Twitter workarounds give anyone 280 characters to play with

As you may be aware, Twitter is currently trialing an expanded character count. Yes, the platform known for restrictive tweets, is giving select users 280 characters to play around with, up from its default 140. If you’re not one of the lucky few with access to the new feature, there may still be hope — as long as you’re willing to tinker with your browser, that is. A few enterprising users have found a bunch of workarounds that will double your tweet character count to the 280 limit Twitter is currently experimenting with.

User @ErrataRob posted one of the techniques (via @dildog), which involves meddling with the Chrome browser. As you can tell from the thread above, this method requires a bit of legwork. But, there is an easier way.

Twitter user @prof9 tweeted a link to a Tampermonkey script for Chrome that’s much easier to set up, and offers the same result: Longer tweets. To get it working, first install Tampermonkey, and then head to this Github repository and click the raw button to install the script. Be sure to enable it in Tampermonkey, and then hit up Twitter.com and tweet away. All the current methods floating around are related to the Twitter web client. And, you’ll probably have to be quick, as Twitter is likely scrambling to find a fix.

Source: @Prof9 (Twitter), @ErrataRob (Twitter), @Zemnmez (Twitter)

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Facebook Faces Increasing Scrutiny Over Election-Related Russian Ads

For months, Facebook CEO Mark Zuckerberg had claimed that security experts at Facebook had found no evidence of Russians involved in fake news. Now, Facebook is turning over thousands of ads to Congress it said had been placed by a Russian agency.

Noah Berger/AP


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Noah Berger/AP

For months, Facebook CEO Mark Zuckerberg had claimed that security experts at Facebook had found no evidence of Russians involved in fake news. Now, Facebook is turning over thousands of ads to Congress it said had been placed by a Russian agency.

Noah Berger/AP

Facebook is under increasing pressure to scrutinize its advertising content after it discovered that at least 3,000 ads on the site had been placed by a Russian agency to influence the 2016 presidential election. The revelations about the ads came after months of denial by CEO Mark Zuckerberg that Facebook played any role in influencing voters.

As has been widely reported, the pressure on the company began shortly after the 2016 election. But, Zuckerberg rejected the idea that fake news on the network had any impact on voters. He called that a “crazy idea” and said “voters make decisions based on their lived experience.”

But, at a conference in Lima, Peru, shortly after the election, then President Barack Obama pulled Zuckerberg aside and made a personal appeal to him to take the threat of fake news seriously because it wasn’t going away and it would return again to haunt the next election, The Washington Post reported. Sen. Mark Warner, D-Va., also had conversations with the company trying to push Facebook to look carefully at activity on the site leading up to the election.

For months, Zuckerberg claimed that security experts at Facebook had found no evidence of Russians involved in fake news. Then, last week Facebook said it would turn over the content of ads to Congress it said had been placed by a Russian agency.

Members of a hacking group connected to Russia’s military intelligence unit, the GRU, began creating fake Facebook accounts as early as June 2016 to amplify stolen emails from the Democratic National Committee, the Post reported. According to the Post, some of those ads specifically sought to deepen disagreements about Muslims and the Black Lives Matter movement.

In a live video, Zuckerberg announced a series of reforms meant to guard against international agents trying to influence voters. He announced changes to the way political ads would be placed. Advertisers will be required to disclose who sponsored their ads. Users will be able to see an advertiser’s webpage, who is behind an ad, what other ads they’ve sponsored and who else is being targeted. This should enable users to understand the deeper motivations of an advertiser. The company is also adding another 250 employees to focus on election integrity and security.

However, Zuckerberg also admitted, “I wish I could tell you we’re going to be able to stop all interference, but that wouldn’t be realistic.”

It is especially hard to catch bad actors because of the way that Facebook’s advertising model works. Before the Internet, there were human salespeople who sold ads and did the placements. Now, the process is automated. An advertiser signs up online and pays money to target a specific kind of user — say someone who lives in a certain area and is interested in leather shoes. That makes it much easier for bad actors like Russia to outsmart the computers.

This is a problem not only at Facebook but at most tech companies — including Google and Microsoft. In fact, lawmakers are beginning to think these companies need more government oversight around political advertising, which has been true for other media for decades. A company like Facebook, is virtually a monopoly. Close to 70 percent of Americans use the social network.

Senate Democrats have been crafting legislation that would require Internet companies to disclose the names of individuals and organizations that spend more than $10,000 on election-related ads.

Undoubtedly, the fear of being regulated is part of why Facebook is trying to take the lead now on the issue of fake news on the site. Google and other tech companies are likely to lobby hard against any regulations. However, congressional deadlock could be on their side since Congress hasn’t been passing much of anything lately.

(Facebook pays NPR and many other media companies to create video content on the site.)

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This Chinese drone can take off and land on water

A Chinese company is pushing the boundaries of what drones can do out over the sea.

Shanghai UVS Intelligence System is set to become the first company in the world to bring to market a commercial drone that’s able to take off and land on water. It says the roughly 20-foot long unmanned seaplane, known as the U650, could be used by businesses and the military.

The U650 drones should be rolling off factory production lines in Shanghai by the end of the year, a company spokeswoman told CNNMoney. That would put UVS ahead of other firms that have developed amphibious drones but haven’t yet moved beyond prototypes into production, according to analysts.

The U650 can stay in the air for up to 15 hours, flying as far as 2,000 kilometers (1,240 miles), according to the company. But heavy cargoes will reduce those numbers.

Related: DJI’s new drone fits in the palm of your hand

UVS sees delivery firms as one set of potential customers.

Like Amazon (AMZN, Tech30) in the U.S., Chinese e-commerce companies like JD.com (JD) are aggressively pursuing the use of drones in their supply chains.

UVS Intelligence System said it has contracts with several clients, but would not disclose further details.

amphibious drone 2 Shanghai UVS Intelligence System’s U650 amphibious drone

The U650 can carry up to 550 pounds of cargo, but it will face limits on where exactly it can go.

Because of its size, the new drone won’t be able to fly in the same airspace as manned aircraft, which will “restrict a lot of potential use,” said Kelvin Wong, an analyst with research firm IHS Markit.

Related: U.S. military turns to Silicon Valley to protect troops from drones

The U650 may also appeal to the Chinese government, which has been building up man-made islands in disputed areas of the South China Sea.

The drones would be able to carry out surveillance and deliver supplies, which “comes in handy because you don’t have a lot of runway in those environments,” Wong said.

— Nanlin Fang contributed to this report.

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Valve Yanks Almost 200 Games From Steam And Here’s Why

Valve has yanked 173 games from Steam as part of what is believed to be the largest single-day removal of games in the PC platform’s history. As reported by Polygon, all of the expelled games were made by Silicon Echo Studios, and it sounds like there is a good reason for their removal. The YouTube video below from SidAlpha talks about "asset-flipping" games that use pre-made Unity assets to release games faster and less expensively. Valve previously referred to these titles and those like them as "fake games."

Some of the games were reportedly sold by a connected company called Zonitron Productions, and in July and August, the company apparently released 86 games on Steam. That would be around 10 percent of all games launched on Steam during those months.

Many of the games, which included titles like Grim Banana and Clickey, were either free or available cheaply in bundles. Some games were paid-for. What was the problem here, it seems, is that people could pick up the Silicon Echo games on the cheap and then use them to collect Steam’s virtual trading cards and then resell those on the gray market. As Polygon explains, trading cards don’t fetch much (as little as 25 cents), but with enough sales, the figure could grow substantially–and developers get a take.

In May this year, Valve spoke about the steps it was taking to lessen the economic incentive of releasing "fake games." It was never an exact science, and bad eggs will basically always find a way to circumvent the system. You can read more about those efforts here.

In a statement to Polygon, Valve confirmed the removal of the games and pointed out that it has a full-time team dedicated to these kinds of purges. "These accounts were generating a lot of reports and frustration from customers and other developers. It turns out that the bad actors were all the same person operating under different accounts," Valve said.

"What we found was a set of extreme actions by this person that was negatively impacting the functionality of the store and our tools. For example, this person was mass-shipping nearly-identical products on Steam that were impacting the store’s functionality and making it harder for players interested in finding fun games to play. This developer was also abusing Steam keys and misrepresenting themselves on the Steam store."

Because of this, Valve removed all the games and ended its business relationship with the offending parties.

"Spamming cloned games or manipulating our store tools isn’t something we will tolerate. Our priority is helping players find games they will enjoy playing," Valve said.

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