of Project Cars will be as realistic as the PC or console games, but it will be interesting to see how the end product turns out. We don’t currently have a time frame or release date for Project Cars Go, but it’s likely it will take some time to develop a new version of the game for mobile devices.

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via Engadget http://www.engadget.com

May 16, 2018 at 05:00PM

YouTube Music is Here as Google’s New Music Service

YouTube Music is Here as Google’s New Music Service

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youtube music

Google just announced YouTube Music in the middle of the night. The timing is weird, but this is indeed Google’s new streaming music service that will be at the forefront of their music push.

What the hell is YouTube Music, you ask? It’s basically all of the music you find on YouTube, with videos and everything, better put together than the current YouTube Music. That’s right, Google already has a YouTube Music app, but it sucks and no one uses it. They now plan to push it, though, with a reimagined experience and a paid tier to hopefully make this your music service of choice.

With YouTube Music, you have free and paid tiers. The free tier gives you as much as you can listen to with ads. If you don’t want ads, plus also want extra features, you’ve got YouTube Music Premium to subscribe to. It costs $9.99 and includes background listening, downloads, and no ads. It has both mobile app and desktop experiences, playlists, artist radio, music videos, remixes, covers, and everything else you could ask for in a music service. Oh, and if you already subscribe to Google Play Music, you get a YouTube Music Premium subscription. Sweet.

youtube music

On that note, Google says that Google Play Music isn’t going anywhere (yet). As you know, we reported earlier this year that Play Music would go away in favor of YouTube Music (previously called YouTube Remix), but Google clearly isn’t ready to tell everyone that. I say that because they already told us that they would have just one music service in the future, saying that “it’s critical we have one offering that meets the needs of consumers and artists.” But for now, Google Play Music subscriptions are safe and they include access to YouTube Music Premium.

In addition to YouTube Music Premium, Google is re-branding YouTube Red as YouTube Premium. It costs $11.99 for new customers and includes YouTube Music Premium. If you already subscribe to YouTube Red, your price stays the same. More here.

Google will launch YouTube Music on Tuesday (May 22) in the US, Australia, New Zealand, Mexico, and South Korea. They plan to expand quickly after that to countries like Canada, Germany, France, Russia, Spain, and Sweden.

To sign-up to be notified of the launch, hit up this link.

// YouTube [2]

YouTube Music is Here as Google’s New Music Service is a post from: Droid Life

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May 17, 2018 at 01:10AM

New study quantifies bitcoin’s ludicrous energy consumption

New study quantifies bitcoin’s ludicrous energy consumption

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Enlarge /

The bitcoin network uses several times the 1.21 gigawatts required to travel back in time.

Universal Pictures

The bitcoin network is run by miners, computers that maintain the shared transaction ledger called the blockchain. A new study estimates that this process consumes at least 2.6GW of power—almost as much energy as the nation of Ireland. This figure could rise to 7.7GW before the end of 2018—accounting for almost half a percent of the world’s electricity consumption.

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via Ars Technica https://arstechnica.com

May 17, 2018 at 08:26AM