This New App Is Like Shazam for Your Nature Photos

This New App Is Like Shazam for Your Nature Photos

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In July of 2016, thousands of people wandered out into streets and parks under the guidance of a hugely popular wildlife app. The app was Pokemon Go, and the wildlife did not, in any real sense, exist. Yet while Pokemon fans were attempting to collect fantastic—if ultimately digital—animals, some inevitably found real ones as well. The disconnect spawned quite a few jokes, mostly involving possums, and Ecologists and museum curators, sensing a learning opportunity, offered Pokemon Go-themed outreach events; Anna Turkett, a zoo keeper in Birmingham I went to school with, briefly gained internet fame for her pokemon-style animal signage.

However, if you wanted an app that would mimic Pokemon Go but for existing species, you were largely out of luck. That changed in early March, when social media site iNaturalist released SEEK, an IOS app for people who want to search out local flora and fauna. The new app is part of an ongoing attempt to tempt people into citizen science—and to get them to see the wonder in species they might otherwise ignore.


iNaturalist was co-founded in 2008 by Nate Agrin, Jessica Kline, and Ken-ichi Ueda as part of a Masters project at UC Berkeley. The goal was to create an online community for naturalists, ecologists, and nature-loving amateurs, where people could record and discuss their observations from the field, local park, or their own backyard—A hiker could submit a picture of a strange snake they saw on the trail or a biologist back from the field could unload sound recordings of birds collected in the deep jungles.

“It’s a community of people who are going to help each other explore the natural world, and from a scientific side, also vet data and make sure it’s correct,” Scott Laurie, the site’s co-director, told Earther.

While the social aspect of the site is paramount, Stakeholder Engagement Coordinator Carrie Seltzer told Earther acquiring data is an inevitable result of the site’s model: Having a bunch of users outside taking pictures is incredibly useful when it comes to crowdsourcing identifications, and recording localities, dates, and times—the kind of basic information that’s useful but time intensive to actually collect. Much of the data logged on the site is sent to the Global Biodiversity Information Facility, an international organisation that offers open-source biodiversity data to scientists or anyone else who wants to make use of it. (For conservation reasons, locality data around endangered or threatened species is automatically redacted.)

With around 150,000 species logged onto the site and a huge set of labeled images, Laurie said, they soon realized they could make use of the new generation of artificial intelligence neural networks. Over the summer of 2017, they began training an AI that could identify species by recognizing images, a useful complement to the crowdsourcing function of iNaturalist. Now when you post, Laurie said, you still have people chiming in, but the AI will also take a crack on it.


The first thing you see when you open SEEK is a friendly list of common-sense warnings: stay safe, don’t trespass, don’t eat anything you find in the wild, and don’t harass wildlife which might take exception to it. From there, you’re provided with a list of organisms keyed to your location, a set of empty badges, and an encouragement to get out exploring. When you find something that interests you—plant, fungus, insect or vertebrate—you take a picture and wait for the AI to spit out a match and tell you what you’ve collected, along with a summary of information from Wikipedia.

It’s a neat, intuitive little system, although the AI still has some hiccups. I spend a lot of time searching out animals for fun, so I initially plugged a couple of my photos from previous collecting trips into the app to see what it made of them. The app—which was keyed to my current location in Atlanta—correctly identified the slimy salamanders, pickerel frogs, and two-lined salamanders, netting me a tidy badge. It had a much harder time with a picture of a hefty indigo snake I found while reporting in the Lower Rio Grande Valley, though it eventually correctly suggested that it was some sort of colubrid snake.

But the app’s real value quickly became apparent when I took it out into my parent’s front yard. While the neighborhood is nestled in urban Dekalb County, it’s fairly green and can host deer, red foxes, coyotes, raptors, and the occasional turkey. Usually when I visit, I keep an eye out for those; I’ve rarely given much thought to the profusion of small plants that run wild under the big magnolia in our yard, which sprout from the foraging of the birds at our feeders. But by getting down and photographing various small leaves, I discovered that the yard is quite a bit more diverse than I thought—the app helped identify white clover, blue violets, greater periwinkle, black elderberry, common ivy, and the edible common chickweed.

The situation at a local park was equally interesting: The understory near the broad, slow creek is matted with Japanese honeysuckle, a handsome little vine that originated in East Asia, and with red dead-nettle, whose evocatively named flowers hail from greater Eurasia.

I’d had no notion that these non-native plant species were present in a park I’ve been visiting, off and on, since I was a small child. I’m used to being the walking guidebook with friends when out in nature, identifying reptiles and amphibians with ease. It was a delight to be made aware of just how much life is out there that I don’t know anything about.


The AI currently recognizes 30,000 species, according to Laurie, with the best coverage in North American locations where most people are using the site.

“Every hour we’re getting a new species into that pool, just because we’re getting more data coming from thousands of people that are using iNaturalist every day,” he said. “The only way we can improve our modeling of species is to get more data, and to do that we need more people outside taking pictures of their backyards and exploring.”

While SEEK doesn’t collect data or sightings off of people’s phones, anyone who wants to graduate to something more intensive can join iNauralist’s mobile app, which does. In the meantime, the team is really excited about the possibility that SEEK can introduce the habits involved with citizen science in a non-threatening way.

“It’s about teaching people about the lifestyle,” Laurie said. “People have a limited amount of bandwidth. Some people choose golf. Some people choose stamp collecting. And we’re trying to get people excited and engaged with being stewards of the natural world.”

Laurie said that while iNaturalist is a great tool, “it’s kind of preaching to the choir.” SEEK on the other hand, if a better way to get new people hooked.

“I think if we can build with young kids the kind of culture and lifestyle of being curious and interested, and of wanting to do the activities involved in citizen science, which is going outside and making observations—that’s a huge win,” he said.

Asher Elbein is a journalist and short fiction writer from Austin. His website is asherelbein.com and you can find him on Twitter @asher_elbein.

Games

via Kotaku http://kotaku.com

March 21, 2018 at 10:33AM

Self-driving cars will kill people: Count on it

Self-driving cars will kill people: Count on it

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Uber has suspended road tests of self-driving vehicles after the first pedestrian was killed by one of its vehicles operating under autonomous computer control.

Proponents of self-driving vehicles claim they would be safer, as well as more energy efficient, but those safety claims will now come under heightened scrutiny.

In theory, self-driving vehicles should eliminate several major driver-related causes of road traffic accidents, including excessive speed, intoxication and inattention.

But there are concerns about how self-driving vehicles will interact with unpredictable human drivers and pedestrians — in the case of Sunday’s fatality in Tempe, Ariz., the woman who was killed is said to have walked suddenly into traffic out of shadows at night. There are also concerns about how the technology will handle unmapped hazards such as temporary road obstructions.

There are also fears about how self-driving vehicles would cope with hacking or widespread disruption of their communications systems. Bloomberg recently reported that even solar storms could disrupt the navigation systems of autonomous vehicles.

The accident investigation into Sunday’s crash will mark an important test of the technology but also of the ability of politicians, regulators and the media to think about risk in an intelligent way.

Driving is already dangerous

All transportation is fraught with risk, and road transport is particularly dangerous even with a human behind the wheel.

Every year, there are more than 6 million reported crashes involving motor vehicles in the United States, according to the Bureau of Transportation Statistics.

In 2016, almost 40,000 people were killed in transport-related accidents, according to the National Transportation Safety Board.

Of those, more than 95 percent were killed in accidents involving motor vehicles (37,461), dwarfing the number killed on the railroads (733), marine transport (730), aviation (412) and pipelines (16).

Road traffic fatalities included nearly 6,000 pedestrians, over 5,000 motorcyclists and 840 pedal-cyclists.

Road traffic crashes are the No. 1 cause of death for young people between the ages of 8 and 24, according to the National Highway Transportation Safety Administration. And they are one of the top two causes of accidental death for people in all age groups.

In a worrying trend, U.S. roads appear to have become more dangerous in the last few years, reversing the downtrend over the previous quarter of a century.

The number of crashes, injuries and fatalities has been growing faster than highway traffic volumes since around 2015.

Road deaths rose to 1.18 per 100 million miles driven in 2016 up from 1.15 in 2015 and a recent low of 1.08 in 2014.

The trend among pedestrians has been particularly worrying, with fatalities surging by 9 percent in 2016 to the highest level since 1990.

Many road accidents have been attributed in whole or part to driver misbehavior. Alcohol was involved in more than 10,000 fatalities in 2016. Speed in more than 10,000. And distraction in more than 3,000.

Relative risk

Driving is already relatively dangerous in the United States, so the question is whether self-driving vehicles increase or reduce the existing risks, not whether they can eliminate risk altogether.

So far, self-driving vehicles have completed fewer than 10 million miles of on-highway tests.

Supporters and critics have long acknowledged the inevitability of a self-driving vehicle being involved in a serious accident, and eventually being the cause of a fatality.

Some had hoped self-driving vehicles would log 100 million miles or more before the first fatal accident to prove they are safer.

But that shows a misunderstanding of how statistics work, since the first fatal accident is as likely to occur on the first mile as on the 100-millionth mile (assuming the safety level remains constant).

Until self-driving vehicles are tested on actual roads for tens of millions or even hundreds of millions of miles it will not be possible to evaluate their safety relative to human-operated vehicles.

Technology kills

The advent of self-driving vehicles poses complicated questions about safety but is no different from any other new technology.

Every new technology is initially beset by accidents, and that has been particularly true in transportation, where early steam engines, automobiles and aircraft were all initially accident-prone.

All federal safety regulation in the United States stems originally from the response to the problem of exploding steam boilers in the 19th century. The advent of high-pressure steam engines on riverboats prompted a spate of explosions killing crew, passengers, and unlucky bystanders.

Between 1818 and 1824, 47 lives were lost in 15 boiler explosions on steamboats. Between 1825 and 1830 there were 42 explosions killing 273 people. One particularly serious explosion aboard the steamboat “Helen McGregor” near Memphis reportedly killed 50-60 people.

“The many distressing accidents which have of late occurred in that portion of our navigation carried on by the use of steam power deserve the immediate and unremitting attention of the constituted authorities of the country,” President Andrew Jackson wrote in his State of the Union message to Congress in 1833.

The eventual response after many years of delay was a system of safety regulation including boiler standards and inspections.

The arrival of the internal combustion engine and the automobile generated a similar surge of accidents among drivers and pedestrians and a legal and regulatory response. Early aircraft, too, were far more prone to mechanical failure or pilot error than has been the case in recent years.

But no one would now suggest steam boilers, automobiles or aircraft are simply too dangerous to be practical — any more than in future people will think self-driving vehicles are too dangerous.

In every case of new technology, safety lessons have been learned through a painful process of trial and error that has unfortunately cost lives.

Self-driving vehicles will be no different.

The challenge is to introduce sensible and balanced safety regulations while encouraging continued development of a technology that has potential to save lives and bring a range of other benefits.

That requires a very transparent approach from the technology companies and a calm and reasoned response from politicians, regulators and journalists.

Opinion by market analyst John Kemp

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Cars

via Autoblog http://www.autoblog.com

March 21, 2018 at 10:01AM

This Drone Rocket Hybrid Can Land Vertically

This Drone Rocket Hybrid Can Land Vertically

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The impressive vertical landings of the SpaceX rockets have been an incredible inspiration. Not only to the general public in getting excited about space travel, but also with hobbyists. Gianluigi, aka RC Lover San, wrote in to show us his project that mimics vertical landings.

This is a quadcopter landing system for model rockets. First, you launch your rocket into the air. Then, instead of deploying a parachute or simply letting your rocket tumble to the ground, you extend the quadcopter’s motors and land directly on the launchpad again.

I’m watching this and wondering if the additional weight has any true benefit over a parachute (aside from not having to chase your rocket), but the simple fact is that it doesn’t have to have a huge benefit. It’s just plain cool! Sure, you could just launch a quadcopter without the whole rocket part…but what is new and exciting about that?

You can find Gianluigi’s full build notes on his Instructables if you’d like to follow along.

Tech

via MAKE https://makezine.com

March 21, 2018 at 07:02AM

Google Play Gains Try Now Feature for Some Games

Google Play Gains Try Now Feature for Some Games

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Google Play has a new feature that fans of games should really like. The tech is a new Try Now button that allows you to play some games without having to download and install them. The Try Now link is currently available only on a handful of games reports Ars Technica.

Try Now instant gameplay is available on Clash Royale, Words with Friends 2, Solitaire, Final Fantasy XV: A New Empire, Bubble Witch 3 Saga, and Mighty Battles. With those games when you hit the special landing page for Instant Play games you can play them all with no download to see if you like them.

The tech behind this new feature is called Instant Apps and it streams the app code to your device and runs it in an ephemeral sandbox. Developers have to specifically build in support for this tech using the Android SDK. That SDK breaks the app down into 10MB chunks that can stream to the user.

This allows the game to launch instantly, but since the app size is smaller for streaming you can lose some game features. If you hit a feature that needs the full app to function, users are prompted to download the full app. The video below gives an idea of what the new feature is like in action.

Tech

via Legit Reviews Hardware Articles http://ift.tt/Ihhl0h

March 21, 2018 at 08:05AM

Cambridge Analytica suspends CEO Alexander Nix during investigation

Cambridge Analytica suspends CEO Alexander Nix during investigation

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As the Cambridge Analytica scandal continues to develop, the company has now announced that its board has suspended CEO Alexander Nix. Cambridge Analytica says that the suspension is immediate and a full, independent investigation will be conducted. "In the view of the Board, Mr. Nix’s recent comments secretly recorded by Channel 4 and other allegations do not represent the values or operations of the firm and his suspension reflects the seriousness with which we view this violation," the company said in a statement.

Alexander Tayler, the company’s chief data officer, will serve as acting CEO and Cambridge Analytica has asked British barrister Julian Malins to head the investigation. The company says it will share the findings of the investigation publicly.

The UK’s Channel 4 aired clips earlier this week of an undercover investigation that it conducted. In its report, company representatives, including Nix, were shown discussing how Cambridge Analytica’s work has been used in more than 200 elections worldwide and how sex workers can be used to entrap political opponents. After the report aired, Nix said in a statement, "In playing along with this line of conversation, and partly to spare our ‘client’ from embarrassment, we entertained a series of ludicrous hypothetical scenarios. I am aware how this looks, but it is simply not the case. I must emphatically state that Cambridge Analytica does not condone or engage in entrapment, bribes or so-called ‘honeytraps’, and nor does it use untrue material for any purpose."

Facebook has been asked by the US Congress and the UK Parliament to answer for its role in the situation. It’s also being investigated by the FTC.

Cambridge Analytica said today, "The Board will be monitoring the situation closely, working closely with Dr. Tayler, to ensure that Cambridge Analytica, in all of its operations, represents the firm’s values and delivers the highest-quality service to its clients."

Source: Cambridge Analytica

Tech

via Engadget http://www.engadget.com

March 20, 2018 at 02:36PM

Google is reportedly acquiring Lytro for around $40 million

Google is reportedly acquiring Lytro for around $40 million

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Lytro burst onto the scene in 2011 with its then-unprecedented "light field" technology that powered an oddly-shaped camera with the ability to refocus pictures after they’re taken. The first $400 camera arrived in 2012, however, after a pivot to virtual reality (where its technology creates photographs and videos that you can move around in to experience from different angles) and pro cameras, TechCrunch reports the company will be acquired by Google. According to unnamed sources, Google is mostly grabbing the company’s technology and patents for about $40 million, with some employees having already departed.

So what could Google have in mind? Light field technology has a lot of implications for virtual reality, and just last week Google launched a "Welcome to Light Fields" app on Steam with "navigable stills" where users can "experience real-world reflections, depth, and translucence like never before in VR." Lytro’s tech is perfect for this application, and for videos where users could change their perspective in VR. TechCrunch also points out that Lytro itself recently acquired Limitless, developer of the Reaping Rewards VR experience, to work on technology to blend animation with light-field captured live action video.

All of that could come in handy as Google takes on Facebook (with its upcoming Oculus Go mass-market VR device), Magic Leap and all the rest.

Source: TechCrunch

Tech

via Engadget http://www.engadget.com

March 21, 2018 at 04:12AM

Pac-Man on Hololens: Bandai Namco shows us how they made it not suck

Pac-Man on Hololens: Bandai Namco shows us how they made it not suck

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Enlarge /

Bandai Namco creative director Hirofumi Motoyama shows off his Hololens at the 2018 Game Developers Conference.

Sam Machkovech

SAN FRANCISCO—”It surprised us how Pac-Man on Hololens created interaction between people who are complete strangers!”

Bandai Namco creative director Hirofumi Motoyama declared this while standing next to a photo of arguably the world’s largest Microsofot Hololens game experience to date. In it, two players sporting Microsoft’s “mixed reality” headgear are seen high-fiving—which is both a fun photo moment and a bit of a cheat.

Pac In Town, which premiered in January exclusively at one of Namco’s Japanese theme parks, actually requires players to high-five each other in order to beat its challenges. But as Motoyama’s presentation at the Game Developers Conference made clear, that action is but one way that Bandai Namco answered an important question: how do you make a full-room, multiplayer Hololens game that doesn’t suck?

You down with FOV?

For the uninitiated, Pac In Town is a three-player cooperative variant of the arcade classic (not to be confused with the four-player Pac-Man Vs. found at modern American arcades). Each player dons a Hololens headset, at which point they are transported to a full-room Pac-Man maze that they must walk through to collect dots as a team. Eat enough dots within a time limit, without succumbing to the series’ classic ghosts, and the team wins.

The game began life at Bandai Namco’s “Pacathon” event in September of last year, in which various company employees came up with prototype explorations of the 1980 arcade original. Hololens was part of the design language during that event, owing to its work on an admittedly simple mixed-reality game for the headgear called Mosquito.

Motoyama told the crowd that the game was completely playable within one month of the Pacathon. He said the Hololens design team embraced “startup culture,” in that everyone involved had reservations about making a game for a technology that could be considered outdated all too soon. If Hololens was available now, he explained, the team should get a game completed quickly. Bandai Namco’s Namja Town amusement park had apparently been happy with its last mixed-reality game, Mosquito , so this Hololens follow-up received a pretty quick green light and budget.

From there, Motoyama’s team clued in on the most limiting factor of the Hololens hardware: that its visible field of view is far too small. The designers resolved this primarily, he said, by flipping the standard top-down Pac-Man game field 90 degrees, which meant a thin-yet-wide slice of relevant visual information could fit onto Hololens’ screen. Additionally, the original game’s “chase” mechanic was scrapped in favor of a more Metal Gear Solid-like “patrol” system. If the classic ghosts’ movement was easier to predict, then players could map and anticipate it even if those ghosts were standing in their invisible periphery.

Lastly, as shown in the above gallery, the design team made sure that a guide at the real-life attraction gave players a visual reference point of how small Hololens’ FOV really is while waiting in line.

Tech

via Ars Technica https://arstechnica.com

March 21, 2018 at 06:34AM