Open Source RFID System Keeps Untrained Members Off Dangerous Machines

Open Source RFID System Keeps Untrained Members Off Dangerous Machines

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A huge recurring problem I see at makerspaces is how the spaces handles machine access for people. Many of the machines we use are dangerous and require at least a bit of safety training. You can’t always be in the shop to monitor who is using what, so what do you do? There have been a few commercial access systems out there that let you scan a card, get verified in a database, and gain access to a machine, and now there’s an open source one!

The Open Source Machine Access system is, as the name would imply, open source and uses largely open source components. The system consists of a central computer that contains a database, an Arduino compatible board, some RFID readers and tags, and some relays. When a user scans their RFID tag, the system checks the database to see if they have the prerequisite training and then supplies power to the machine…or not.

You can find full instructions on how to use this system in your makerspace on Instructibles.

Tech

via MAKE https://makezine.com

March 6, 2018 at 08:02AM

This Super-Sharp Knife Made From Pasta Probably Cuts Better Than It Tastes

This Super-Sharp Knife Made From Pasta Probably Cuts Better Than It Tastes

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Any kitchen innovation that reduces the number of dishes you have to clean is always welcome, and that’s exactly why we love this functional knife made from dried pasta. Not only can it be used to slice up tomatoes for a sauce, it can also be boiled and eaten as the main course.

If you’re not following this talented Japanese knife-maker on YouTube, you’re missing out on some truly impressive creations like knives made from leftover chocolate, or dried fish. The entire time-consuming processes of their creations is thoroughly documented, and while you’re able to follow along at home to make your own, reproducing this craftsman’s skills at sharpening almost anything might be hard to reproduce without a lot of practice.

[YouTube]

Tech

via Gizmodo http://gizmodo.com

March 5, 2018 at 02:15PM

MoviePass CEO: ‘We watch how you drive from home to the movies’

MoviePass CEO: ‘We watch how you drive from home to the movies’

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MoviePass’ approach to gathering viewer data might raise eyebrows. According to Media Play News, CEO Mitch Lowe told those at a business forum that the movie subscription service’s app not only tracks your location, but follows you to and from the theater. "We watch how you drive from home to the movies," he said, adding that "we watch where you go afterwards." Not surprisingly, the company is hoping to understand customer habits and "build a night at the movies." If people tend to have dinner before the movie or to have a drink afterwards, for example, MoviePass could steer customers to restaurants and bars and take a cut of the revenue.

It’s no secret that MoviePass would want to collect at least some data. It can use that to help movie studios gauge how well their shows are really doing, which is particularly important now that MoviePass has a stake in some productions. However, the company doesn’t tell you that it’s actively tracking your location. As TechCrunch explains, the privacy policy only covers a "single request" to help you choose a theater and improve the service. If Lowe is right, the app is not only collecting location info without consent, but creating a huge privacy risk — even if the tracking data is anonymized, someone could theoretically figure out who you are and where you live.

We’ve asked MoviePass for comment. Provided Lowe hasn’t misspoken, though, this would help explain why MoviePass is comfortable charging so little for a month’s worth of theater trips. In theory, the wealth of data would offset whatever losses MoviePass endures. The question is whether or not it’s collecting that data honestly, and it doesn’t look like that’s the case.

Update: A MoviePass spokesperson has responded, indicating that the comments have been taken a bit out of their original context, saying the company is "exploring" location-based marketing. We have asked if any current customers are being tracked and will update the post further if we get any more details. The full statement is below.

At MoviePass our vision is to build a complete night out at the movies. We are exploring utilizing location-based marketing as a way to help enhance the overall experience by creating more opportunities for our subscribers to enjoy all the various elements of a good movie night. We will not be selling the data that we gather. Rather, we will use it to better inform how to market potential customer benefits including discounts on transportation, coupons for nearby restaurants, and other similar opportunities. Our larger goal is to deliver a complete moviegoing experience at a price anyone can afford and everyone can enjoy.

Via: TechCrunch

Source: Media Play News

Tech

via Engadget http://www.engadget.com

March 5, 2018 at 06:21PM

ESA’s air-breathing thrusters help keep satellites alive longer

ESA’s air-breathing thrusters help keep satellites alive longer

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Satellites could soon remain in orbit for years on end thanks to new technology that turns air molecules into propellant. A European Space Agency (ESA) team has developed an electric thruster that collects molecules from the top of the atmosphere and gives them electric charges so they can be accelerated and ejected to provide thrust. This could create a new class of satellites able to operate in orbit for long stretches.

Current technology means that satellite missions are limited by the need for on-board propellant. ESA’s GOCE gravity mapper, for example, managed to operate for five years thanks to an electric thruster that minimised air drag, but it still relied on 40kg of xenon — once that was depleted the mission ended. A host of companies, including NASA, ViviSat and The China National Space Administration have already demonstrated some in-space refuelling capabilities, but this is obviously a much more elegant solution.

The new electric thruster, developed for testing by Sitael, works on a passive basis (there are no valves or complex parts), and comprises an intake that’s able to collect and compress the air molecules that otherwise bounce away. According to ESA’s Louis Walpot, the research means air-breathing electric propulsion "is no longer simply a theory but a tangible, working concept, ready to be developed, to serve one day as the basis of a new class of missions." The team says the thrusters could also be used at the outer fringes of other planets, such as drawing on the carbon dioxide of Mars, potentially opening up far-away planets for exploration in a way that’s been largely unobtainable until now.

Source: ESA

Tech

via Engadget http://www.engadget.com

March 6, 2018 at 07:27AM

Hyundai’s Le Fil Rouge concept is the future of the automaker’s design

Hyundai’s Le Fil Rouge concept is the future of the automaker’s design

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Not to be left behind in the concept car parade of the Geneva Motor Show, Hyundai unveiled its Le Fil Rouge EV concept. It’s bigger than you would expect from the Korean automaker, but also prettier.

While the automaker didn’t share anything about the performance of the car other than it’s an EV, the design of the vehicle is a good indicator of the future of Hyundai’s line up. The car is "the cornerstone of Hyundai design," according to Hyundai VP of design SangYup Lee.

The interior is equally impressive with a wood-heavy wrap-around dash for the driver and passenger and a 21.5-inch panoramic display. Of course, a long dash goes great with a long car.

It’s unlikely this car will ever come to market, but if this is an indicator of what to expect from the Hyundai lineup in the future.

Click here to catch up on the latest news from the 2018 Geneva Motor Show.

Tech

via Engadget http://www.engadget.com

March 6, 2018 at 04:03AM

Arm Launches New Mali G52, G31 GPUs, New Display And Video IP

Arm Launches New Mali G52, G31 GPUs, New Display And Video IP

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Today Arm announces a new Mali Multimedia Suite of products consisting of GPU, display processor and video processor IPs targeting the mainstream and low-end. The announcement comes at a time where the industry’s biggest growth comes from China where “premium” experience devices hold >30% of global smartphone market share. Indeed we’ve seen the same narrative reproduced by MediaTek as it was a core factor in the strategy shift and re-focus on the P-series.


The coverage starts with the announcement of the Mali-G52 mid-range GPU IP which follows the G51 announced in October 2016. The G51 was a rather odd GPU design in the sense that we haven’t seen any consumer SoCs adopt it, as vendors seemingly have preferred to use low core count G71 and G72s. Arm states that the DTV market is also a large volume market where mainstream GPUs are in demand, however we have less visibility into the silicon of those markets.



The G52 promises great gains as Arm posts up to a 30% improvement in performance density, meaning fps/mm². The efficiency improvements are more conservative with a posted 15% improvement over the G51.



With what was surprising to me is to see that Arm has divulged that one of the core changes of the G52 over the G51 is also a characteristic that I’m expecting to find in Arm’s next generation high-end GPUs. The big change is the doubling of the ALU lanes within an execution engine of a core. As a refresher, a single ALU lane for the Bifrost architecture (G71, G72, G51) included a FMA and an ADD/SF unit. An execution engine was comprised of four of these lanes, making up a wavefront which in Arm’s terminology was called a Quad. The G52 is the first to double the lanes up from four to eight, effectively doubling the ALU throughput within an execution engine.


Arm says that this is where most of the gains in performance and density come from as the doubling of the ALU lanes only increases the core area by ~1.22x. The 3.6x increase in machine learning workloads is attributed to the fact that the new ALUs can now handle 8-bit dot product operations.



The G52 continues to use the G51’s “dual-pixel” texture units which are able to process 2 pixels and 2 texels per cycle. A confusing matter for some G51 configurations was the fact that the GPU consisted of either cores with “uni-pixel” setups or “dual-pixel” setups and configurations such as MP3, which consists of a pairing a uni-pixel core with a dual-pixel core to make an “G51MP3”. And indeed there’s even more confusion when we realise that in the past Arm’s MP denotation for GPUs meant multi-pixel and actually counted the amount of pixel throughput of a GPU. The G52 now fixes this confusion and future MP denotations will actually refer to multi-processor configuration, so a G52MP4 will mean there are 4 GPU cores whereas a G51MP4 officially described a two-core configuration.












Arm Mali G52 vs G51
  Mali-G52 Mali-G51
Core Configurations 1-4 1-3
ALU Lanes Per Core (Default) 16 (2 EU)

24 (3 EU)
12
Texture Units Per Core 2 1-2
Pixel Units Per Core 2 1-2
FLOPS:Pixel Ratio 16:1 (2 EU)

24:1 (3 EU)
12:1 (Dual-pixel)

24:1 (Uni-pixel)
APIs OpenGLES 3.2

OpenCL 2.0

Vulkan
OpenGLES 3.2

OpenCL 2.0

Vulkan


To give customers more choice between compute and fill-rate focused configurations, Arm allows the G52 to be used with core setups containing either two or three execution engines, meaning the FLOPS/core will come in at either 32 or 48 counting only the FMA’s to 48 or 72 if you count in the additional ADD/SF unit. The FLOPS:pixel ratio naturally also changes as that is the point of the configuration flexibility, able to use a 16:1 or a 24:1 ratio. This ratio is a lot more compute balanced compared to the G51’s 12:1 ratio and now is the same as the higher-end GPUs.



The Mali-400 is Arm’s most successful GPU, and one could probably say it’s the most successful GPU ever from any vendor as the IP is now nearing its 10 year anniversary and it’s still shipping in new products today. Having received generational updates over the years, it’s only now that we finally see the need for a new ultra-low end GPU as operating systems and workloads make OpenGLES >3.0 and Vulkan a hard requirement, something that the good old Mali400 can’t do.


The new Mali-G31 is meant to finally replace the Mali-400 in super low end designs. The G31 is not related to the G52 in architecture as it still employs the traditional quad-layout (4 ALU lanes). While the G52 helped clear the confusion in configuration, the G31 remains confusing as it comes with either a one execution engine (4 lanes) with a 1 pixel per clock texture unit, or with two execution engines (2×4 lanes) with a 2 pixel per clock TMU. In a single-core configuration the G31 promises up to a 20% area reduction over the G51MP2 and up to 12% better UI performance, a metric likely tied to the fillrate efficiency of the core.


Wrapping up today’s announcement is an update on the display processor and video processors.



The Mali-V52 is a follow-up to the V61 also announced back at the end of 2016 along with the G51. The V52 scales down the V61 and targets the mid-range with more limited capabilities with up to 4K60 encoding and decoding (as opposed to 4K120 for the V61). The improvements allowed a 2x decode performance increase which in turn enabled a 38% smaller silicon area, which is a significant figure. Arm also says that for HEVC encoding the new architecture has improved its heuristics and achieves up to a 20% better quality when handling the variable block sizes of the codec.



Finally the Mali-D51 is a follow-up to the DP650 and is derived from the higher-end Mali-D71 whose architecture was disclosed under the Mali-Cetus codename here at AnandTech. The new IP allows for a 2x increase in area efficiency and supports up to 8 composition layers much like the D71. Arm’s display processors are quite unique as they allow for offloading UI rendering completely to the display processor from the GPU and in doing this achieve very good power efficiency compared to GPU-only approaches. HiSilicon’s latest Kirin SoCs have an Arm based display pipeline and are able to distinguish themselves from Samsung and Qualcomm based SoCs when it comes to UI composition. I asked Arm for more coverage on the matter and hopefully we’ll have more on the topic at this year’s TechDay.


Tech

via AnandTech http://ift.tt/phao0v

March 6, 2018 at 12:11AM

Netflix will let parents block individual movies and shows

Netflix will let parents block individual movies and shows

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Netflix announced today that it will soon be rolling out a new tool for parents. Already, parents can manage what their kids watch by putting all content above a particular maturity level behind a PIN or by marking which accounts belong to a child. But soon, parents will also be able to require a PIN for certain shows or movies. This way, parents won’t have to block full levels of content if they don’t want to and can instead just keep their children from watching certain titles. Additionally, maturity level ratings will also be displayed more noticeably on the screen when a new title begins playing.

Netflix’s changes come as a number of companies are working to make their platforms more child-appropriate. Apple plans to introduce more parental controls to its devices in the near future and YouTube recently had to deal with some disturbing content that was parading as kid-friendly. Gadgets geared towards children have also come under scrutiny as privacy concerns mount and Facebook’s new Messenger Kids app has attracted criticism for encouraging kids to spend more time on digital devices.

Netflix says its new controls will be rolling out in the coming months and that it’s also looking into how to make maturity level ratings more descriptive and easier to understand.

Via: VentureBeat

Source: Netflix

Tech

via Engadget http://www.engadget.com

March 5, 2018 at 11:09AM