Atom-scale storage holds 62TB in a square inch

Storage tech doesn’t get much better than this. Scientists at TU Delft have developed a technique that uses chlorine atom positions as data bits, letting the team fit 1KB of information into an area just 100 nanometers wide. That may not sound like much, but it amounts to a whopping 62.5TB per square inch — about 500 times denser than the best hard drives. The scientists coded their data by using a scanning tunneling microscope to shuffle the chlorine atoms around a surface of copper atoms, creating data blocks where QR code-style markers indicate both their location and whether or not they’re in good condition.

Not surprisingly, the technology isn’t quite ready for prime time. At the moment, this storage only works in extremely clean conditions, and then only in extreme cold (77 kelvin, or -321F). However, the approach can easily scale to large data sizes, even if the copper is flawed. Researchers suspect that it’s just a matter of time before their storage works in normal conditions. If and when it does, you could see gigantic capacities even in the smallest devices you own — your phone could hold dozens of terabytes in a single chip.

Via: Popular Mechanics

Source: TU Delft, Nature

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ARM Purchased: Major Chip Designer Could Boost Internet Of Things

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The company that powers most smartphones has been bought for more than $30 billion. The new owners of ARM Holdings plan to harness its capabilities to boost the Internet of Things.

ARM, based in Cambridge in the United Kingdom, is best known for having designed the ARM processor and related software architecture. The approach meant computing devices could handle instructions much more efficiently than before, reducing the physical size of processors and the electrical power used. That in turn made portable devices such as laptops, tablets and smartphones far more viable. Licensing the technology brings in more than a billion US dollars a year in revenue to the company.

The new owners, Japanese company Softbank, already own Sprint and the Japanese section of Vodafone. Its chief Masayoshi Son says the ARM purchase is part of a plan to “invest to capture the very significant opportunities provided by the internet of things.”

The logic is to use ARM’s experience and knowledge in miniaturizing processors to boost the use of sensors and other Internet-connected devices beyond traditional computers.

The post ARM Purchased: Major Chip Designer Could Boost Internet Of Things appeared first on Geeks are Sexy Technology News.

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This Is How You’ll Be Able to Watch the New Star Trek TV Show Across the World

The new Star Trek TV show is heading to Netflix. It has been announced that the streaming giant has acquired the international rights to the latest series in the long-running sci-fi franchise.

Netflix has struck a deal with CBS Studios to screen the show outside of the US and Canada. It will stream in 188 territories within 24 hours of every new episode premiering in the US.

American viewers will able to watch the first episode on the CBS network channel, with all subsequent episodes screening initially on the company’s All Access digital subscription service. In Canada, it will be broadcast on the streaming channel CraveTV.

The new series is expected to premiere in January 2017, with production beginning this fall in Toronto. It is being overseen by former Hannibal showrunner Bryan Fuller, who last month revealed that the first season would comprise a single storyline across all 13 episodes. The title and cast of the new show are yet to be announced.

In addition to the upcoming show, Netflix are starting to stream all previous episodes of the franchise’s various incarnations. By the end of 2016, the entire series of Star Trek: The Original Series, Star Trek: The Next Generation, Deep Space Nine, Voyager, and Enterprise will be available worldwide.

Disclosure: CBS is GameSpot’s parent company.

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Soar Eagle! China’s Coolest Looking Drone Enters Production

The Xianglong "Soar Dragon" UAV, one of the more distinct looking drones in the world, is now in serial production. Built by the Guizhou Aircraft Corporation, is one of China’s largest UAVs. Its unique "closed" tandem wings (giving it a diamond shape when viewed from above or below) are not just for show. They increase its flight endurance and high altitude performance by reducing wingtip drag. A July 2016 picture showing a JL-9 trainer jet at GAC assembly plant had three Xianglong UAVs in the background, in various states of completion.

The Xianglong gives China a large UAV capability in the category of the US made RQ-4 Global Hawk. Surpassed only in size by the Divine Eagle double bodied UAV, it is about twelve meters in length, with a twenty meter wingspan and a 10-12 ton maximum takeoff weight (measurements are all approximations). The operational Xianglong is likely to be used for maritime surveillance of foreign bases and warships, as part of the anti-access/area denial kill chain. Its long flight time and large sensor payload, in particular, could allow it to follow aircraft carriers, while vacuuming up a wealth of data, for extended periods of time.

The system might also move beyond a surveillance role. Chinese engineers have noted that the Xianglong’s large payload, endurance and range makes it ideal for electronic warfare (EW) missions, both for gathering intelligence on electronic activity, as well as carrying jammers to disrupt enemy radars and datalinks. In wartime, the Xianglong’s high altitude jammers would seek to disrupt not only the radars of enemy fighters and missiles, but also jam and spoof communications between enemy bombers, airborne early warning and control aircraft, drones and even datalinks between satellites, ships, land based missile launchers and missiles. in such role, the EW Xianglong would operate alongside a host of other Chinese EW aircraft, including Y-9 heavy transport jammers, J-16 and JH-7 strike aircraft, in both offensive and defensive operations.

With American "Third Offset" military technologies emphasizing networked communications and data sharing between distant platforms, China’s response is soaring in response.

You may also be interested in:

China Shows Off Its Growing Drone Fleet

Chinese Drones Make Key Breakthrough, Firing On Command by Satellite

China Tests Its Largest Airship

A Closer Look at China’s Divine Eagle Drone

Divine Eagle, China’s Stealth Hunting Drone, Takes Shape

China Flies Its Largest Drone Ever: Divine Eagle

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8 Reasons Why Pokemon GO Is the Most Important Game of the Decade

1.  It’s the best thing Nintendo has released, ever (no, seriously)

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After years (and years and years) of twiddling their thumbs and ignoring the rise of the smartphone app marketplace, Nintendo got off their butts and released Pokemon GO – an augmented reality game that allows you to become a virtual Pokemon trainer and utilizes your real world geography as your ‘map’ for hunting and battling Pokemon. In short, this is likely the closest thing we’ll ever get to a Pokemon MMO – with the key difference that it’s EVEN BETTER THAN AN ACTUAL POKEMON MMO COULD EVER HOPE TO BE.

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To be clear – I’m not saying Pokemon GO is a revolutionary game. It’s not. It’s pretty simplistic and passive – there’s little-to-no depth to the gameplay, it has many of the trappings of crummier mobile apps (microtransactions, etc.), and if it weren’t for the Pokemon license, absolutely no one would be playing this thing. To back this statement up, Niantic (the developers behind Pokemon GO) had previously created an app called Ingress, that was essentially the same thing as Pokemon GO, but without the Pokemon nostalgia factor (and actually with a lot more features). To say it didn’t reach the success of Pokemon GO would be the understatement of the century.

But back to why Pokemon GO is better than any Pokemon MMO – it’s not better in any imagined gameplay terms, but it’s better AS AN EXPERIENCE. As an experience, Pokemon GO refuses to be trapped by the same constraints virtually every AAA videogame is stuck with – you play alone, it costs $40+ just to begin playing, and there’s a high barrier to entry through overly  complex, difficult-to-master gameplay mechanics. Pokemon GO has none of that – it’s casual gaming taken to the ideal ending point, where the goal is to have fun with others moreso than for you to achieve personal glory through dozens of hours of solitary repetitive work. And achieving something like this has been Nintendo’s stated goal for ages at this point – but they were only able to get there by changing tactics and going to where the largest audience already was (phones) instead of trying to draw them into Nintendo’s own hardware.

This game alone has caused the tables to turn in a VERY unexpected way…

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2. It saved Nintendo

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In the years leading up to last week, things had not been going too well for Nintendo – Wii U sales were so lackluster that its replacement is already being lined up a mere 4 years into its development cycle, attempts to launch new IP have been shaky, the company’s relationship with the internet (mostly YouTube) has been frosty, and they began posting annual losses for the first time in the company’s 100+ history in 2012. Nintendo needed a win, and they needed it to be big.

Saying Pokemon GO is a win is putting it lightly – Pokemon GO is a 1000 ft. grand slam that threatens to engulf the world. In less than a week, it’s managed to send Nintendo’s stock through the roof, adding $7.5 billion to the company’s market value (and counting). And it hasn’t even been released worldwide yet – currently, it’s only available in the US, Australia, and New Zealand.

It should be mentioned that this isn’t purely Nintendo’s success – while they own substantial stakes in both the Pokemon Company and Niantic, they don’t own them outright. Nintendo will only be receiving about 30% of revenue driven by Pokemon GO – but still, that’s not too shabby, given Pokemon GO in the United States on iPhones only is making about $1.6 million per day.

Again, that’s JUST iPhone and JUST the United States. Factor in Android and different countries, and estimating the app pulls in tens of millions per day might be lowballing it.

In short, Captain Toad’s Treasure Tracker really dropped the f***ing ball in comparison.

3. This fun app that gets people outdoors is becoming enormously, insanely popular

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Within two days of its release, Pokemon GO overtook Tinder in daily active users on Android. If it were a mere flash in the pan, that might not be a big deal – but the userbase has only continued to grow, and now it’s near surpassing Twitter, one of the mainstays in social networking for the past several years.

This is pretty huge – Twitter has invested hundreds of millions of dollars and nearly a decade to build its userbase to its current state, and Nintendo is managing to potentially beat that after a week. That’s INSANE. Firms would pay BILLIONS for even a sliver of that kind of market power – and Nintendo’s managed it with an app that forces real life socialization and exercise, which seems more worthwhile than apps dedicated to hooking up with strangers or livetweeting TV shows.

4. It achieved the impossible: a nice gaming community

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The only way to really summarize a game’s "community" is with anecdotal evidence – you need to get into personal stories and details, in a way that charts and graphs and figures can’t communicate. As such, this is vulnerable to oversight or selective vision – but as someone who spends A LOT of time on the internet and has been knee-deep in Pokemon GO for the past week, I’ve noticed something pretty astonishing: the community around the game is NICE.

To keep it simple, I don’t think I’ve EVER really found a truly "nice" gaming community. At best, I’ve found communities that aren’t as actively toxic and hateful as others, but pretty much every gaming community you’ll find has issues with elitism amongst the players, nitpicking, insults (to others in their community and those outside of it), and all other manner of unpleasantness. But Pokemon GO has largely been positive – kind, encouraging, and supportive. It’s unreal.

Not that there’s a TOTAL lack of vitriol, racism, and general meanness – that’s definitely there if you look for it, but it’s in such small amounts, it’s drowned out by the positive forces that overwhelm message boards and subgroups.

Part of this may be because it’s such a broadly appealing game – there are young kids playing, senior citizens, parents, teens, 20-somethings, middle-aged adults, and everything in-between. And, perhaps best of all, the game never really puts you in direct competition with anyone else. You can fight for control of gyms from others, but you never are fighting them directly – and even then, your victory or loss is only temporary, as gyms continue to change allegiances by the hour (so no real hurt feelings when you "lose").

But mostly, I see stuff like this every day and my heart explodes like a lure was just dropped on it.

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5. The game WANTS you to be social – and it achieves it.

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A lot has been written and spoken about the positive aspects of Pokemon GO – it gets you outside, it gets you exercising, etc. – but the main positive thing around Pokemon GO is the social aspect – it’s bringing people together in a way videogames simply never do. People are gathering together thanks to gyms and lures, and simply recognizing others playing the game while walking around their towns. Sydney’s made the news for having around 2000 players flock to the same spot around the Sydney Opera House to catch Pokemon and meet up with fellow trainers – and everywhere you look, you’ll find similar (although smaller scale) stories of meet-ups and groups forming all thanks to the game.

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There are bar crawls being formed around Pokemon GO, block parties, and parks everywhere are being filled with trainers who are inadvertently being made to socialize with others in nature.

6. The net effect of Pokemon GO is better mental health

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All of these things combined – better socializing, making people go outdoors and travel, and the non-competitive nature of the game – have worked together to bring a probably unexpected benefit to Pokemon GO: improving mental health and well-being of lots and lots of people.

Again, it’s the early days of the game, so there are no studies or formal data to draw from – but seeing posts online and speaking to people in real life will lead anyone to the same conclusion: Nintendo has done something truly great (intentional or not) with Pokemon GO. The game forces people outside of their comfort zone (albeit in a gentle way), and that’s exactly what so many people really NEED these days.

 

 

7. All of society is getting in on the game

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Maybe the most beautiful part about Pokemon GO is how broadly appealing it is – it’s not closed off to a select group of hardcore fans, it’s being appreciated by people from every walk of life. And in times fraught with division and in-fighting, it’s a thing that seems to be beaming with positivity and inclusiveness. Whether it’s friendly jostling about team allegiances, friendly reminders from local authorities, or kids setting up lemonade stands at PokeStops, it’s something that’s becoming universally-recognized as common ground.

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8. It’s not perfect, and that’s why it’s great

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None of this is to say that Pokemon GO is a perfect thing – it’s not. The game itself is buggy and has suffered from server crashes, there’s a lot of deep and important concerns over privacy settings with Google sign-in, and the game can be distracting to dangerous degrees (with people attempting to play the game while driving or crossing the street). It has a lot of issuesit’s a semi-complete app that’s still finding its footing. And if this is how great and uniting the game is when it’s this buggy, once the server and privacy issues are smoothed out, imagine how much better things could get in the future.

Of course, all the issues could also be signs that it’s just a passing fad – it’s temporary, it’s of the moment, and the heat will die down once the novelty of the game is worn out by the issues plaguing it. And if that’s the case, it’s kind of wonderful – Nintendo created this brief thing that, out of nowhere, brought together millions of strangers and gave us a few weeks of really fun goofiness. It shows that that’s something that’s possible – before Pokemon GO was released, most people would have been enormously (and rightfully) skeptical that there would be thousands of people gathering at the Sydney Opera House to catch Dratinis on their phone. And if the Pokemon GO flame burns out fast, we’ll all remember this weird moment in the year where everything was fun and new and exciting – and it’ll serve as a reminder that it can happen again.

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How to Revoke Pokémon Go’s Extensive Permissions to Your Google Account

Everyone’s stoked about Pokémon Go, but if you’re a privacy conscious player on iOS, you might not like the fact that Pokémon Go (and Ingress, for that matter) has complete access to everything in your Google account. Good news though, you can revoke that access.

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First of all, if you’re not too deeply invested in the game, or you’re just getting started, now might be a good time to set up a new, fresh Google account just for Pokémon Go if you’d rather play and avoid this whole still-developing fiasco.

Here’s the issue: Pokemon Go takes “full account access” when you sign in with your Google account. This means Niantic, the company behind Pokémon Go, has access to everything in your Google account, including Gmail, Contacts, files stored in Google Drive, and has read/write permissions to all of it—and just about every other bit of data aside from your password. This is a level of access usually reserved for Google’s own apps (for the record, Niantic used to be a Google company, before it was spun off on its own last year.) Here’s how to revoke it:

  1. Head to your Google security page and look for Pokémon Go, like the screenshot above.
  2. Select Pokémon Go and then click “Remove” to revoke full access.
  3. Launch the game on your device and confirm it still works. If it doesn’t, log out and log back in.

In my limited tests, the game still seems to work normally, but we’ve seen mixed reports all around with some people not being able to play without it (or, being able to log into the game without it,) so your mileage may vary.

Obviously, there’s nothing saying that Niantic is collecting this data for malicious purposes, or even to sell your data, but considering they don’t explicitly ask you for it on iOS, it’s a little surprising. Android users, however, are explicitly asked to allow this access.

Google Security | via Adam Reeve and SecuriTAY

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