‘League of Legends’ will keep adding new champs for ‘many years’

League of Legends studio Riot Games is 10 years old, and like a fifth-grader riding his first two-wheeler, it’s just getting started. Riot announced this week that League of Legends boasts 103 million monthly active players, up from 67 million in 2015. Compare that with Dota 2, which had 13.5 million players in the past month, or Overwatch, which has a total player pool of about 15 million. League of Legends is a massive phenomenon, helping pave the way for eSports as it enters mainstream consciousness and partnering with universities to kick off the next generation of competitive gaming.

The game itself is also huge. There are 132 champions in League of Legends, each with individual abilities, personalities, backstories, voice acting and costume choices, and Riot is constantly adding more. Just today, the company teased a new champion, bringing the revised total to 133.

That number is going to keep growing for a long while, Lead Game Designer Greg Street tells Engadget.

"We don’t have to worry about the ‘too many champions’ problem for some time," Street says. "If you asked me, ‘Is there a magic max number of champions that League can support?’ I’d admit that there probably is, but it’s probably a pretty large number, and we won’t reach it for many, many years. For the next few years, releasing a new champion is one of the most exciting moments for League players and I’d hate to lose that feeling."

Over the past couple of years, Riot has slowed down its release cadence, Street says. However, this isn’t an attempt to limit the number of champions; instead, it’s a conscious effort to improve the quality of each new playable character.

"I can’t imagine us ever overhauling the game from scratch," Street says. "We make updates all the time, and that includes updating old champions in need of new visuals, new sound, new backstories or those that just don’t deliver on the depth of gameplay of more modern champions."

Street hesitates to complain about League of Legends‘ massive popularity. After all, the goal of many game designers is to create something that millions, if not billions, of people around the world regularly play. But, with a huge player base comes unique difficulties.

League of Legends is a global game. There are people playing right now across Brazil, Vietnam, Turkey, the United States, South Korea, Denmark, South Africa and dozens of other countries, and each of these regions has its own quirks. Finding a balance among all of these spaces is one of the toughest aspects of Street’s job.

For example, the champion Jinx riffs on an archetype of the badass female anarchist, something that Western audiences understand. However, that archetype doesn’t really exist in other places of the world, Street says. These are the strange inconsistencies that he has to think about when implementing new champions or mechanics.

"Even within a single region, we have players of vastly different skill levels, going from a true beginner all the way to a professional eSports team member, but they all expect a relatively balanced game," Street says. "League players tend to be pretty hardcore, so it may be weird to consider how diverse the community can be, but with 100 million players, the diversity is pretty mind-boggling."

Riot has offices around the world and Street relies on these employees to offer insights about the local atmosphere. Plus, Riot regularly asks its players what they want to see fixed or added to the game. In the end, it’s all about balance.

"As a developer, it’s easy to become paralyzed by fear that your change might ruin the night of so many players," Street says. "But on the other hand, those players have high expectations, so they aren’t going to accept you not addressing problems. You have to be mindful of the ramifications of the changes you make, but you do have to keep making them."

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UC Irvine debuts the first public college eSports arena in the US

The University of California, Irvine is serious about eSports. This fall it will officially launch a competitive gaming initiative, complete with scholarships and an already-decorated League of Legends team, and it’s just finished construction on a 3,500 sqft eSports arena that’s set to open on Friday, September 23rd. The arena is packed with 80 gaming PCs loaded with top eSports titles, a webcasting studio and viewing screens.

The arena will serve as a home base for the university’s gaming community and a place for its competitive players to train. It also represents another step forward for collegiate eSports across the country.

"I think eSports is the future of competition. Period," UCI’s acting director of eSports Mark Deppe says. "It transcends language, geography, race, age, religion, gender identity, sexual orientation, physical ability and many other identities. In five years many more schools will official programs and more structure will be in place to regulate and provide guidance to schools. I think eSports also has a huge opportunity to learn from the successes and shortcomings of traditional sports and provide a model for collegiate competition in the 21st century."

Deppe hopes the arena will be 100 percent cost-neutral. UCI spent $250,000 to build it over the summer, and it will be open to the public and students for $4 per hour; UCI hopes the revenue from its hourly use will cover administrative costs. The arena will host twenty-five student staff members, while other students can volunteer to assist in coaching, analysis, streaming and production roles.

UCI’s arena is backed by iBUYPOWER, which provided all of the space’s gaming PCs, and Riot Games, the studio behind League of Legends. As part of its eSports initiative, UCI is offering 10 scholarships, valued at $15,000 each, to its competitive League of Legends players.

The global eSports market is valued at $612 million with an audience of 134 million, according to SuperData, and it’s only predicted to grow. Universities across the United States are diving into this emerging market with scholarship programs and competitive teams.

Student players bring home some real prizes when they win: Heroes of the Storm‘s college tournament offers the winners free tuition, while the League of Legends North American collegiate championship grants $30,000 to each winning player and $15,000 each for second place. At UCI, players get to keep any earnings from competitions.

UCI understands the significance of video games in mainstream culture, Deppe says. There hasn’t been any resistance to the university’s eSports expansion, he says, and students have been overwhelmingly supportive.

"Many of them are gamers themselves, and those that aren’t know lots of gamers and how important video games are to the campus community," Deppe says.

Still, there’s work to be done. The professional eSports scene is dominated by male players, coaches and commentators, and the same is true in collegiate competition.

"We think that eSports has the potential to be the most inclusive competitive environment ever," Deppe says. "However, If you look at the top professional teams, there are very few women represented."

UCI worked with Anykey.org, an organization that aims to create inclusive spaces in eSports, to craft its arena rules and scholarship agreements. However, the first five recipients of UCI’s League of Legends scholarships are all male. Deppe says this is because UCI is pulling in players from the top echelons of competitive gaming, which are still male-dominated.

There are five more scholarships up for grabs and Deppe says some highly ranked women "may try out and will have a legitimate shot." The League of Legends team still needs to fill its "Top" role and tryouts are the week of September 26th.

"Outside of the competitive team, UCI has a long history of women representation in our community," Deppe says. "Our arena coordinator and past president of The Association of Gamers is female. The club estimates that about 30 percent of the gaming club is female with several in leadership roles. Additionally, 50 percent of our board of advisers are women and we’re working hard to welcome ladies and underrepresented groups into the eSports scene."

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Scanner ‘Reads’ Pages Of Closed Books

letters

A variant on X-rays could scan the pages of a closed book according to MIT researchers. Tests already show the technique working on a bundle of nine sheets of paper.

The research is detailed in the snappily-titled Nature Communications article “Terahertz time-gated spectral imaging for content extraction through layered structures.”

It’s based around using T-rays, the letter coming from terahertz radiation, which is the band between microwave and infrared. The researchers have taken advantage of the fact that ink and paper absorb different frequencies of this radiation in different ways.

They also benefited from the way that even when book pages are closed, there’s a tiny air pocket between them. That’s enough for a T-ray camera to distinguish between paper and air and in turn distinguish individual pages.

After developing an algorithm to exploit these characteristics, the researchers tested it on a stack of nine sheets of paper, each 300 microns (thousandths of a millimeter) thick. That’s actually bulkier than printer paper or most book pages and is more akin to a cheap business card.

Each sheet had one capital letter written on it, around eight millimeters high, which is roughly equivalent to writing with a 24-point typeface. The scanning process produced an image for each sheet that made it possible to correctly identify the letter in each case. The image above is of a sheet with an L. The faint traces of H and Z are shadows cast from sheets on top of this, which is why the system has to be set up so precisely to distinguish the letters.

While this particular set-up would be of fairly limited use, the researchers say it was more of a proof of concept and that it should be possible to scale the principle up to deal with more sheets of paper and/or smaller text.

The most likely use of the technology would be to speed up bulk scanning of documents and books. The Metropolitan Museum of Art has also said its interested in using the concept to scan antique books that are too fragile to open. It could also be used for analyzing structures with lots of thin layers such as paint and coatings.

More excitable responses to the study have suggested spies using it to read intercepted letters without opening them, though the researchers note that this could be countered by using specific types of ink that couldn’t be “seen” this way.

The post Scanner ‘Reads’ Pages Of Closed Books appeared first on Geeks are Sexy Technology News.

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Fidgeters Gadget Earns Millions Of Dollars

Fidgeters Gadget Earns Millions Of Dollars




fidgetcube

A company has raised nearly $4 million for a small cube aimed at fidgety people. With more than a month to go in a Kickstarter campaign, more than 200,000 Fidget Cubes have been sold.

The cube is being marketed on the idea that having something to fiddle with helps focus attention on more important tasks. Each face is around an inch across and has a different activity, namely:

  • a set of five clickable buttons (similar to retractable pens);
  • a mini-stick similar to the L3 and R3 buttons on Playstation consoles;
  • a pivot switch similar to that on a light fitting;
  • a set of three gear dials (similar to a combination lock) and a rollable/clickable ball;
  • a flat dial to rotate; and
  • a rather disappointing face which simply has an oval depression.

Busting stress this way won’t be cheap as the cube will cost $25 after launch, though as usual the Kickstarter campaign offers discounts. It seems to have hit a nerve however: after setting a $15,000 funding goal, the makers have raised $3,916,783 at the time of writing. They say that despite the huge production run that’s now necessary, they still plan to deliver by December as scheduled but any pledges from now on will have a shipping target of March.




























































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Chemical Giant Bayer Agrees To Buy Monsanto For $66 Billion


The Monsanto logo on a building at the firm Manufacturing Site and Operations Center near Antwerp, Belgium, on May 24.

John Thys/AFP/Getty Images


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John Thys/AFP/Getty Images

The Monsanto logo on a building at the firm Manufacturing Site and Operations Center near Antwerp, Belgium, on May 24.

John Thys/AFP/Getty Images

The German pharmaceutical and chemical giant Bayer says it will buy U.S. seed seller Monsanto for $66 billion in an all-cash deal that will create the world’s largest supplier of seeds and agricultural chemicals.

The takeover offer, which Monsanto has accepted, is $4 billion more than Bayer had initially offered and a 44 percent premium over Monsanto’s stock price on May 9, a day before negotiations began. Bayer says it will be taking on $57 billion in debt to finance the purchase, which is the largest-ever foreign acquisition by a German company.

The two companies have little product overlap, NPR’s Jim Zarroli explained back when the deal was being negotiated. But regulators might still be wary of the purchase, based on the combined control the company would have over agricultural products.

St. Louis-based Monsanto is the world’s largest seller of seeds and the leading producer of genetically modified crops.

Bayer, meanwhile, might be familiar to many for its aspirin products — but it’s also a major player in pesticides. As the Two-Way has reported, “the company is a German pharmaceutical and chemical powerhouse with 102,000 employees and $41 billion in revenue last year. Like Monsanto, it sells agricultural products such as seeds and pesticides. That’s in addition to a plastics business, diagnostic imaging products, health products for animals and a biotech division.”

The purchase is part of “a dramatic wave of consolidation among the companies that sell seeds and pesticides to farmers,” as NPR’s Dan Charles puts it.

“Two other such deals are currently in the works,” Dan explains. “DuPont is merging with Dow, and the China National Chemical Corp. is buying Syngenta, which is currently the world’s biggest seller of agricultural chemicals.”

The Bayer-Monsanto deal might have interesting cultural consequences, as well

Monsanto, Dan notes, “has come to represent, in a shorthand way, lots of things that some people love to hate: genetically modified food; patents on seeds; lawsuits against farmers for saving and replanting those seeds; and corporate influence over government food policy.”

Dan says there are a number of questions: Will people still march against Monsanto if Monsanto is no more? And how will Europe — famously opposed to GMOs — respond to the world’s biggest GMO seller becoming an European company, instead of an American one?

Reuters reports that Bernstein Research analysts give the deal a 50/50 chance of being approved by regulators.

The analysts anticipate “political pushback” to the deal, including resistance from farmers, the wire service writes.

The deal comes as falling crop prices have caused a slide in farm profits, “which has cut into the amount that farmers can pay for chemicals and seeds,” Jim tells our Newscast unit.

He says the deal is expected to be completed by the end of 2017. But should the deal fail to win regulatory approval, Bayer has agreed to pay a $2 billion fee.

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The Horrifying Truth Behind Pokemon Professors

Pokemon Professors seem to have a pretty comfy job; they sit in their labs all day, in their freakin’ pajamas, ordering kids to do their bidding and get off their dang bikes. But how did they ever get these positions in the first place?

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This New Electric Bus Can Drive 350 Miles on One Charge

In the world of electric vehicles, Tesla gets most of the love. Over 100,000 of Elon Musk’s big, bad autos are zooming around the world, gasoline-free. But how many of those can claim to take an additional 40-odd cars off the road—each?

That’s the promise of the Catalyst E2 Series, a new electric bus debuting today that’s aimed squarely at city public transit.

The bus from Proterra, a leading North American manufacturer, is set to hit the streets next year. Musk’s top of the line Model S gets 315 miles per charge. Proterra’s newest? Up to 350 miles on city streets—enough, in many places, for a full day’s worth of routes. Last month, this Goliath logged 600 miles on a Michelin track on one juice.

Personal electric cars are great, but larger vehicles like buses and trucks (at least those that operate in cities) are arguably better. Public buses, in particular, are perfect candidates for electrification. They drive predictable routes, so don’t need a sprawling charging infrastructure. Long charge times (three to five hours for the E2) don’t matter, since they’re usually parked overnight.

Electric buses save money on fuel and maintenance, and some cities qualify for pro-electrification local and federal subsidies. That takes the sting out of the Catalyst E2 Series’ $799,000 base price. (A conventional diesel bus can go for as low as $300,000.)

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Proterra

The Bus

The secret to the new Proterra bus’s longevity is its twin mattress-sized battery pack, says Matt Horton, the company’s VP for sales. It can store up to 660 kWh, helpful when motoring a 27,000-pound, 40-foot bus. Compare that to the relatively mini batteries behind your favorite electric passenger car: 60 kWh in the Chevy Bolt, and 100 kWh in the largest Tesla Model S. (It helps that the Catalyst E2 has a lighter body than your average city steed.)

Lightweight materials help on range. So does the Prius-style regenerative braking system, which can help re-capture up to 92 percent of the bus’s kinetic energy. This is the only thing that current bus drivers will have to relearn, says Horton: No more brake-stomping. Oh, without the roaring engine, they’ll be hearing a lot more of their passengers’ inane conversations.

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Proterra

The City

A few cities have already hopped on board: Foothill Transit, which operates near Los Angeles, will get its E2 Catalysts on the road in 2017. Philadelphia already has older Proterra models on the road, and others have purchased e-buses from its competitors. According to the American Public Transit Association, nearly half of the country’s public buses are hybrids or run on alternative fuels.

That’s great, but these things won’t completely transform the city scape. While transportation accounts for 26 percent of American greenhouse gas emissions, buses are just four percent of that. Plus, a “clean” bus is really only as pristine as its energy source. If a city is getting all its electricity from burning coal, an electric bus ain’t so great.

Still, the eco-conscious have a right to be excited about heavy electric vehicles. Electric buses send to a signal to the community about the place where they live. They’re “something people will experience every day and that may well affect their appreciation and personal commitment to greening,” says John Woodrooffe, a clean vehicle and transportation researcher with the University of Michigan Transportation Research Institute.

The battery advances on the new Proterra might even trickle down to bigger-time polluters like trucks. That could hold everyone over until Elon gets around to making those big-rigs and buses he says he’s working on.

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