The ‘Garlic Girls,’ South Korea’s Women Curlers, Are A Surprise Olympics Sensation

The ‘Garlic Girls,’ South Korea’s Women Curlers, Are A Surprise Olympics Sensation

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Eun Jung Kim delivers a stone between Yeong Mi Kim and Seon Yeong Kim during their game against Switzerland on Feb. 16. Korea.

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Eun Jung Kim delivers a stone between Yeong Mi Kim and Seon Yeong Kim during their game against Switzerland on Feb. 16. Korea.

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The surprise winning streak of South Korea’s women’s curling team has put them in the spotlight and made the players the pride of new curling fans across the Pyeongchang Olympics host country. Now ranked first, the team has a 6 to 1 win-loss record.

It also has a catchy nickname — the “Garlic Girls,” after their garlic-producing hometown — and its members have mostly food-inspired individual nicknames. The captain, Eun Jung Kim, is “Yogurt,” and her teammates are “Pancake,” “Steak,” “Cho-Cho” and “Sunny,” short for sunny side-up.

The entire team hails from Uiseong, a town in southern South Korea. On Tuesday in the town, their old neighbors, friends and teachers gathered in the gymnasium at the teammates’ former high school to watch and cheer their semifinals-clinching victory in Gangneung.

At the curling center in Gangneung, where the Garlic Girls were facing off against the United States, no seat went unfilled. Fans stood along the back walls and jammed into passageways, breaking into chants whenever the South Koreans scored.

“I think they figured out they can yell and stomp and cheer and have a great time, so that’s great to see,” said Rick Patzke, CEO of USA Curling. He has watched the curling crowds grow along with the popularity of the South Korean team during these Games.

“They play with a lot of passion. They’re not robotic by any means, they’re very technically sound and I believe that comes with their coaching and their ability to fulltime be curlers,” he says.

(From left) Teammates Yeong Mi Kim, Kyeong Ae Kim, Eun Jung Kim and Seon Yeong Kim talk together during a women’s curling round robin at the Winter Olympics on Feb. 16.

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(From left) Teammates Yeong Mi Kim, Kyeong Ae Kim, Eun Jung Kim and Seon Yeong Kim talk together during a women’s curling round robin at the Winter Olympics on Feb. 16.

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All four curlers share the same surname, Kim; two are sisters. Their town’s mayor decided more than a decade ago to use government funds to build a curling center in hopes of hosting tournaments and becoming a future curling destination. The Uiseong Girls High School, where today’s Olympians were students, teamed up with the local government to support the sport.

“We canceled our basketball team that was here in the school and changed our school sport to curling,” says former principal Lee In-young.

Residents of Uiseong gathered in the high school gym to cheer the women’s curling team on Tuesday.

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Residents of Uiseong gathered in the high school gym to cheer the women’s curling team on Tuesday.

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Curling was so unknown to South Korea that the country didn’t even have a team until the 2014 Sochi Olympics. Today, Uiseong is on the map for producing Olympic curlers as well as garlic.

“I saw the team taking their sticks for the first time when the curling team was first made in the school,” Lee recalls. “And they were good-natured students and they also studied very hard.”

The current spotlight on the Garlic Girls is helping draw in another generation of young curlers.

“I’m so proud of them. And since they’re graduates of this high school, I feel like I have to follow in their footsteps,” says Jeong Soobin, a student in Uiseong.

It’s still unclear how this winning streak will end. In the semifinals, the four best teams will compete for a medal. Their coach says instead of fixating on winning, the Garlic Girls want to rewrite South Korea’s curling history. With this Olympic run, their hometown thinks they already have.

Seoul producer Se Eun Gong reported from Uiseong.

News

via NPR Topics: News http://ift.tt/2m0CM10

February 20, 2018 at 03:23PM

Tesla’s Cloud Hacked, Used to Mine Cryptocurrency

Tesla’s Cloud Hacked, Used to Mine Cryptocurrency

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Hackers infiltrated Tesla’s cloud environment and stole computer resources to mine for cryptocurrency, according to the security firm RedLock.

According to a report released on Tuesday detailing cloud security threats, RedLock’s Cloud Security Intelligence team—yes, it’s CSI team—notified Tesla of the intrusion and the vulnerability was addressed. The electric vehicle company was reportedly running one of hundreds of open-source systems the CSI team found accessible online without password protection. The exposure allowed hackers to access Tesla’s Amazon cloud environment, RedLock said.

In an email to Gizmodo, a Tesla spokesperson said there is “no indication” the breach impacted customer privacy or compromised the security of its vehicles.

“We maintain a bug bounty program to encourage this type of research, and we addressed this vulnerability within hours of learning about it,” a Tesla spokesperson told Gizmodo in an email. “The impact seems to be limited to internally-used engineering test cars only, and our initial investigation found no indication that customer privacy or vehicle safety or security was compromised in any way.”

According to RedLock, mining cryptocurrency is likely a more valuable use of Tesla’s servers than the data they store.

“The recent rise of cryptocurrencies is making it far more lucrative for cybercriminals to steal organizations’ compute power rather than their data,” RedLock CTO Gaurav Kumar told Gizmodo. “In particular, organizations’ public cloud environments are ideal targets due to the lack of effective cloud threat defense programs. In the past few months alone, we have uncovered a number of cryptojacking incidents including the one affecting Tesla.”

Kumar said the attackers leveraged the Stratum mining protocol and evaded detection by hiding the true IP address of the mining pool server behind CloudFlare and keeping CPU usage low, among other tactics.

“Given the immaturity of cloud security programs today, we anticipate this type of cybercrime to increase in scale and velocity,” Kumar said. “Organizations need to proactively monitor their public cloud environments for risky resource configurations, signs of account compromise, and suspicious network traffic just as they do for their on-premise environments.”

Kumar added that while breaches at cloud service providers were almost never the fault of the host—Amazon, Microsoft, Google—security is a “shared responsibility.” “Organizations of every stripe are fundamentally obliged to monitor their infrastructures for risky configurations, anomalous user activities, suspicious network traffic, and host vulnerabilities,” he said. “Without that, anything the providers do will never be enough.”

RedLock estimates that 8 percent of organizations will face attacks by cryptojackers—but due to ineffective network monitoring, most will go undetected.

The firm’s finding show that 73 percent of organizations “allow the root user account to be used to perform activities—behavior that goes against security best practices,” while 16 percent “have user accounts that have potentially been compromised.” RedLock further estimates that 58 percent of organizations “publicly exposed at least one cloud storage service.” Meanwhile, it found, 66 percent of databases are not encrypted.

Tech

via Gizmodo http://gizmodo.com

February 20, 2018 at 10:12AM

Samsung crams 30TB of SSD into a single 2.5-inch drive

Samsung crams 30TB of SSD into a single 2.5-inch drive

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The 30TB Samsung PM1643 SSD.

Samsung

If you need to pack more storage into your enterprise systems, then boy has Samsung got the SSD for you. The new PM1643 boasts a capacity of 30.72TB in a standard 2.5-inch drive.

On the inside, the drive has nine flash controllers driving 32 1TB packages of NAND flash, with each package containing 16 layers of 512Gb 3-bit-per-cell V-NAND. There’s also 40GB of DDR4 RAM. The RAM is unusual, too; the 8Gb chips are built using Through Silicon Vias (TSVs), enabling them to be stacked vertically. They’re assembled into 10 packages each of 4GB.

The drive uses a 12Gb/s Serial Attached SCSI interface. Samsung claims it can reach 400,000 read and 50,000 write random IOPS, with sequential read and write speeds of 2,100MB/s and 1,700MB/s, respectively.

Samsung rates the drive as supporting one full drive write per day over a five-year lifetime.

There’s no information on price or availability just yet. Samsung says that it started making the drives in January and that it will follow the 30TB unit with 15.36TB, 7.68TB, 3.84TB, 1.92TB, 960GB, and 800GB versions.

Tech

via Ars Technica https://arstechnica.com

February 20, 2018 at 10:59AM

In Los Angeles, Dreamscape Immersive’s Location-Based VR Brings You Into a New World

In Los Angeles, Dreamscape Immersive’s Location-Based VR Brings You Into a New World

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As certain ­forward-thinking magazines predicted last year (ahem), VR’s first mass-culture moment has arrived not as a device but as a destination. There’s far more immersive potential in a dedicated VR facility—with its stagecraft and high-end components—than what’s currently possible in your living room. Already, companies like The VOID and Star VR are running bespoke experiences where you can roam imaginary worlds untethered, and Imax has installed virtual reality centers in three of its multiplexes. Next up: A new outfit called Dreamscape Immersive promises to supercharge the escapism of “location-based” VR.

The key is a nifty motion-capture algorithm. By putting trackers on your hands and feet, plus a laptop on your back, Dreamscape can extrapolate what your limbs are doing. The result is a system that brings your full body into VR and enables you to share the experience—and props—with others. Playing catch with a flaming torch; reaching out and feeling the head of a creature that has sidled up to you; swinging a baseball bat and connecting with a real pitch: It’s all unlike anything else in the medium. “We’re not going to be a ‘VRcade,’” says Dreamscape CEO Bruce Vaughn. “This is a chance to transport people into imaginative worlds.”

When can you give it a go? This year. The top floor of Los Angeles’ Westfield Century City mall will soon be home to an array of Yves Béhar–inspired Dream­scape “pods”—and is previewing the experience via a pop-up location until March 7. If you can’t make it to LA, AMC has committed to installing pods in at least six other cities. Oh, and Steven Spielberg is an early investor. E.T. in VR? ZOMG.

1 Everything about your avatar, from hairstyle to fashion, will be customizable. Nice jacket, bro.

2 Headsets are enhanced by a formidable tracking system.

3 With the computer on your back, you’re free to roam.

4 An algorithm relies on just a few body-tracking points to generate your avatar’s full range of motion.


Other virtual venues around Los Angeles

  • Disneyland: In the Void’s collaboration with ILM, Star Wars: Secrets of the Empire, you infiltrate enemy territory disguised as a stormtrooper. Pew-Pew!
  • IMAX VR Centre: Panoramic headsets and multiplayer gaming galore—including a John Wick tie-in that makes you feel like Keanu (in a good way).
  • Virtual Room Hollywood: You’ve played room escape games, but have you done it … in VR? Team-based egress, 21st-century style.

This article appears in the March issue. Subscribe now.

Tech

via Wired Top Stories http://ift.tt/2uc60ci

February 20, 2018 at 09:12AM

This 3D Printed Arduino-Based Hexapod Robot Can Bust a Move!

This 3D Printed Arduino-Based Hexapod Robot Can Bust a Move!

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I have often mentioned the wisdom of robot maker and Make: contributor I-Wei Huang who says that you can get away with a lot in a robot creation if you make it cute, characterful, and funny. This comes across in spades with Vorpal, a 3D-printable hexapod with real character and presence. You’ll laugh, you’ll cry, you’ll fall in love.

Vorpal was devolved via a Kickstarter project. You can now buy a full kit with all of the parts or you can put together your own parts and 3D print all of the body components. The project is fully open source. As “Maker Noob Joe” points out in the video, you may have a bunch of the parts already. Vorpal requires 12 servos and 2 Arduino Nanos. If you have that kind of hardware just laying around, you’re a bigger nerd than I. Joe says that, if you spec and buy the parts yourself, it shouldn’t cost you more than $60. Then, of course, there’s the time and expense of 3D printing all of the body parts. But even with that expense, given what Vorpal can do, the cost is actually quite low.

I love projects like this that have a thoughtful and fun design, lots of buy and build options, a passionate user community, and that are designed as gateway projects for teaching both kids and adults the joys of coding and building robots. And, come on, check out this little guy. Vorpal can bust some serious moves!

Tech

via MAKE https://makezine.com

February 19, 2018 at 04:48PM

Amazon will reward Prime members for shopping at Whole Foods

Amazon will reward Prime members for shopping at Whole Foods

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Amazon has announced that its Rewards Visa will now offer users the same level of reward when they shop at Whole Foods as they receive at Amazon itself. Eligible Prime members will now receive a flat five percent bonus on all purchases at Whole Foods, just as they do online. By comparison, shopping beyond Amazon’s universe will net you two percent back at restaurants, gas stations and drugstores, and a single percent elsewhere.

The key note here is that if you’re a Prime member, then you’ll receive the five percent bonus, for lesser mortals, the return is three percent. But as Amazon’s vast ecosystem of products and services begins to coalesce, users will have less reason not to sign up to Prime. And the more you succumb to that pull, the more time you’ll be spending inside Amazon’s benevolent embrace.

Source: Amazon (BusinessWire)

Tech

via Engadget http://www.engadget.com

February 20, 2018 at 04:18AM

Doom on Switch may have changed everything with new motion controls

Doom on Switch may have changed everything with new motion controls

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id Software

id Software and partner studio Panic Button rolled out a patch to the Nintendo Switch version of Doom on Monday, and players dug in, hopeful for fixes to a few glaring issues. Indeed, we saw updates to issues like frame-rate snags and audio bugs. But the patch’s most interesting effect was a complete surprise: a new “motion control” toggle.

Wait, what? Is this some sort of Wii-like waggle thing?

Far from it, turns out. id Software has surprisingly borrowed a page from Nintendo’s playbook—but in doing so has also delivered a first for a first-person shooter.

Still sick from SixAxis

When you think of motion control in shooter games, you might think of Metroid Prime 3: Corruption or Red Steel from the Wii. Both of those shooters required aiming a Wii-mote as a pointer at all times, and this enabled a remarkable level of precision. Trouble was, holding your wrist up to aim for extended periods could hurt, and higher-speed “aiming your head” controls were tough to nail.

Or you might think of PlayStation 3’s disastrous Lair, which launched with horrendous wave-your-SixAxis requirements.

When you turn motion control on, you can adjust motion sensitivity and toggle Y-axis inversion. The latter is a nice touch, while the former would be better if it had separate horizontal and vertical sliders. But it's still pretty easy to tweak, thanks to the menu being accessible at any point in a <em>Doom</em> Switch session. (FYI: aim assist is automatically disabled in motion mode.)
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When you turn motion control on, you can adjust motion sensitivity and toggle Y-axis inversion. The latter is a nice touch, while the former would be better if it had separate horizontal and vertical sliders. But it’s still pretty easy to tweak, thanks to the menu being accessible at any point in a

Doom

Switch session. (FYI: aim assist is automatically disabled in motion mode.)

Doom‘s updated version on Nintendo Switch doesn’t really resemble either of these. It instead gives players a common FPS control scheme, as seen in series like Halo and Call of Duty, in which all moving and aiming is done with joysticks… only it also lets you simultaneously fine-tune your up, down, left, and right aiming by gently nudging any Switch control scheme around in those directions in your hands.

If this sounds familiar, that’s because Nintendo implemented similar controls in its Splatoon series and to some extent in the Wii U’s Star Fox Zero. Only, Nintendo being Nintendo, it did it differently. When motion control is turned on in either Splatoon game, players must waggle their hands to control all vertical-axis aiming. (Horizontal-axis aiming, on the other hand, continues to work both in motion and on a joystick.)

Splatoon‘s biggest fans and pro players will tell you that its motion controls are the way to go. I said otherwise in my review of both games, and I stand by my reason: that Nintendo didn’t open up its motion control options so that players could assign motions however they saw fit. It continues to feel so-close-yet-so-far.

Tech

via Ars Technica https://arstechnica.com

February 20, 2018 at 07:50AM