India inches ahead in the race to build a Hyperloop

India inches ahead in the race to build a Hyperloop

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Plenty of places have committed to exploring the economic viability of building a Hyperloop, but nobody has been brave enough to say they’ll actually construct one. It’s why the news coming out of India’s latest announcement is such a big deal, because it includes a pledge to build a working test track.

Prime Minister Narendra Modi and Sir Richard Branson announced the partnership between Virgin Hyperloop One and the Indian state of Maharashtra. The deal will see the pair look into developing a high-speed link between the cities of Pune and Mumbai, with the route going via Mumbai International Airport.

At current speeds, it takes around three and a half hours to make the 100-mile journey, either on a train or by car. Hyperloop One believes that it can shrink that journey time down to a slender 25 minutes, as well as dramatically reducing freight times between Mumbai’s port and the inland Pune.

That’s important, since around a quarter of all the freight that passes through Mumbai’s ports has Pune as its destination or place of origin. A Hyperloop that carries freight between the two cities would potentially reduce 25 percent of all the heavy goods traffic on the roads.

Much like so many other nascent Hyperloop projects, the Mumbai – Pune project will begin with a six-month feasibility study. But, if the numbers come up right, then the state will press ahead to build a test track that will form a segment of the final planned route.

The test track is expected to be built within three years, meaning that India could be running test journeys by 2021. After plenty of further research and development work, and the economics work out, additional sections will be added to the line, which could be fully working as early as 2028.

Plans to build a longer test track as the first segment of a finished Hyperloop route were first floated by co-founder Josh Giegel early last year.

Source: Virgin

Tech

via Engadget http://www.engadget.com

February 19, 2018 at 04:30AM

RIP, Swype.

RIP, Swype.

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swype android support

Swype, one of the original apps we ever covered on this site, has apparently been put to rest by its owners. Nuance, the company that bought Swype in 2011 for $100M, told a redditor today that they are no longer developing for the Swype keyboard and that they have decided to exit the “direct-to-consumer keyboard business.”

We reached out to Nuance and have yet to hear back, but XDA claims to have confirmed with the company that Swype is indeed dead. We know for sure that the iOS version was discontinued at the beginning of this month. The odd thing here is the fact that a new Android version was supposed to have been released on the day they announced iOS’ demise.

Either way, if you look through any of the recent reviews for Swype, it appears as if the app is struggling. Most acknowledge that the app is no longer what it once was. That’s too bad.

If we hear back from Nuance, we’ll be sure to update this post.

Anyone have fond memories of Swype?

Google Play Link

// reddit | XDA

RIP, Swype. is a post from: Droid Life

Tech

via Droid Life: A Droid Community Blog http://ift.tt/2dLq79c

February 19, 2018 at 05:28PM

Here’s Why Drifters All Over The World Are Still Obsessed With Japan

Here’s Why Drifters All Over The World Are Still Obsessed With Japan

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Drifting started in Japan, but it went international a long, long time ago. That said, there is still an obsession with the style of driving first made popular there, and it doesn’t take long to see why.

You’re watching Team BURST in action with that mid-drift pass at the internet-famous first turn at Meihan Sports Land. It’s a tiny little track, but the way it’s set up is perfectly conducive to big chucks, backwards entries and super close tandems.

Few tracks are quite as well designed for it, and few drifting teams so greatly embrace something like it. Low cars, stylish cars, cars that are built simply and driven hard.

It’s easy to say that Japan is the birthplace of drifting, but it’s still a leader in style, as you can see above.

What’s funny is that this was shot at an event organized in parts by Japan-obsessed Americans from the West Coast. It was a Super D Cup event (the one that brought Team BURST’s Naoki Nakamura to the States recently), with participation by Team Animal Style, one of America’s top drift teams.

Games

via Kotaku http://kotaku.com

February 17, 2018 at 07:56AM

Netflix’s Everything Sucks Revives 20 Items From The ’90s You May Have Forgotten About

Netflix’s Everything Sucks Revives 20 Items From The ’90s You May Have Forgotten About

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Netflix’s newest original series, Everything Sucks, follows a group of high school students and their struggles to deal with life during the mid-’90s. As expected, the series is filled with references to ’90s culture, objects, clothing, and terrible, terrible slang. However, the charming series is "all that and a bag of chips," and you can check out our review of the first season here.

There were a lot of moments during the first season that reminded us of some of the great things that came out of the decade, along with a few other things that were just awful about the ’90s. From Walkmans to payphones, the entire first season is a love letter to not only the decade itself, but every failed Coca-Cola product of the era. And there’s no one better to talk/complain about this than someone who was the exact same age as the kids on the show in 1996, me. Here are some of our favorite and least favorite pieces of nostalgia from Everything Sucks.

Pogs

The game of pogs–originally called "milk caps"–was created in Hawaii during the 1920s, which may have been modeled after the Japanese card game Menko from the 1600s. In this game, each player stacks their circular, cardboard pogs with the image side down and uses slammers–a heavier, metal pog–to try and flip over their opponent’s pogs. During the ’90s, pogs exploded in popularity across the United States. Companies licensed out their characters to appear on the game pieces, and if you were like me, you had at least one Killer Instinct pog (mine was Kilgore). The fad quickly died out around 1997.

Nickelodeon Gak

During the ’90s, there were plenty of green, gooey toys on the market. The most notable was Nickelodeon Gak. In 1992, Nickelodeon was at its height of "dumping green goo on people" era. Fans of the network loved slime, sloppiness, and everything else that showed up on shows like Double Dare. To feed the masses, Nickelodeon created Gak, which was a lot like Silly Putty but a bit more viscous. The best thing to do with Gak was push it into something like a pog holder and make fart noises with it, which is exactly what happens on Everything Sucks.

Hacky Sacks

During the ’90s, hacky sacks–also called footbags–exploded in popularity. The American wave of hacky sacking gained popularity during the ’80s but peaked in the mid-’90s and was even featured in the 1987 NES game California Games. Hacky sacks are small, crocheted balls filled with plastic beads that folks in the hippy and grunge communities took to as a fun game to pass the time. Essentially, it’s a tiny soccer ball you kick around and don’t let touch the ground. The best part of the game was making up dumb names for your trick, like the sweet "Joker’s Wild" move I could do (it wasn’t sweet).

The ’90s Bowl Cut

Hairstyles from the 1990s were rough, especially if you were a guy. Many young men wore the ’90s version of the bowl cut, which as it sounds, looks like someone put a large bowl on top of your head and just cut the excess hair off. Many kids during that time–sadly, like myself–shaved underneath the top layer of hair for what’s known as an undercut. The poor souls who thought this haircut was cool parted it down the middle, like many people on Everything Sucks.

Jolt Cola

The ’90s were all about excess, including twice the amount of things in your favorite soft drinks. Jolt Cola, which was first introduced in 1985, wasn’t your typical cola: it had twice the caffeine. This was an era before energy drinks were everywhere, so Jolt was the cool thing to drink, as it was the only cola that kept you awake for two days straight. Mr. Stargrove drank Jolt during his scenes on the show and could be bought off with a six-pack, apparently.

Fruitopia

Fruitopia was Coca-Cola’s answer to Snapple during the mid-’90s. The drink was known for its kaleidoscope imagery on its label and that some flavors were only available from McDonald’s fountain machines. It was an attempt for Coca-Cola to market drinks to Generation X. The sugary, fruit-flavored drink met its demise in 2003, with Minute Maid taking over a couple of its most popular flavors.

Surge

Mountain Dew–a Pepsi product–exploded into popularity during the mid-’90s, and Coca-Cola’s answer to that was Surge. What set the soda apart was the addition of maltodextrin, which changed the mouthfeel of the drink–as the chemical is used primarily in beer brewing. The drink was marketed towards younger folk and tried to associate with extreme sports, which aped everything Mountain Dew was doing at the time with its advertisements. Sales weren’t great, and eventually, it was discontinued in 2003. However, Amazon started releasing it in six-packs back in 2014 for those who wanted a taste of nostalgia.

Apparently, McQuaid loved drinking Coca-Cola’s failures on the series as he’s seen with both Surge and Fruitopia on separate episodes.

Tight Plaid Pants

There are a lot of weird fashion styles from the ’90s, and many are showcased on Everything Sucks. One of the biggest standouts comes from the scene where Emaline stands on Lucas and company’s lunch table and yells at them. She’s dressed like Gwen Stefani with the gem in between her eyebrows and the plaid pants; Stefani wore something similar during the "Spiderwebs" music video. Both men and women wore these pants, as long as you had bad taste in clothing, like me.

Zima

Zima was weird, and Zima was gross. The alternative-to-beer citrus-flavored alcoholic drink was made by Coors as an answer to the growing popularity of wine coolers in America. However, much like on Episode 4 of Everything Sucks, it was popular with underage drinkers probably because their parents bought it and never drank it, so it was easy to steal. Zima tasted like a really old Mike’s Hard Lemonade that had been sitting in the sun for days.

Cassette Tapes

Even with a resurgence in vinyl records, digital music rules the world. Most people haven’t purchased a physical copy of music in years. However, during the mid-’90s, CDs were people’s preferred choice, but they were expensive. This led many music listeners to jump back to an older technology, cassette tapes. At times, the format was annoying: you needed a pencil on hand in case the tape came out of the cassette–in order to rewind it–the cases cracked, and sometimes, the tapes would become stuck in the player. This happens in Everything Sucks, which means the people on the bus had to listen to Ace of Base, non-stop.

Pizzarias

The best thing the Keebler company ever created wasn’t EL Fudges. It was Pizzarias, a pizza-flavored, triangle-shaped chip. It looked like Doritos but tasted like pizza, kind of. The chip was created in the late ’80s but was most popular in the ’90s. Then, one day, the delicious chips disappeared from store shelves. Pizzarias can be seen on Everything Sucks briefly in the school vending machine after Sherry and Ken got high and wanted some munchies. Little did they know, Pizzarias are delicious when you’re sober as well.

Dial-Up Sounds

The sweet sounds of a dial-up modem may be painful to hear, but to some of us older folks, it’s a symphony of magical tones. Although, back then, we had no clue how to really use the internet. Most of us teenagers spent time making terrible Angelfire sites or trolling people in the AOL Backstreet Boys chat room… Or maybe that was just me. Anyway, the gang on Everything Sucks hopped on the internet looking for ways to get high without purchasing illegal drugs.

Early Websites

The early internet was hard to look at and not because it’s embarrassing. It’s literally hard to look at because it’s aesthetically a mess. There were tons of bright, flashing colors, with font hues blending into the background. Sure, finding cool websites was fun and all–especially when you got to use Ask Jeeves–but looking back, early websites were the worst.

Seatbelt Belts

Coming straight from your local Spencer’s Gifts was the seatbelt belt. It was a belt for your pants that looked like an old seatbelt. It was a way to say you cared about safety as well as the height of your pants on your waist. Surprisingly, you can still buy these today. Emaline sports one of these cool accessories during Episode 7 of Everything Sucks.

Columbia House

Services like Columbia House, BMG, and a slew of others offered outrageous deals for CDs like "12 for the price of 1." Then, they locked you in a contract, billing you monthly for an outrageous amount of money. The best part was that they billed you after the CDs arrived, and if you were someone underage, like myself and everyone I knew, you just never paid them or the monthly fees after your first set of CDs came. Both Columbia House and BMG taught many of us an important lesson about bill collectors and how companies like these can’t go into business with minors. Just don’t pay for those CDs, Lucas. Don’t do it.

Skateboard Backpack

Tyler has one of the coolest backpacks from the ’90s, which you can see in Episode 1 and 8 of Everything Sucks. It’s a Shorty’s backpack that holds your skateboard, for when you’re "on the go," but there’s nowhere to skate. The board is zipped up behind the front pocket on the bag. Skate backpacks are still in existence, but none that we could find were like this Shorty’s pack.

Blockbuster

Believe it or not, Blockbuster still has physical locations, although the majority are in Alaska. During the video rental company’s height in the mid-’90s, the chain consisted of more than 9,000 locations and was a juggernaut in the video rental industry, probably because of its outrageous late fees. However, Blockbuster never took Netflix seriously, even before it offered streaming movies, and Blockbuster fell by the wayside. Currently, it’s partnered with Dish for the Blockbuster on Demand service.

VHS Cameras

Everyone has a high-definition camera on their phone nowadays, but back in the mid-’90s, video cameras were bulky, heavy, and shot in extremely low quality. Early cameras used large VHS tapes to record onto, which were like giant cassette tapes for video. Lucas and the rest of the AV club have access to a lot of great camcorders–for its time–on Everything Sucks.

Pagers

Before cell phones were cheap enough to be available for the masses, there was a brief moment in ’90s culture where many people had pagers, and I was one of them. These small boxes–many the size of a Tic Tac container–allowed someone to contact you and leave their phone number on the pager screen. If you had a bit more money, you could get a pager where the person calling you could leave a text message.

Pumps

The coolest shoes during the early-’90s were the Reebok Pumps. They looked like typical sneakers for the time, except they had a large button on the tongue–which many times looked like a basketball. When you pressed the button, air chambers in the shoe would fill up to create a more snug fit. Lucas had his own pair on Everything Sucks, and to me, that makes him the luckiest boy in the world.

Games

via GameSpot’s PC Reviews http://ift.tt/2mVXxXH

February 16, 2018 at 05:51PM

Aspark Owl EV supercar launch videos claim 62 mph in under 2 seconds

Aspark Owl EV supercar launch videos claim 62 mph in under 2 seconds

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At last year’s

Frankfurt Motor Show

,

we were introduced to the Aspark Owl

, yet another electric

supercar

(so it

gives a hoot and doesn’t pollute

), this time from Japan. And like so many of these upstart electric

sports cars

, it combines striking styling with pretty outrageous claims. The calling card for the Owl was a claimed 0-62 mph time of just 2 seconds. Now, Aspark has released a couple of videos showing the car launching in real life. The company did two launches, and claimed that the car hit the benchmark speed in less than 2 seconds in each run. In the one shown above, it took 1.87 seconds, and the run below was 1.92 seconds. Those match claimed times for the

next-generation Tesla Roadster

.

As with the reveal in Frankfurt, we’re maintaining a healthy level of skepticism of the Owl. For one thing, we don’t see any shots of the speedometer or any time or speed recording displays. For another, the location seems oddly small to be hustling a car to about 60 mph and back down. It looks like a parking lot behind a warehouse, and though the claimed times would maybe make the feat feasible, we’d be nervous going that fast in a short parking lot that ends in a grassy upward hill.

Despite this skepticism, we’re also not going to brush off the Owl altogether. These videos definitely prove the company has at least one running prototype, and we’re impressed to see the company showing a running car just a few months after the inital reveal. That’s more than could be said about

Faraday Future

. And while there’s nothing in the video to truly confirm the Owl’s performance, we can tell the thing launches really hard. So overall, we’re cautiously optimistic about the Owl, and if the company keeps rolling out info and video like this, the ratio of caution to optimism will probably shift to optimism’s favor.

Related Video:

Cars

via Autoblog http://www.autoblog.com

February 16, 2018 at 08:52AM

Atari Is Launching a Cryptocurrency Because That’s Just What a Company Like Atari Does Now

Atari Is Launching a Cryptocurrency Because That’s Just What a Company Like Atari Does Now

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Lately, it’s seemed like Atari has been putting it’s focus on two big strategies: crowdfunding and promoting products that don’t exist. So, it makes perfect sense that it’s reportedly getting into the cryptocurrency game with its own coin offering, the Atari Token.

It’s become commonplace for struggling companies to co-opt the rampant interest in cryptocurrencies to excite investors and at least give the appearance of being on the cutting edge. Most recently, Kodak slapped its name on a blockchain initiative that seems to be poorly conceived.

Earlier this month, Fred Chesnais, CEO of Atari Game Partners, bragged to Polygon that the company’s new leadership has rescued it from the edge of bankruptcy over the last few years. “We had €30 million of losses. €35 million of debt,” he said. “Today? No more debt. We are profitable.” That would mean that Atari isn’t quite in the desperate position that Kodak has been over the last year, but it’s still plowing into the land of corporate backed initial coin offerings.

Today’s announcement is light on details. Bloomberg reports:

Shares in the Paris-based company have soared more than 60 percent since it gave further details of its crypto push on Feb. 8, after first mentioning some of the plans in December. Atari is taking a stake in a company that’s building a blockchain-based digital entertainment platform and, as part of that agreement, it will create its own digital currency called Atari Token. The company is also expanding its online casino-gaming partnership with Pariplay Ltd. to allow gambling with digital currencies.

We’ve asked Atari for more specifics on what they’re planning and will update this post when we receive a reply. For now, all we have is this press release from the Atari SA holding company. Chesnais is quoted in the release saying:

Blockchain technology is poised to take a very important place in our environment and to transform, if not revolutionize, the current economic ecosystem, especially in the areas of the video game industry and online transactions. Given our technological strengths with the development studios, and the global reputation of the Atari brand, we have the opportunity to position ourselves attractively in this sector. Our objective is to take strategic positions with a limited cash risk, in order to optimize the assets and the Atari brand.

Reading between the lines, it does seem that Atari is planning something similar to Kodak’s now delayed KodakCoin ICO. Kodak is primarily partnering with a separate company that’s handling the details while it takes a percentage of profits for the use of its name. Licensing its old games to other companies and slapping its names on merchandise like this dumbass hat is pretty much all Atari does now.

But it’s been making a buzz in the last year for new initiatives that have been pegged to crowdsourcing. Most notably, a nostalgia console called the Ataribox was announced in July with little to show except some nice looking renders. Coming on the heels of Nintendo’s massive success with two vintage console reissues, the Ataribox concept sounded promising. But then we got some specs, and most importantly a price.

It turns out, Atari is focused on making some sort of set-top streaming box with some Atari classics and indie games, and it’s looking to charge somewhere between $250 and $300. An upcoming Indiegogo campaign to fund the initial manufacturing was announced and launch date of “Spring 2018″ was set. In December, those plans were delayed. And we haven’t heard anything since.

Earlier this month, the company made news with its crowdfunding campaign to bring Rollercoaster Tycoon to the Nintendo Switch. This time, it’s going through a new organization called StartEngine, a crowdfunding platform by Howard Marks, the co-founder of Activision. The Rollercoaster Tycoon campaign relies on a more complicated model that gives contributors a piece of equity in the game’s profits.

And now, it seems Atari is going in another crowdfunding direction with an initial coin offering. Maybe it’ll work. But right now it seems like Atari is good at coming up with wacky ideas for funding and bad at delivering on promises. It keeps corporate communication to a minimum and the Ataribox seems like some very pretty, overpriced vaporware. The ICO world is filled with jokes and scams, but so far, many of them are profitable jokes and scams. In the last week, Atari’s stock price has almost doubled.

[Atari via Bloomberg]

Games

via Kotaku http://kotaku.com

February 16, 2018 at 09:56AM

The ultimate guide to making cafe-style coffee in your own home

The ultimate guide to making cafe-style coffee in your own home

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You could spend $6 on a great coffee. Or not.

To brew a delicious cup of coffee, there are certain variables you need to master: the ratio of coffee to water, brew time, water temperature, and the grind size of your beans. All of these factors have to come together to create a balanced cup. When the coffee grinds are introduced to hot water, the water begins to extract compounds from the coffee beans. The goal? Liquid that is not too bitter, burnt, or sour. To get there, you need to extract the right compounds from the beans at the right time. This can take experimentation, and will change depending on what product you use to concoct your brew.

And while there are standard recommendations, coffee making is really all about personal taste. For example, I (a coffee enthusiast, clearly) prefer the pour-over method and use a Chemex to brew my coffee. But that’s just one way to get a pitch-perfect cuppa. During my college barista years, I picked up some tips of the trade—and worked with some quality gear—that I still use daily. Read on.

Let’s start at the very beginning (a very good place to start). Factors like where the coffee is grown, the blend of the beans, and how long they’ve been roasted for dictates the flavors of your fluids. If you don’t know what kind of coffee you like, get tasting. A decent way to do this is to try out a subscription service that will ship multiple taster roasts. I personally like Bean Box, which offers a sampler of single-origin coffees—coffees from one country or farm—from 20 roasters around the world. Instead of committing to a larger bag, the service sends four 1.8 ounce bags, each roasted within 48 hours of being shipped. Each box comes with tasting notes, tips on how to brew the coffee, and a bonus treat like a piece chocolate. A 12-month subscription to the Bean Box sampler box costs $18 a month.

The first step to fresh-tasting, yummy coffee is to start with whole beans. Forget pre-ground coffee. You want to grind your coffee as close to brewing as possible. The longer your beans are exposed to oxygen, the quicker the compounds will break down. Pre-ground coffee also removes control over the grind size, so you won’t be able to tweak your recipe until it’s time for a new bag.

The key to coffee grounds is achieving the correct-size grind with a uniform surface area. Ideal coarseness depends on how you brew your coffee. A Chemex does best with a medium grind, while beans going into a French press can be coarser—here’s a simple guide to the “ideal” textures for various apparatuses.

The long and short of it is that if you change the size of the coffee grounds, you affect the rate at which compounds—volatile oils that account for the aroma and taste and bitterness-causing acids—are removed from the beans. For example, if you are making a pour-over coffee, the water is flowing through the grounds relatively quickly, so the grind size should be smaller. Because it takes a relatively short amount of time for water to pass through your grounds, you’ll want more surface area exposed to get a strong-enough brew. If you’re making cold-brew or using a French press, you can grind your beans pretty coarsely. Because the grounds get a proper bath in the water, full-immersion methods don’t do well with fine grounds. Too much surface area for too long means over extraction.

Basically, you need a good grinder that will give you a consistent grind for a uniform and repeatable taste. The Baratza Encore (pictured above) has 40mm burrs that provide 40 coarseness settings and is fairly easy to clean. Burr grinders use two revolving surfaces to crush your beans into equal-size grounds. Being able to change the size of the grind makes you able to use any type of coffee maker.

Devices like the Kruve let you really fine-tune your grind. It’s basically a sifter that makes sure your grounds are uniform and your extraction rate is even. The XL Kruve set has 15 sieves to separate particles of different sizes. The smallest set (two sieves) goes for $50, and the largest offering (the full 15) is $170. There are other sizes, too.

Once your bag of coffee is opened, let the deterioration of the flavor begin. Keep the beans away from sunlight and make sure to get an airtight container. Try to drink your coffee within two weeks, but if you cannot finish it, you can also freeze or refrigerate your beans.

In addition to grind size, you should be cognizant of the temperature of your water. The “right” temperature depends—of course—on your grind size. If given enough time, water of any temperature will extract compounds from coffee beans, but finding the right combination of water temperature and grind size and coffee maker is the difference between complex coffeehouse flavors and, well, not that.

If you pour very hot water on coffee grounds that are too fine, it’ll extract a lot of the bitter compounds. If you pour warm water over coarse grounds, you’ll be left unexciting murky water. Cold brew, to illustrate, is ground course and the beans are fully immersed in cold water for a solid 24 hours. Here, less surface area and colder temperatures don’t matter because the beans are bathed in H2O for a good long while.

For what it’s worth, when using my Chemex, I do a medium grind and heat up my water to 202 degrees. I adjust from there.

You’ll want to pour the water over the grounds steadily and slowly. It’s important not to agitate the grounds too much while you’re wetting the coffee. Agitation speeds up how quickly the coffee is exposed fresh water. Too much agitation can pull out unfavorable flavors. My pouring routine goes like this: pour just enough water to wet all the beans and let them “bloom.” The bloom allows the grounds to expand and release gases trapped during the roasting process. This process should last 15-20 seconds. When finished, begin pouring again from the outside and slowly work your way in making smaller and smaller circles until you reach the middle. Keep the stream of water slow and steady until you have poured the desired amount of water.

My kettle of choice? This BonaVita 1-liter kettle, which lets me keep hot water at my precise specifications for up to 60 minutes. The gooseneck spout allows for a slower and more controlled pour, too.

Now that we’ve covered grind size and water temperature, the next factor we need to control is the weight. Brewing coffee is all about ratios. You need to be able to measure two things: how much coffee you’ve ground and how much water you’re using. Most suggested ratios are around 1:17. This means 17 grams of water for every one gram of coffee. (I use 18 grams of water for every gram of coffee because I am a rebel.) One thing to consider is that adding more water doesn’t mean you will make your coffee weaker. It can also affect how many compounds are extracted, changing the taste rather than the strength of your cup.

This Hario scale will make it easy to track the weight of your elements as well as how long your coffee’s been brewing. If you are making a pour over coffee in a device like a Chemex, you’ll be able to see how quick or slow the coffee is running through the grounds and the filter. It’ll help you measure your proportion of coffee to water. $41.

To me, a Chemex is the simplest pour-over device. Its clear glass body can brew several cups at once, and makes it easy to see how much water you’ve poured. It’s easy to clean, too. Toss the filter in the trash—or wash out a metal one—and rinse it under the faucet.

These bleach-free filters fit every size Chemex. They reach above the glass lip making sure no grounds make it through to the bottom. You can get 100 filters for $27. If that’s too expensive or wasteful for you to stomach—don’t fret!

If you’re trying to cut down on waste, these stainless steel filters work fine. It’s a little messier to clean and you’ll need to adjust the grind size on your grinder, but this reusable mesh filter keeps the grounds from getting into your coffee and has saved me many times where I’ve run out of paper filters. It also has a washable, removable silicon ring to prevent scratches to your apparatus. $15.

Breville Precision Brewer

Now for a breezier, hands-off option. With six brewing modes—including a “fast” option, “strong” presets, and a custom “my brew” function—Breville’s Precision Brewer will make you a great cup of coffee at home. There are customizable flavor and taste settings, a cold-brew function, and a separate shower head adapter used to make a single cup of pour-over coffee with Hario V60 or Kalita Wave coffee makers. $300.

This whole-bean Breville machine is expensive, but if you’re into espresso drinks like lattes and cappuccinos, it’s worth at least checking out. If you think about it, one $4 latte a day will cost you $1,460 for the year—$1,825 with the tip your barista deserves. That’s more than the $1,180 this machine will set you back.

What makes this device so pricey? It’s got a built-in automatic grinder, an automatic steam wand, and the digital temperature gives you the right temperature coffee with every cup. The touchscreen display lets you pick settings for the grind, brew, and milk froth level. I’ve tried it, love it, and have already started a savings account for one with my Qapital app.

The Zojirushi travel mug—PopSci folk Sara Chodosh and Kendra Pierre-Louis are super passionate about it—is made of stainless steel, has a wide mouth (key for fitting ice cubes!) and genuinely keeps hot drinks scalding.

To conclude: even crappy coffee tastes OK in your favorite novelty mug. Here’s mine.


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Tech

via Popular Science – New Technology, Science News, The Future Now http://ift.tt/2k2uJQn

February 15, 2018 at 04:25PM